diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp index 604aa0647b..3eb0d29402 100644 --- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -203,7 +203,7 @@ Window *ShowBuildAirToolbar() { if (!Company::IsValidID(_local_company)) return NULL; - DeleteWindowByClass(WC_BUILD_TOOLBAR); + DeleteToolbarLinkedWindows(); return AllocateWindowDescFront(&_air_toolbar_desc, TRANSPORT_AIR); } diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index fae125aa9b..2a73ae614b 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -376,7 +376,7 @@ Window *ShowBuildDocksToolbar() { if (!Company::IsValidID(_local_company)) return NULL; - DeleteWindowByClass(WC_BUILD_TOOLBAR); + DeleteToolbarLinkedWindows(); return AllocateWindowDescFront(&_build_docks_toolbar_desc, TRANSPORT_WATER); } @@ -415,6 +415,7 @@ static WindowDesc _build_docks_scen_toolbar_desc( */ Window *ShowBuildDocksScenToolbar() { + DeleteToolbarLinkedWindows(); return AllocateWindowDescFront(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER); } diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index f919da1ebe..5b264e6ffc 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -645,7 +645,7 @@ public: void ShowBuildIndustryWindow() { if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return; - if (BringWindowToFrontById(WC_BUILD_INDUSTRY, 0)) return; + DeleteToolbarLinkedWindows(); new BuildIndustryWindow(); } diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index f91d987f4e..b2439d6ee9 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -882,7 +882,7 @@ Window *ShowBuildRailToolbar(RailType railtype) if (!Company::IsValidID(_local_company)) return NULL; if (!ValParamRailtype(railtype)) return NULL; - DeleteWindowByClass(WC_BUILD_TOOLBAR); + DeleteToolbarLinkedWindows(); _cur_railtype = railtype; _remove_button_clicked = false; return new BuildRailToolbarWindow(&_build_rail_desc, railtype); diff --git a/src/road_gui.cpp b/src/road_gui.cpp index 5d08eede13..d2f82ae43a 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -801,7 +801,7 @@ Window *ShowBuildRoadToolbar(RoadType roadtype) if (!Company::IsValidID(_local_company)) return NULL; _cur_roadtype = roadtype; - DeleteWindowByClass(WC_BUILD_TOOLBAR); + DeleteToolbarLinkedWindows(); return AllocateWindowDescFront(roadtype == ROADTYPE_ROAD ? &_build_road_desc : &_build_tramway_desc, TRANSPORT_ROAD); } @@ -846,6 +846,7 @@ static WindowDesc _build_road_scen_desc( */ Window *ShowBuildRoadScenToolbar() { + DeleteToolbarLinkedWindows(); _cur_roadtype = ROADTYPE_ROAD; return AllocateWindowDescFront(&_build_road_scen_desc, TRANSPORT_ROAD); } diff --git a/src/script/api/game/game_window.hpp.sq.orig b/src/script/api/game/game_window.hpp.sq.orig deleted file mode 100644 index 231e29b667..0000000000 --- a/src/script/api/game/game_window.hpp.sq.orig +++ /dev/null @@ -1,1334 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ - -#include "../script_window.hpp" -#include "../template/template_window.hpp.sq" - - -template <> const char *GetClassName() { return "GSWindow"; } - -void SQGSWindow_Register(Squirrel *engine) -{ - DefSQClass SQGSWindow("GSWindow"); - SQGSWindow.PreRegister(engine); - SQGSWindow.AddConstructor(engine, "x"); - - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_GAME_OPTIONS_AI, "WN_GAME_OPTIONS_AI"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_GAME_OPTIONS_ABOUT, "WN_GAME_OPTIONS_ABOUT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_GAME_OPTIONS_NEWGRF_STATE, "WN_GAME_OPTIONS_NEWGRF_STATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_GAME_OPTIONS_GAME_OPTIONS, "WN_GAME_OPTIONS_GAME_OPTIONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_GAME_OPTIONS_GAME_SETTINGS, "WN_GAME_OPTIONS_GAME_SETTINGS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_QUERY_STRING, "WN_QUERY_STRING"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_QUERY_STRING_SIGN, "WN_QUERY_STRING_SIGN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_CONFIRM_POPUP_QUERY, "WN_CONFIRM_POPUP_QUERY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, "WN_CONFIRM_POPUP_QUERY_BOOTSTRAP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_WINDOW_GAME, "WN_NETWORK_WINDOW_GAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_WINDOW_LOBBY, "WN_NETWORK_WINDOW_LOBBY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_WINDOW_CONTENT_LIST, "WN_NETWORK_WINDOW_CONTENT_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_WINDOW_START, "WN_NETWORK_WINDOW_START"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_STATUS_WINDOW_JOIN, "WN_NETWORK_STATUS_WINDOW_JOIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, "WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NONE, "WC_NONE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MAIN_WINDOW, "WC_MAIN_WINDOW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MAIN_TOOLBAR, "WC_MAIN_TOOLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_STATUS_BAR, "WC_STATUS_BAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TABLET_BAR, "WC_TABLET_BAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_TOOLBAR, "WC_BUILD_TOOLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SCEN_BUILD_TOOLBAR, "WC_SCEN_BUILD_TOOLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_TREES, "WC_BUILD_TREES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TRANSPARENCY_TOOLBAR, "WC_TRANSPARENCY_TOOLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_SIGNAL, "WC_BUILD_SIGNAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SMALLMAP, "WC_SMALLMAP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_ERRMSG, "WC_ERRMSG"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TOOLTIPS, "WC_TOOLTIPS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_QUERY_STRING, "WC_QUERY_STRING"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CONFIRM_POPUP_QUERY, "WC_CONFIRM_POPUP_QUERY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GOAL_QUESTION, "WC_GOAL_QUESTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SAVELOAD, "WC_SAVELOAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_LAND_INFO, "WC_LAND_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_DROPDOWN_MENU, "WC_DROPDOWN_MENU"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_OSK, "WC_OSK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SET_DATE, "WC_SET_DATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_AI_SETTINGS, "WC_AI_SETTINGS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GRF_PARAMETERS, "WC_GRF_PARAMETERS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TEXTFILE, "WC_TEXTFILE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TOWN_AUTHORITY, "WC_TOWN_AUTHORITY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_DETAILS, "WC_VEHICLE_DETAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_REFIT, "WC_VEHICLE_REFIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_ORDERS, "WC_VEHICLE_ORDERS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_REPLACE_VEHICLE, "WC_REPLACE_VEHICLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_TIMETABLE, "WC_VEHICLE_TIMETABLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_COLOUR, "WC_COMPANY_COLOUR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_MANAGER_FACE, "WC_COMPANY_MANAGER_FACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SELECT_STATION, "WC_SELECT_STATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NEWS_WINDOW, "WC_NEWS_WINDOW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TOWN_DIRECTORY, "WC_TOWN_DIRECTORY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SUBSIDIES_LIST, "WC_SUBSIDIES_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INDUSTRY_DIRECTORY, "WC_INDUSTRY_DIRECTORY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MESSAGE_HISTORY, "WC_MESSAGE_HISTORY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SIGN_LIST, "WC_SIGN_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_AI_LIST, "WC_AI_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GOALS_LIST, "WC_GOALS_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_STORY_BOOK, "WC_STORY_BOOK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_STATION_LIST, "WC_STATION_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TRAINS_LIST, "WC_TRAINS_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_ROADVEH_LIST, "WC_ROADVEH_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SHIPS_LIST, "WC_SHIPS_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_AIRCRAFT_LIST, "WC_AIRCRAFT_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TOWN_VIEW, "WC_TOWN_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_VIEW, "WC_VEHICLE_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_STATION_VIEW, "WC_STATION_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_VEHICLE_DEPOT, "WC_VEHICLE_DEPOT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_WAYPOINT_VIEW, "WC_WAYPOINT_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INDUSTRY_VIEW, "WC_INDUSTRY_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY, "WC_COMPANY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_OBJECT, "WC_BUILD_OBJECT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_VEHICLE, "WC_BUILD_VEHICLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_BRIDGE, "WC_BUILD_BRIDGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_STATION, "WC_BUILD_STATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUS_STATION, "WC_BUS_STATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_TRUCK_STATION, "WC_TRUCK_STATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_DEPOT, "WC_BUILD_DEPOT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_WAYPOINT, "WC_BUILD_WAYPOINT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_FOUND_TOWN, "WC_FOUND_TOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUILD_INDUSTRY, "WC_BUILD_INDUSTRY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SELECT_GAME, "WC_SELECT_GAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SCEN_LAND_GEN, "WC_SCEN_LAND_GEN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GENERATE_LANDSCAPE, "WC_GENERATE_LANDSCAPE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MODAL_PROGRESS, "WC_MODAL_PROGRESS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NETWORK_WINDOW, "WC_NETWORK_WINDOW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CLIENT_LIST, "WC_CLIENT_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CLIENT_LIST_POPUP, "WC_CLIENT_LIST_POPUP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NETWORK_STATUS_WINDOW, "WC_NETWORK_STATUS_WINDOW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SEND_NETWORK_MSG, "WC_SEND_NETWORK_MSG"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_PASSWORD_WINDOW, "WC_COMPANY_PASSWORD_WINDOW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INDUSTRY_CARGOES, "WC_INDUSTRY_CARGOES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GRAPH_LEGEND, "WC_GRAPH_LEGEND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_FINANCES, "WC_FINANCES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INCOME_GRAPH, "WC_INCOME_GRAPH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_OPERATING_PROFIT, "WC_OPERATING_PROFIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_DELIVERED_CARGO, "WC_DELIVERED_CARGO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_PERFORMANCE_HISTORY, "WC_PERFORMANCE_HISTORY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_VALUE, "WC_COMPANY_VALUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_LEAGUE, "WC_COMPANY_LEAGUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_PAYMENT_RATES, "WC_PAYMENT_RATES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_PERFORMANCE_DETAIL, "WC_PERFORMANCE_DETAIL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_COMPANY_INFRASTRUCTURE, "WC_COMPANY_INFRASTRUCTURE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BUY_COMPANY, "WC_BUY_COMPANY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_ENGINE_PREVIEW, "WC_ENGINE_PREVIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MUSIC_WINDOW, "WC_MUSIC_WINDOW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_MUSIC_TRACK_SELECTION, "WC_MUSIC_TRACK_SELECTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_GAME_OPTIONS, "WC_GAME_OPTIONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CUSTOM_CURRENCY, "WC_CUSTOM_CURRENCY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CHEATS, "WC_CHEATS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_EXTRA_VIEW_PORT, "WC_EXTRA_VIEW_PORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_CONSOLE, "WC_CONSOLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_BOOTSTRAP, "WC_BOOTSTRAP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_HIGHSCORE, "WC_HIGHSCORE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_ENDSCREEN, "WC_ENDSCREEN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_AI_DEBUG, "WC_AI_DEBUG"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_NEWGRF_INSPECT, "WC_NEWGRF_INSPECT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SPRITE_ALIGNER, "WC_SPRITE_ALIGNER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_LINKGRAPH_LEGEND, "WC_LINKGRAPH_LEGEND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INVALID, "WC_INVALID"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_BLUE, "TC_BLUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_SILVER, "TC_SILVER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_GOLD, "TC_GOLD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_RED, "TC_RED"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_PURPLE, "TC_PURPLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_LIGHT_BROWN, "TC_LIGHT_BROWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_ORANGE, "TC_ORANGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_GREEN, "TC_GREEN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_YELLOW, "TC_YELLOW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_DARK_GREEN, "TC_DARK_GREEN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_CREAM, "TC_CREAM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_BROWN, "TC_BROWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_WHITE, "TC_WHITE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_LIGHT_BLUE, "TC_LIGHT_BLUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_GREY, "TC_GREY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_DARK_BLUE, "TC_DARK_BLUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_BLACK, "TC_BLACK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::TC_INVALID, "TC_INVALID"); - SQGSWindow.DefSQConst(engine, ScriptWindow::NUMBER_ALL, "NUMBER_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WIDGET_ALL, "WIDGET_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_CAPTION, "WID_AIL_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_LIST, "WID_AIL_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_SCROLLBAR, "WID_AIL_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_INFO_BG, "WID_AIL_INFO_BG"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_ACCEPT, "WID_AIL_ACCEPT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIL_CANCEL, "WID_AIL_CANCEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIS_CAPTION, "WID_AIS_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIS_BACKGROUND, "WID_AIS_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIS_SCROLLBAR, "WID_AIS_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIS_ACCEPT, "WID_AIS_ACCEPT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIS_RESET, "WID_AIS_RESET"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_BACKGROUND, "WID_AIC_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_DECREASE, "WID_AIC_DECREASE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_INCREASE, "WID_AIC_INCREASE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_NUMBER, "WID_AIC_NUMBER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_GAMELIST, "WID_AIC_GAMELIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_LIST, "WID_AIC_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_SCROLLBAR, "WID_AIC_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_MOVE_UP, "WID_AIC_MOVE_UP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_MOVE_DOWN, "WID_AIC_MOVE_DOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_CHANGE, "WID_AIC_CHANGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_CONFIGURE, "WID_AIC_CONFIGURE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_CLOSE, "WID_AIC_CLOSE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_TEXTFILE, "WID_AIC_TEXTFILE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AIC_CONTENT_DOWNLOAD, "WID_AIC_CONTENT_DOWNLOAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_VIEW, "WID_AID_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_NAME_TEXT, "WID_AID_NAME_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_SETTINGS, "WID_AID_SETTINGS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_SCRIPT_GAME, "WID_AID_SCRIPT_GAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_RELOAD_TOGGLE, "WID_AID_RELOAD_TOGGLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_LOG_PANEL, "WID_AID_LOG_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_SCROLLBAR, "WID_AID_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_COMPANY_BUTTON_START, "WID_AID_COMPANY_BUTTON_START"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_COMPANY_BUTTON_END, "WID_AID_COMPANY_BUTTON_END"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_BREAK_STRING_WIDGETS, "WID_AID_BREAK_STRING_WIDGETS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_BREAK_STR_ON_OFF_BTN, "WID_AID_BREAK_STR_ON_OFF_BTN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_BREAK_STR_EDIT_BOX, "WID_AID_BREAK_STR_EDIT_BOX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_MATCH_CASE_BTN, "WID_AID_MATCH_CASE_BTN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AID_CONTINUE_BTN, "WID_AID_CONTINUE_BTN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AT_AIRPORT, "WID_AT_AIRPORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AT_DEMOLISH, "WID_AT_DEMOLISH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_CLASS_DROPDOWN, "WID_AP_CLASS_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_AIRPORT_LIST, "WID_AP_AIRPORT_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_SCROLLBAR, "WID_AP_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_LAYOUT_NUM, "WID_AP_LAYOUT_NUM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_LAYOUT_DECREASE, "WID_AP_LAYOUT_DECREASE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_LAYOUT_INCREASE, "WID_AP_LAYOUT_INCREASE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_AIRPORT_SPRITE, "WID_AP_AIRPORT_SPRITE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_EXTRA_TEXT, "WID_AP_EXTRA_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_BOTTOMPANEL, "WID_AP_BOTTOMPANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_COVERAGE_LABEL, "WID_AP_COVERAGE_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_BTN_DONTHILIGHT, "WID_AP_BTN_DONTHILIGHT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_AP_BTN_DOHILIGHT, "WID_AP_BTN_DOHILIGHT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_CAPTION, "WID_RV_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_LEFT_MATRIX, "WID_RV_LEFT_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_LEFT_SCROLLBAR, "WID_RV_LEFT_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_RIGHT_MATRIX, "WID_RV_RIGHT_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_RIGHT_SCROLLBAR, "WID_RV_RIGHT_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_LEFT_DETAILS, "WID_RV_LEFT_DETAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_RIGHT_DETAILS, "WID_RV_RIGHT_DETAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_START_REPLACE, "WID_RV_START_REPLACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_INFO_TAB, "WID_RV_INFO_TAB"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_STOP_REPLACE, "WID_RV_STOP_REPLACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_ENGINEWAGON_TOGGLE, "WID_RV_TRAIN_ENGINEWAGON_TOGGLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_FLUFF_LEFT, "WID_RV_TRAIN_FLUFF_LEFT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_RAILTYPE_DROPDOWN, "WID_RV_TRAIN_RAILTYPE_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_FLUFF_RIGHT, "WID_RV_TRAIN_FLUFF_RIGHT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, "WID_RV_TRAIN_WAGONREMOVE_TOGGLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BB_BACKGROUND, "WID_BB_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BAFD_QUESTION, "WID_BAFD_QUESTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BAFD_YES, "WID_BAFD_YES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BAFD_NO, "WID_BAFD_NO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BBS_CAPTION, "WID_BBS_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BBS_DROPDOWN_ORDER, "WID_BBS_DROPDOWN_ORDER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BBS_DROPDOWN_CRITERIA, "WID_BBS_DROPDOWN_CRITERIA"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BBS_BRIDGE_LIST, "WID_BBS_BRIDGE_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BBS_SCROLLBAR, "WID_BBS_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_CAPTION, "WID_BV_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SORT_ASSENDING_DESCENDING, "WID_BV_SORT_ASSENDING_DESCENDING"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SORT_DROPDOWN, "WID_BV_SORT_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_CARGO_FILTER_DROPDOWN, "WID_BV_CARGO_FILTER_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_LIST, "WID_BV_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_SCROLLBAR, "WID_BV_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_PANEL, "WID_BV_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_BUILD, "WID_BV_BUILD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_BUILD_SEL, "WID_BV_BUILD_SEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BV_RENAME, "WID_BV_RENAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_PANEL, "WID_C_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_CAPTION, "WID_C_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_FACE, "WID_C_FACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_FACE_TITLE, "WID_C_FACE_TITLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_INAUGURATION, "WID_C_DESC_INAUGURATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_COLOUR_SCHEME, "WID_C_DESC_COLOUR_SCHEME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_COLOUR_SCHEME_EXAMPLE, "WID_C_DESC_COLOUR_SCHEME_EXAMPLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_VEHICLE, "WID_C_DESC_VEHICLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_VEHICLE_COUNTS, "WID_C_DESC_VEHICLE_COUNTS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_COMPANY_VALUE, "WID_C_DESC_COMPANY_VALUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_INFRASTRUCTURE, "WID_C_DESC_INFRASTRUCTURE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_INFRASTRUCTURE_COUNTS, "WID_C_DESC_INFRASTRUCTURE_COUNTS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELECT_DESC_OWNERS, "WID_C_SELECT_DESC_OWNERS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_DESC_OWNERS, "WID_C_DESC_OWNERS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELECT_BUTTONS, "WID_C_SELECT_BUTTONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_NEW_FACE, "WID_C_NEW_FACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_COLOUR_SCHEME, "WID_C_COLOUR_SCHEME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_PRESIDENT_NAME, "WID_C_PRESIDENT_NAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_COMPANY_NAME, "WID_C_COMPANY_NAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_BUY_SHARE, "WID_C_BUY_SHARE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELL_SHARE, "WID_C_SELL_SHARE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELECT_VIEW_BUILD_HQ, "WID_C_SELECT_VIEW_BUILD_HQ"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_VIEW_HQ, "WID_C_VIEW_HQ"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_BUILD_HQ, "WID_C_BUILD_HQ"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELECT_RELOCATE, "WID_C_SELECT_RELOCATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_RELOCATE_HQ, "WID_C_RELOCATE_HQ"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_VIEW_INFRASTRUCTURE, "WID_C_VIEW_INFRASTRUCTURE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_HAS_PASSWORD, "WID_C_HAS_PASSWORD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_SELECT_MULTIPLAYER, "WID_C_SELECT_MULTIPLAYER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_COMPANY_PASSWORD, "WID_C_COMPANY_PASSWORD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_COMPANY_JOIN, "WID_C_COMPANY_JOIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_CAPTION, "WID_CF_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_TOGGLE_SIZE, "WID_CF_TOGGLE_SIZE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_SEL_PANEL, "WID_CF_SEL_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_EXPS_CATEGORY, "WID_CF_EXPS_CATEGORY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_EXPS_PRICE1, "WID_CF_EXPS_PRICE1"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_EXPS_PRICE2, "WID_CF_EXPS_PRICE2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_EXPS_PRICE3, "WID_CF_EXPS_PRICE3"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_TOTAL_PANEL, "WID_CF_TOTAL_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_SEL_MAXLOAN, "WID_CF_SEL_MAXLOAN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_BALANCE_VALUE, "WID_CF_BALANCE_VALUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_LOAN_VALUE, "WID_CF_LOAN_VALUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_LOAN_LINE, "WID_CF_LOAN_LINE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_TOTAL_VALUE, "WID_CF_TOTAL_VALUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_MAXLOAN_GAP, "WID_CF_MAXLOAN_GAP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_MAXLOAN_VALUE, "WID_CF_MAXLOAN_VALUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_SEL_BUTTONS, "WID_CF_SEL_BUTTONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_INCREASE_LOAN, "WID_CF_INCREASE_LOAN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_REPAY_LOAN, "WID_CF_REPAY_LOAN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CF_INFRASTRUCTURE, "WID_CF_INFRASTRUCTURE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CAPTION, "WID_SCL_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_GENERAL, "WID_SCL_CLASS_GENERAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_RAIL, "WID_SCL_CLASS_RAIL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_ROAD, "WID_SCL_CLASS_ROAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_SHIP, "WID_SCL_CLASS_SHIP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_CLASS_AIRCRAFT, "WID_SCL_CLASS_AIRCRAFT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_SPACER_DROPDOWN, "WID_SCL_SPACER_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_PRI_COL_DROPDOWN, "WID_SCL_PRI_COL_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_SEC_COL_DROPDOWN, "WID_SCL_SEC_COL_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCL_MATRIX, "WID_SCL_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CAPTION, "WID_SCMF_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TOGGLE_LARGE_SMALL, "WID_SCMF_TOGGLE_LARGE_SMALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SELECT_FACE, "WID_SCMF_SELECT_FACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CANCEL, "WID_SCMF_CANCEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_ACCEPT, "WID_SCMF_ACCEPT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_MALE, "WID_SCMF_MALE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_FEMALE, "WID_SCMF_FEMALE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_MALE2, "WID_SCMF_MALE2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_FEMALE2, "WID_SCMF_FEMALE2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SEL_LOADSAVE, "WID_SCMF_SEL_LOADSAVE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SEL_MALEFEMALE, "WID_SCMF_SEL_MALEFEMALE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SEL_PARTS, "WID_SCMF_SEL_PARTS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_RANDOM_NEW_FACE, "WID_SCMF_RANDOM_NEW_FACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON, "WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_FACE, "WID_SCMF_FACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_LOAD, "WID_SCMF_LOAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_FACECODE, "WID_SCMF_FACECODE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_SAVE, "WID_SCMF_SAVE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT, "WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TIE_EARRING_TEXT, "WID_SCMF_TIE_EARRING_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_LIPS_MOUSTACHE_TEXT, "WID_SCMF_LIPS_MOUSTACHE_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAS_GLASSES_TEXT, "WID_SCMF_HAS_GLASSES_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAIR_TEXT, "WID_SCMF_HAIR_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYEBROWS_TEXT, "WID_SCMF_EYEBROWS_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYECOLOUR_TEXT, "WID_SCMF_EYECOLOUR_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_GLASSES_TEXT, "WID_SCMF_GLASSES_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_NOSE_TEXT, "WID_SCMF_NOSE_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CHIN_TEXT, "WID_SCMF_CHIN_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_JACKET_TEXT, "WID_SCMF_JACKET_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_COLLAR_TEXT, "WID_SCMF_COLLAR_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_ETHNICITY_EUR, "WID_SCMF_ETHNICITY_EUR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_ETHNICITY_AFR, "WID_SCMF_ETHNICITY_AFR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAS_MOUSTACHE_EARRING, "WID_SCMF_HAS_MOUSTACHE_EARRING"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAS_GLASSES, "WID_SCMF_HAS_GLASSES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYECOLOUR_L, "WID_SCMF_EYECOLOUR_L"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYECOLOUR, "WID_SCMF_EYECOLOUR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYECOLOUR_R, "WID_SCMF_EYECOLOUR_R"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CHIN_L, "WID_SCMF_CHIN_L"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CHIN, "WID_SCMF_CHIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_CHIN_R, "WID_SCMF_CHIN_R"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYEBROWS_L, "WID_SCMF_EYEBROWS_L"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYEBROWS, "WID_SCMF_EYEBROWS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_EYEBROWS_R, "WID_SCMF_EYEBROWS_R"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_LIPS_MOUSTACHE_L, "WID_SCMF_LIPS_MOUSTACHE_L"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_LIPS_MOUSTACHE, "WID_SCMF_LIPS_MOUSTACHE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_LIPS_MOUSTACHE_R, "WID_SCMF_LIPS_MOUSTACHE_R"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_NOSE_L, "WID_SCMF_NOSE_L"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_NOSE, "WID_SCMF_NOSE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_NOSE_R, "WID_SCMF_NOSE_R"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAIR_L, "WID_SCMF_HAIR_L"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAIR, "WID_SCMF_HAIR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_HAIR_R, "WID_SCMF_HAIR_R"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_JACKET_L, "WID_SCMF_JACKET_L"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_JACKET, "WID_SCMF_JACKET"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_JACKET_R, "WID_SCMF_JACKET_R"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_COLLAR_L, "WID_SCMF_COLLAR_L"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_COLLAR, "WID_SCMF_COLLAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_COLLAR_R, "WID_SCMF_COLLAR_R"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TIE_EARRING_L, "WID_SCMF_TIE_EARRING_L"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TIE_EARRING, "WID_SCMF_TIE_EARRING"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_TIE_EARRING_R, "WID_SCMF_TIE_EARRING_R"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_GLASSES_L, "WID_SCMF_GLASSES_L"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_GLASSES, "WID_SCMF_GLASSES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SCMF_GLASSES_R, "WID_SCMF_GLASSES_R"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_CAPTION, "WID_CI_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_RAIL_DESC, "WID_CI_RAIL_DESC"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_RAIL_COUNT, "WID_CI_RAIL_COUNT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_ROAD_DESC, "WID_CI_ROAD_DESC"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_ROAD_COUNT, "WID_CI_ROAD_COUNT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_WATER_DESC, "WID_CI_WATER_DESC"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_WATER_COUNT, "WID_CI_WATER_COUNT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_STATION_DESC, "WID_CI_STATION_DESC"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_STATION_COUNT, "WID_CI_STATION_COUNT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_TOTAL_DESC, "WID_CI_TOTAL_DESC"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_TOTAL, "WID_CI_TOTAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BC_CAPTION, "WID_BC_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BC_FACE, "WID_BC_FACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BC_QUESTION, "WID_BC_QUESTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BC_NO, "WID_BC_NO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BC_YES, "WID_BC_YES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_C_BACKGROUND, "WID_C_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SD_DAY, "WID_SD_DAY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SD_MONTH, "WID_SD_MONTH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SD_YEAR, "WID_SD_YEAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SD_SET_DATE, "WID_SD_SET_DATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_CAPTION, "WID_D_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SELL, "WID_D_SELL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SHOW_SELL_CHAIN, "WID_D_SHOW_SELL_CHAIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SELL_CHAIN, "WID_D_SELL_CHAIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SELL_ALL, "WID_D_SELL_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_AUTOREPLACE, "WID_D_AUTOREPLACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_MATRIX, "WID_D_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_V_SCROLL, "WID_D_V_SCROLL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SHOW_H_SCROLL, "WID_D_SHOW_H_SCROLL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_H_SCROLL, "WID_D_H_SCROLL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_BUILD, "WID_D_BUILD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_CLONE, "WID_D_CLONE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_LOCATION, "WID_D_LOCATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_SHOW_RENAME, "WID_D_SHOW_RENAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_RENAME, "WID_D_RENAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_VEHICLE_LIST, "WID_D_VEHICLE_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_STOP_ALL, "WID_D_STOP_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_D_START_ALL, "WID_D_START_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BDD_BACKGROUND, "WID_BDD_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BDD_X, "WID_BDD_X"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BDD_Y, "WID_BDD_Y"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_CANAL, "WID_DT_CANAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_LOCK, "WID_DT_LOCK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_DEMOLISH, "WID_DT_DEMOLISH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_DEPOT, "WID_DT_DEPOT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_STATION, "WID_DT_STATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_BUOY, "WID_DT_BUOY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_RIVER, "WID_DT_RIVER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_BUILD_AQUEDUCT, "WID_DT_BUILD_AQUEDUCT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DT_INVALID, "WID_DT_INVALID"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DM_ITEMS, "WID_DM_ITEMS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DM_SHOW_SCROLL, "WID_DM_SHOW_SCROLL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DM_SCROLL, "WID_DM_SCROLL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EP_QUESTION, "WID_EP_QUESTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EP_NO, "WID_EP_NO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EP_YES, "WID_EP_YES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EM_CAPTION, "WID_EM_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EM_FACE, "WID_EM_FACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EM_MESSAGE, "WID_EM_MESSAGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_CAPTION, "WID_SL_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SORT_BYNAME, "WID_SL_SORT_BYNAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SORT_BYDATE, "WID_SL_SORT_BYDATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_BACKGROUND, "WID_SL_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_FILE_BACKGROUND, "WID_SL_FILE_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_HOME_BUTTON, "WID_SL_HOME_BUTTON"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_DRIVES_DIRECTORIES_LIST, "WID_SL_DRIVES_DIRECTORIES_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SCROLLBAR, "WID_SL_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_CONTENT_DOWNLOAD, "WID_SL_CONTENT_DOWNLOAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SAVE_OSK_TITLE, "WID_SL_SAVE_OSK_TITLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_DELETE_SELECTION, "WID_SL_DELETE_SELECTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_SAVE_GAME, "WID_SL_SAVE_GAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_CONTENT_DOWNLOAD_SEL, "WID_SL_CONTENT_DOWNLOAD_SEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_DETAILS, "WID_SL_DETAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_NEWGRF_INFO, "WID_SL_NEWGRF_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_LOAD_BUTTON, "WID_SL_LOAD_BUTTON"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_MISSING_NEWGRFS, "WID_SL_MISSING_NEWGRFS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TEMPERATE, "WID_GL_TEMPERATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_ARCTIC, "WID_GL_ARCTIC"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TROPICAL, "WID_GL_TROPICAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TOYLAND, "WID_GL_TOYLAND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_MAPSIZE_X_PULLDOWN, "WID_GL_MAPSIZE_X_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_MAPSIZE_Y_PULLDOWN, "WID_GL_MAPSIZE_Y_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TOWN_PULLDOWN, "WID_GL_TOWN_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_INDUSTRY_PULLDOWN, "WID_GL_INDUSTRY_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_RANDOM_EDITBOX, "WID_GL_RANDOM_EDITBOX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_RANDOM_BUTTON, "WID_GL_RANDOM_BUTTON"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_GENERATE_BUTTON, "WID_GL_GENERATE_BUTTON"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_START_DATE_DOWN, "WID_GL_START_DATE_DOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_START_DATE_TEXT, "WID_GL_START_DATE_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_START_DATE_UP, "WID_GL_START_DATE_UP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SNOW_LEVEL_DOWN, "WID_GL_SNOW_LEVEL_DOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SNOW_LEVEL_TEXT, "WID_GL_SNOW_LEVEL_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SNOW_LEVEL_UP, "WID_GL_SNOW_LEVEL_UP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TREE_PULLDOWN, "WID_GL_TREE_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LANDSCAPE_PULLDOWN, "WID_GL_LANDSCAPE_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_HEIGHTMAP_NAME_TEXT, "WID_GL_HEIGHTMAP_NAME_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_HEIGHTMAP_SIZE_TEXT, "WID_GL_HEIGHTMAP_SIZE_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, "WID_GL_HEIGHTMAP_ROTATION_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TERRAIN_PULLDOWN, "WID_GL_TERRAIN_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_WATER_PULLDOWN, "WID_GL_WATER_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_RIVER_PULLDOWN, "WID_GL_RIVER_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SMOOTHNESS_PULLDOWN, "WID_GL_SMOOTHNESS_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_VARIETY_PULLDOWN, "WID_GL_VARIETY_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_BORDERS_RANDOM, "WID_GL_BORDERS_RANDOM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_WATER_NW, "WID_GL_WATER_NW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_WATER_NE, "WID_GL_WATER_NE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_WATER_SE, "WID_GL_WATER_SE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_WATER_SW, "WID_GL_WATER_SW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_TEMPERATE, "WID_CS_TEMPERATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_ARCTIC, "WID_CS_ARCTIC"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_TROPICAL, "WID_CS_TROPICAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_TOYLAND, "WID_CS_TOYLAND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_EMPTY_WORLD, "WID_CS_EMPTY_WORLD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_RANDOM_WORLD, "WID_CS_RANDOM_WORLD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_MAPSIZE_X_PULLDOWN, "WID_CS_MAPSIZE_X_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_MAPSIZE_Y_PULLDOWN, "WID_CS_MAPSIZE_Y_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_START_DATE_DOWN, "WID_CS_START_DATE_DOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_START_DATE_TEXT, "WID_CS_START_DATE_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_START_DATE_UP, "WID_CS_START_DATE_UP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_FLAT_LAND_HEIGHT_DOWN, "WID_CS_FLAT_LAND_HEIGHT_DOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_FLAT_LAND_HEIGHT_TEXT, "WID_CS_FLAT_LAND_HEIGHT_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CS_FLAT_LAND_HEIGHT_UP, "WID_CS_FLAT_LAND_HEIGHT_UP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GP_PROGRESS_BAR, "WID_GP_PROGRESS_BAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GP_PROGRESS_TEXT, "WID_GP_PROGRESS_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GP_ABORT, "WID_GP_ABORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GOAL_CAPTION, "WID_GOAL_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GOAL_LIST, "WID_GOAL_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GOAL_SCROLLBAR, "WID_GOAL_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_CAPTION, "WID_GQ_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_QUESTION, "WID_GQ_QUESTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_BUTTONS, "WID_GQ_BUTTONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_BUTTON_1, "WID_GQ_BUTTON_1"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_BUTTON_2, "WID_GQ_BUTTON_2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GQ_BUTTON_3, "WID_GQ_BUTTON_3"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_BACKGROUND, "WID_GL_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_FIRST_COMPANY, "WID_GL_FIRST_COMPANY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LAST_COMPANY, "WID_GL_LAST_COMPANY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CV_KEY_BUTTON, "WID_CV_KEY_BUTTON"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CV_BACKGROUND, "WID_CV_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CV_GRAPH, "WID_CV_GRAPH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CV_RESIZE, "WID_CV_RESIZE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PHG_KEY, "WID_PHG_KEY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PHG_DETAILED_PERFORMANCE, "WID_PHG_DETAILED_PERFORMANCE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PHG_BACKGROUND, "WID_PHG_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PHG_GRAPH, "WID_PHG_GRAPH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PHG_RESIZE, "WID_PHG_RESIZE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_BACKGROUND, "WID_CPR_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_HEADER, "WID_CPR_HEADER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_GRAPH, "WID_CPR_GRAPH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_RESIZE, "WID_CPR_RESIZE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_FOOTER, "WID_CPR_FOOTER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_ENABLE_CARGOES, "WID_CPR_ENABLE_CARGOES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_DISABLE_CARGOES, "WID_CPR_DISABLE_CARGOES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CPR_CARGO_FIRST, "WID_CPR_CARGO_FIRST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CL_BACKGROUND, "WID_CL_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PRD_SCORE_FIRST, "WID_PRD_SCORE_FIRST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PRD_SCORE_LAST, "WID_PRD_SCORE_LAST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PRD_COMPANY_FIRST, "WID_PRD_COMPANY_FIRST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_PRD_COMPANY_LAST, "WID_PRD_COMPANY_LAST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_CAPTION, "WID_GL_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SORT_BY_ORDER, "WID_GL_SORT_BY_ORDER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_SORT_BY_DROPDOWN, "WID_GL_SORT_BY_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LIST_VEHICLE, "WID_GL_LIST_VEHICLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LIST_VEHICLE_SCROLLBAR, "WID_GL_LIST_VEHICLE_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_AVAILABLE_VEHICLES, "WID_GL_AVAILABLE_VEHICLES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_MANAGE_VEHICLES_DROPDOWN, "WID_GL_MANAGE_VEHICLES_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_STOP_ALL, "WID_GL_STOP_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_START_ALL, "WID_GL_START_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_ALL_VEHICLES, "WID_GL_ALL_VEHICLES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_DEFAULT_VEHICLES, "WID_GL_DEFAULT_VEHICLES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LIST_GROUP, "WID_GL_LIST_GROUP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_LIST_GROUP_SCROLLBAR, "WID_GL_LIST_GROUP_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_CREATE_GROUP, "WID_GL_CREATE_GROUP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_DELETE_GROUP, "WID_GL_DELETE_GROUP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_RENAME_GROUP, "WID_GL_RENAME_GROUP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_REPLACE_PROTECTION, "WID_GL_REPLACE_PROTECTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_H_BACKGROUND, "WID_H_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DPI_MATRIX_WIDGET, "WID_DPI_MATRIX_WIDGET"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DPI_SCROLLBAR, "WID_DPI_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DPI_INFOPANEL, "WID_DPI_INFOPANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DPI_DISPLAY_WIDGET, "WID_DPI_DISPLAY_WIDGET"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_DPI_FUND_WIDGET, "WID_DPI_FUND_WIDGET"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IV_CAPTION, "WID_IV_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IV_VIEWPORT, "WID_IV_VIEWPORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IV_INFO, "WID_IV_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IV_GOTO, "WID_IV_GOTO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IV_DISPLAY, "WID_IV_DISPLAY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ID_DROPDOWN_ORDER, "WID_ID_DROPDOWN_ORDER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ID_DROPDOWN_CRITERIA, "WID_ID_DROPDOWN_CRITERIA"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ID_INDUSTRY_LIST, "WID_ID_INDUSTRY_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ID_SCROLLBAR, "WID_ID_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_CAPTION, "WID_IC_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_NOTIFY, "WID_IC_NOTIFY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_PANEL, "WID_IC_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_SCROLLBAR, "WID_IC_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_CARGO_DROPDOWN, "WID_IC_CARGO_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_IC_IND_DROPDOWN, "WID_IC_IND_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_GENERATE_GAME, "WID_SGI_GENERATE_GAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_LOAD_GAME, "WID_SGI_LOAD_GAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_PLAY_SCENARIO, "WID_SGI_PLAY_SCENARIO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_PLAY_HEIGHTMAP, "WID_SGI_PLAY_HEIGHTMAP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_EDIT_SCENARIO, "WID_SGI_EDIT_SCENARIO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_PLAY_NETWORK, "WID_SGI_PLAY_NETWORK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TEMPERATE_LANDSCAPE, "WID_SGI_TEMPERATE_LANDSCAPE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_ARCTIC_LANDSCAPE, "WID_SGI_ARCTIC_LANDSCAPE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TROPIC_LANDSCAPE, "WID_SGI_TROPIC_LANDSCAPE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TOYLAND_LANDSCAPE, "WID_SGI_TOYLAND_LANDSCAPE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TRANSLATION_SELECTION, "WID_SGI_TRANSLATION_SELECTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TRANSLATION, "WID_SGI_TRANSLATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_OPTIONS, "WID_SGI_OPTIONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_HIGHSCORE, "WID_SGI_HIGHSCORE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_SETTINGS_OPTIONS, "WID_SGI_SETTINGS_OPTIONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_GRF_SETTINGS, "WID_SGI_GRF_SETTINGS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_CONTENT_DOWNLOAD, "WID_SGI_CONTENT_DOWNLOAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_AI_SETTINGS, "WID_SGI_AI_SETTINGS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_EXIT, "WID_SGI_EXIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CAPTION, "WID_LGL_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_SATURATION, "WID_LGL_SATURATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_SATURATION_FIRST, "WID_LGL_SATURATION_FIRST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_SATURATION_LAST, "WID_LGL_SATURATION_LAST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_COMPANIES, "WID_LGL_COMPANIES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_COMPANY_FIRST, "WID_LGL_COMPANY_FIRST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_COMPANY_LAST, "WID_LGL_COMPANY_LAST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_COMPANIES_ALL, "WID_LGL_COMPANIES_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_COMPANIES_NONE, "WID_LGL_COMPANIES_NONE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CARGOES, "WID_LGL_CARGOES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CARGO_FIRST, "WID_LGL_CARGO_FIRST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CARGO_LAST, "WID_LGL_CARGO_LAST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CARGOES_ALL, "WID_LGL_CARGOES_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LGL_CARGOES_NONE, "WID_LGL_CARGOES_NONE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_VIEWPORT, "WID_M_VIEWPORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_LI_BACKGROUND, "WID_LI_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BACKGROUND, "WID_TT_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_A_SCROLLING_TEXT, "WID_A_SCROLLING_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_A_WEBSITE, "WID_A_WEBSITE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QS_CAPTION, "WID_QS_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QS_TEXT, "WID_QS_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QS_DEFAULT, "WID_QS_DEFAULT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QS_CANCEL, "WID_QS_CANCEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QS_OK, "WID_QS_OK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_CAPTION, "WID_Q_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_TEXT, "WID_Q_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_NO, "WID_Q_NO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_Q_YES, "WID_Q_YES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_CAPTION, "WID_TF_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_WRAPTEXT, "WID_TF_WRAPTEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_BACKGROUND, "WID_TF_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_VSCROLLBAR, "WID_TF_VSCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_HSCROLLBAR, "WID_TF_HSCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_LIST_LEFT, "WID_MTS_LIST_LEFT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_LEFT_SCROLLBAR, "WID_MTS_LEFT_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_PLAYLIST, "WID_MTS_PLAYLIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_LIST_RIGHT, "WID_MTS_LIST_RIGHT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_RIGHT_SCROLLBAR, "WID_MTS_RIGHT_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_ALL, "WID_MTS_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_OLD, "WID_MTS_OLD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_NEW, "WID_MTS_NEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_EZY, "WID_MTS_EZY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_CUSTOM1, "WID_MTS_CUSTOM1"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_CUSTOM2, "WID_MTS_CUSTOM2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MTS_CLEAR, "WID_MTS_CLEAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_PREV, "WID_M_PREV"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_NEXT, "WID_M_NEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_STOP, "WID_M_STOP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_PLAY, "WID_M_PLAY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_SLIDERS, "WID_M_SLIDERS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_MUSIC_VOL, "WID_M_MUSIC_VOL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_EFFECT_VOL, "WID_M_EFFECT_VOL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_BACKGROUND, "WID_M_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_TRACK, "WID_M_TRACK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_TRACK_NR, "WID_M_TRACK_NR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_TRACK_TITLE, "WID_M_TRACK_TITLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_TRACK_NAME, "WID_M_TRACK_NAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_SHUFFLE, "WID_M_SHUFFLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_PROGRAMME, "WID_M_PROGRAMME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_ALL, "WID_M_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_OLD, "WID_M_OLD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_NEW, "WID_M_NEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_EZY, "WID_M_EZY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_CUSTOM1, "WID_M_CUSTOM1"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_M_CUSTOM2, "WID_M_CUSTOM2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NC_CLOSE, "WID_NC_CLOSE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NC_BACKGROUND, "WID_NC_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NC_DESTINATION, "WID_NC_DESTINATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NC_TEXTBOX, "WID_NC_TEXTBOX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NC_SENDBUTTON, "WID_NC_SENDBUTTON"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCDS_BACKGROUND, "WID_NCDS_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCDS_CANCELOK, "WID_NCDS_CANCELOK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_BACKGROUND, "WID_NCL_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_FILTER_CAPT, "WID_NCL_FILTER_CAPT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_FILTER, "WID_NCL_FILTER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_CHECKBOX, "WID_NCL_CHECKBOX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_TYPE, "WID_NCL_TYPE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_NAME, "WID_NCL_NAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_MATRIX, "WID_NCL_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SCROLLBAR, "WID_NCL_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_DETAILS, "WID_NCL_DETAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_TEXTFILE, "WID_NCL_TEXTFILE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SELECT_ALL, "WID_NCL_SELECT_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SELECT_UPDATE, "WID_NCL_SELECT_UPDATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_UNSELECT, "WID_NCL_UNSELECT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_OPEN_URL, "WID_NCL_OPEN_URL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_CANCEL, "WID_NCL_CANCEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_DOWNLOAD, "WID_NCL_DOWNLOAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SEL_ALL_UPDATE, "WID_NCL_SEL_ALL_UPDATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCL_SEARCH_EXTERNAL, "WID_NCL_SEARCH_EXTERNAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_MAIN, "WID_NG_MAIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CONNECTION, "WID_NG_CONNECTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CONN_BTN, "WID_NG_CONN_BTN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CLIENT_LABEL, "WID_NG_CLIENT_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CLIENT, "WID_NG_CLIENT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_FILTER_LABEL, "WID_NG_FILTER_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_FILTER, "WID_NG_FILTER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_HEADER, "WID_NG_HEADER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NAME, "WID_NG_NAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CLIENTS, "WID_NG_CLIENTS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_MAPSIZE, "WID_NG_MAPSIZE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_DATE, "WID_NG_DATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_YEARS, "WID_NG_YEARS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_INFO, "WID_NG_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_MATRIX, "WID_NG_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_SCROLLBAR, "WID_NG_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_LASTJOINED_LABEL, "WID_NG_LASTJOINED_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_LASTJOINED, "WID_NG_LASTJOINED"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_LASTJOINED_SPACER, "WID_NG_LASTJOINED_SPACER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_DETAILS, "WID_NG_DETAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_DETAILS_SPACER, "WID_NG_DETAILS_SPACER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_JOIN, "WID_NG_JOIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_REFRESH, "WID_NG_REFRESH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NEWGRF, "WID_NG_NEWGRF"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NEWGRF_SEL, "WID_NG_NEWGRF_SEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NEWGRF_MISSING, "WID_NG_NEWGRF_MISSING"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_NEWGRF_MISSING_SEL, "WID_NG_NEWGRF_MISSING_SEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_FIND, "WID_NG_FIND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_ADD, "WID_NG_ADD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_START, "WID_NG_START"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NG_CANCEL, "WID_NG_CANCEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_BACKGROUND, "WID_NSS_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_GAMENAME_LABEL, "WID_NSS_GAMENAME_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_GAMENAME, "WID_NSS_GAMENAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_SETPWD, "WID_NSS_SETPWD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CONNTYPE_LABEL, "WID_NSS_CONNTYPE_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CONNTYPE_BTN, "WID_NSS_CONNTYPE_BTN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CLIENTS_LABEL, "WID_NSS_CLIENTS_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CLIENTS_BTND, "WID_NSS_CLIENTS_BTND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CLIENTS_TXT, "WID_NSS_CLIENTS_TXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CLIENTS_BTNU, "WID_NSS_CLIENTS_BTNU"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_COMPANIES_LABEL, "WID_NSS_COMPANIES_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_COMPANIES_BTND, "WID_NSS_COMPANIES_BTND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_COMPANIES_TXT, "WID_NSS_COMPANIES_TXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_COMPANIES_BTNU, "WID_NSS_COMPANIES_BTNU"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_SPECTATORS_LABEL, "WID_NSS_SPECTATORS_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_SPECTATORS_BTND, "WID_NSS_SPECTATORS_BTND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_SPECTATORS_TXT, "WID_NSS_SPECTATORS_TXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_SPECTATORS_BTNU, "WID_NSS_SPECTATORS_BTNU"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_LANGUAGE_LABEL, "WID_NSS_LANGUAGE_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_LANGUAGE_BTN, "WID_NSS_LANGUAGE_BTN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_GENERATE_GAME, "WID_NSS_GENERATE_GAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_LOAD_GAME, "WID_NSS_LOAD_GAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_PLAY_SCENARIO, "WID_NSS_PLAY_SCENARIO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_PLAY_HEIGHTMAP, "WID_NSS_PLAY_HEIGHTMAP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NSS_CANCEL, "WID_NSS_CANCEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_BACKGROUND, "WID_NL_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_TEXT, "WID_NL_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_HEADER, "WID_NL_HEADER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_MATRIX, "WID_NL_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_SCROLLBAR, "WID_NL_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_DETAILS, "WID_NL_DETAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_JOIN, "WID_NL_JOIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_NEW, "WID_NL_NEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_SPECTATE, "WID_NL_SPECTATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_REFRESH, "WID_NL_REFRESH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NL_CANCEL, "WID_NL_CANCEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CL_PANEL, "WID_CL_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CLP_PANEL, "WID_CLP_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NJS_BACKGROUND, "WID_NJS_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NJS_CANCELOK, "WID_NJS_CANCELOK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_BACKGROUND, "WID_NCP_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_LABEL, "WID_NCP_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_PASSWORD, "WID_NCP_PASSWORD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_SAVE_AS_DEFAULT_PASSWORD, "WID_NCP_SAVE_AS_DEFAULT_PASSWORD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_CANCEL, "WID_NCP_CANCEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NCP_OK, "WID_NCP_OK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_CAPTION, "WID_NGRFI_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_PARENT, "WID_NGRFI_PARENT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_VEH_PREV, "WID_NGRFI_VEH_PREV"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_VEH_NEXT, "WID_NGRFI_VEH_NEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_VEH_CHAIN, "WID_NGRFI_VEH_CHAIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_MAINPANEL, "WID_NGRFI_MAINPANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NGRFI_SCROLLBAR, "WID_NGRFI_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_CAPTION, "WID_SA_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_PREVIOUS, "WID_SA_PREVIOUS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_GOTO, "WID_SA_GOTO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_NEXT, "WID_SA_NEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_UP, "WID_SA_UP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_LEFT, "WID_SA_LEFT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RIGHT, "WID_SA_RIGHT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_DOWN, "WID_SA_DOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SPRITE, "WID_SA_SPRITE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS, "WID_SA_OFFSETS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_PICKER, "WID_SA_PICKER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_LIST, "WID_SA_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SCROLLBAR, "WID_SA_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SHOW_NUMPAR, "WID_NP_SHOW_NUMPAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_DEC, "WID_NP_NUMPAR_DEC"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_INC, "WID_NP_NUMPAR_INC"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR, "WID_NP_NUMPAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_TEXT, "WID_NP_NUMPAR_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_BACKGROUND, "WID_NP_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SCROLLBAR, "WID_NP_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_ACCEPT, "WID_NP_ACCEPT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_RESET, "WID_NP_RESET"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SHOW_DESCRIPTION, "WID_NP_SHOW_DESCRIPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_DESCRIPTION, "WID_NP_DESCRIPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_PRESET_LIST, "WID_NS_PRESET_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_PRESET_SAVE, "WID_NS_PRESET_SAVE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_PRESET_DELETE, "WID_NS_PRESET_DELETE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_ADD, "WID_NS_ADD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_REMOVE, "WID_NS_REMOVE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_MOVE_UP, "WID_NS_MOVE_UP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_MOVE_DOWN, "WID_NS_MOVE_DOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_FILTER, "WID_NS_FILTER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_FILE_LIST, "WID_NS_FILE_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SCROLLBAR, "WID_NS_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_AVAIL_LIST, "WID_NS_AVAIL_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SCROLL2BAR, "WID_NS_SCROLL2BAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_NEWGRF_INFO_TITLE, "WID_NS_NEWGRF_INFO_TITLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_NEWGRF_INFO, "WID_NS_NEWGRF_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_OPEN_URL, "WID_NS_OPEN_URL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_NEWGRF_TEXTFILE, "WID_NS_NEWGRF_TEXTFILE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SET_PARAMETERS, "WID_NS_SET_PARAMETERS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_VIEW_PARAMETERS, "WID_NS_VIEW_PARAMETERS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_TOGGLE_PALETTE, "WID_NS_TOGGLE_PALETTE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_APPLY_CHANGES, "WID_NS_APPLY_CHANGES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_RESCAN_FILES, "WID_NS_RESCAN_FILES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_RESCAN_FILES2, "WID_NS_RESCAN_FILES2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_CONTENT_DOWNLOAD, "WID_NS_CONTENT_DOWNLOAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_CONTENT_DOWNLOAD2, "WID_NS_CONTENT_DOWNLOAD2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SHOW_REMOVE, "WID_NS_SHOW_REMOVE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NS_SHOW_APPLY, "WID_NS_SHOW_APPLY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SP_PROGRESS_BAR, "WID_SP_PROGRESS_BAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SP_PROGRESS_TEXT, "WID_SP_PROGRESS_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_PANEL, "WID_N_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_TITLE, "WID_N_TITLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_HEADLINE, "WID_N_HEADLINE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_CLOSEBOX, "WID_N_CLOSEBOX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_DATE, "WID_N_DATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_CAPTION, "WID_N_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_INSET, "WID_N_INSET"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VIEWPORT, "WID_N_VIEWPORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_COMPANY_MSG, "WID_N_COMPANY_MSG"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_MESSAGE, "WID_N_MESSAGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_MGR_FACE, "WID_N_MGR_FACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_MGR_NAME, "WID_N_MGR_NAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VEH_TITLE, "WID_N_VEH_TITLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VEH_BKGND, "WID_N_VEH_BKGND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VEH_NAME, "WID_N_VEH_NAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VEH_SPR, "WID_N_VEH_SPR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_N_VEH_INFO, "WID_N_VEH_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MH_STICKYBOX, "WID_MH_STICKYBOX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MH_BACKGROUND, "WID_MH_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_MH_SCROLLBAR, "WID_MH_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_CLASS_LIST, "WID_BO_CLASS_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_SCROLLBAR, "WID_BO_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_MATRIX, "WID_BO_OBJECT_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_SPRITE, "WID_BO_OBJECT_SPRITE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_NAME, "WID_BO_OBJECT_NAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_OBJECT_SIZE, "WID_BO_OBJECT_SIZE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_INFO, "WID_BO_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_SELECT_MATRIX, "WID_BO_SELECT_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_SELECT_IMAGE, "WID_BO_SELECT_IMAGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BO_SELECT_SCROLL, "WID_BO_SELECT_SCROLL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_CAPTION, "WID_O_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_TIMETABLE_VIEW, "WID_O_TIMETABLE_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_ORDER_LIST, "WID_O_ORDER_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SCROLLBAR, "WID_O_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SKIP, "WID_O_SKIP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_DELETE, "WID_O_DELETE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_STOP_SHARING, "WID_O_STOP_SHARING"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_NON_STOP, "WID_O_NON_STOP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_GOTO, "WID_O_GOTO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_FULL_LOAD, "WID_O_FULL_LOAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_UNLOAD, "WID_O_UNLOAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_REFIT, "WID_O_REFIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SERVICE, "WID_O_SERVICE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_EMPTY, "WID_O_EMPTY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_REFIT_DROPDOWN, "WID_O_REFIT_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_COND_VARIABLE, "WID_O_COND_VARIABLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_COND_COMPARATOR, "WID_O_COND_COMPARATOR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_COND_VALUE, "WID_O_COND_VALUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_TOP_LEFT, "WID_O_SEL_TOP_LEFT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_TOP_MIDDLE, "WID_O_SEL_TOP_MIDDLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_TOP_RIGHT, "WID_O_SEL_TOP_RIGHT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_TOP_ROW_GROUNDVEHICLE, "WID_O_SEL_TOP_ROW_GROUNDVEHICLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_TOP_ROW, "WID_O_SEL_TOP_ROW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SEL_BOTTOM_MIDDLE, "WID_O_SEL_BOTTOM_MIDDLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_O_SHARED_ORDER_LIST, "WID_O_SHARED_ORDER_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_CAPTION, "WID_OSK_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_TEXT, "WID_OSK_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_CANCEL, "WID_OSK_CANCEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_OK, "WID_OSK_OK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_BACKSPACE, "WID_OSK_BACKSPACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_SPECIAL, "WID_OSK_SPECIAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_CAPS, "WID_OSK_CAPS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_SHIFT, "WID_OSK_SHIFT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_SPACE, "WID_OSK_SPACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_LEFT, "WID_OSK_LEFT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_RIGHT, "WID_OSK_RIGHT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_LETTERS, "WID_OSK_LETTERS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_NUMBERS_FIRST, "WID_OSK_NUMBERS_FIRST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_NUMBERS_LAST, "WID_OSK_NUMBERS_LAST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_QWERTY_FIRST, "WID_OSK_QWERTY_FIRST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_QWERTY_LAST, "WID_OSK_QWERTY_LAST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_ASDFG_FIRST, "WID_OSK_ASDFG_FIRST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_ASDFG_LAST, "WID_OSK_ASDFG_LAST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_ZXCVB_FIRST, "WID_OSK_ZXCVB_FIRST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_OSK_ZXCVB_LAST, "WID_OSK_ZXCVB_LAST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_CAPTION, "WID_RAT_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_NS, "WID_RAT_BUILD_NS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_X, "WID_RAT_BUILD_X"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_EW, "WID_RAT_BUILD_EW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_Y, "WID_RAT_BUILD_Y"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_AUTORAIL, "WID_RAT_AUTORAIL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_DEMOLISH, "WID_RAT_DEMOLISH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_DEPOT, "WID_RAT_BUILD_DEPOT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_WAYPOINT, "WID_RAT_BUILD_WAYPOINT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_STATION, "WID_RAT_BUILD_STATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_SIGNALS, "WID_RAT_BUILD_SIGNALS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_BRIDGE, "WID_RAT_BUILD_BRIDGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_TUNNEL, "WID_RAT_BUILD_TUNNEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_REMOVE, "WID_RAT_REMOVE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_CONVERT_RAIL, "WID_RAT_CONVERT_RAIL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_DIR_X, "WID_BRAS_PLATFORM_DIR_X"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_DIR_Y, "WID_BRAS_PLATFORM_DIR_Y"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_1, "WID_BRAS_PLATFORM_NUM_1"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_2, "WID_BRAS_PLATFORM_NUM_2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_3, "WID_BRAS_PLATFORM_NUM_3"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_4, "WID_BRAS_PLATFORM_NUM_4"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_5, "WID_BRAS_PLATFORM_NUM_5"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_6, "WID_BRAS_PLATFORM_NUM_6"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_7, "WID_BRAS_PLATFORM_NUM_7"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_1, "WID_BRAS_PLATFORM_LEN_1"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_2, "WID_BRAS_PLATFORM_LEN_2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_3, "WID_BRAS_PLATFORM_LEN_3"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_4, "WID_BRAS_PLATFORM_LEN_4"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_5, "WID_BRAS_PLATFORM_LEN_5"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_6, "WID_BRAS_PLATFORM_LEN_6"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_7, "WID_BRAS_PLATFORM_LEN_7"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_DRAG_N_DROP, "WID_BRAS_PLATFORM_DRAG_N_DROP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_HIGHLIGHT_OFF, "WID_BRAS_HIGHLIGHT_OFF"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_HIGHLIGHT_ON, "WID_BRAS_HIGHLIGHT_ON"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_COVERAGE_TEXTS, "WID_BRAS_COVERAGE_TEXTS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_MATRIX, "WID_BRAS_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_IMAGE, "WID_BRAS_IMAGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_MATRIX_SCROLL, "WID_BRAS_MATRIX_SCROLL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_SHOW_NEWST_DEFSIZE, "WID_BRAS_SHOW_NEWST_DEFSIZE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_SHOW_NEWST_ADDITIONS, "WID_BRAS_SHOW_NEWST_ADDITIONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_SHOW_NEWST_MATRIX, "WID_BRAS_SHOW_NEWST_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_SHOW_NEWST_RESIZE, "WID_BRAS_SHOW_NEWST_RESIZE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_SHOW_NEWST_TYPE, "WID_BRAS_SHOW_NEWST_TYPE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_NEWST_LIST, "WID_BRAS_NEWST_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_NEWST_SCROLL, "WID_BRAS_NEWST_SCROLL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_NUM_BEGIN, "WID_BRAS_PLATFORM_NUM_BEGIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAS_PLATFORM_LEN_BEGIN, "WID_BRAS_PLATFORM_LEN_BEGIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_NORM, "WID_BS_SEMAPHORE_NORM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_ENTRY, "WID_BS_SEMAPHORE_ENTRY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_EXIT, "WID_BS_SEMAPHORE_EXIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_COMBO, "WID_BS_SEMAPHORE_COMBO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_PBS, "WID_BS_SEMAPHORE_PBS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_SEMAPHORE_PBS_OWAY, "WID_BS_SEMAPHORE_PBS_OWAY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_NORM, "WID_BS_ELECTRIC_NORM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_ENTRY, "WID_BS_ELECTRIC_ENTRY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_EXIT, "WID_BS_ELECTRIC_EXIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_COMBO, "WID_BS_ELECTRIC_COMBO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_PBS, "WID_BS_ELECTRIC_PBS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_ELECTRIC_PBS_OWAY, "WID_BS_ELECTRIC_PBS_OWAY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_CONVERT, "WID_BS_CONVERT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_DRAG_SIGNALS_DENSITY_LABEL, "WID_BS_DRAG_SIGNALS_DENSITY_LABEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_DRAG_SIGNALS_DENSITY_DECREASE, "WID_BS_DRAG_SIGNALS_DENSITY_DECREASE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, "WID_BS_DRAG_SIGNALS_DENSITY_INCREASE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAD_DEPOT_NE, "WID_BRAD_DEPOT_NE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAD_DEPOT_SE, "WID_BRAD_DEPOT_SE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAD_DEPOT_SW, "WID_BRAD_DEPOT_SW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRAD_DEPOT_NW, "WID_BRAD_DEPOT_NW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRW_WAYPOINT_MATRIX, "WID_BRW_WAYPOINT_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRW_WAYPOINT, "WID_BRW_WAYPOINT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRW_SCROLL, "WID_BRW_SCROLL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_ROAD_X, "WID_ROT_ROAD_X"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_ROAD_Y, "WID_ROT_ROAD_Y"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_AUTOROAD, "WID_ROT_AUTOROAD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_DEMOLISH, "WID_ROT_DEMOLISH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_DEPOT, "WID_ROT_DEPOT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_BUS_STATION, "WID_ROT_BUS_STATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_TRUCK_STATION, "WID_ROT_TRUCK_STATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_ONE_WAY, "WID_ROT_ONE_WAY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_BUILD_BRIDGE, "WID_ROT_BUILD_BRIDGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_BUILD_TUNNEL, "WID_ROT_BUILD_TUNNEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_REMOVE, "WID_ROT_REMOVE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_CAPTION, "WID_BROD_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_DEPOT_NE, "WID_BROD_DEPOT_NE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_DEPOT_SE, "WID_BROD_DEPOT_SE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_DEPOT_SW, "WID_BROD_DEPOT_SW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_DEPOT_NW, "WID_BROD_DEPOT_NW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_CAPTION, "WID_BROS_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_BACKGROUND, "WID_BROS_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_NE, "WID_BROS_STATION_NE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_SE, "WID_BROS_STATION_SE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_SW, "WID_BROS_STATION_SW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_NW, "WID_BROS_STATION_NW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_X, "WID_BROS_STATION_X"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_STATION_Y, "WID_BROS_STATION_Y"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_LT_OFF, "WID_BROS_LT_OFF"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_LT_ON, "WID_BROS_LT_ON"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROS_INFO, "WID_BROS_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BACKGROUND, "WID_GO_BACKGROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_CURRENCY_DROPDOWN, "WID_GO_CURRENCY_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_DISTANCE_DROPDOWN, "WID_GO_DISTANCE_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_ROADSIDE_DROPDOWN, "WID_GO_ROADSIDE_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_TOWNNAME_DROPDOWN, "WID_GO_TOWNNAME_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_AUTOSAVE_DROPDOWN, "WID_GO_AUTOSAVE_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_LANG_DROPDOWN, "WID_GO_LANG_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_RESOLUTION_DROPDOWN, "WID_GO_RESOLUTION_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_FULLSCREEN_BUTTON, "WID_GO_FULLSCREEN_BUTTON"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_SCREENSHOT_DROPDOWN, "WID_GO_SCREENSHOT_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_DROPDOWN, "WID_GO_BASE_GRF_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_STATUS, "WID_GO_BASE_GRF_STATUS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_TEXTFILE, "WID_GO_BASE_GRF_TEXTFILE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_GRF_DESCRIPTION, "WID_GO_BASE_GRF_DESCRIPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_SFX_DROPDOWN, "WID_GO_BASE_SFX_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_SFX_TEXTFILE, "WID_GO_BASE_SFX_TEXTFILE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_SFX_DESCRIPTION, "WID_GO_BASE_SFX_DESCRIPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_DROPDOWN, "WID_GO_BASE_MUSIC_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_STATUS, "WID_GO_BASE_MUSIC_STATUS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_TEXTFILE, "WID_GO_BASE_MUSIC_TEXTFILE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GO_BASE_MUSIC_DESCRIPTION, "WID_GO_BASE_MUSIC_DESCRIPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_FILTER, "WID_GS_FILTER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_OPTIONSPANEL, "WID_GS_OPTIONSPANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_SCROLLBAR, "WID_GS_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_HELP_TEXT, "WID_GS_HELP_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_EXPAND_ALL, "WID_GS_EXPAND_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_COLLAPSE_ALL, "WID_GS_COLLAPSE_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_RESTRICT_CATEGORY, "WID_GS_RESTRICT_CATEGORY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_RESTRICT_TYPE, "WID_GS_RESTRICT_TYPE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_RESTRICT_DROPDOWN, "WID_GS_RESTRICT_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_TYPE_DROPDOWN, "WID_GS_TYPE_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE_DOWN, "WID_CC_RATE_DOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE_UP, "WID_CC_RATE_UP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE, "WID_CC_RATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_SEPARATOR_EDIT, "WID_CC_SEPARATOR_EDIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_SEPARATOR, "WID_CC_SEPARATOR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_PREFIX_EDIT, "WID_CC_PREFIX_EDIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_PREFIX, "WID_CC_PREFIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_SUFFIX_EDIT, "WID_CC_SUFFIX_EDIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_SUFFIX, "WID_CC_SUFFIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_YEAR_DOWN, "WID_CC_YEAR_DOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_YEAR_UP, "WID_CC_YEAR_UP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_YEAR, "WID_CC_YEAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_PREVIEW, "WID_CC_PREVIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_CAPTION, "WID_SIL_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_LIST, "WID_SIL_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_SCROLLBAR, "WID_SIL_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_FILTER_TEXT, "WID_SIL_FILTER_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_FILTER_MATCH_CASE_BTN, "WID_SIL_FILTER_MATCH_CASE_BTN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SIL_FILTER_ENTER_BTN, "WID_SIL_FILTER_ENTER_BTN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_CAPTION, "WID_QES_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_TEXT, "WID_QES_TEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_OK, "WID_QES_OK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_CANCEL, "WID_QES_CANCEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_DELETE, "WID_QES_DELETE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_PREVIOUS, "WID_QES_PREVIOUS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_QES_NEXT, "WID_QES_NEXT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_CAPTION, "WID_SM_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_MAP_BORDER, "WID_SM_MAP_BORDER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_MAP, "WID_SM_MAP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_LEGEND, "WID_SM_LEGEND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_BLANK, "WID_SM_BLANK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_ZOOM_IN, "WID_SM_ZOOM_IN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_ZOOM_OUT, "WID_SM_ZOOM_OUT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_CONTOUR, "WID_SM_CONTOUR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_VEHICLES, "WID_SM_VEHICLES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_INDUSTRIES, "WID_SM_INDUSTRIES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_LINKSTATS, "WID_SM_LINKSTATS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_ROUTES, "WID_SM_ROUTES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_VEGETATION, "WID_SM_VEGETATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_OWNERS, "WID_SM_OWNERS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_CENTERMAP, "WID_SM_CENTERMAP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_TOGGLETOWNNAME, "WID_SM_TOGGLETOWNNAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_SELECT_BUTTONS, "WID_SM_SELECT_BUTTONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_ENABLE_ALL, "WID_SM_ENABLE_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_DISABLE_ALL, "WID_SM_DISABLE_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SM_SHOW_HEIGHT, "WID_SM_SHOW_HEIGHT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_CAPTION, "WID_SV_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_SORT_ORDER, "WID_SV_SORT_ORDER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_SORT_BY, "WID_SV_SORT_BY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_GROUP, "WID_SV_GROUP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_GROUP_BY, "WID_SV_GROUP_BY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_WAITING, "WID_SV_WAITING"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_SCROLLBAR, "WID_SV_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_ACCEPT_RATING_LIST, "WID_SV_ACCEPT_RATING_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_LOCATION, "WID_SV_LOCATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_ACCEPTS_RATINGS, "WID_SV_ACCEPTS_RATINGS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_RENAME, "WID_SV_RENAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_CLOSE_AIRPORT, "WID_SV_CLOSE_AIRPORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_TRAINS, "WID_SV_TRAINS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_ROADVEHS, "WID_SV_ROADVEHS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_SHIPS, "WID_SV_SHIPS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SV_PLANES, "WID_SV_PLANES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_CAPTION, "WID_STL_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_LIST, "WID_STL_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_SCROLLBAR, "WID_STL_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_TRAIN, "WID_STL_TRAIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_TRUCK, "WID_STL_TRUCK"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_BUS, "WID_STL_BUS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_AIRPLANE, "WID_STL_AIRPLANE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_SHIP, "WID_STL_SHIP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_FACILALL, "WID_STL_FACILALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_NOCARGOWAITING, "WID_STL_NOCARGOWAITING"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_CARGOALL, "WID_STL_CARGOALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_SORTBY, "WID_STL_SORTBY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_SORTDROPBTN, "WID_STL_SORTDROPBTN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_STL_CARGOSTART, "WID_STL_CARGOSTART"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_JS_CAPTION, "WID_JS_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_JS_PANEL, "WID_JS_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_JS_SCROLLBAR, "WID_JS_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_S_LEFT, "WID_S_LEFT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_S_MIDDLE, "WID_S_MIDDLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_S_RIGHT, "WID_S_RIGHT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_CAPTION, "WID_SB_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_SEL_PAGE, "WID_SB_SEL_PAGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_PAGE_PANEL, "WID_SB_PAGE_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_SCROLLBAR, "WID_SB_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_PREV_PAGE, "WID_SB_PREV_PAGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SB_NEXT_PAGE, "WID_SB_NEXT_PAGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SUL_PANEL, "WID_SUL_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SUL_SCROLLBAR, "WID_SUL_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_SHOW_PLACE_OBJECT, "WID_TT_SHOW_PLACE_OBJECT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BUTTONS_START, "WID_TT_BUTTONS_START"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_LOWER_LAND, "WID_TT_LOWER_LAND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_RAISE_LAND, "WID_TT_RAISE_LAND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_LEVEL_LAND, "WID_TT_LEVEL_LAND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_DEMOLISH, "WID_TT_DEMOLISH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BUY_LAND, "WID_TT_BUY_LAND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_PLANT_TREES, "WID_TT_PLANT_TREES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_PLACE_SIGN, "WID_TT_PLACE_SIGN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_PLACE_OBJECT, "WID_TT_PLACE_OBJECT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_SHOW_PLACE_DESERT, "WID_ETT_SHOW_PLACE_DESERT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_START, "WID_ETT_START"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_DOTS, "WID_ETT_DOTS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_BUTTONS_START, "WID_ETT_BUTTONS_START"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_DEMOLISH, "WID_ETT_DEMOLISH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_LOWER_LAND, "WID_ETT_LOWER_LAND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_RAISE_LAND, "WID_ETT_RAISE_LAND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_LEVEL_LAND, "WID_ETT_LEVEL_LAND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_PLACE_ROCKS, "WID_ETT_PLACE_ROCKS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_PLACE_DESERT, "WID_ETT_PLACE_DESERT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_PLACE_OBJECT, "WID_ETT_PLACE_OBJECT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_BUTTONS_END, "WID_ETT_BUTTONS_END"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_INCREASE_SIZE, "WID_ETT_INCREASE_SIZE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_DECREASE_SIZE, "WID_ETT_DECREASE_SIZE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_NEW_SCENARIO, "WID_ETT_NEW_SCENARIO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ETT_RESET_LANDSCAPE, "WID_ETT_RESET_LANDSCAPE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_CAPTION, "WID_VT_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_ORDER_VIEW, "WID_VT_ORDER_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_TIMETABLE_PANEL, "WID_VT_TIMETABLE_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_ARRIVAL_DEPARTURE_PANEL, "WID_VT_ARRIVAL_DEPARTURE_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_SCROLLBAR, "WID_VT_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_SUMMARY_PANEL, "WID_VT_SUMMARY_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_START_DATE, "WID_VT_START_DATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_CHANGE_TIME, "WID_VT_CHANGE_TIME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_CLEAR_TIME, "WID_VT_CLEAR_TIME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_RESET_LATENESS, "WID_VT_RESET_LATENESS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_AUTOFILL, "WID_VT_AUTOFILL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_EXPECTED, "WID_VT_EXPECTED"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_SHARED_ORDER_LIST, "WID_VT_SHARED_ORDER_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_ARRIVAL_DEPARTURE_SELECTION, "WID_VT_ARRIVAL_DEPARTURE_SELECTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_EXPECTED_SELECTION, "WID_VT_EXPECTED_SELECTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_CHANGE_SPEED, "WID_VT_CHANGE_SPEED"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VT_CLEAR_SPEED, "WID_VT_CLEAR_SPEED"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_PAUSE, "WID_TN_PAUSE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_FAST_FORWARD, "WID_TN_FAST_FORWARD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SETTINGS, "WID_TN_SETTINGS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SAVE, "WID_TN_SAVE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SMALL_MAP, "WID_TN_SMALL_MAP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_TOWNS, "WID_TN_TOWNS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SUBSIDIES, "WID_TN_SUBSIDIES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_STATIONS, "WID_TN_STATIONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_FINANCES, "WID_TN_FINANCES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_COMPANIES, "WID_TN_COMPANIES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_STORY, "WID_TN_STORY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_GOAL, "WID_TN_GOAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_GRAPHS, "WID_TN_GRAPHS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_LEAGUE, "WID_TN_LEAGUE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_INDUSTRIES, "WID_TN_INDUSTRIES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_VEHICLE_START, "WID_TN_VEHICLE_START"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_TRAINS, "WID_TN_TRAINS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ROADVEHS, "WID_TN_ROADVEHS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SHIPS, "WID_TN_SHIPS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_AIRCRAFTS, "WID_TN_AIRCRAFTS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ZOOM_IN, "WID_TN_ZOOM_IN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ZOOM_OUT, "WID_TN_ZOOM_OUT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_RAILS, "WID_TN_RAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ROADS, "WID_TN_ROADS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_WATER, "WID_TN_WATER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_AIR, "WID_TN_AIR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_LANDSCAPE, "WID_TN_LANDSCAPE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_MUSIC_SOUND, "WID_TN_MUSIC_SOUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_MESSAGES, "WID_TN_MESSAGES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_HELP, "WID_TN_HELP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_SWITCH_BAR, "WID_TN_SWITCH_BAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_END, "WID_TN_END"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_PAUSE, "WID_TE_PAUSE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_FAST_FORWARD, "WID_TE_FAST_FORWARD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SETTINGS, "WID_TE_SETTINGS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SAVE, "WID_TE_SAVE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SPACER, "WID_TE_SPACER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_DATE, "WID_TE_DATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_DATE_BACKWARD, "WID_TE_DATE_BACKWARD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_DATE_FORWARD, "WID_TE_DATE_FORWARD"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SMALL_MAP, "WID_TE_SMALL_MAP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_ZOOM_IN, "WID_TE_ZOOM_IN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_ZOOM_OUT, "WID_TE_ZOOM_OUT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_LAND_GENERATE, "WID_TE_LAND_GENERATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_TOWN_GENERATE, "WID_TE_TOWN_GENERATE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_INDUSTRY, "WID_TE_INDUSTRY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_ROADS, "WID_TE_ROADS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_WATER, "WID_TE_WATER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_TREES, "WID_TE_TREES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SIGNS, "WID_TE_SIGNS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_DATE_PANEL, "WID_TE_DATE_PANEL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_MUSIC_SOUND, "WID_TE_MUSIC_SOUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_HELP, "WID_TE_HELP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SWITCH_BAR, "WID_TE_SWITCH_BAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_X, "WID_TT_X"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_DELETE, "WID_TT_DELETE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_SHIFT, "WID_TT_SHIFT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_CTRL, "WID_TT_CTRL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_MOVE, "WID_TT_MOVE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TD_SORT_ORDER, "WID_TD_SORT_ORDER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TD_SORT_CRITERIA, "WID_TD_SORT_CRITERIA"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TD_LIST, "WID_TD_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TD_SCROLLBAR, "WID_TD_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TD_WORLD_POPULATION, "WID_TD_WORLD_POPULATION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_CAPTION, "WID_TA_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_RATING_INFO, "WID_TA_RATING_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_COMMAND_LIST, "WID_TA_COMMAND_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_SCROLLBAR, "WID_TA_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_ACTION_INFO, "WID_TA_ACTION_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TA_EXECUTE, "WID_TA_EXECUTE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_CAPTION, "WID_TV_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_VIEWPORT, "WID_TV_VIEWPORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_INFO, "WID_TV_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_CENTER_VIEW, "WID_TV_CENTER_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_SHOW_AUTHORITY, "WID_TV_SHOW_AUTHORITY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_CHANGE_NAME, "WID_TV_CHANGE_NAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_EXPAND, "WID_TV_EXPAND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TV_DELETE, "WID_TV_DELETE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_NEW_TOWN, "WID_TF_NEW_TOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_RANDOM_TOWN, "WID_TF_RANDOM_TOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_MANY_RANDOM_TOWNS, "WID_TF_MANY_RANDOM_TOWNS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_TOWN_NAME_EDITBOX, "WID_TF_TOWN_NAME_EDITBOX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_TOWN_NAME_RANDOM, "WID_TF_TOWN_NAME_RANDOM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_SIZE_SMALL, "WID_TF_SIZE_SMALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_SIZE_MEDIUM, "WID_TF_SIZE_MEDIUM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_SIZE_LARGE, "WID_TF_SIZE_LARGE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_SIZE_RANDOM, "WID_TF_SIZE_RANDOM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_CITY, "WID_TF_CITY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_LAYOUT_ORIGINAL, "WID_TF_LAYOUT_ORIGINAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_LAYOUT_BETTER, "WID_TF_LAYOUT_BETTER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_LAYOUT_GRID2, "WID_TF_LAYOUT_GRID2"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_LAYOUT_GRID3, "WID_TF_LAYOUT_GRID3"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TF_LAYOUT_RANDOM, "WID_TF_LAYOUT_RANDOM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BEGIN, "WID_TT_BEGIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_SIGNS, "WID_TT_SIGNS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_TREES, "WID_TT_TREES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_HOUSES, "WID_TT_HOUSES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_INDUSTRIES, "WID_TT_INDUSTRIES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BUILDINGS, "WID_TT_BUILDINGS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BRIDGES, "WID_TT_BRIDGES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_STRUCTURES, "WID_TT_STRUCTURES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_CATENARY, "WID_TT_CATENARY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_LOADING, "WID_TT_LOADING"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_END, "WID_TT_END"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TT_BUTTONS, "WID_TT_BUTTONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_11, "WID_BT_TYPE_11"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_12, "WID_BT_TYPE_12"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_13, "WID_BT_TYPE_13"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_14, "WID_BT_TYPE_14"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_21, "WID_BT_TYPE_21"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_22, "WID_BT_TYPE_22"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_23, "WID_BT_TYPE_23"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_24, "WID_BT_TYPE_24"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_31, "WID_BT_TYPE_31"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_32, "WID_BT_TYPE_32"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_33, "WID_BT_TYPE_33"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_34, "WID_BT_TYPE_34"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_TYPE_RANDOM, "WID_BT_TYPE_RANDOM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BT_MANY_RANDOM, "WID_BT_MANY_RANDOM"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_CAPTION, "WID_VV_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_VIEWPORT, "WID_VV_VIEWPORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_START_STOP, "WID_VV_START_STOP"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_CENTER_MAIN_VIEW, "WID_VV_CENTER_MAIN_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_GOTO_DEPOT, "WID_VV_GOTO_DEPOT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_REFIT, "WID_VV_REFIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_SHOW_ORDERS, "WID_VV_SHOW_ORDERS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_SHOW_DETAILS, "WID_VV_SHOW_DETAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_CLONE, "WID_VV_CLONE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_SELECT_DEPOT_CLONE, "WID_VV_SELECT_DEPOT_CLONE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_SELECT_REFIT_TURN, "WID_VV_SELECT_REFIT_TURN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_TURN_AROUND, "WID_VV_TURN_AROUND"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VV_FORCE_PROCEED, "WID_VV_FORCE_PROCEED"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_CAPTION, "WID_VR_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_VEHICLE_PANEL_DISPLAY, "WID_VR_VEHICLE_PANEL_DISPLAY"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_SHOW_HSCROLLBAR, "WID_VR_SHOW_HSCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_HSCROLLBAR, "WID_VR_HSCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_SELECT_HEADER, "WID_VR_SELECT_HEADER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_MATRIX, "WID_VR_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_SCROLLBAR, "WID_VR_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_INFO, "WID_VR_INFO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VR_REFIT, "WID_VR_REFIT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_CAPTION, "WID_VD_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_RENAME_VEHICLE, "WID_VD_RENAME_VEHICLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_TOP_DETAILS, "WID_VD_TOP_DETAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_INCREASE_SERVICING_INTERVAL, "WID_VD_INCREASE_SERVICING_INTERVAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_DECREASE_SERVICING_INTERVAL, "WID_VD_DECREASE_SERVICING_INTERVAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_SERVICE_INTERVAL_DROPDOWN, "WID_VD_SERVICE_INTERVAL_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_SERVICING_INTERVAL, "WID_VD_SERVICING_INTERVAL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_MIDDLE_DETAILS, "WID_VD_MIDDLE_DETAILS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_MATRIX, "WID_VD_MATRIX"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_SCROLLBAR, "WID_VD_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_DETAILS_CARGO_CARRIED, "WID_VD_DETAILS_CARGO_CARRIED"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_DETAILS_TRAIN_VEHICLES, "WID_VD_DETAILS_TRAIN_VEHICLES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_DETAILS_CAPACITY_OF_EACH, "WID_VD_DETAILS_CAPACITY_OF_EACH"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VD_DETAILS_TOTAL_CARGO, "WID_VD_DETAILS_TOTAL_CARGO"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_CAPTION, "WID_VL_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_SORT_ORDER, "WID_VL_SORT_ORDER"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_SORT_BY_PULLDOWN, "WID_VL_SORT_BY_PULLDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_LIST, "WID_VL_LIST"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_SCROLLBAR, "WID_VL_SCROLLBAR"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_HIDE_BUTTONS, "WID_VL_HIDE_BUTTONS"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_AVAILABLE_VEHICLES, "WID_VL_AVAILABLE_VEHICLES"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_MANAGE_VEHICLES_DROPDOWN, "WID_VL_MANAGE_VEHICLES_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_STOP_ALL, "WID_VL_STOP_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_VL_START_ALL, "WID_VL_START_ALL"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_CAPTION, "WID_EV_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_VIEWPORT, "WID_EV_VIEWPORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_ZOOM_IN, "WID_EV_ZOOM_IN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_ZOOM_OUT, "WID_EV_ZOOM_OUT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_MAIN_TO_VIEW, "WID_EV_MAIN_TO_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_EV_VIEW_TO_MAIN, "WID_EV_VIEW_TO_MAIN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_W_CAPTION, "WID_W_CAPTION"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_W_VIEWPORT, "WID_W_VIEWPORT"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_W_CENTER_VIEW, "WID_W_CENTER_VIEW"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_W_RENAME, "WID_W_RENAME"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_W_SHOW_VEHICLES, "WID_W_SHOW_VEHICLES"); - - SQGSWindow.DefSQStaticMethod(engine, &ScriptWindow::Close, "Close", 3, ".ii"); - SQGSWindow.DefSQStaticMethod(engine, &ScriptWindow::IsOpen, "IsOpen", 3, ".ii"); - SQGSWindow.DefSQStaticMethod(engine, &ScriptWindow::Highlight, "Highlight", 5, ".iiii"); - - SQGSWindow.PostRegister(engine); -} diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index 9f77cc6dcb..518b90da88 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -371,6 +371,7 @@ Window *ShowTerraformToolbar(Window *link) Window *w; if (link == NULL) { + DeleteToolbarLinkedWindows(); w = AllocateWindowDescFront(&_terraform_desc, 0); return w; } @@ -761,5 +762,6 @@ static WindowDesc _scen_edit_land_gen_desc( */ Window *ShowEditorTerraformToolbar() { + DeleteToolbarLinkedWindows(); return AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); } diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 93300f15b4..335ba9a826 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -1210,5 +1210,6 @@ static WindowDesc _found_town_desc( void ShowFoundTownWindow() { if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return; + DeleteToolbarLinkedWindows(); AllocateWindowDescFront(&_found_town_desc, 0); } diff --git a/src/window.cpp.orig b/src/window.cpp.orig deleted file mode 100644 index b9a9651491..0000000000 --- a/src/window.cpp.orig +++ /dev/null @@ -1,3527 +0,0 @@ -/* $Id$ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file window.cpp Windowing system, widgets and events */ - -#include "stdafx.h" -#include -#include "company_func.h" -#include "gfx_func.h" -#include "console_func.h" -#include "console_gui.h" -#include "viewport_func.h" -#include "progress.h" -#include "blitter/factory.hpp" -#include "zoom_func.h" -#include "vehicle_base.h" -#include "window_func.h" -#include "tilehighlight_func.h" -#include "network/network.h" -#include "querystring_gui.h" -#include "widgets/dropdown_func.h" -#include "strings_func.h" -#include "settings_type.h" -#include "settings_func.h" -#include "ini_type.h" -#include "newgrf_debug.h" -#include "hotkeys.h" -#include "toolbar_gui.h" -#include "statusbar_gui.h" -#include "error.h" -#include "game/game.hpp" -#include "video/video_driver.hpp" -#include "settings_gui.h" -#include "fontcache.h" -#include "error.h" -#include "station_base.h" -#include "waypoint_base.h" -#include "command_func.h" - -#include "table/strings.h" - -/** Values for _settings_client.gui.auto_scrolling */ -enum ViewportAutoscrolling { - VA_DISABLED, //!< Do not autoscroll when mouse is at edge of viewport. - VA_MAIN_VIEWPORT_FULLSCREEN, //!< Scroll main viewport at edge when using fullscreen. - VA_MAIN_VIEWPORT, //!< Scroll main viewport at edge. - VA_EVERY_VIEWPORT, //!< Scroll all viewports at their edges. -}; - -static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window -static Window *_mouseover_last_w = NULL; ///< Window of the last #MOUSEOVER event. -static Window *_last_scroll_window = NULL; ///< Window of the last scroll event. - -/** List of windows opened at the screen sorted from the front. */ -Window *_z_front_window = NULL; -/** List of windows opened at the screen sorted from the back. */ -Window *_z_back_window = NULL; - -/** If false, highlight is white, otherwise the by the widget defined colour. */ -bool _window_highlight_colour = false; - -/* - * Window that currently has focus. - The main purpose is to generate - * #FocusLost events, not to give next window in z-order focus when a - * window is closed. - */ -Window *_focused_window; - -Point _cursorpos_drag_start; - -int _scrollbar_start_pos; -int _scrollbar_size; -byte _scroller_click_timeout = 0; - -bool _scrolling_viewport; ///< A viewport is being scrolled with the mouse. -bool _mouse_hovering; ///< The mouse is hovering over the same point. - -SpecialMouseMode _special_mouse_mode; ///< Mode of the mouse. - -/** - * List of all WindowDescs. - * This is a pointer to ensure initialisation order with the various static WindowDesc instances. - */ -static SmallVector *_window_descs = NULL; - -/** Config file to store WindowDesc */ -char *_windows_file; - -/** Window description constructor. */ -WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_width, int16 def_height, - WindowClass window_class, WindowClass parent_class, uint32 flags, - const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys) : - default_pos(def_pos), - default_width(def_width), - default_height(def_height), - cls(window_class), - parent_cls(parent_class), - ini_key(ini_key), - flags(flags), - nwid_parts(nwid_parts), - nwid_length(nwid_length), - hotkeys(hotkeys), - pref_sticky(false), - pref_width(0), - pref_height(0) -{ - if (_window_descs == NULL) _window_descs = new SmallVector(); - *_window_descs->Append() = this; -} - -WindowDesc::~WindowDesc() -{ - _window_descs->Erase(_window_descs->Find(this)); -} - -/** - * Load all WindowDesc settings from _windows_file. - */ -void WindowDesc::LoadFromConfig() -{ - IniFile *ini = new IniFile(); - ini->LoadFromDisk(_windows_file, BASE_DIR); - for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) { - if ((*it)->ini_key == NULL) continue; - IniLoadWindowSettings(ini, (*it)->ini_key, *it); - } - delete ini; -} - -/** - * Sort WindowDesc by ini_key. - */ -static int CDECL DescSorter(WindowDesc * const *a, WindowDesc * const *b) -{ - if ((*a)->ini_key != NULL && (*b)->ini_key != NULL) return strcmp((*a)->ini_key, (*b)->ini_key); - return ((*b)->ini_key != NULL ? 1 : 0) - ((*a)->ini_key != NULL ? 1 : 0); -} - -/** - * Save all WindowDesc settings to _windows_file. - */ -void WindowDesc::SaveToConfig() -{ - /* Sort the stuff to get a nice ini file on first write */ - QSortT(_window_descs->Begin(), _window_descs->Length(), DescSorter); - - IniFile *ini = new IniFile(); - ini->LoadFromDisk(_windows_file, BASE_DIR); - for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) { - if ((*it)->ini_key == NULL) continue; - IniSaveWindowSettings(ini, (*it)->ini_key, *it); - } - ini->SaveToDisk(_windows_file); - delete ini; -} - -/** - * Read default values from WindowDesc configuration an apply them to the window. - */ -void Window::ApplyDefaults() -{ - if (this->nested_root != NULL && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != NULL) { - if (this->window_desc->pref_sticky) this->flags |= WF_STICKY; - } else { - /* There is no stickybox; clear the preference in case someone tried to be funny */ - this->window_desc->pref_sticky = false; - } -} - -/** - * Compute the row of a widget that a user clicked in. - * @param clickpos Vertical position of the mouse click. - * @param widget Widget number of the widget clicked in. - * @param padding Amount of empty space between the widget edge and the top of the first row. - * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget. - * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned. - * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position. - */ -int Window::GetRowFromWidget(int clickpos, int widget, int padding, int line_height) const -{ - const NWidgetBase *wid = this->GetWidget(widget); - if (line_height < 0) line_height = wid->resize_y; - if (clickpos < (int)wid->pos_y + padding) return INT_MAX; - return (clickpos - (int)wid->pos_y - padding) / line_height; -} - -/** - * Disable the highlighted status of all widgets. - */ -void Window::DisableAllWidgetHighlight() -{ - for (uint i = 0; i < this->nested_array_size; i++) { - NWidgetBase *nwid = this->GetWidget(i); - if (nwid == NULL) continue; - - if (nwid->IsHighlighted()) { - nwid->SetHighlighted(TC_INVALID); - this->SetWidgetDirty(i); - } - } - - CLRBITS(this->flags, WF_HIGHLIGHTED); -} - -/** - * Sets the highlighted status of a widget. - * @param widget_index index of this widget in the window - * @param highlighted_colour Colour of highlight, or TC_INVALID to disable. - */ -void Window::SetWidgetHighlight(byte widget_index, TextColour highlighted_colour) -{ - assert(widget_index < this->nested_array_size); - - NWidgetBase *nwid = this->GetWidget(widget_index); - if (nwid == NULL) return; - - nwid->SetHighlighted(highlighted_colour); - this->SetWidgetDirty(widget_index); - - if (highlighted_colour != TC_INVALID) { - /* If we set a highlight, the window has a highlight */ - this->flags |= WF_HIGHLIGHTED; - } else { - /* If we disable a highlight, check all widgets if anyone still has a highlight */ - bool valid = false; - for (uint i = 0; i < this->nested_array_size; i++) { - NWidgetBase *nwid = this->GetWidget(i); - if (nwid == NULL) continue; - if (!nwid->IsHighlighted()) continue; - - valid = true; - } - /* If nobody has a highlight, disable the flag on the window */ - if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED); - } -} - -/** - * Gets the highlighted status of a widget. - * @param widget_index index of this widget in the window - * @return status of the widget ie: highlighted = true, not highlighted = false - */ -bool Window::IsWidgetHighlighted(byte widget_index) const -{ - assert(widget_index < this->nested_array_size); - - const NWidgetBase *nwid = this->GetWidget(widget_index); - if (nwid == NULL) return false; - - return nwid->IsHighlighted(); -} - -/** - * A dropdown window associated to this window has been closed. - * @param pt the point inside the window the mouse resides on after closure. - * @param widget the widget (button) that the dropdown is associated with. - * @param index the element in the dropdown that is selected. - * @param instant_close whether the dropdown was configured to close on mouse up. - */ -void Window::OnDropdownClose(Point pt, int widget, int index, bool instant_close) -{ - if (widget < 0) return; - - if (instant_close) { - /* Send event for selected option if we're still - * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */ - if (GetWidgetFromPos(this, pt.x, pt.y) == widget) { - this->OnDropdownSelect(widget, index); - } - } - - /* Raise the dropdown button */ - NWidgetCore *nwi2 = this->GetWidget(widget); - if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) { - nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE; - } else { - this->RaiseWidget(widget); - } - this->SetWidgetDirty(widget); -} - -/** - * Return the Scrollbar to a widget index. - * @param widnum Scrollbar widget index - * @return Scrollbar to the widget - */ -const Scrollbar *Window::GetScrollbar(uint widnum) const -{ - return this->GetWidget(widnum); -} - -/** - * Return the Scrollbar to a widget index. - * @param widnum Scrollbar widget index - * @return Scrollbar to the widget - */ -Scrollbar *Window::GetScrollbar(uint widnum) -{ - return this->GetWidget(widnum); -} - -/** - * Return the querystring associated to a editbox. - * @param widnum Editbox widget index - * @return QueryString or NULL. - */ -const QueryString *Window::GetQueryString(uint widnum) const -{ - const SmallMap::Pair *query = this->querystrings.Find(widnum); - return query != this->querystrings.End() ? query->second : NULL; -} - -/** - * Return the querystring associated to a editbox. - * @param widnum Editbox widget index - * @return QueryString or NULL. - */ -QueryString *Window::GetQueryString(uint widnum) -{ - SmallMap::Pair *query = this->querystrings.Find(widnum); - return query != this->querystrings.End() ? query->second : NULL; -} - -/** - * Get the current input text if an edit box has the focus. - * @return The currently focused input text or NULL if no input focused. - */ -/* virtual */ const char *Window::GetFocusedText() const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetText(); - } - - return NULL; -} - -/** - * Get the string at the caret if an edit box has the focus. - * @return The text at the caret or NULL if no edit box is focused. - */ -/* virtual */ const char *Window::GetCaret() const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetCaret(); - } - - return NULL; -} - -/** - * Get the range of the currently marked input text. - * @param[out] length Length of the marked text. - * @return Pointer to the start of the marked text or NULL if no text is marked. - */ -/* virtual */ const char *Window::GetMarkedText(size_t *length) const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetMarkedText(length); - } - - return NULL; -} - -/** - * Get the current caret position if an edit box has the focus. - * @return Top-left location of the caret, relative to the window. - */ -/* virtual */ Point Window::GetCaretPosition() const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index); - } - - Point pt = {0, 0}; - return pt; -} - -/** - * Get the bounding rectangle for a text range if an edit box has the focus. - * @param from Start of the string range. - * @param to End of the string range. - * @return Rectangle encompassing the string range, relative to the window. - */ -/* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to); - } - - Rect r = {0, 0, 0, 0}; - return r; -} - -/** - * Get the character that is rendered at a position by the focused edit box. - * @param pt The position to test. - * @return Pointer to the character at the position or NULL if no character is at the position. - */ -/* virtual */ const char *Window::GetTextCharacterAtPosition(const Point &pt) const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt); - } - - return NULL; -} - -/** - * Set the window that has the focus - * @param w The window to set the focus on - */ -void SetFocusedWindow(Window *w) -{ - if (_focused_window == w) return; - - /* Invalidate focused widget */ - if (_focused_window != NULL) { - if (_focused_window->nested_focus != NULL) _focused_window->nested_focus->SetDirty(_focused_window); - } - - /* Remember which window was previously focused */ - Window *old_focused = _focused_window; - _focused_window = w; - - /* So we can inform it that it lost focus */ - if (old_focused != NULL) old_focused->OnFocusLost(); - if (_focused_window != NULL) _focused_window->OnFocus(); -} - -/** - * Check if an edit box is in global focus. That is if focused window - * has a edit box as focused widget, or if a console is focused. - * @return returns true if an edit box is in global focus or if the focused window is a console, else false - */ -bool EditBoxInGlobalFocus() -{ - if (_focused_window == NULL) return false; - - /* The console does not have an edit box so a special case is needed. */ - if (_focused_window->window_class == WC_CONSOLE) return true; - - return _focused_window->nested_focus != NULL && _focused_window->nested_focus->type == WWT_EDITBOX; -} - -/** - * Makes no widget on this window have focus. The function however doesn't change which window has focus. - */ -void Window::UnfocusFocusedWidget() -{ - if (this->nested_focus != NULL) { - if (this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus(); - - /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */ - this->nested_focus->SetDirty(this); - this->nested_focus = NULL; - } -} - -/** - * Set focus within this window to the given widget. The function however doesn't change which window has focus. - * @param widget_index Index of the widget in the window to set the focus to. - * @return Focus has changed. - */ -bool Window::SetFocusedWidget(int widget_index) -{ - /* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */ - if ((uint)widget_index >= this->nested_array_size) return false; - - assert(this->nested_array[widget_index] != NULL); // Setting focus to a non-existing widget is a bad idea. - if (this->nested_focus != NULL) { - if (this->GetWidget(widget_index) == this->nested_focus) return false; - - /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */ - this->nested_focus->SetDirty(this); - if (this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus(); - } - this->nested_focus = this->GetWidget(widget_index); - return true; -} - -/** - * Called when window looses focus - */ -void Window::OnFocusLost() -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus(); -} - -/** - * Sets the enabled/disabled status of a list of widgets. - * By default, widgets are enabled. - * On certain conditions, they have to be disabled. - * @param disab_stat status to use ie: disabled = true, enabled = false - * @param widgets list of widgets ended by WIDGET_LIST_END - */ -void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...) -{ - va_list wdg_list; - - va_start(wdg_list, widgets); - - while (widgets != WIDGET_LIST_END) { - SetWidgetDisabledState(widgets, disab_stat); - widgets = va_arg(wdg_list, int); - } - - va_end(wdg_list); -} - -/** - * Sets the lowered/raised status of a list of widgets. - * @param lowered_stat status to use ie: lowered = true, raised = false - * @param widgets list of widgets ended by WIDGET_LIST_END - */ -void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...) -{ - va_list wdg_list; - - va_start(wdg_list, widgets); - - while (widgets != WIDGET_LIST_END) { - SetWidgetLoweredState(widgets, lowered_stat); - widgets = va_arg(wdg_list, int); - } - - va_end(wdg_list); -} - -/** - * Raise the buttons of the window. - * @param autoraise Raise only the push buttons of the window. - */ -void Window::RaiseButtons(bool autoraise) -{ - for (uint i = 0; i < this->nested_array_size; i++) { - if (this->nested_array[i] == NULL) continue; - WidgetType type = this->nested_array[i]->type; - if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) && - (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && this->IsWidgetLowered(i)) { - this->RaiseWidget(i); - this->SetWidgetDirty(i); - } - } - - /* Special widgets without widget index */ - NWidgetCore *wid = this->nested_root != NULL ? (NWidgetCore*)this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX) : NULL; - if (wid != NULL) { - wid->SetLowered(false); - wid->SetDirty(this); - } -} - -/** - * Invalidate a widget, i.e. mark it as being changed and in need of redraw. - * @param widget_index the widget to redraw. - */ -void Window::SetWidgetDirty(byte widget_index) const -{ - /* Sometimes this function is called before the window is even fully initialized */ - if (this->nested_array == NULL) return; - - this->nested_array[widget_index]->SetDirty(this); -} - -/** - * A hotkey has been pressed. - * @param hotkey Hotkey index, by default a widget index of a button or editbox. - * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason. - */ -EventState Window::OnHotkey(int hotkey) -{ - if (hotkey < 0) return ES_NOT_HANDLED; - - NWidgetCore *nw = this->GetWidget(hotkey); - if (nw == NULL || nw->IsDisabled()) return ES_NOT_HANDLED; - - if (nw->type == WWT_EDITBOX) { - if (this->IsShaded()) return ES_NOT_HANDLED; - - /* Focus editbox */ - this->SetFocusedWidget(hotkey); - SetFocusedWindow(this); - } else { - /* Click button */ - this->OnClick(Point(), hotkey, 1); - } - return ES_HANDLED; -} - -/** - * Do all things to make a button look clicked and mark it to be - * unclicked in a few ticks. - * @param widget the widget to "click" - */ -void Window::HandleButtonClick(byte widget) -{ - this->LowerWidget(widget); - this->SetTimeout(); - this->SetWidgetDirty(widget); -} - -static void StartWindowDrag(Window *w); -static void StartWindowSizing(Window *w, bool to_left); - -/** - * Dispatch left mouse-button (possibly double) click in window. - * @param w Window to dispatch event in - * @param x X coordinate of the click - * @param y Y coordinate of the click - * @param click_count Number of fast consecutive clicks at same position - */ -static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count) -{ - NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y); - WidgetType widget_type = (nw != NULL) ? nw->type : WWT_EMPTY; - - bool focused_widget_changed = false; - /* If clicked on a window that previously did dot have focus */ - if (_focused_window != w && // We already have focus, right? - (w->window_desc->flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars - widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked - focused_widget_changed = true; - SetFocusedWindow(w); - } - - if (nw == NULL) return; // exit if clicked outside of widgets - - /* don't allow any interaction if the button has been disabled */ - if (nw->IsDisabled()) return; - - int widget_index = nw->index; ///< Index of the widget - - /* Clicked on a widget that is not disabled. - * So unless the clicked widget is the caption bar, change focus to this widget. - * Exception: In the OSK we always want the editbox to stay focussed. */ - if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) { - /* focused_widget_changed is 'now' only true if the window this widget - * is in gained focus. In that case it must remain true, also if the - * local widget focus did not change. As such it's the logical-or of - * both changed states. - * - * If this is not preserved, then the OSK window would be opened when - * a user has the edit box focused and then click on another window and - * then back again on the edit box (to type some text). - */ - focused_widget_changed |= w->SetFocusedWidget(widget_index); - } - - /* Close any child drop down menus. If the button pressed was the drop down - * list's own button, then we should not process the click any further. */ - if (HideDropDownMenu(w) == widget_index && widget_index >= 0) return; - - if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index); - - Point pt = { x, y }; - - switch (widget_type) { - case NWID_VSCROLLBAR: - case NWID_HSCROLLBAR: - ScrollbarClickHandler(w, nw, x, y); - break; - - case WWT_EDITBOX: { - QueryString *query = w->GetQueryString(widget_index); - if (query != NULL) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed); - break; - } - - case WWT_CLOSEBOX: // 'X' - delete w; - return; - - case WWT_CAPTION: // 'Title bar' - StartWindowDrag(w); - return; - - case WWT_RESIZEBOX: - /* When the resize widget is on the left size of the window - * we assume that that button is used to resize to the left. */ - StartWindowSizing(w, (int)nw->pos_x < (w->width / 2)); - nw->SetDirty(w); - return; - - case WWT_DEFSIZEBOX: { - if (_ctrl_pressed) { - w->window_desc->pref_width = w->width; - w->window_desc->pref_height = w->height; - } else { - int16 def_width = max(min(w->window_desc->GetDefaultWidth(), _screen.width), w->nested_root->smallest_x); - int16 def_height = max(min(w->window_desc->GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y); - - int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width; - int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height; - /* dx and dy has to go by step.. calculate it. - * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */ - if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width; - if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height; - ResizeWindow(w, dx, dy, false); - } - - nw->SetLowered(true); - nw->SetDirty(w); - w->SetTimeout(); - break; - } - - case WWT_DEBUGBOX: - w->ShowNewGRFInspectWindow(); - break; - - case WWT_SHADEBOX: - nw->SetDirty(w); - w->SetShaded(!w->IsShaded()); - return; - - case WWT_STICKYBOX: - w->flags ^= WF_STICKY; - nw->SetDirty(w); - if (_ctrl_pressed) w->window_desc->pref_sticky = (w->flags & WF_STICKY) != 0; - return; - - default: - break; - } - - /* Widget has no index, so the window is not interested in it. */ - if (widget_index < 0) return; - - /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */ - if (w->IsWidgetHighlighted(widget_index)) { - w->SetWidgetHighlight(widget_index, TC_INVALID); - Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index)); - } - - w->OnClick(pt, widget_index, click_count); -} - -/** - * Dispatch right mouse-button click in window. - * @param w Window to dispatch event in - * @param x X coordinate of the click - * @param y Y coordinate of the click - */ -static void DispatchRightClickEvent(Window *w, int x, int y) -{ - NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y); - if (wid == NULL) return; - - /* No widget to handle, or the window is not interested in it. */ - if (wid->index >= 0) { - Point pt = { x, y }; - if (w->OnRightClick(pt, wid->index)) return; - } - - if (_settings_client.gui.hover_delay == 0 && wid->tool_tip != 0) GuiShowTooltips(w, wid->tool_tip, 0, NULL, TCC_RIGHT_CLICK); -} - -/** - * Dispatch hover of the mouse over a window. - * @param w Window to dispatch event in. - * @param x X coordinate of the click. - * @param y Y coordinate of the click. - */ -static void DispatchHoverEvent(Window *w, int x, int y) -{ - NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y); - - /* No widget to handle */ - if (wid == NULL) return; - - /* Show the tooltip if there is any */ - if (wid->tool_tip != 0) { - GuiShowTooltips(w, wid->tool_tip); - return; - } - - /* Widget has no index, so the window is not interested in it. */ - if (wid->index < 0) return; - - Point pt = { x, y }; - w->OnHover(pt, wid->index); -} - -/** - * Dispatch the mousewheel-action to the window. - * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents - * @param w Window - * @param nwid the widget where the scrollwheel was used - * @param wheel scroll up or down - */ -static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel) -{ - if (nwid == NULL) return; - - /* Using wheel on caption/shade-box shades or unshades the window. */ - if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) { - w->SetShaded(wheel < 0); - return; - } - - /* Wheeling a vertical scrollbar. */ - if (nwid->type == NWID_VSCROLLBAR) { - NWidgetScrollbar *sb = static_cast(nwid); - if (sb->GetCount() > sb->GetCapacity()) { - sb->UpdatePosition(wheel); - w->SetDirty(); - } - return; - } - - /* Scroll the widget attached to the scrollbar. */ - Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : NULL); - if (sb != NULL && sb->GetCount() > sb->GetCapacity()) { - sb->UpdatePosition(wheel); - w->SetDirty(); - } -} - -/** - * Returns whether a window may be shown or not. - * @param w The window to consider. - * @return True iff it may be shown, otherwise false. - */ -static bool MayBeShown(const Window *w) -{ - /* If we're not modal, everything is okay. */ - if (!HasModalProgress()) return true; - - switch (w->window_class) { - case WC_MAIN_WINDOW: ///< The background, i.e. the game. - case WC_MODAL_PROGRESS: ///< The actual progress window. - case WC_CONFIRM_POPUP_QUERY: ///< The abort window. - return true; - - default: - return false; - } -} - -/** - * Generate repaint events for the visible part of window w within the rectangle. - * - * The function goes recursively upwards in the window stack, and splits the rectangle - * into multiple pieces at the window edges, so obscured parts are not redrawn. - * - * @param w Window that needs to be repainted - * @param left Left edge of the rectangle that should be repainted - * @param top Top edge of the rectangle that should be repainted - * @param right Right edge of the rectangle that should be repainted - * @param bottom Bottom edge of the rectangle that should be repainted - */ -static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom) -{ - const Window *v; - FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) { - if (MayBeShown(v) && - right > v->left && - bottom > v->top && - left < v->left + v->width && - top < v->top + v->height) { - /* v and rectangle intersect with each other */ - int x; - - if (left < (x = v->left)) { - DrawOverlappedWindow(w, left, top, x, bottom); - DrawOverlappedWindow(w, x, top, right, bottom); - return; - } - - if (right > (x = v->left + v->width)) { - DrawOverlappedWindow(w, left, top, x, bottom); - DrawOverlappedWindow(w, x, top, right, bottom); - return; - } - - if (top < (x = v->top)) { - DrawOverlappedWindow(w, left, top, right, x); - DrawOverlappedWindow(w, left, x, right, bottom); - return; - } - - if (bottom > (x = v->top + v->height)) { - DrawOverlappedWindow(w, left, top, right, x); - DrawOverlappedWindow(w, left, x, right, bottom); - return; - } - - return; - } - } - - /* Setup blitter, and dispatch a repaint event to window *wz */ - DrawPixelInfo *dp = _cur_dpi; - dp->width = right - left; - dp->height = bottom - top; - dp->left = left - w->left; - dp->top = top - w->top; - dp->pitch = _screen.pitch; - dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top); - dp->zoom = ZOOM_LVL_NORMAL; - w->OnPaint(); -} - -/** - * From a rectangle that needs redrawing, find the windows that intersect with the rectangle. - * These windows should be re-painted. - * @param left Left edge of the rectangle that should be repainted - * @param top Top edge of the rectangle that should be repainted - * @param right Right edge of the rectangle that should be repainted - * @param bottom Bottom edge of the rectangle that should be repainted - */ -void DrawOverlappedWindowForAll(int left, int top, int right, int bottom) -{ - Window *w; - DrawPixelInfo bk; - _cur_dpi = &bk; - - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (MayBeShown(w) && - right > w->left && - bottom > w->top && - left < w->left + w->width && - top < w->top + w->height) { - /* Window w intersects with the rectangle => needs repaint */ - DrawOverlappedWindow(w, left, top, right, bottom); - } - } -} - -/** - * Mark entire window as dirty (in need of re-paint) - * @ingroup dirty - */ -void Window::SetDirty() const -{ - SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height); -} - -/** - * Re-initialize a window, and optionally change its size. - * @param rx Horizontal resize of the window. - * @param ry Vertical resize of the window. - * @note For just resizing the window, use #ResizeWindow instead. - */ -void Window::ReInit(int rx, int ry) -{ - this->SetDirty(); // Mark whole current window as dirty. - - /* Save current size. */ - int window_width = this->width; - int window_height = this->height; - - this->OnInit(); - /* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */ - this->nested_root->SetupSmallestSize(this, false); - this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL); - this->width = this->nested_root->smallest_x; - this->height = this->nested_root->smallest_y; - this->resize.step_width = this->nested_root->resize_x; - this->resize.step_height = this->nested_root->resize_y; - - /* Resize as close to the original size + requested resize as possible. */ - window_width = max(window_width + rx, this->width); - window_height = max(window_height + ry, this->height); - int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width; - int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height; - /* dx and dy has to go by step.. calculate it. - * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */ - if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width; - if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height; - - ResizeWindow(this, dx, dy); - /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */ -} - -/** - * Set the shaded state of the window to \a make_shaded. - * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size. - * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed. - */ -void Window::SetShaded(bool make_shaded) -{ - if (this->shade_select == NULL) return; - - int desired = make_shaded ? SZSP_HORIZONTAL : 0; - if (this->shade_select->shown_plane != desired) { - if (make_shaded) { - if (this->nested_focus != NULL) this->UnfocusFocusedWidget(); - this->unshaded_size.width = this->width; - this->unshaded_size.height = this->height; - this->shade_select->SetDisplayedPlane(desired); - this->ReInit(0, -this->height); - } else { - this->shade_select->SetDisplayedPlane(desired); - int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0; - int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0; - this->ReInit(dx, dy); - } - } -} - -/** - * Find the Window whose parent pointer points to this window - * @param w parent Window to find child of - * @param wc Window class of the window to remove; #WC_INVALID if class does not matter - * @return a Window pointer that is the child of \a w, or \c NULL otherwise - */ -static Window *FindChildWindow(const Window *w, WindowClass wc) -{ - Window *v; - FOR_ALL_WINDOWS_FROM_BACK(v) { - if ((wc == WC_INVALID || wc == v->window_class) && v->parent == w) return v; - } - - return NULL; -} - -/** - * Delete all children a window might have in a head-recursive manner - * @param wc Window class of the window to remove; #WC_INVALID if class does not matter - */ -void Window::DeleteChildWindows(WindowClass wc) const -{ - Window *child = FindChildWindow(this, wc); - while (child != NULL) { - delete child; - child = FindChildWindow(this, wc); - } -} - -/** - * Remove window and all its child windows from the window stack. - */ -Window::~Window() -{ - if (_thd.window_class == this->window_class && - _thd.window_number == this->window_number) { - ResetObjectToPlace(); - } - - /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */ - if (_mouseover_last_w == this) _mouseover_last_w = NULL; - - /* We can't scroll the window when it's closed. */ - if (_last_scroll_window == this) _last_scroll_window = NULL; - - /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */ - if (_focused_window == this) { - this->OnFocusLost(); - _focused_window = NULL; - } - - this->DeleteChildWindows(); - - if (this->viewport != NULL) DeleteWindowViewport(this); - - this->SetDirty(); - - free(this->nested_array); // Contents is released through deletion of #nested_root. - delete this->nested_root; - - this->window_class = WC_INVALID; -} - -/** - * Find a window by its class and window number - * @param cls Window class - * @param number Number of the window within the window class - * @return Pointer to the found window, or \c NULL if not available - */ -Window *FindWindowById(WindowClass cls, WindowNumber number) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls && w->window_number == number) return w; - } - - return NULL; -} - -/** - * Find any window by its class. Useful when searching for a window that uses - * the window number as a #WindowType, like #WC_SEND_NETWORK_MSG. - * @param cls Window class - * @return Pointer to the found window, or \c NULL if not available - */ -Window *FindWindowByClass(WindowClass cls) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls) return w; - } - - return NULL; -} - -/** - * Delete a window by its class and window number (if it is open). - * @param cls Window class - * @param number Number of the window within the window class - * @param force force deletion; if false don't delete when stickied - */ -void DeleteWindowById(WindowClass cls, WindowNumber number, bool force) -{ - Window *w = FindWindowById(cls, number); - if (force || w == NULL || - (w->flags & WF_STICKY) == 0) { - delete w; - } -} - -/** - * Delete all windows of a given class - * @param cls Window class of windows to delete - */ -void DeleteWindowByClass(WindowClass cls) -{ - Window *w; - -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls) { - delete w; - goto restart_search; - } - } -} - -/** - * Delete all windows of a company. We identify windows of a company - * by looking at the caption colour. If it is equal to the company ID - * then we say the window belongs to the company and should be deleted - * @param id company identifier - */ -void DeleteCompanyWindows(CompanyID id) -{ - Window *w; - -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->owner == id) { - delete w; - goto restart_search; - } - } - - /* Also delete the company specific windows that don't have a company-colour. */ - DeleteWindowById(WC_BUY_COMPANY, id); -} - -/** - * Change the owner of all the windows one company can take over from another - * company in the case of a company merger. Do not change ownership of windows - * that need to be deleted once takeover is complete - * @param old_owner original owner of the window - * @param new_owner the new owner of the window - */ -void ChangeWindowOwner(Owner old_owner, Owner new_owner) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->owner != old_owner) continue; - - switch (w->window_class) { - case WC_COMPANY_COLOUR: - case WC_FINANCES: - case WC_STATION_LIST: - case WC_TRAINS_LIST: - case WC_ROADVEH_LIST: - case WC_SHIPS_LIST: - case WC_AIRCRAFT_LIST: - case WC_BUY_COMPANY: - case WC_COMPANY: - case WC_COMPANY_INFRASTRUCTURE: - continue; - - default: - w->owner = new_owner; - break; - } - } -} - -static void BringWindowToFront(Window *w); - -/** - * Find a window and make it the relative top-window on the screen. - * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation". - * @param cls WindowClass of the window to activate - * @param number WindowNumber of the window to activate - * @return a pointer to the window thus activated - */ -Window *BringWindowToFrontById(WindowClass cls, WindowNumber number) -{ - Window *w = FindWindowById(cls, number); - - if (w != NULL) { - if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded. - - w->SetWhiteBorder(); - BringWindowToFront(w); - w->SetDirty(); - } - - return w; -} - -static inline bool IsVitalWindow(const Window *w) -{ - switch (w->window_class) { - case WC_MAIN_TOOLBAR: - case WC_STATUS_BAR: - case WC_NEWS_WINDOW: - case WC_SEND_NETWORK_MSG: - return true; - - default: - return false; - } -} - -/** - * Get the z-priority for a given window. This is used in comparison with other z-priority values; - * a window with a given z-priority will appear above other windows with a lower value, and below - * those with a higher one (the ordering within z-priorities is arbitrary). - * @param w The window to get the z-priority for - * @pre w->window_class != WC_INVALID - * @return The window's z-priority - */ -static uint GetWindowZPriority(const Window *w) -{ - assert(w->window_class != WC_INVALID); - - uint z_priority = 0; - - switch (w->window_class) { - case WC_ENDSCREEN: - ++z_priority; - - case WC_HIGHSCORE: - ++z_priority; - - case WC_TOOLTIPS: - ++z_priority; - - case WC_DROPDOWN_MENU: - ++z_priority; - - case WC_MAIN_TOOLBAR: - case WC_STATUS_BAR: - ++z_priority; - - case WC_OSK: - ++z_priority; - - case WC_QUERY_STRING: - case WC_SEND_NETWORK_MSG: - ++z_priority; - - case WC_ERRMSG: - case WC_CONFIRM_POPUP_QUERY: - case WC_MODAL_PROGRESS: - case WC_NETWORK_STATUS_WINDOW: - ++z_priority; - - case WC_GENERATE_LANDSCAPE: - case WC_SAVELOAD: - case WC_GAME_OPTIONS: - case WC_CUSTOM_CURRENCY: - case WC_NETWORK_WINDOW: - case WC_GRF_PARAMETERS: - case WC_AI_LIST: - case WC_AI_SETTINGS: - case WC_TEXTFILE: - ++z_priority; - - case WC_CONSOLE: - ++z_priority; - - case WC_NEWS_WINDOW: - case WC_TABLET_BAR: - ++z_priority; - - default: - ++z_priority; - - case WC_MAIN_WINDOW: - return z_priority; - } -} - -/** - * Adds a window to the z-ordering, according to its z-priority. - * @param w Window to add - */ -static void AddWindowToZOrdering(Window *w) -{ - assert(w->z_front == NULL && w->z_back == NULL); - - if (_z_front_window == NULL) { - /* It's the only window. */ - _z_front_window = _z_back_window = w; - w->z_front = w->z_back = NULL; - } else { - /* Search down the z-ordering for its location. */ - Window *v = _z_front_window; - uint last_z_priority = UINT_MAX; - while (v != NULL && (v->window_class == WC_INVALID || GetWindowZPriority(v) > GetWindowZPriority(w))) { - if (v->window_class != WC_INVALID) { - /* Sanity check z-ordering, while we're at it. */ - assert(last_z_priority >= GetWindowZPriority(v)); - last_z_priority = GetWindowZPriority(v); - } - - v = v->z_back; - } - - if (v == NULL) { - /* It's the new back window. */ - w->z_front = _z_back_window; - w->z_back = NULL; - _z_back_window->z_back = w; - _z_back_window = w; - } else if (v == _z_front_window) { - /* It's the new front window. */ - w->z_front = NULL; - w->z_back = _z_front_window; - _z_front_window->z_front = w; - _z_front_window = w; - } else { - /* It's somewhere else in the z-ordering. */ - w->z_front = v->z_front; - w->z_back = v; - v->z_front->z_back = w; - v->z_front = w; - } - } -} - - -/** - * Removes a window from the z-ordering. - * @param w Window to remove - */ -static void RemoveWindowFromZOrdering(Window *w) -{ - if (w->z_front == NULL) { - assert(_z_front_window == w); - _z_front_window = w->z_back; - } else { - w->z_front->z_back = w->z_back; - } - - if (w->z_back == NULL) { - assert(_z_back_window == w); - _z_back_window = w->z_front; - } else { - w->z_back->z_front = w->z_front; - } - - w->z_front = w->z_back = NULL; -} - -/** - * On clicking on a window, make it the frontmost window of all windows with an equal - * or lower z-priority. The window is marked dirty for a repaint - * @param w window that is put into the relative foreground - */ -static void BringWindowToFront(Window *w) -{ - RemoveWindowFromZOrdering(w); - AddWindowToZOrdering(w); - - w->SetDirty(); -} - -/** - * Initializes the data (except the position and initial size) of a new Window. - * @param desc Window description. - * @param window_number Number being assigned to the new window - * @return Window pointer of the newly created window - * @pre If nested widgets are used (\a widget is \c NULL), #nested_root and #nested_array_size must be initialized. - * In addition, #nested_array is either \c NULL, or already initialized. - */ -void Window::InitializeData(WindowNumber window_number) -{ - /* Set up window properties; some of them are needed to set up smallest size below */ - this->window_class = this->window_desc->cls; - this->SetWhiteBorder(); - if (this->window_desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED; - this->owner = INVALID_OWNER; - this->nested_focus = NULL; - this->window_number = window_number; - - this->OnInit(); - /* Initialize nested widget tree. */ - if (this->nested_array == NULL) { - this->nested_array = CallocT(this->nested_array_size); - this->nested_root->SetupSmallestSize(this, true); - } else { - this->nested_root->SetupSmallestSize(this, false); - } - /* Initialize to smallest size. */ - this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL); - - /* Further set up window properties, - * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */ - this->resize.step_width = this->nested_root->resize_x; - this->resize.step_height = this->nested_root->resize_y; - - /* Give focus to the opened window unless a text box - * of focused window has focus (so we don't interrupt typing). But if the new - * window has a text box, then take focus anyway. */ - if (!EditBoxInGlobalFocus() || this->nested_root->GetWidgetOfType(WWT_EDITBOX) != NULL) SetFocusedWindow(this); - - /* Insert the window into the correct location in the z-ordering. */ - AddWindowToZOrdering(this); -} - -/** - * Set the position and smallest size of the window. - * @param x Offset in pixels from the left of the screen of the new window. - * @param y Offset in pixels from the top of the screen of the new window. - * @param sm_width Smallest width in pixels of the window. - * @param sm_height Smallest height in pixels of the window. - */ -void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height) -{ - this->left = x; - this->top = y; - this->width = sm_width; - this->height = sm_height; -} - -/** - * Resize window towards the default size. - * Prior to construction, a position for the new window (for its default size) - * has been found with LocalGetWindowPlacement(). Initially, the window is - * constructed with minimal size. Resizing the window to its default size is - * done here. - * @param def_width default width in pixels of the window - * @param def_height default height in pixels of the window - * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize() - */ -void Window::FindWindowPlacementAndResize(int def_width, int def_height) -{ - def_width = max(def_width, this->width); // Don't allow default size to be smaller than smallest size - def_height = max(def_height, this->height); - /* Try to make windows smaller when our window is too small. - * w->(width|height) is normally the same as min_(width|height), - * but this way the GUIs can be made a little more dynamic; - * one can use the same spec for multiple windows and those - * can then determine the real minimum size of the window. */ - if (this->width != def_width || this->height != def_height) { - /* Think about the overlapping toolbars when determining the minimum window size */ - int free_height = _screen.height; - const Window *wt = FindWindowById(WC_STATUS_BAR, 0); - if (wt != NULL) free_height -= wt->height; - wt = FindWindowById(WC_MAIN_TOOLBAR, 0); - if (wt != NULL) free_height -= wt->height; - - int enlarge_x = max(min(def_width - this->width, _screen.width - this->width), 0); - int enlarge_y = max(min(def_height - this->height, free_height - this->height), 0); - - /* X and Y has to go by step.. calculate it. - * The cast to int is necessary else x/y are implicitly casted to - * unsigned int, which won't work. */ - if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width; - if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height; - - ResizeWindow(this, enlarge_x, enlarge_y); - /* ResizeWindow() calls this->OnResize(). */ - } else { - /* Always call OnResize; that way the scrollbars and matrices get initialized. */ - this->OnResize(); - } - - int nx = this->left; - int ny = this->top; - - if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width); - - const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0); - ny = max(ny, (wt == NULL || this == wt || this->top == 0) ? 0 : wt->height); - nx = max(nx, 0); - - if (this->viewport != NULL) { - this->viewport->left += nx - this->left; - this->viewport->top += ny - this->top; - } - this->left = nx; - this->top = ny; - - this->SetDirty(); -} - -/** - * Decide whether a given rectangle is a good place to open a completely visible new window. - * The new window should be within screen borders, and not overlap with another already - * existing window (except for the main window in the background). - * @param left Left edge of the rectangle - * @param top Top edge of the rectangle - * @param width Width of the rectangle - * @param height Height of the rectangle - * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window - * @return Boolean indication that the rectangle is a good place for the new window - */ -static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &pos) -{ - int right = width + left; - int bottom = height + top; - - const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR); - if (left < 0 || (main_toolbar != NULL && top < main_toolbar->height) || right > _screen.width || bottom > _screen.height) return false; - - /* Make sure it is not obscured by any window. */ - const Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == WC_MAIN_WINDOW) continue; - - if (right > w->left && - w->left + w->width > left && - bottom > w->top && - w->top + w->height > top) { - return false; - } - } - - pos.x = left; - pos.y = top; - return true; -} - -/** - * Decide whether a given rectangle is a good place to open a mostly visible new window. - * The new window should be mostly within screen borders, and not overlap with another already - * existing window (except for the main window in the background). - * @param left Left edge of the rectangle - * @param top Top edge of the rectangle - * @param width Width of the rectangle - * @param height Height of the rectangle - * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window - * @return Boolean indication that the rectangle is a good place for the new window - */ -static bool IsGoodAutoPlace2(int left, int top, int width, int height, Point &pos) -{ - /* Left part of the rectangle may be at most 1/4 off-screen, - * right part of the rectangle may be at most 1/2 off-screen - */ - if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false; - /* Bottom part of the rectangle may be at most 1/4 off-screen */ - if (top < 22 || top > _screen.height - (height >> 2)) return false; - - /* Make sure it is not obscured by any window. */ - const Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == WC_MAIN_WINDOW) continue; - - if (left + width > w->left && - w->left + w->width > left && - top + height > w->top && - w->top + w->height > top) { - return false; - } - } - - pos.x = left; - pos.y = top; - return true; -} - -/** - * Find a good place for opening a new window of a given width and height. - * @param width Width of the new window - * @param height Height of the new window - * @return Top-left coordinate of the new window - */ -static Point GetAutoPlacePosition(int width, int height) -{ - Point pt; - - /* First attempt, try top-left of the screen */ - const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR); - if (IsGoodAutoPlace1(0, main_toolbar != NULL ? main_toolbar->height + 2 : 2, width, height, pt)) return pt; - - /* Second attempt, try around all existing windows with a distance of 2 pixels. - * The new window must be entirely on-screen, and not overlap with an existing window. - * Eight starting points are tried, two at each corner. - */ - const Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == WC_MAIN_WINDOW) continue; - - if (IsGoodAutoPlace1(w->left + w->width + 2, w->top, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left - width - 2, w->top, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left, w->top + w->height + 2, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left, w->top - height - 2, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left + w->width + 2, w->top + w->height - height, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left - width - 2, w->top + w->height - height, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height + 2, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height - 2, width, height, pt)) return pt; - } - - /* Third attempt, try around all existing windows with a distance of 2 pixels. - * The new window may be partly off-screen, and must not overlap with an existing window. - * Only four starting points are tried. - */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == WC_MAIN_WINDOW) continue; - - if (IsGoodAutoPlace2(w->left + w->width + 2, w->top, width, height, pt)) return pt; - if (IsGoodAutoPlace2(w->left - width - 2, w->top, width, height, pt)) return pt; - if (IsGoodAutoPlace2(w->left, w->top + w->height + 2, width, height, pt)) return pt; - if (IsGoodAutoPlace2(w->left, w->top - height - 2, width, height, pt)) return pt; - } - - /* Fourth and final attempt, put window at diagonal starting from (0, 24), try multiples - * of (+5, +5) - */ - int left = 0, top = 24; - -restart: - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->left == left && w->top == top) { - left += 5; - top += 5; - goto restart; - } - } - - pt.x = left; - pt.y = top; - return pt; -} - -/** - * Computer the position of the top-left corner of a window to be opened right - * under the toolbar. - * @param window_width the width of the window to get the position for - * @return Coordinate of the top-left corner of the new window. - */ -Point GetToolbarAlignedWindowPosition(int window_width) -{ - const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0); - assert(w != NULL); - Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height }; - return pt; -} - -/** - * Compute the position of the top-left corner of a new window that is opened. - * - * By default position a child window at an offset of 10/10 of its parent. - * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports) - * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of - * its parent. So it's exactly under the parent toolbar and no buttons will be covered. - * However if it falls too extremely outside window positions, reposition - * it to an automatic place. - * - * @param *desc The pointer to the WindowDesc to be created. - * @param sm_width Smallest width of the window. - * @param sm_height Smallest height of the window. - * @param window_number The window number of the new window. - * - * @return Coordinate of the top-left corner of the new window. - */ -static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number) -{ - Point pt; - const Window *w; - - int16 default_width = max(desc->GetDefaultWidth(), sm_width); - int16 default_height = max(desc->GetDefaultHeight(), sm_height); - - if (desc->parent_cls != WC_NONE && - (w = FindWindowById(desc->parent_cls, window_number)) != NULL && - w->left < _screen.width - 20 && w->left > -60 && w->top < _screen.height - 20) { - - if (_settings_client.gui.touchscreen_mode != TSC_NONE) { - pt.x = _current_text_dir == TD_RTL ? 0 : (_screen.width - default_width); - } else { - pt.x = w->left + ((desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) ? 0 : 10); - if (pt.x > _screen.width + 10 - default_width) { - pt.x = (_screen.width + 10 - default_width) - 20; - } - } - - pt.y = w->top + ((desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) ? w->height : 10); - return pt; - } - - switch (desc->default_pos) { - case WDP_ALIGN_TOOLBAR: // Align to the toolbar - return GetToolbarAlignedWindowPosition(default_width); - - case WDP_AUTO: // Find a good automatic position for the window - return GetAutoPlacePosition(default_width, default_height); - - case WDP_CENTER: // Centre the window horizontally - pt.x = (_screen.width - default_width) / 2; - pt.y = (_screen.height - default_height) / 2; - break; - - case WDP_MANUAL: - pt.x = 0; - pt.y = 0; - break; - - default: - NOT_REACHED(); - } - - // try to put it to - - return pt; -} - -/* virtual */ Point Window::OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) -{ - return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number); -} - -/** - * Perform the first part of the initialization of a nested widget tree. - * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets. - * This is mainly useful for setting very basic properties. - * @param fill_nested Fill the #nested_array (enabling is expensive!). - * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here. - */ -void Window::CreateNestedTree(bool fill_nested) -{ - int biggest_index = -1; - this->nested_root = MakeWindowNWidgetTree(this->window_desc->nwid_parts, this->window_desc->nwid_length, &biggest_index, &this->shade_select); - this->nested_array_size = (uint)(biggest_index + 1); - - if (fill_nested) { - this->nested_array = CallocT(this->nested_array_size); - this->nested_root->FillNestedArray(this->nested_array, this->nested_array_size); - } -} - -/** - * Perform the second part of the initialization of a nested widget tree. - * @param window_number Number of the new window. - */ -void Window::FinishInitNested(WindowNumber window_number) -{ - this->InitializeData(window_number); - this->ApplyDefaults(); - Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number); - this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y); - this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight()); -} - -/** - * Perform complete initialization of the #Window with nested widgets, to allow use. - * @param window_number Number of the new window. - */ -void Window::InitNested(WindowNumber window_number) -{ - this->CreateNestedTree(false); - this->FinishInitNested(window_number); -} - -/** - * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class. - * @param desc The description of the window. - */ -Window::Window(WindowDesc *desc) : window_desc(desc), scrolling_scrollbar(-1) -{ -} - -/** - * Do a search for a window at specific coordinates. For this we start - * at the topmost window, obviously and work our way down to the bottom - * @param x position x to query - * @param y position y to query - * @return a pointer to the found window if any, NULL otherwise - */ -Window *FindWindowFromPt(int x, int y) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) { - return w; - } - } - - return NULL; -} - -int SETTING_BUTTON_WIDTH = 20; -int SETTING_BUTTON_HEIGHT = 10; - -/** - * Set button size of settings. If automatic sizing is also enabled, it also sets - * the sizing of buttons, scrollbars and font size (recommend restart). - * @todo Check if it can be moved to another file, so we do not need to include error, string and fontcache headers. - * @todo Fix magic numbers 16/18/20/30/32 - */ -void CheckWindowMinSizings() -{ - if (_settings_client.gui.manage_min_sizing) { - /* Fill the min sizing values for the current resolution. */ - uint swap_x = 32; // in longest border, let main toolbar to have 30 buttons. - uint swap_y = 16; // if short border, let main toolbar have 16/18/20 buttons..) - if (_cur_resolution.width < _cur_resolution.height) Swap(swap_x, swap_y); - _settings_client.gui.min_button = min(_cur_resolution.width / swap_x, _cur_resolution.height / swap_y); - _settings_client.gui.min_step = _settings_client.gui.min_button * 3 / 4; - } - - SETTING_BUTTON_HEIGHT = max(GetMinSizing(NWST_STEP) - 10, 10); - SETTING_BUTTON_WIDTH = 2 * SETTING_BUTTON_HEIGHT; - - extern uint _tooltip_width; - _tooltip_width = max(194, 10 * _settings_client.gui.min_button); - - if (!_settings_client.gui.manage_min_sizing) return; - - _freetype.large.size = _settings_client.gui.min_button; - _freetype.medium.size = max(_settings_client.gui.min_step * 2 / 3, 10U); - _freetype.mono.size = _freetype.medium.size; - _freetype.small.size = max(_freetype.medium.size * 2 / 3, 8U); - - InitFreeType(true); - CheckForMissingGlyphs(); - - if (_z_front_window == NULL) return; - - DeleteAllNonVitalWindows(); - - switch (_game_mode) { - default: break; - case GM_MENU: - DeleteWindowById(WC_SELECT_GAME, 0); - extern void ShowSelectGameWindow(); - ShowSelectGameWindow(); - break; - - case GM_NORMAL: - case GM_EDITOR: { - Station *st; - FOR_ALL_STATIONS(st) { st->UpdateVirtCoord(); } - Waypoint *wp; - FOR_ALL_WAYPOINTS(wp) { wp->UpdateVirtCoord(); } - - HideVitalWindows(); - ShowVitalWindows(); - break; - } - } - - ShowErrorMessage(STR_ERROR_RESET_WINDOWS, STR_ERROR_AUTOMATIC_SIZING, WL_WARNING); -} - -/** - * (re)initialize the windowing system - */ -void InitWindowSystem() -{ - IConsoleClose(); - - _z_back_window = NULL; - _z_front_window = NULL; - _focused_window = NULL; - _mouseover_last_w = NULL; - _last_scroll_window = NULL; - _scrolling_viewport = false; - _mouse_hovering = false; - - NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets. - NWidgetScrollbar::InvalidateDimensionCache(); - - ShowFirstError(); -} - -/** - * Close down the windowing system - */ -void UnInitWindowSystem() -{ - UnshowCriticalError(); - - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) delete w; - - for (w = _z_front_window; w != NULL; /* nothing */) { - Window *to_del = w; - w = w->z_back; - free(to_del); - } - - _z_front_window = NULL; - _z_back_window = NULL; -} - -/** - * Reset the windowing system, by means of shutting it down followed by re-initialization - */ -void ResetWindowSystem() -{ - UnInitWindowSystem(); - InitWindowSystem(); - _thd.Reset(); -} - -static void DecreaseWindowCounters() -{ - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if (_scroller_click_timeout == 0) { - /* Unclick scrollbar buttons if they are pressed. */ - for (uint i = 0; i < w->nested_array_size; i++) { - NWidgetBase *nwid = w->nested_array[i]; - if (nwid != NULL && (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR)) { - NWidgetScrollbar *sb = static_cast(nwid); - if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) { - sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN); - w->scrolling_scrollbar = -1; - sb->SetDirty(w); - } - } - } - } - - /* Handle editboxes */ - for (SmallMap::Pair *it = w->querystrings.Begin(); it != w->querystrings.End(); ++it) { - it->second->HandleEditBox(w, it->first); - } - - w->OnMouseLoop(); - } - - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) { - CLRBITS(w->flags, WF_TIMEOUT); - - w->OnTimeout(); - w->RaiseButtons(true); - } - } -} - -static void HandlePlacePresize() -{ - if (_special_mouse_mode != WSM_PRESIZE) return; - - Window *w = _thd.GetCallbackWnd(); - if (w == NULL) return; - - Point pt = GetTileBelowCursor(); - if (pt.x == -1) { - _thd.selend.x = -1; - return; - } - - w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y)); -} - -/** - * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP). - * @return State of handling the event. - */ -static EventState HandleMouseDragDrop() -{ - if (_special_mouse_mode != WSM_DRAGDROP) return ES_NOT_HANDLED; - - if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move. - - Window *w = _thd.GetCallbackWnd(); - if (w != NULL) { - /* Send an event in client coordinates. */ - Point pt; - pt.x = _cursor.pos.x - w->left; - pt.y = _cursor.pos.y - w->top; - if (_left_button_down) { - w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y)); - } else { - w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y)); - } - } - - if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging. - return ES_HANDLED; -} - -/** Report position of the mouse to the underlying window. */ -static void HandleMouseOver() -{ - Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y); - - /* We changed window, put a MOUSEOVER event to the last window */ - if (_mouseover_last_w != NULL && _mouseover_last_w != w) { - /* Reset mouse-over coordinates of previous window */ - Point pt = { -1, -1 }; - _mouseover_last_w->OnMouseOver(pt, 0); - } - - /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */ - _mouseover_last_w = w; - - if (w != NULL) { - /* send an event in client coordinates. */ - Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top }; - const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y); - if (widget != NULL) w->OnMouseOver(pt, widget->index); - } -} - -/** The minimum number of pixels of the title bar must be visible in both the X or Y direction */ -static const int MIN_VISIBLE_TITLE_BAR = 13; - -/** Direction for moving the window. */ -enum PreventHideDirection { - PHD_UP, ///< Above v is a safe position. - PHD_DOWN, ///< Below v is a safe position. -}; - -/** - * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v. - * If needed, move the window base coordinates to keep it visible. - * @param nx Base horizontal coordinate of the rectangle. - * @param ny Base vertical coordinate of the rectangle. - * @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both) - * @param v Window lying in front of the rectangle. - * @param px Previous horizontal base coordinate. - * @param dir If no room horizontally, move the rectangle to the indicated position. - */ -static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir) -{ - if (v == NULL) return; - - int v_bottom = v->top + v->height; - int v_right = v->left + v->width; - int safe_y = (dir == PHD_UP) ? (v->top - MIN_VISIBLE_TITLE_BAR - rect.top) : (v_bottom + MIN_VISIBLE_TITLE_BAR - rect.bottom); // Compute safe vertical position. - - if (*ny + rect.top <= v->top - MIN_VISIBLE_TITLE_BAR) return; // Above v is enough space - if (*ny + rect.bottom >= v_bottom + MIN_VISIBLE_TITLE_BAR) return; // Below v is enough space - - /* Vertically, the rectangle is hidden behind v. */ - if (*nx + rect.left + MIN_VISIBLE_TITLE_BAR < v->left) { // At left of v. - if (v->left < MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // But enough room, force it to a safe position. - return; - } - if (*nx + rect.right - MIN_VISIBLE_TITLE_BAR > v_right) { // At right of v. - if (v_right > _screen.width - MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // Not enough room, force it to a safe position. - return; - } - - /* Horizontally also hidden, force movement to a safe area. */ - if (px + rect.left < v->left && v->left >= MIN_VISIBLE_TITLE_BAR) { // Coming from the left, and enough room there. - *nx = v->left - MIN_VISIBLE_TITLE_BAR - rect.left; - } else if (px + rect.right > v_right && v_right <= _screen.width - MIN_VISIBLE_TITLE_BAR) { // Coming from the right, and enough room there. - *nx = v_right + MIN_VISIBLE_TITLE_BAR - rect.right; - } else { - *ny = safe_y; - } -} - -/** - * Make sure at least a part of the caption bar is still visible by moving - * the window if necessary. - * @param w The window to check. - * @param nx The proposed new x-location of the window. - * @param ny The proposed new y-location of the window. - */ -static void EnsureVisibleCaption(Window *w, int nx, int ny) -{ - /* Search for the title bar rectangle. */ - Rect caption_rect; - const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION); - if (caption != NULL) { - caption_rect.left = caption->pos_x; - caption_rect.right = caption->pos_x + caption->current_x; - caption_rect.top = caption->pos_y; - caption_rect.bottom = caption->pos_y + caption->current_y; - - /* Make sure the window doesn't leave the screen */ - nx = Clamp(nx, MIN_VISIBLE_TITLE_BAR - caption_rect.right, _screen.width - MIN_VISIBLE_TITLE_BAR - caption_rect.left); - ny = Clamp(ny, 0, _screen.height - MIN_VISIBLE_TITLE_BAR); - - /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */ - PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN); - PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP); - } - - if (w->viewport != NULL) { - w->viewport->left += nx - w->left; - w->viewport->top += ny - w->top; - } - - w->left = nx; - w->top = ny; -} - -/** - * Resize the window. - * Update all the widgets of a window based on their resize flags - * Both the areas of the old window and the new sized window are set dirty - * ensuring proper redrawal. - * @param w Window to resize - * @param delta_x Delta x-size of changed window (positive if larger, etc.) - * @param delta_y Delta y-size of changed window - * @param clamp_to_screen Whether to make sure the whole window stays visible - */ -void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen) -{ - if (delta_x != 0 || delta_y != 0) { - if (clamp_to_screen) { - /* Determine the new right/bottom position. If that is outside of the bounds of - * the resolution clamp it in such a manner that it stays within the bounds. */ - int new_right = w->left + w->width + delta_x; - int new_bottom = w->top + w->height + delta_y; - if (new_right >= (int)_cur_resolution.width) delta_x -= Ceil(new_right - _cur_resolution.width, max(1U, w->nested_root->resize_x)); - if (new_bottom >= (int)_cur_resolution.height) delta_y -= Ceil(new_bottom - _cur_resolution.height, max(1U, w->nested_root->resize_y)); - } - - w->SetDirty(); - - uint new_xinc = max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x); - uint new_yinc = max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y); - assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0); - assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0); - - w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL); - w->width = w->nested_root->current_x; - w->height = w->nested_root->current_y; - } - - EnsureVisibleCaption(w, w->left, w->top); - - /* Always call OnResize to make sure everything is initialised correctly if it needs to be. */ - w->OnResize(); - w->SetDirty(); -} - -/** - * Return the top of the main view available for general use. - * @return Uppermost vertical coordinate available. - * @note Above the upper y coordinate is often the main toolbar. - */ -int GetMainViewTop() -{ - Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0); - return (w == NULL) ? 0 : w->top + w->height; -} - -/** - * Return the bottom of the main view available for general use. - * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result. - * @note At and below the bottom y coordinate is often the status bar. - */ -int GetMainViewBottom() -{ - Window *w = FindWindowById(WC_STATUS_BAR, 0); - return (w == NULL) ? _screen.height : w->top; -} - -static bool _dragging_window; ///< A window is being dragged or resized. - -/** - * Handle dragging/resizing of a window. - * @return State of handling the event. - */ -static EventState HandleWindowDragging() -{ - /* Get out immediately if no window is being dragged at all. */ - if (!_dragging_window) return ES_NOT_HANDLED; - - /* If button still down, but cursor hasn't moved, there is nothing to do. */ - if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; - - /* Otherwise find the window... */ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->flags & WF_DRAGGING) { - /* Stop the dragging if the left mouse button was released */ - if (!_left_button_down) { - w->flags &= ~WF_DRAGGING; - break; - } - - w->SetDirty(); - - int x = _cursor.pos.x + _drag_delta.x; - int y = _cursor.pos.y + _drag_delta.y; - int nx = x; - int ny = y; - - if (_settings_client.gui.window_snap_radius != 0) { - const Window *v; - - int hsnap = _settings_client.gui.window_snap_radius; - int vsnap = _settings_client.gui.window_snap_radius; - int delta; - - FOR_ALL_WINDOWS_FROM_BACK(v) { - if (v == w) continue; // Don't snap at yourself - - if (y + w->height > v->top && y < v->top + v->height) { - /* Your left border <-> other right border */ - delta = abs(v->left + v->width - x); - if (delta <= hsnap) { - nx = v->left + v->width; - hsnap = delta; - } - - /* Your right border <-> other left border */ - delta = abs(v->left - x - w->width); - if (delta <= hsnap) { - nx = v->left - w->width; - hsnap = delta; - } - } - - if (w->top + w->height >= v->top && w->top <= v->top + v->height) { - /* Your left border <-> other left border */ - delta = abs(v->left - x); - if (delta <= hsnap) { - nx = v->left; - hsnap = delta; - } - - /* Your right border <-> other right border */ - delta = abs(v->left + v->width - x - w->width); - if (delta <= hsnap) { - nx = v->left + v->width - w->width; - hsnap = delta; - } - } - - if (x + w->width > v->left && x < v->left + v->width) { - /* Your top border <-> other bottom border */ - delta = abs(v->top + v->height - y); - if (delta <= vsnap) { - ny = v->top + v->height; - vsnap = delta; - } - - /* Your bottom border <-> other top border */ - delta = abs(v->top - y - w->height); - if (delta <= vsnap) { - ny = v->top - w->height; - vsnap = delta; - } - } - - if (w->left + w->width >= v->left && w->left <= v->left + v->width) { - /* Your top border <-> other top border */ - delta = abs(v->top - y); - if (delta <= vsnap) { - ny = v->top; - vsnap = delta; - } - - /* Your bottom border <-> other bottom border */ - delta = abs(v->top + v->height - y - w->height); - if (delta <= vsnap) { - ny = v->top + v->height - w->height; - vsnap = delta; - } - } - } - } - - EnsureVisibleCaption(w, nx, ny); - - w->SetDirty(); - return ES_HANDLED; - } else if (w->flags & WF_SIZING) { - /* Stop the sizing if the left mouse button was released */ - if (!_left_button_down) { - w->flags &= ~WF_SIZING; - w->SetDirty(); - break; - } - - /* Compute difference in pixels between cursor position and reference point in the window. - * If resizing the left edge of the window, moving to the left makes the window bigger not smaller. - */ - int x, y = _cursor.pos.y - _drag_delta.y; - if (w->flags & WF_SIZING_LEFT) { - x = _drag_delta.x - _cursor.pos.x; - } else { - x = _cursor.pos.x - _drag_delta.x; - } - - /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */ - if (w->resize.step_width == 0) x = 0; - if (w->resize.step_height == 0) y = 0; - - /* Check the resize button won't go past the bottom of the screen */ - if (w->top + w->height + y > _screen.height) { - y = _screen.height - w->height - w->top; - } - - /* X and Y has to go by step.. calculate it. - * The cast to int is necessary else x/y are implicitly casted to - * unsigned int, which won't work. */ - if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width; - if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height; - - /* Check that we don't go below the minimum set size */ - if ((int)w->width + x < (int)w->nested_root->smallest_x) { - x = w->nested_root->smallest_x - w->width; - } - if ((int)w->height + y < (int)w->nested_root->smallest_y) { - y = w->nested_root->smallest_y - w->height; - } - - /* Window already on size */ - if (x == 0 && y == 0) return ES_HANDLED; - - /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */ - _drag_delta.y += y; - if ((w->flags & WF_SIZING_LEFT) && x != 0) { - _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position. - w->SetDirty(); - w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount. - /* ResizeWindow() below ensures marking new position as dirty. */ - } else { - _drag_delta.x += x; - } - - /* ResizeWindow sets both pre- and after-size to dirty for redrawal */ - ResizeWindow(w, x, y); - return ES_HANDLED; - } - } - - _dragging_window = false; - return ES_HANDLED; -} - -/** - * Start window dragging - * @param w Window to start dragging - */ -static void StartWindowDrag(Window *w) -{ - w->flags |= WF_DRAGGING; - w->flags &= ~WF_CENTERED; - _dragging_window = true; - - _drag_delta.x = w->left - _cursor.pos.x; - _drag_delta.y = w->top - _cursor.pos.y; - - BringWindowToFront(w); - DeleteWindowById(WC_DROPDOWN_MENU, 0); -} - -/** - * Start resizing a window. - * @param w Window to start resizing. - * @param to_left Whether to drag towards the left or not - */ -static void StartWindowSizing(Window *w, bool to_left) -{ - w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT; - w->flags &= ~WF_CENTERED; - _dragging_window = true; - - _drag_delta.x = _cursor.pos.x; - _drag_delta.y = _cursor.pos.y; - - BringWindowToFront(w); - DeleteWindowById(WC_DROPDOWN_MENU, 0); -} - -/** - * handle scrollbar scrolling with the mouse. - * @return State of handling the event. - */ -static EventState HandleScrollbarScrolling() -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->scrolling_scrollbar >= 0) { - /* Abort if no button is clicked any more. */ - if (!_left_button_down) { - w->scrolling_scrollbar = -1; - w->SetDirty(); - return ES_HANDLED; - } - - int i; - NWidgetScrollbar *sb = w->GetWidget(w->scrolling_scrollbar); - bool rtl = false; - - if (sb->type == NWID_HSCROLLBAR) { - i = _cursor.pos.x - _cursorpos_drag_start.x; - rtl = _current_text_dir == TD_RTL; - } else { - i = _cursor.pos.y - _cursorpos_drag_start.y; - } - - if (sb->disp_flags & ND_SCROLLBAR_BTN) { - if (_scroller_click_timeout == 1) { - _scroller_click_timeout = 3; - sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1); - w->SetDirty(); - } - return ES_HANDLED; - } - - /* Find the item we want to move to and make sure it's inside bounds. */ - int pos = min(max(0, i + _scrollbar_start_pos) * sb->GetCount() / _scrollbar_size, max(0, sb->GetCount() - sb->GetCapacity())); - if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos); - if (pos != sb->GetPosition()) { - sb->SetPosition(pos); - w->SetDirty(); - } - return ES_HANDLED; - } - } - - return ES_NOT_HANDLED; -} - -/** - * Handle viewport scrolling with the mouse. - * @return State of handling the event. - */ -static EventState HandleViewportScroll() -{ - bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); - - if (!_scrolling_viewport) return ES_NOT_HANDLED; - - /* When we don't have a last scroll window we are starting to scroll. - * When the last scroll window and this are not the same we went - * outside of the window and should not left-mouse scroll anymore. */ - if (_last_scroll_window == NULL) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y); - - - if (_last_scroll_window == NULL || !(_right_button_down || scrollwheel_scrolling || - (_left_button_down && (_move_pressed || _settings_client.gui.left_mouse_btn_scrolling)))) { - _cursor.fix_at = false; - _scrolling_viewport = false; - _last_scroll_window = NULL; - return ES_NOT_HANDLED; - } - - if (_last_scroll_window == FindWindowById(WC_MAIN_WINDOW, 0) && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) { - /* If the main window is following a vehicle, then first let go of it! */ - const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle); - ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle - return ES_NOT_HANDLED; - } - - Point delta; - if (_settings_client.gui.reverse_scroll || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down)) { - delta.x = -_cursor.delta.x; - delta.y = -_cursor.delta.y; - } else { - delta.x = _cursor.delta.x; - delta.y = _cursor.delta.y; - } - - if (scrollwheel_scrolling) { - /* We are using scrollwheels for scrolling */ - delta.x = _cursor.h_wheel; - delta.y = _cursor.v_wheel; - _cursor.v_wheel = 0; - _cursor.h_wheel = 0; - } - - /* Create a scroll-event and send it to the window */ - if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta); - - _cursor.delta.x = 0; - _cursor.delta.y = 0; - return ES_HANDLED; -} - -/** - * Check if a window can be made relative top-most window, and if so do - * it. If a window does not obscure any other windows, it will not - * be brought to the foreground. Also if the only obscuring windows - * are so-called system-windows, the window will not be moved. - * The function will return false when a child window of this window is a - * modal-popup; function returns a false and child window gets a white border - * @param w Window to bring relatively on-top - * @return false if the window has an active modal child, true otherwise - */ -static bool MaybeBringWindowToFront(Window *w) -{ - bool bring_to_front = false; - - if (w->window_class == WC_MAIN_WINDOW || - IsVitalWindow(w) || - w->window_class == WC_TOOLTIPS || - w->window_class == WC_DROPDOWN_MENU) { - return true; - } - - /* Use unshaded window size rather than current size for shaded windows. */ - int w_width = w->width; - int w_height = w->height; - if (w->IsShaded()) { - w_width = w->unshaded_size.width; - w_height = w->unshaded_size.height; - } - - Window *u; - FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) { - /* A modal child will prevent the activation of the parent window */ - if (u->parent == w && (u->window_desc->flags & WDF_MODAL)) { - u->SetWhiteBorder(); - u->SetDirty(); - return false; - } - - if (u->window_class == WC_MAIN_WINDOW || - IsVitalWindow(u) || - u->window_class == WC_TOOLTIPS || - u->window_class == WC_DROPDOWN_MENU) { - continue; - } - - /* Window sizes don't interfere, leave z-order alone */ - if (w->left + w_width <= u->left || - u->left + u->width <= w->left || - w->top + w_height <= u->top || - u->top + u->height <= w->top) { - continue; - } - - bring_to_front = true; - } - - if (bring_to_front) BringWindowToFront(w); - return true; -} - -/** - * Process keypress for editbox widget. - * @param wid Editbox widget. - * @param key the Unicode value of the key. - * @param keycode the untranslated key code including shift state. - * @return #ES_HANDLED if the key press has been handled and no other - * window should receive the event. - */ -EventState Window::HandleEditBoxKey(int wid, WChar key, uint16 keycode) -{ - QueryString *query = this->GetQueryString(wid); - if (query == NULL) return ES_NOT_HANDLED; - - int action = QueryString::ACTION_NOTHING; - - switch (query->text.HandleKeyPress(key, keycode)) { - case HKPR_EDITING: - this->SetWidgetDirty(wid); - this->OnEditboxChanged(wid); - break; - - case HKPR_CURSOR: - this->SetWidgetDirty(wid); - /* For the OSK also invalidate the parent window */ - if (this->window_class == WC_OSK) this->InvalidateData(); - break; - - case HKPR_CONFIRM: - if (this->window_class == WC_OSK) { - this->OnClick(Point(), WID_OSK_OK, 1); - } else if (query->ok_button >= 0) { - this->OnClick(Point(), query->ok_button, 1); - } else { - action = query->ok_button; - } - break; - - case HKPR_CANCEL: - if (this->window_class == WC_OSK) { - this->OnClick(Point(), WID_OSK_CANCEL, 1); - } else if (query->cancel_button >= 0) { - this->OnClick(Point(), query->cancel_button, 1); - } else { - action = query->cancel_button; - } - break; - - case HKPR_NOT_HANDLED: - return ES_NOT_HANDLED; - - default: break; - } - - switch (action) { - case QueryString::ACTION_DESELECT: - this->UnfocusFocusedWidget(); - break; - - case QueryString::ACTION_CLEAR: - if (query->text.bytes <= 1) { - /* If already empty, unfocus instead */ - this->UnfocusFocusedWidget(); - } else { - query->text.DeleteAll(); - this->SetWidgetDirty(wid); - this->OnEditboxChanged(wid); - } - break; - - default: - break; - } - - return ES_HANDLED; -} - -/** - * Handle keyboard input. - * @param keycode Virtual keycode of the key. - * @param key Unicode character of the key. - */ -void HandleKeypress(uint keycode, WChar key) -{ - /* World generation is multithreaded and messes with companies. - * But there is no company related window open anyway, so _current_company is not used. */ - assert(HasModalProgress() || IsLocalCompany()); - - /* - * The Unicode standard defines an area called the private use area. Code points in this - * area are reserved for private use and thus not portable between systems. For instance, - * Apple defines code points for the arrow keys in this area, but these are only printable - * on a system running OS X. We don't want these keys to show up in text fields and such, - * and thus we have to clear the unicode character when we encounter such a key. - */ - if (key >= 0xE000 && key <= 0xF8FF) key = 0; - - /* - * If both key and keycode is zero, we don't bother to process the event. - */ - if (key == 0 && keycode == 0) return; - - /* Check if the focused window has a focused editbox */ - if (EditBoxInGlobalFocus()) { - /* All input will in this case go to the focused editbox */ - if (_focused_window->window_class == WC_CONSOLE) { - if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return; - } else { - if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return; - } - } - - /* Call the event, start with the uppermost window, but ignore the toolbar. */ - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if (w->window_class == WC_MAIN_TOOLBAR) continue; - if (w->window_desc->hotkeys != NULL) { - int hotkey = w->window_desc->hotkeys->CheckMatch(keycode); - if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return; - } - if (w->OnKeyPress(key, keycode) == ES_HANDLED) return; - } - - w = FindWindowById(WC_MAIN_TOOLBAR, 0); - /* When there is no toolbar w is null, check for that */ - if (w != NULL) { - if (w->window_desc->hotkeys != NULL) { - int hotkey = w->window_desc->hotkeys->CheckMatch(keycode); - if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return; - } - if (w->OnKeyPress(key, keycode) == ES_HANDLED) return; - } - - HandleGlobalHotkeys(key, keycode); -} - -/** - * State of CONTROL key has changed - */ -void HandleCtrlChanged() -{ - /* Call the event, start with the uppermost window. */ - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if (w->OnCTRLStateChange() == ES_HANDLED) return; - } -} - -/** - * Insert a text string at the cursor position into the edit box widget. - * @param wid Edit box widget. - * @param str Text string to insert. - */ -/* virtual */ void Window::InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) -{ - QueryString *query = this->GetQueryString(wid); - if (query == NULL) return; - - if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) { - this->SetWidgetDirty(wid); - this->OnEditboxChanged(wid); - } -} - -/** - * Handle text input. - * @param str Text string to input. - * @param marked Is the input a marked composition string from an IME? - * @param caret Move the caret to this point in the insertion string. - */ -void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) -{ - if (!EditBoxInGlobalFocus()) return; - - _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end); -} - -/** - * Local counter that is incremented each time an mouse input event is detected. - * The counter is used to stop auto-scrolling. - * @see HandleAutoscroll() - * @see HandleMouseEvents() - */ -static int _input_events_this_tick = 0; - -/** - * If needed and switched on, perform auto scrolling (automatically - * moving window contents when mouse is near edge of the window). - */ -static void HandleAutoscroll() -{ - if (_game_mode == GM_MENU || HasModalProgress()) return; - if (_settings_client.gui.auto_scrolling == VA_DISABLED) return; - if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return; - - int x = _cursor.pos.x; - int y = _cursor.pos.y; - Window *w = FindWindowFromPt(x, y); - if (w == NULL || w->flags & WF_DISABLE_VP_SCROLL) return; - if (_settings_client.gui.auto_scrolling != VA_EVERY_VIEWPORT && w->window_class != WC_MAIN_WINDOW) return; - - ViewPort *vp = IsPtInWindowViewport(w, x, y); - if (vp == NULL) return; - - x -= vp->left; - y -= vp->top; - - /* here allows scrolling in both x and y axis */ -#define scrollspeed 3 - if (x - 15 < 0) { - w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * scrollspeed, vp->zoom); - } else if (15 - (vp->width - x) > 0) { - w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * scrollspeed, vp->zoom); - } - if (y - 15 < 0) { - w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * scrollspeed, vp->zoom); - } else if (15 - (vp->height - y) > 0) { - w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * scrollspeed, vp->zoom); - } -#undef scrollspeed -} - -enum MouseClick { - MC_NONE = 0, - MC_LEFT, - MC_RIGHT, - MC_DOUBLE_LEFT, - MC_HOVER, - - MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click - TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms - MAX_OFFSET_HOVER = 5, ///< Maximum mouse movement before stopping a hover event. -}; -extern EventState VpHandlePlaceSizingDrag(); - -static void ScrollMainViewport(int x, int y) -{ - if (_game_mode != GM_MENU) { - Window *w = FindWindowById(WC_MAIN_WINDOW, 0); - assert(w); - - w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom); - w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom); - } -} - -/** - * Describes all the different arrow key combinations the game allows - * when it is in scrolling mode. - * The real arrow keys are bitwise numbered as - * 1 = left - * 2 = up - * 4 = right - * 8 = down - */ -static const int8 scrollamt[16][2] = { - { 0, 0}, ///< no key specified - {-2, 0}, ///< 1 : left - { 0, -2}, ///< 2 : up - {-2, -1}, ///< 3 : left + up - { 2, 0}, ///< 4 : right - { 0, 0}, ///< 5 : left + right = nothing - { 2, -1}, ///< 6 : right + up - { 0, -2}, ///< 7 : right + left + up = up - { 0, 2}, ///< 8 : down - {-2, 1}, ///< 9 : down + left - { 0, 0}, ///< 10 : down + up = nothing - {-2, 0}, ///< 11 : left + up + down = left - { 2, 1}, ///< 12 : down + right - { 0, 2}, ///< 13 : left + right + down = down - { 2, 0}, ///< 14 : right + up + down = right - { 0, 0}, ///< 15 : left + up + right + down = nothing -}; - -static void HandleKeyScrolling() -{ - /* - * Check that any of the dirkeys is pressed and that the focused window - * doesn't have an edit-box as focused widget. - */ - if (_dirkeys && !EditBoxInGlobalFocus()) { - int factor = _shift_pressed ? 50 : 10; - ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor); - } -} - -static void MouseLoop(MouseClick click, int mousewheel) -{ - /* World generation is multithreaded and messes with companies. - * But there is no company related window open anyway, so _current_company is not used. */ - assert(HasModalProgress() || IsLocalCompany()); - - int x = _cursor.pos.x; - int y = _cursor.pos.y; - Window *w = FindWindowFromPt(x, y); - if (w == NULL) return; - ViewPort *vp = IsPtInWindowViewport(w, x, y); - - HandlePlacePresize(); - UpdateTileSelection(); - - if (VpHandlePlaceSizingDrag() == ES_HANDLED) return; - if (HandleMouseDragDrop() == ES_HANDLED) return; - if (HandleWindowDragging() == ES_HANDLED) return; - if (HandleScrollbarScrolling() == ES_HANDLED) return; - if (HandleViewportScroll() == ES_HANDLED) return; - - HandleMouseOver(); - - bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); - if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return; - - if (w == NULL) return; - - if (click != MC_NONE && click != MC_HOVER && !MaybeBringWindowToFront(w)) return; - - /* Don't allow any action in a viewport if either in menu or when having a modal progress window */ - if (vp != NULL && (_game_mode == GM_MENU || HasModalProgress())) return; - - if (mousewheel != 0) { - /* Send mousewheel event to window */ - w->OnMouseWheel(mousewheel); - - /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */ - if (vp == NULL) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel); - } - - if (vp != NULL) { - if (scrollwheel_scrolling) click = MC_RIGHT; // we are using the scrollwheel in a viewport, so we emulate right mouse button - switch (click) { - case MC_DOUBLE_LEFT: - case MC_LEFT: - DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite); - if (!HandleViewportClicked(vp, x, y) && - !(w->flags & WF_DISABLE_VP_SCROLL) && - (_settings_client.gui.left_mouse_btn_scrolling || _move_pressed)) { - _scrolling_viewport = true; - _cursor.fix_at = false; - } - break; - - case MC_RIGHT: - if (!(w->flags & WF_DISABLE_VP_SCROLL)) { - _scrolling_viewport = true; - _cursor.fix_at = true; - - /* clear 2D scrolling caches before we start a 2D scroll */ - _cursor.h_wheel = 0; - _cursor.v_wheel = 0; - } - break; - - default: - break; - } - } else { - switch (click) { - case MC_LEFT: - case MC_DOUBLE_LEFT: - DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1); - break; - - default: - if (!scrollwheel_scrolling || w == NULL || w->window_class != WC_SMALLMAP) break; - /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons. - * Simulate a right button click so we can get started. */ - /* FALL THROUGH */ - - case MC_RIGHT: DispatchRightClickEvent(w, x - w->left, y - w->top); break; - - case MC_HOVER: DispatchHoverEvent(w, x - w->left, y - w->top); break; - } - } -} - -/** - * Handle a mouse event from the video driver - */ -void HandleMouseEvents() -{ - /* World generation is multithreaded and messes with companies. - * But there is no company related window open anyway, so _current_company is not used. */ - assert(HasModalProgress() || IsLocalCompany()); - - static int double_click_time = 0; - static Point double_click_pos = {0, 0}; - - /* Mouse event? */ - MouseClick click = MC_NONE; - if (_left_button_down && !_left_button_clicked) { - click = MC_LEFT; - if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK && - double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK && - double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) { - click = MC_DOUBLE_LEFT; - } - double_click_time = _realtime_tick; - double_click_pos = _cursor.pos; - _left_button_clicked = true; - _input_events_this_tick++; - } else if (_right_button_clicked) { - _right_button_clicked = false; - click = MC_RIGHT; - _input_events_this_tick++; - } - - int mousewheel = 0; - if (_cursor.wheel) { - mousewheel = _cursor.wheel; - _cursor.wheel = 0; - _input_events_this_tick++; - } - - static uint32 hover_time = 0; - static Point hover_pos = {0, 0}; - - if (_settings_client.gui.hover_delay > 0) { - if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down || - hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER || - hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) { - hover_pos = _cursor.pos; - hover_time = _realtime_tick; - _mouse_hovering = false; - } else { - if (hover_time != 0 && _realtime_tick > hover_time + _settings_client.gui.hover_delay * 1000) { - click = MC_HOVER; - _input_events_this_tick++; - _mouse_hovering = true; - } - } - } - - /* Handle sprite picker before any GUI interaction */ - if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _newgrf_debug_sprite_picker.click_time != _realtime_tick) { - /* Next realtime tick? Then redraw has finished */ - _newgrf_debug_sprite_picker.mode = SPM_NONE; - InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1); - } - - if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) { - /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */ - Blitter *blitter = BlitterFactory::GetCurrentBlitter(); - _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y); - _newgrf_debug_sprite_picker.click_time = _realtime_tick; - _newgrf_debug_sprite_picker.sprites.Clear(); - _newgrf_debug_sprite_picker.mode = SPM_REDRAW; - MarkWholeScreenDirty(); - } else { - MouseLoop(click, mousewheel); - } - - /* We have moved the mouse the required distance, - * no need to move it at any later time. */ - _cursor.delta.x = 0; - _cursor.delta.y = 0; -} - -/** - * Check the soft limit of deletable (non vital, non sticky) windows. - */ -static void CheckSoftLimit() -{ - if (_settings_client.gui.window_soft_limit == 0) return; - - for (;;) { - uint deletable_count = 0; - Window *w, *last_deletable = NULL; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue; - - last_deletable = w; - deletable_count++; - } - - /* We've not reached the soft limit yet. */ - if (deletable_count <= _settings_client.gui.window_soft_limit) break; - - assert(last_deletable != NULL); - delete last_deletable; - } -} - -/** - * Regular call from the global game loop - */ -void InputLoop() -{ - /* World generation is multithreaded and messes with companies. - * But there is no company related window open anyway, so _current_company is not used. */ - assert(HasModalProgress() || IsLocalCompany()); - - CheckSoftLimit(); - HandleKeyScrolling(); - - /* Do the actual free of the deleted windows. */ - for (Window *v = _z_front_window; v != NULL; /* nothing */) { - Window *w = v; - v = v->z_back; - - if (w->window_class != WC_INVALID) continue; - - RemoveWindowFromZOrdering(w); - free(w); - } - - if (_scroller_click_timeout != 0) _scroller_click_timeout--; - DecreaseWindowCounters(); - - if (_input_events_this_tick != 0) { - /* The input loop is called only once per GameLoop() - so we can clear the counter here */ - _input_events_this_tick = 0; - /* there were some inputs this tick, don't scroll ??? */ - return; - } - - /* HandleMouseEvents was already called for this tick */ - HandleMouseEvents(); - HandleAutoscroll(); -} - -/** - * Update the continuously changing contents of the windows, such as the viewports - */ -void UpdateWindows() -{ - Window *w; - - static int highlight_timer = 1; - if (--highlight_timer == 0) { - highlight_timer = 15; - _window_highlight_colour = !_window_highlight_colour; - } - - FOR_ALL_WINDOWS_FROM_FRONT(w) { - w->ProcessScheduledInvalidations(); - w->ProcessHighlightedInvalidations(); - } - - static int we4_timer = 0; - int t = we4_timer + 1; - - if (t >= 100) { - FOR_ALL_WINDOWS_FROM_FRONT(w) { - w->OnHundredthTick(); - } - t = 0; - } - we4_timer = t; - - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) { - CLRBITS(w->flags, WF_WHITE_BORDER); - w->SetDirty(); - } - } - - DrawDirtyBlocks(); - - FOR_ALL_WINDOWS_FROM_BACK(w) { - /* Update viewport only if window is not shaded. */ - if (w->viewport != NULL && !w->IsShaded()) UpdateViewportPosition(w); - } - NetworkDrawChatMessage(); - /* Redraw mouse cursor in case it was hidden */ - DrawMouseCursor(); -} - -/** - * Mark window as dirty (in need of repainting) - * @param cls Window class - * @param number Window number in that class - */ -void SetWindowDirty(WindowClass cls, WindowNumber number) -{ - const Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls && w->window_number == number) w->SetDirty(); - } -} - -/** - * Mark a particular widget in a particular window as dirty (in need of repainting) - * @param cls Window class - * @param number Window number in that class - * @param widget_index Index number of the widget that needs repainting - */ -void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index) -{ - const Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls && w->window_number == number) { - w->SetWidgetDirty(widget_index); - } - } -} - -/** - * Mark all windows of a particular class as dirty (in need of repainting) - * @param cls Window class - */ -void SetWindowClassesDirty(WindowClass cls) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls) w->SetDirty(); - } -} - -/** - * Mark this window's data as invalid (in need of re-computing) - * @param data The data to invalidate with - * @param gui_scope Whether the function is called from GUI scope. - */ -void Window::InvalidateData(int data, bool gui_scope) -{ - this->SetDirty(); - if (!gui_scope) { - /* Schedule GUI-scope invalidation for next redraw. */ - *this->scheduled_invalidation_data.Append() = data; - } - this->OnInvalidateData(data, gui_scope); -} - -/** - * Process all scheduled invalidations. - */ -void Window::ProcessScheduledInvalidations() -{ - for (int *data = this->scheduled_invalidation_data.Begin(); this->window_class != WC_INVALID && data != this->scheduled_invalidation_data.End(); data++) { - this->OnInvalidateData(*data, true); - } - this->scheduled_invalidation_data.Clear(); -} - -/** - * Process all invalidation of highlighted widgets. - */ -void Window::ProcessHighlightedInvalidations() -{ - if ((this->flags & WF_HIGHLIGHTED) == 0) return; - - for (uint i = 0; i < this->nested_array_size; i++) { - if (this->IsWidgetHighlighted(i)) this->SetWidgetDirty(i); - } -} - -/** - * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing) - * - * Note that by default the invalidation is not considered to be called from GUI scope. - * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw. - * The asynchronous execution is important to prevent GUI code being executed from command scope. - * When not in GUI-scope: - * - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of - * the command which triggered the invalidation. (town rating and such) - * - OnInvalidateData() may not rely on _current_company == _local_company. - * This implies that no NewGRF callbacks may be run. - * - * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled - * invalidations may be called with invalidation-data, which is already invalid at the point of execution. - * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command - * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state - * when the invalidation was scheduled; passed IDs may have got invalid in the mean time. - * - * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice. - * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice. - * - * @param cls Window class - * @param number Window number within the class - * @param data The data to invalidate with - * @param gui_scope Whether the call is done from GUI scope - */ -void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls && w->window_number == number) { - w->InvalidateData(data, gui_scope); - } - } -} - -/** - * Mark window data of all windows of a given class as invalid (in need of re-computing) - * Note that by default the invalidation is not considered to be called from GUI scope. - * See InvalidateWindowData() for details on GUI-scope vs. command-scope. - * @param cls Window class - * @param data The data to invalidate with - * @param gui_scope Whether the call is done from GUI scope - */ -void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope) -{ - Window *w; - - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls) { - w->InvalidateData(data, gui_scope); - } - } -} - -/** - * Dispatch WE_TICK event over all windows - */ -void CallWindowTickEvent() -{ - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - w->OnTick(); - } -} - -/** - * Try to delete a non-vital window. - * Non-vital windows are windows other than the game selection, main toolbar, - * status bar, toolbar menu, and tooltip windows. Stickied windows are also - * considered vital. - */ -void DeleteNonVitalWindows() -{ - Window *w; - -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class != WC_MAIN_WINDOW && - w->window_class != WC_SELECT_GAME && - w->window_class != WC_MAIN_TOOLBAR && - w->window_class != WC_STATUS_BAR && - w->window_class != WC_TOOLTIPS && - (w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned' - - delete w; - goto restart_search; - } - } -} - -/** - * It is possible that a stickied window gets to a position where the - * 'close' button is outside the gaming area. You cannot close it then; except - * with this function. It closes all windows calling the standard function, - * then, does a little hacked loop of closing all stickied windows. Note - * that standard windows (status bar, etc.) are not stickied, so these aren't affected - */ -void DeleteAllNonVitalWindows() -{ - Window *w; - - /* Delete every window except for stickied ones, then sticky ones as well */ - DeleteNonVitalWindows(); - -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->flags & WF_STICKY) { - delete w; - goto restart_search; - } - } -} - -/** - * Delete all windows that are used for construction of vehicle etc. - * Once done with that invalidate the others to ensure they get refreshed too. - */ -void DeleteConstructionWindows() -{ - Window *w; - -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_desc->flags & WDF_CONSTRUCTION) { - delete w; - goto restart_search; - } - } - - FOR_ALL_WINDOWS_FROM_BACK(w) w->SetDirty(); -} - -/** Delete all always on-top windows to get an empty screen */ -void HideVitalWindows() -{ - DeleteWindowById(WC_MAIN_TOOLBAR, 0); - DeleteWindowById(WC_STATUS_BAR, 0); -} - -/** Re-initialize all windows. */ -void ReInitAllWindows() -{ - NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets. - NWidgetScrollbar::InvalidateDimensionCache(); - - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - w->ReInit(); - } -#ifdef ENABLE_NETWORK - void NetworkReInitChatBoxSize(); - NetworkReInitChatBoxSize(); -#endif - - /* Make sure essential parts of all windows are visible */ - RelocateAllWindows(_cur_resolution.width, _cur_resolution.height); - MarkWholeScreenDirty(); -} - -/** - * (Re)position a window at the screen. - * @param w Window structure of the window, may also be \c NULL. - * @param clss The class of the window to position. - * @param setting The actual setting used for the window's position. - * @return X coordinate of left edge of the repositioned window. - */ -static int PositionWindow(Window *w, WindowClass clss, int setting) -{ - if (w == NULL || w->window_class != clss) { - w = FindWindowById(clss, 0); - } - if (w == NULL) return 0; - - int old_left = w->left; - switch (setting) { - case 1: w->left = (_screen.width - w->width) / 2; break; - case 2: w->left = _screen.width - w->width; break; - default: w->left = 0; break; - } - if (w->viewport != NULL) w->viewport->left += w->left - old_left; - SetDirtyBlocks(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row - return w->left; -} - -/** - * (Re)position main toolbar window at the screen. - * @param w Window structure of the main toolbar window, may also be \c NULL. - * @return X coordinate of left edge of the repositioned toolbar window. - */ -int PositionMainToolbar(Window *w) -{ - DEBUG(misc, 5, "Repositioning Main Toolbar..."); - return PositionWindow(w, WC_MAIN_TOOLBAR, _settings_client.gui.toolbar_pos); -} - -/** - * (Re)position statusbar window at the screen. - * @param w Window structure of the statusbar window, may also be \c NULL. - * @return X coordinate of left edge of the repositioned statusbar. - */ -int PositionStatusbar(Window *w) -{ - DEBUG(misc, 5, "Repositioning statusbar..."); - return PositionWindow(w, WC_STATUS_BAR, _settings_client.gui.statusbar_pos); -} - -/** - * (Re)position news message window at the screen. - * @param w Window structure of the news message window, may also be \c NULL. - * @return X coordinate of left edge of the repositioned news message. - */ -int PositionNewsMessage(Window *w) -{ - DEBUG(misc, 5, "Repositioning news message..."); - return PositionWindow(w, WC_NEWS_WINDOW, _settings_client.gui.statusbar_pos); -} - -/** - * (Re)position network chat window at the screen. - * @param w Window structure of the network chat window, may also be \c NULL. - * @return X coordinate of left edge of the repositioned network chat window. - */ -int PositionNetworkChatWindow(Window *w) -{ - DEBUG(misc, 5, "Repositioning network chat window..."); - return PositionWindow(w, WC_SEND_NETWORK_MSG, _settings_client.gui.statusbar_pos); -} - - -/** - * Switches viewports following vehicles, which get autoreplaced - * @param from_index the old vehicle ID - * @param to_index the new vehicle ID - */ -void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->viewport != NULL && w->viewport->follow_vehicle == from_index) { - w->viewport->follow_vehicle = to_index; - w->SetDirty(); - } - } -} - - -/** - * Relocate all windows to fit the new size of the game application screen - * @param neww New width of the game application screen - * @param newh New height of the game application screen. - */ -void RelocateAllWindows(int neww, int newh) -{ - Window *w; - - FOR_ALL_WINDOWS_FROM_BACK(w) { - int left, top; - /* XXX - this probably needs something more sane. For example specifying - * in a 'backup'-desc that the window should always be centered. */ - switch (w->window_class) { - case WC_MAIN_WINDOW: - case WC_BOOTSTRAP: - ResizeWindow(w, neww, newh); - continue; - - case WC_MAIN_TOOLBAR: - ResizeWindow(w, min(neww, w->window_desc->default_width) - w->width, 0, false); - - top = w->top; - left = PositionMainToolbar(w); // changes toolbar orientation - break; - - case WC_NEWS_WINDOW: - top = newh - w->height; - left = PositionNewsMessage(w); - break; - - case WC_STATUS_BAR: - ResizeWindow(w, min(neww, w->window_desc->default_width) - w->width, 0, false); - - top = newh - w->height; - left = PositionStatusbar(w); - break; - - case WC_SEND_NETWORK_MSG: - ResizeWindow(w, Clamp(neww, 320, 640) - w->width, 0, false); - top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height; - left = PositionNetworkChatWindow(w); - break; - - case WC_CONSOLE: - IConsoleResize(w); - continue; - - default: { - if (w->flags & WF_CENTERED) { - top = (newh - w->height) >> 1; - left = (neww - w->width) >> 1; - break; - } - - left = w->left; - if (left + (w->width >> 1) >= neww) left = neww - w->width; - if (left < 0) left = 0; - - top = w->top; - if (top + (w->height >> 1) >= newh) top = newh - w->height; - break; - } - } - - EnsureVisibleCaption(w, left, top); - } -} - -/** - * Destructor of the base class PickerWindowBase - * Main utility is to stop the base Window destructor from triggering - * a free while the child will already be free, in this case by the ResetObjectToPlace(). - */ -PickerWindowBase::~PickerWindowBase() -{ - this->window_class = WC_INVALID; // stop the ancestor from freeing the already (to be) child - ResetObjectToPlace(); -}