Fixed a crash when saving to network - this should be done from the video thread
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@@ -344,6 +344,8 @@ struct FileToSaveLoad {
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AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
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std::string name; ///< Name of the file.
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char title[255]; ///< Internal name of the game.
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bool cloud_save; ///< Save the file to the cloud from the video thread.
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bool cloud_load; ///< Load the file from the cloud from the video thread.
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void SetMode(FiosType ft);
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void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft);
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