31 lines
1.4 KiB
Bash
Executable File
31 lines
1.4 KiB
Bash
Executable File
#!/bin/sh
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LOCAL_PATH=`dirname $0`
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LOCAL_PATH=`cd $LOCAL_PATH && pwd`
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if [ "$1" = "armeabi-v7a" ]; then (
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mkdir -p AndroidData
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make -j8 -C vm BUILD_MISSIONPACK=0 || exit 1
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cd vm/build/release-linux-`uname -m`/baseq3
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#rm -f ../../../../AndroidData/binaries.zip ../../../../AndroidData/pak7-android.pk3
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zip -r ../../../../AndroidData/pak7-android.pk3 vm
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cd ../../../android
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zip -r ../../AndroidData/pak7-android.pk3 *
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ln -sf ../engine/misc/quake3-tango.png ../../AndroidData/logo.png
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exit 0
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) || exit 1
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fi
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env NO_SHARED_LIBS=1 V=1 ../setEnvironment-$1.sh make -C vm -j8 PLATFORM=android ARCH=$1 USE_LOCAL_HEADERS=0 BUILD_MISSIONPACK=0 || exit 1
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# Do not generate shared game logic libs - QVM files are used instead
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# ../setEnvironment-armeabi.sh sh -c "cd vm/build/release-android-$1/baseq3 && \$STRIP --strip-unneeded *.so && zip ../../../../AndroidData/binaries.zip *.so"
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../setEnvironment-$1.sh make -j8 -C engine release \
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PLATFORM=android ARCH=$1 USE_GLES=1 USE_LOCAL_HEADERS=0 BUILD_CLIENT_SMP=0 \
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USE_OPENAL=1 USE_OPENAL_DLOPEN=0 USE_VOIP=1 USE_CURL=1 USE_CURL_DLOPEN=0 USE_CODEC_VORBIS=1 USE_MUMBLE=0 USE_FREETYPE=1 \
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USE_RENDERER_DLOPEN=0 USE_INTERNAL_ZLIB=0 USE_INTERNAL_JPEG=1 BUILD_RENDERER_REND2=0 C_ONLY=1 && \
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echo "Copying engine/build/release-android-$1/openarena.$1 -> libapplication-$1.so" && \
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cp -f engine/build/release-android-$1/openarena.$1 libapplication-$1.so || exit 1
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exit 0
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