Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure that "restart" command still knows how the game was created.
This commit is contained in:
committed by
Patric Stout
parent
cedc5c4de8
commit
1e905dea20
@@ -409,7 +409,7 @@ cat = SC_ADVANCED
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base = GameSettings
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var = game_creation.heightmap_height
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type = SLE_UINT8
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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from = SLV_MAPGEN_SETTINGS_REVAMP
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guiflags = SGF_NEWGAME_ONLY
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def = MAP_HEIGHT_LIMIT_AUTO_MINIMUM
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min = MIN_HEIGHTMAP_HEIGHT
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@@ -1433,7 +1433,7 @@ cat = SC_BASIC
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base = GameSettings
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var = game_creation.snow_coverage
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type = SLE_UINT8
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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from = SLV_MAPGEN_SETTINGS_REVAMP
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guiflags = SGF_NEWGAME_ONLY
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def = DEF_SNOW_COVERAGE
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min = 0
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@@ -1448,7 +1448,7 @@ cat = SC_BASIC
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base = GameSettings
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var = game_creation.desert_coverage
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type = SLE_UINT8
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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from = SLV_MAPGEN_SETTINGS_REVAMP
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guiflags = SGF_NEWGAME_ONLY
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def = DEF_DESERT_COVERAGE
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min = 0
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@@ -2467,7 +2467,7 @@ cat = SC_BASIC
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base = GameSettings
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var = game_creation.custom_terrain_type
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type = SLE_UINT8
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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from = SLV_MAPGEN_SETTINGS_REVAMP
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guiflags = SGF_NEWGAME_ONLY
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def = MAP_HEIGHT_LIMIT_AUTO_MINIMUM
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min = MIN_CUSTOM_TERRAIN_TYPE
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