Fixed 32bpp base graphics set not working on 16bpp videomode
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@@ -453,7 +453,7 @@ static void *AllocateFont(size_t size)
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static bool GetFontAAState(FontSize size)
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static bool GetFontAAState(FontSize size)
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{
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{
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/* AA is only supported for 32 bpp */
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/* AA is only supported for 32 bpp */
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32 && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 16) return false;
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switch (size) {
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switch (size) {
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default: NOT_REACHED();
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default: NOT_REACHED();
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@@ -400,6 +400,10 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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/* Try for 32bpp sprites first. */
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/* Try for 32bpp sprites first. */
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sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
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sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
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}
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}
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if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 16) {
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/* 32bpp sprites for 16bpp videomode. */
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sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
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}
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if (sprite_avail == 0) {
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if (sprite_avail == 0) {
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sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, false);
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sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, false);
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}
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}
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