Change #10077: make maximum loan a positive multiple of the loan interval

And set the minimum maximum loan to the value of loan interval, so there is
always an amount of money to lend. Compared to being allowed to set max loan
to 0 and never be allowed to lend any money.
This commit is contained in:
Rubidium
2023-01-15 07:55:54 +01:00
committed by Michael Lutz
parent 6b36f07eb8
commit 292ec1ced7
4 changed files with 11 additions and 9 deletions
+2 -2
View File
@@ -757,8 +757,8 @@ bool AddInflation(bool check_year)
*/
void RecomputePrices()
{
/* Setup maximum loan */
_economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
/* Setup maximum loan as a rounded down multiple of LOAN_INTERVAL. */
_economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL;
/* Setup price bases */
for (Price i = PR_BEGIN; i < PR_END; i++) {