Merge branch upstream/master while introducing compile errors and reverting parts of Android changes, video BPP options are gone

This commit is contained in:
Sergii Pylypenko
2021-11-29 02:17:14 +02:00
667 changed files with 66564 additions and 29169 deletions

View File

@@ -44,8 +44,7 @@ Point _right_button_down_pos; ///< Pos of right mouse button click, for drag and
DrawPixelInfo _screen;
bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
bool _exit_game;
bool _restart_game;
std::atomic<bool> _exit_game;
GameMode _game_mode;
SwitchMode _switch_mode; ///< The next mainloop command.
PauseMode _pause_mode;
@@ -55,6 +54,8 @@ static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of ofte
DrawPixelInfo *_cur_dpi;
byte _colour_gradient[COLOUR_END][8];
static std::recursive_mutex _palette_mutex; ///< To coordinate access to _cur_palette.
static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
@@ -660,6 +661,28 @@ int DrawString(int left, int right, int top, const char *str, TextColour colour,
return DrawLayoutLine(*layout.front(), top, left, right, align, underline, true);
}
/**
* Draw string, possibly truncated to make it fit in its allocated space
*
* @param left The left most position to draw on.
* @param right The right most position to draw on.
* @param top The top most position to draw on.
* @param str String to draw.
* @param colour Colour used for drawing the string, for details see _string_colourmap in
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
* @param align The alignment of the string when drawing left-to-right. In the
* case a right-to-left language is chosen this is inverted so it
* will be drawn in the right direction.
* @param underline Whether to underline what has been drawn or not.
* @param fontsize The size of the initial characters.
* @return In case of left or center alignment the right most pixel we have drawn to.
* In case of right alignment the left most pixel we have drawn to.
*/
int DrawString(int left, int right, int top, const std::string &str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
{
return DrawString(left, right, top, str.c_str(), colour, align, underline, fontsize);
}
/**
* Draw string, possibly truncated to make it fit in its allocated space
*
@@ -810,6 +833,28 @@ int DrawStringMultiLine(int left, int right, int top, int bottom, const char *st
return ((align & SA_VERT_MASK) == SA_BOTTOM) ? first_line : last_line;
}
/**
* Draw string, possibly over multiple lines.
*
* @param left The left most position to draw on.
* @param right The right most position to draw on.
* @param top The top most position to draw on.
* @param bottom The bottom most position to draw on.
* @param str String to draw.
* @param colour Colour used for drawing the string, for details see _string_colourmap in
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
* @param align The horizontal and vertical alignment of the string.
* @param underline Whether to underline all strings
* @param fontsize The size of the initial characters.
*
* @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
*/
int DrawStringMultiLine(int left, int right, int top, int bottom, const std::string &str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
{
return DrawStringMultiLine(left, right, top, bottom, str.c_str(), colour, align, underline, fontsize);
}
/**
* Draw string, possibly over multiple lines.
*
@@ -849,6 +894,21 @@ Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
return layout.GetBounds();
}
/**
* Return the string dimension in pixels. The height and width are returned
* in a single Dimension value. TINYFONT, BIGFONT modifiers are only
* supported as the first character of the string. The returned dimensions
* are therefore a rough estimation correct for all the current strings
* but not every possible combination
* @param str string to calculate pixel-width
* @param start_fontsize Fontsize to start the text with
* @return string width and height in pixels
*/
Dimension GetStringBoundingBox(const std::string &str, FontSize start_fontsize)
{
return GetStringBoundingBox(str.c_str(), start_fontsize);
}
/**
* Get bounding box of a string. Uses parameters set by #SetDParam if needed.
* Has the same restrictions as #GetStringBoundingBox(const char *str, FontSize start_fontsize).
@@ -1046,18 +1106,19 @@ void DrawSpriteCenteredRect(SpriteID img, PaletteID pal, const Rect &rect, const
/**
* The code for setting up the blitter mode and sprite information before finally drawing the sprite.
* @param sprite The sprite to draw.
* @param x The X location to draw.
* @param y The Y location to draw.
* @param mode The settings for the blitter to pass.
* @param sub Whether to only draw a sub set of the sprite.
* @param zoom The zoom level at which to draw the sprites.
* @param x The X location to draw.
* @param y The Y location to draw.
* @param mode The settings for the blitter to pass.
* @param sub Whether to only draw a sub set of the sprite.
* @param zoom The zoom level at which to draw the sprites.
* @param dst Optional parameter for a different blitting destination.
* @tparam ZOOM_BASE The factor required to get the sub sprite information into the right size.
* @tparam SCALED_XY Whether the X and Y are scaled or unscaled.
*/
template <int ZOOM_BASE, bool SCALED_XY>
static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mode, const SubSprite * const sub, SpriteID sprite_id, ZoomLevel zoom)
static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mode, const SubSprite * const sub, SpriteID sprite_id, ZoomLevel zoom, const DrawPixelInfo *dst = nullptr)
{
const DrawPixelInfo *dpi = _cur_dpi;
const DrawPixelInfo *dpi = (dst != nullptr) ? dst : _cur_dpi;
Blitter::BlitterParams bp;
if (SCALED_XY) {
@@ -1172,6 +1233,47 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, zoom);
}
/**
* Draws a sprite to a new RGBA buffer (see Colour union) instead of drawing to the screen.
*
* @param spriteId The sprite to draw.
* @return Pixel buffer, or nullptr if an 8bpp blitter is being used.
*/
std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId)
{
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
if (!blitter->Is32BppSupported()) return nullptr;
/* Gather information about the sprite to write, reserve memory */
const SpriteID real_sprite = GB(spriteId, 0, SPRITE_WIDTH);
const Sprite *sprite = GetSprite(real_sprite, ST_NORMAL);
std::unique_ptr<uint32[]> result(new uint32[sprite->width * sprite->height]);
/* Prepare new DrawPixelInfo - Normally this would be the screen but we want to draw to another buffer here.
* Normally, pitch would be scaled screen width, but in our case our "screen" is only the sprite width wide. */
DrawPixelInfo dpi;
dpi.dst_ptr = result.get();
dpi.pitch = sprite->width;
dpi.left = 0;
dpi.top = 0;
dpi.width = sprite->width;
dpi.height = sprite->height;
dpi.zoom = ZOOM_LVL_NORMAL;
/* Zero out the allocated memory, there may be garbage present. */
uint32 *writeHead = (uint32*)result.get();
for (int i = 0; i < sprite->width * sprite->height; i++) {
writeHead[i] = 0;
}
/* Temporarily disable screen animations while blitting - This prevents 40bpp_anim from writing to the animation buffer. */
_screen_disable_anim = true;
GfxBlitter<1, false>(sprite, 0, 0, BM_NORMAL, nullptr, real_sprite, ZOOM_LVL_NORMAL, &dpi);
_screen_disable_anim = false;
return result;
}
static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
{
GfxBlitter<ZOOM_LVL_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom);
@@ -1186,15 +1288,44 @@ void DoPaletteAnimations();
void GfxInitPalettes()
{
std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
DoPaletteAnimations();
}
/**
* Copy the current palette if the palette was updated.
* Used by video-driver to get a current up-to-date version of the palette,
* to avoid two threads accessing the same piece of memory (with a good chance
* one is already updating the palette while the other is drawing based on it).
* @param local_palette The location to copy the palette to.
* @param force_copy Whether to ignore if there is an update for the palette.
* @return True iff a copy was done.
*/
bool CopyPalette(Palette &local_palette, bool force_copy)
{
std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
if (!force_copy && _cur_palette.count_dirty == 0) return false;
local_palette = _cur_palette;
_cur_palette.count_dirty = 0;
if (force_copy) {
local_palette.first_dirty = 0;
local_palette.count_dirty = 256;
}
return true;
}
#define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
#define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
void DoPaletteAnimations()
{
std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
/* Animation counter for the palette animation. */
static int palette_animation_counter = 0;
palette_animation_counter += 8;
@@ -1906,7 +2037,7 @@ bool ToggleFullScreen(bool fs)
{
bool result = VideoDriver::GetInstance()->ToggleFullscreen(fs);
if (_fullscreen != fs && _resolutions.empty()) {
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
Debug(driver, 0, "Could not find a suitable fullscreen resolution");
}
return result;
}