Merge branch upstream/master while introducing compile errors and reverting parts of Android changes, video BPP options are gone

This commit is contained in:
Sergii Pylypenko
2021-11-29 02:17:14 +02:00
667 changed files with 66564 additions and 29169 deletions

View File

@@ -102,11 +102,12 @@ struct BuildDocksToolbarWindow : Window {
if (_settings_client.gui.link_terraform_toolbar || _settings_client.gui.compact_vertical_toolbar) ShowTerraformToolbar();
}
~BuildDocksToolbarWindow()
void Close() override
{
if (_thd.GetCallbackWnd() == this) this->OnPlaceObjectAbort();
if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
if (_settings_client.gui.link_terraform_toolbar) CloseWindowById(WC_SCEN_LAND_GEN, 0, false);
this->Window::Close();
}
/**
@@ -125,8 +126,8 @@ struct BuildDocksToolbarWindow : Window {
WID_DT_BUOY,
WIDGET_LIST_END);
if (!can_build) {
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
CloseWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
}
if (_game_mode != GM_EDITOR) {
@@ -301,9 +302,10 @@ struct BuildDocksToolbarWindow : Window {
this->RaiseButtons();
if (ConfirmationWindowShown() && _ctrl_pressed) return;
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
CloseWindowById(WC_SELECT_STATION, 0);
CloseWindowByClass(WC_BUILD_BRIDGE);
}
void SelectLastTool() override
@@ -408,7 +410,7 @@ Window *ShowBuildDocksToolbar()
{
if (!Company::IsValidID(_local_company)) return nullptr;
DeleteToolbarLinkedWindows();
CloseToolbarLinkedWindows();
return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
}
@@ -447,7 +449,7 @@ static WindowDesc _build_docks_scen_toolbar_desc(
*/
Window *ShowBuildDocksScenToolbar()
{
DeleteToolbarLinkedWindows();
CloseToolbarLinkedWindows();
return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
}
@@ -467,9 +469,10 @@ public:
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
}
virtual ~BuildDocksStationWindow()
void Close() override
{
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
this->PickerWindowBase::Close();
}
void OnPaint() override