Add min sizing.
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@@ -66,7 +66,7 @@ static const NWidgetPart _nested_group_widgets[] = {
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/* right part */
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NWidget(NWID_VERTICAL),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_SORT_BY_ORDER), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_SORT_BY_ORDER), SetSizingType(NWST_STEP), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_SORT_BY_DROPDOWN), SetMinimalSize(167, 12), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
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NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 12), SetResize(1, 0), EndContainer(),
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EndContainer(),
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@@ -74,7 +74,7 @@ static const NWidgetPart _nested_group_widgets[] = {
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NWidget(WWT_MATRIX, COLOUR_GREY, WID_GL_LIST_VEHICLE), SetMinimalSize(248, 0), SetMatrixDataTip(1, 0, STR_NULL), SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_GL_LIST_VEHICLE_SCROLLBAR),
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NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_VEHICLE_SCROLLBAR),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 0), EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1),
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SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
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@@ -167,7 +167,7 @@ private:
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this->column_size[VGC_NAME] = maxdim(GetStringBoundingBox(STR_GROUP_DEFAULT_TRAINS + this->vli.vtype), GetStringBoundingBox(STR_GROUP_ALL_TRAINS + this->vli.vtype));
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/* We consider the max average length of characters to be the one of "a" */
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this->column_size[VGC_NAME].width = max(GetCharacterWidth(FS_NORMAL, 97) * (MAX_LENGTH_GROUP_NAME_CHARS - 4), this->column_size[VGC_NAME].width);
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this->tiny_step_height = this->column_size[VGC_NAME].height;
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this->tiny_step_height = max(11U, this->column_size[VGC_NAME].height);
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this->column_size[VGC_PROTECT] = GetSpriteSize(SPR_GROUP_REPLACE_PROTECT);
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this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_PROTECT].height);
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@@ -189,6 +189,7 @@ private:
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this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
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this->tiny_step_height += WD_MATRIX_TOP;
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this->tiny_step_height = GetMinSizing(NWST_STEP, this->tiny_step_height);
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return WD_FRAMERECT_LEFT + 8 +
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this->column_size[VGC_NAME].width + 2 +
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@@ -343,14 +344,8 @@ public:
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/* Minimum height is the height of the list widget minus all and default vehicles... */
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size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height) - 2 * this->tiny_step_height;
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/* ... minus the buttons at the bottom ... */
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uint max_icon_height = GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data).height;
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max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_RENAME_GROUP)->widget_data).height);
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max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_DELETE_GROUP)->widget_data).height);
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max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_REPLACE_PROTECTION)->widget_data).height);
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/* Get a multiple of tiny_step_height of that amount */
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size->height = Ceil(size->height - max_icon_height, tiny_step_height);
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size->height = Ceil(size->height, tiny_step_height);
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break;
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}
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