Add a window for touchscreen devices.
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@@ -31,11 +31,14 @@ bool _fullscreen;
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CursorVars _cursor;
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bool _ctrl_pressed; ///< Is Ctrl pressed?
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bool _shift_pressed; ///< Is Shift pressed?
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bool _move_pressed;
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byte _fast_forward;
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bool _left_button_down; ///< Is left mouse button pressed?
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bool _left_button_clicked; ///< Is left mouse button clicked?
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bool _right_button_down; ///< Is right mouse button pressed?
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bool _right_button_clicked; ///< Is right mouse button clicked?
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DrawPixelInfo _screen;
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bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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bool _exit_game;
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@@ -1184,10 +1187,7 @@ void UndrawMouseCursor()
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void DrawMouseCursor()
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{
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#if defined(WINCE)
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/* Don't ever draw the mouse for WinCE, as we work with a stylus */
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return;
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#endif
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if (_settings_client.gui.touchscreen_mode != 0) return;
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/* Don't draw the mouse cursor if the screen is not ready */
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if (_screen.dst_ptr == NULL) return;
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