Codechange: Use ChunkHandlers sub-classes
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@@ -29,51 +29,62 @@ static const SaveLoad _object_desc[] = {
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SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION),
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};
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static void Save_OBJS()
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{
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SlTableHeader(_object_desc);
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/* Write the objects */
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for (Object *o : Object::Iterate()) {
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SlSetArrayIndex(o->index);
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SlObject(o, _object_desc);
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struct OBJSChunkHandler : ChunkHandler {
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OBJSChunkHandler() : ChunkHandler('OBJS', CH_TABLE)
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{
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this->fix_pointers = true;
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}
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}
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static void Load_OBJS()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_object_desc, _object_sl_compat);
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void Save() const override
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{
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SlTableHeader(_object_desc);
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int index;
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while ((index = SlIterateArray()) != -1) {
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Object *o = new (index) Object();
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SlObject(o, slt);
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}
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}
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static void Ptrs_OBJS()
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{
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for (Object *o : Object::Iterate()) {
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SlObject(o, _object_desc);
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if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
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/* Due to a small bug stale objects could remain. */
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delete o;
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/* Write the objects */
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for (Object *o : Object::Iterate()) {
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SlSetArrayIndex(o->index);
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SlObject(o, _object_desc);
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}
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}
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}
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static void Save_OBID()
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{
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Save_NewGRFMapping(_object_mngr);
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_object_desc, _object_sl_compat);
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static void Load_OBID()
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{
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Load_NewGRFMapping(_object_mngr);
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}
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int index;
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while ((index = SlIterateArray()) != -1) {
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Object *o = new (index) Object();
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SlObject(o, slt);
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}
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}
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static const ChunkHandler OBID{ 'OBID', Save_OBID, Load_OBID, nullptr, nullptr, CH_TABLE };
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static const ChunkHandler OBJS{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, nullptr, CH_TABLE };
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void FixPointers() const override
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{
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for (Object *o : Object::Iterate()) {
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SlObject(o, _object_desc);
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if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
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/* Due to a small bug stale objects could remain. */
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delete o;
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}
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}
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}
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};
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struct OBIDChunkHandler : ChunkHandler {
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OBIDChunkHandler() : ChunkHandler('OBID', CH_TABLE) {}
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void Save() const override
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{
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Save_NewGRFMapping(_object_mngr);
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}
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void Load() const override
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{
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Load_NewGRFMapping(_object_mngr);
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}
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};
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static const OBIDChunkHandler OBID;
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static const OBJSChunkHandler OBJS;
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static const ChunkHandlerRef object_chunk_handlers[] = {
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OBID,
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OBJS,
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