Merge branch upstream/master while introducing compile errors and reverting parts of Android changes, video BPP options are gone

This commit is contained in:
Sergii Pylypenko
2021-11-29 02:17:14 +02:00
667 changed files with 66564 additions and 29169 deletions

View File

@@ -11,7 +11,7 @@
#include <stdarg.h>
#include "window_gui.h"
#include "window_func.h"
#include "fileio_func.h"
#include "random_access_file_type.h"
#include "spritecache.h"
#include "string_func.h"
#include "strings_func.h"
@@ -736,7 +736,7 @@ void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
if (feature == GSF_INVALID) return;
WindowNumber wno = GetInspectWindowNumber(feature, index);
DeleteWindowById(WC_NEWGRF_INSPECT, wno);
CloseWindowById(WC_NEWGRF_INSPECT, wno);
/* Reinitialise the land information window to remove the "debug" sprite if needed.
* Note: Since we might be called from a command here, it is important to not execute
@@ -828,7 +828,7 @@ struct SpriteAlignerWindow : Window {
switch (widget) {
case WID_SA_CAPTION:
SetDParam(0, this->current_sprite);
SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite)));
SetDParamStr(1, GetOriginFile(this->current_sprite)->GetSimplifiedFilename());
break;
case WID_SA_OFFSETS_ABS: