Disabled warning about missing translations, it messes up UI
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@@ -62,6 +62,9 @@ struct SelectGameWindow : public Window {
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virtual void OnInit()
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virtual void OnInit()
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{
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{
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bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
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bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
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#ifdef __ANDROID__
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missing_sprites = false;
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#endif
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this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
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this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
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bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
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bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
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