Merge branch 'master' into 1.5
Conflicts: src/ai/ai_gui.cpp src/build_vehicle_gui.cpp src/cheat_gui.cpp src/company_gui.cpp src/depot_gui.cpp src/dock_gui.cpp src/genworld_gui.cpp src/misc_gui.cpp src/network/network_content_gui.cpp src/network/network_gui.cpp src/newgrf_gui.cpp src/news_gui.cpp src/rail_gui.cpp src/road_gui.cpp src/settings_gui.cpp src/settings_gui.h src/station_gui.cpp src/table/settings.ini src/toolbar_gui.cpp src/toolbar_gui.h src/vehicle_gui.cpp src/video/sdl_v.cpp src/widget.cpp src/widgets/settings_widget.h
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@@ -400,6 +400,10 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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/* Try for 32bpp sprites first. */
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sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
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}
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if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 16) {
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/* 32bpp sprites for 16bpp videomode. */
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sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
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}
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if (sprite_avail == 0) {
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sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, false);
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}
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