Merge branch upstream/master while introducing compile errors and reverting parts of Android changes, video BPP options are gone
This commit is contained in:
@@ -266,7 +266,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
|
||||
|
||||
static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
|
||||
{
|
||||
DeleteAllNonVitalWindows();
|
||||
CloseAllNonVitalWindows();
|
||||
ClearErrorMessages();
|
||||
|
||||
/* Copy all XXX_newgame to XXX when coming from outside the editor */
|
||||
@@ -958,7 +958,7 @@ static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
|
||||
uint x = 0;
|
||||
uint y = 0;
|
||||
|
||||
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
|
||||
CloseWindowByClass(WC_GENERATE_LANDSCAPE);
|
||||
|
||||
/* Generate a new seed when opening the window */
|
||||
_settings_newgame.game_creation.generation_seed = InteractiveRandom();
|
||||
@@ -1258,7 +1258,7 @@ static WindowDesc _create_scenario_desc(
|
||||
/** Show the window to create a scenario. */
|
||||
void ShowCreateScenario()
|
||||
{
|
||||
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
|
||||
CloseWindowByClass(WC_GENERATE_LANDSCAPE);
|
||||
new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
|
||||
}
|
||||
|
||||
@@ -1449,7 +1449,7 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
/* Never show steps smaller than 2%, even if it is a mod 5% */
|
||||
if (_gws.percent <= last_percent + 2) return;
|
||||
|
||||
DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
|
||||
Debug(net, 3, "Map generation percentage complete: {}", _gws.percent);
|
||||
last_percent = _gws.percent;
|
||||
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user