Fixed multiplayer join menu

This commit is contained in:
Sergii Pylypenko
2014-05-27 23:10:56 +03:00
parent 617d04eccd
commit 1d82f57945

View File

@@ -548,7 +548,7 @@ public:
{
switch (widget) {
case WID_NG_MATRIX: {
uint16 y = r.top + WD_MATRIX_TOP;
uint16 y = r.top + WD_MATRIX_TOP + this->resize.step_height / 4;
const int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.Length());
@@ -1373,7 +1373,7 @@ struct NetworkLobbyWindow : public Window {
case WID_NL_MATRIX:
resize->height = GetMinSizing(NWST_STEP, WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM);
size->height = 10 * resize->height;
size->height = 6 * resize->height;
break;
case WID_NL_DETAILS:
@@ -1440,7 +1440,7 @@ struct NetworkLobbyWindow : public Window {
uint profit_left = rtl ? left : right - profit_width;
uint lock_left = rtl ? left + profit_width + 2 : right - profit_width - lock_width - 2;
int y = r.top + WD_MATRIX_TOP;
int y = r.top + WD_MATRIX_TOP + this->resize.step_height / 4;
/* Draw company list */
int pos = this->vscroll->GetPosition();
while (pos < this->server->info.companies_on) {