Files
commandergenius/project/jni/application/lbreakout2-2.6.2/gui/stk.c
2010-12-24 12:04:06 +00:00

1463 lines
45 KiB
C

/***************************************************************************
stk.c - description
-------------------
begin : Thu Oct 12 2002
copyright : (C) 2002 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include <string.h>
#include <stdarg.h>
#include <stdlib.h>
#include <png.h>
#include "stk.h"
//#define STK_DEBUG
/*
====================================================================
LOCAL
====================================================================
*/
int stk_quit_request = 0;
SDL_Surface *stk_display = 0;
enum { STK_UPDATE_RECT_LIMIT = 200 };
SDL_Rect stk_update_rects[STK_UPDATE_RECT_LIMIT];
int stk_update_rect_count = 0;
int stk_display_use_fade = 1; /* fading allowed? */
SDL_Cursor *stk_empty_cursor = 0;
SDL_Cursor *stk_standard_cursor = 0;
char *stk_surface_path = 0;
char *stk_audio_path = 0;
SDL_Rect stk_srect, stk_drect;
int stk_old_alpha = 0;
int stk_audio_ok = 0;
#ifdef AUDIO_ENABLED
int stk_audio_mixchannel_count = MIX_CHANNELS;
#else
int stk_audio_mixchannel_count = 0;
#endif
int stk_audio_sound_enabled = 1;
int stk_audio_sound_volume = 127;
int stk_audio_buffer_size = 512;
int stk_screenshot_id = 1;
/* Load a PNG type image from an SDL datasource */
#define IMG_SetError SDL_SetError
static void png_read_data(png_structp ctx, png_bytep area, png_size_t size)
{
SDL_RWops *src;
src = (SDL_RWops *)png_get_io_ptr(ctx);
SDL_RWread(src, area, size, 1);
}
static SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *src)
{
SDL_Surface *volatile surface;
png_structp png_ptr;
png_infop info_ptr;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
SDL_Palette *palette;
png_bytep *volatile row_pointers;
int row, i;
volatile int ckey = -1;
png_color_16 *transv;
/* Initialize the data we will clean up when we're done */
png_ptr = NULL; info_ptr = NULL; row_pointers = NULL; surface = NULL;
/* Check to make sure we have something to do */
if ( ! src ) {
goto done;
}
/* Create the PNG loading context structure */
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
NULL,NULL,NULL);
if (png_ptr == NULL){
IMG_SetError("Couldn't allocate memory for PNG file");
goto done;
}
/* Allocate/initialize the memory for image information. REQUIRED. */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
IMG_SetError("Couldn't create image information for PNG file");
goto done;
}
/* Set error handling if you are using setjmp/longjmp method (this is
* the normal method of doing things with libpng). REQUIRED unless you
* set up your own error handlers in png_create_read_struct() earlier.
*/
if ( setjmp(png_ptr->jmpbuf) ) {
IMG_SetError("Error reading the PNG file.");
goto done;
}
/* Set up the input control */
png_set_read_fn(png_ptr, src, png_read_data);
/* Read PNG header info */
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth,
&color_type, &interlace_type, NULL, NULL);
/* tell libpng to strip 16 bit/color files down to 8 bits/color */
png_set_strip_16(png_ptr) ;
/* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
* byte into separate bytes (useful for paletted and grayscale images).
*/
png_set_packing(png_ptr);
/* scale greyscale values to the range 0..255 */
if(color_type == PNG_COLOR_TYPE_GRAY)
png_set_expand(png_ptr);
/* For images with a single "transparent colour", set colour key;
if more than one index has transparency, or if partially transparent
entries exist, use full alpha channel */
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) {
int num_trans;
Uint8 *trans;
png_get_tRNS(png_ptr, info_ptr, &trans, &num_trans,
&transv);
if(color_type == PNG_COLOR_TYPE_PALETTE) {
/* Check if all tRNS entries are opaque except one */
int i, t = -1;
for(i = 0; i < num_trans; i++)
if(trans[i] == 0) {
if(t >= 0)
break;
t = i;
} else if(trans[i] != 255)
break;
if(i == num_trans) {
/* exactly one transparent index */
ckey = t;
} else {
/* more than one transparent index, or translucency */
png_set_expand(png_ptr);
}
} else
ckey = 0; /* actual value will be set later */
}
if ( color_type == PNG_COLOR_TYPE_GRAY_ALPHA )
png_set_gray_to_rgb(png_ptr);
png_read_update_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth,
&color_type, &interlace_type, NULL, NULL);
/* Allocate the SDL surface to hold the image */
Rmask = Gmask = Bmask = Amask = 0 ;
if ( color_type != PNG_COLOR_TYPE_PALETTE ) {
if ( SDL_BYTEORDER == SDL_LIL_ENDIAN ) {
Rmask = 0x000000FF;
Gmask = 0x0000FF00;
Bmask = 0x00FF0000;
Amask = (info_ptr->channels == 4) ? 0xFF000000 : 0;
} else {
int s = (info_ptr->channels == 4) ? 0 : 8;
Rmask = 0xFF000000 >> s;
Gmask = 0x00FF0000 >> s;
Bmask = 0x0000FF00 >> s;
Amask = 0x000000FF >> s;
}
}
surface = SDL_AllocSurface(SDL_SWSURFACE, width, height,
bit_depth*info_ptr->channels, Rmask,Gmask,Bmask,Amask);
if ( surface == NULL ) {
IMG_SetError("Out of memory");
goto done;
}
if(ckey != -1) {
if(color_type != PNG_COLOR_TYPE_PALETTE)
/* FIXME: Should these be truncated or shifted down? */
ckey = SDL_MapRGB(surface->format,
(Uint8)transv->red,
(Uint8)transv->green,
(Uint8)transv->blue);
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, ckey);
}
/* Create the array of pointers to image data */
row_pointers = (png_bytep*) malloc(sizeof(png_bytep)*height);
if ( (row_pointers == NULL) ) {
IMG_SetError("Out of memory");
SDL_FreeSurface(surface);
surface = NULL;
goto done;
}
for (row = 0; row < (int)height; row++) {
row_pointers[row] = (png_bytep)
(Uint8 *)surface->pixels + row*surface->pitch;
}
/* Read the entire image in one go */
png_read_image(png_ptr, row_pointers);
/* read rest of file, get additional chunks in info_ptr - REQUIRED */
png_read_end(png_ptr, info_ptr);
/* Load the palette, if any */
palette = surface->format->palette;
if ( palette ) {
if(color_type == PNG_COLOR_TYPE_GRAY) {
palette->ncolors = 256;
for(i = 0; i < 256; i++) {
palette->colors[i].r = i;
palette->colors[i].g = i;
palette->colors[i].b = i;
}
} else if (info_ptr->num_palette > 0 ) {
palette->ncolors = info_ptr->num_palette;
for( i=0; i<info_ptr->num_palette; ++i ) {
palette->colors[i].b = info_ptr->palette[i].blue;
palette->colors[i].g = info_ptr->palette[i].green;
palette->colors[i].r = info_ptr->palette[i].red;
}
}
}
done: /* Clean up and return */
png_destroy_read_struct(&png_ptr, info_ptr ? &info_ptr : (png_infopp)0,
(png_infopp)0);
if ( row_pointers ) {
free(row_pointers);
}
return(surface);
}
static SDL_Surface *png_load( char *path )
{
SDL_RWops *src;
SDL_Surface *surf;
if ( ( src = SDL_RWFromFile(path, "rb") ) == 0 ) {
fprintf( stderr, "%s\n", SDL_GetError() );
return 0;
}
else {
surf = IMG_LoadPNG_RW( src );
SDL_RWclose( src );
return surf;
}
}
/*
====================================================================
Close display and call SDL_Quit.
====================================================================
*/
static void stk_quit( void )
{
stk_surface_free( &stk_display );
stk_cursor_free( &stk_empty_cursor );
if ( stk_surface_path ) {
free( stk_surface_path );
stk_surface_path = 0;
}
printf( "STK finalized\n" );
SDL_Quit();
printf( "SDL finalized\n" );
}
/*
====================================================================
PUBLIC
====================================================================
*/
/* GENERAL */
/*
====================================================================
Initiate SDL, build a default cursor and install the clean
up function stk_quit().
====================================================================
*/
void stk_init( int flags )
{
/* remove sound flag if disabled */
#ifndef WITH_SOUND
if ( flags & SDL_INIT_AUDIO )
flags = flags & ~SDL_INIT_AUDIO;
#endif
/* init SDL */
if ( SDL_Init( flags ) < 0 )
STK_ABORT( SDL_GetError() );
/* enable unicode */
SDL_EnableUNICODE( 1 );
/* set cleanup function */
atexit( stk_quit );
/* set current directory as path for surfaces */
stk_surface_set_path( "." );
/* set current directory as path for sounds */
stk_audio_set_path( "." );
/* create empty cursor */
stk_empty_cursor = stk_cursor_create( 16, 16, 8, 8,
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" " );
stk_standard_cursor = SDL_GetCursor();
}
/*
====================================================================
Block until either a key or button was pressed.
====================================================================
*/
void stk_wait_for_input( void )
{
SDL_Event event;
while ( 1 ) {
SDL_WaitEvent(&event);
if (event.type == SDL_QUIT) {
stk_quit_request = 1;
return;
}
if (event.type == SDL_KEYDOWN || event.type == SDL_MOUSEBUTTONDOWN)
return;
}
}
/* SCREEN */
/*
====================================================================
Open a display with the passed settings. Depth may be modified due
to Xserver settings and if the resolution is completely
unavailable 640 x 480 x 16 x SDL_SWSURFACE is opened.
If the display is already open it is closed and re-opened.
There is no function to close the display as this is handled by the
stk_quit() function installed by stk_init().
The display can be accessed by
extern SDL_Surface *stk_display;
This funtion returns True if the wanted width and height are
available, False if not and it aborts when no display is found.
====================================================================
*/
int stk_display_open( int flags, int width, int height, int depth )
{
#ifdef STK_DEBUG
SDL_PixelFormat *format;
#endif
if ( stk_display ) {
/* if display is already open check if the requested
resolution is already the current one */
if ( stk_display->w == width )
if ( stk_display->h == height )
if ( stk_display->flags == flags )
return 1;
/* close old display */
stk_surface_free( &stk_display );
}
else { /* load window icon on first time setup */
SDL_Surface *icon;
icon = png_load(SRC_DIR "/gfx/win_icon.png");
SDL_SetColorKey(icon, SDL_SRCCOLORKEY, 0);
SDL_WM_SetIcon(icon, NULL);
}
/* open new display */
if ( ( depth = SDL_VideoModeOK( width, height, depth, flags ) ) == 0 ) {
fprintf( stderr, "Requested mode %ix%i %s unavailable\n",
width, height, (flags&SDL_FULLSCREEN)?"Fullscreen":"Window" );
stk_display = SDL_SetVideoMode( 640, 480, 16, SDL_SWSURFACE );
return 0;
}
else
if ( ( stk_display = SDL_SetVideoMode( width, height, depth, flags ) ) == 0 )
STK_ABORT( SDL_GetError() );
#ifdef STK_DEBUG
printf( "set display %ix%i %s\n",
width, height, (flags&SDL_FULLSCREEN)?"Fullscreen":"Window" );
format = stk_display->format;
printf("video mode format:\n");
printf("Masks: R=%i, G=%i, B=%i\n",
format->Rmask, format->Gmask, format->Bmask);
printf("LShft: R=%i, G=%i, B=%i\n",
format->Rshift, format->Gshift, format->Bshift);
printf("RShft: R=%i, G=%i, B=%i\n",
format->Rloss, format->Gloss, format->Bloss);
printf("BBP: %i\n", format->BitsPerPixel);
printf("-----\n");
#endif
return 1;
}
/*
====================================================================
Add an update rectangle that will be updated by
stk_display_update(). Regardless of clipping the rectangles
must fit the screen else it'll raise an X error.
If NULL is passed as 'rect' the whole screen is stored for update.
====================================================================
*/
void stk_display_store_rect( SDL_Rect *rect )
{
if ( stk_update_rect_count < STK_UPDATE_RECT_LIMIT ) {
if ( rect ) {
/* for safety this check is kept although it should be
unnescessary */
if ( rect->x < 0 ) {
rect->w += rect->x;
rect->x = 0;
}
if ( rect->y < 0 ) {
rect->h += rect->y;
rect->y = 0;
}
if ( rect->x + rect->w > stk_display->w )
rect->w = stk_display->w - rect->x;
if ( rect->y + rect->h > stk_display->h )
rect->h = stk_display->h - rect->y;
if ( rect->w > 0 && rect->h > 0 )
stk_update_rects[stk_update_rect_count++] = *rect;
}
else
stk_update_rect_count = STK_UPDATE_RECT_LIMIT;
}
}
/*
====================================================================
Store the destination rectangle of the last blit operation. SDL
modified this rectangle to the actually updated clipping region.
====================================================================
*/
void stk_display_store_drect( void )
{
if ( stk_update_rect_count < STK_UPDATE_RECT_LIMIT )
stk_update_rects[stk_update_rect_count++] = stk_drect;
}
/*
====================================================================
Either update all gathered rects or simply the full screen.
In any case the stored regions are cleared.
====================================================================
*/
void stk_display_update( int type )
{
if ( type == STK_UPDATE_ALL ||
stk_update_rect_count == STK_UPDATE_RECT_LIMIT )
SDL_UpdateRect( stk_display, 0, 0, 0, 0 );
else
SDL_UpdateRects( stk_display, stk_update_rect_count,
stk_update_rects );
stk_update_rect_count = 0;
}
/*
====================================================================
Fade the current contents of the display either in or out. 'time'
is the time in milliseconds the fading is supposed to take.
====================================================================
*/
void stk_display_fade( int type, int time )
{
SDL_Surface *buffer = 0;
float alpha;
float alpha_change; /* per ms */
int leave = 0;
int ms;
if ( stk_quit_request ) return;
if ( !stk_display_use_fade ) {
if ( type == STK_FADE_IN )
stk_display_update( STK_UPDATE_ALL );
else {
stk_surface_fill( stk_display, 0, 0, -1, -1, 0x0 );
stk_display_update( STK_UPDATE_ALL );
}
}
/* get screen contents */
buffer = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h );
SDL_SetColorKey( buffer, 0, 0 );
stk_surface_blit( stk_display, 0, 0, -1, -1, buffer, 0, 0 );
/* compute alpha and alpha change */
if ( type == STK_FADE_OUT ) {
alpha = 255;
alpha_change = -255.0 / time;
}
else {
alpha = 0;
alpha_change = 255.0 / time;
}
/* fade */
stk_timer_reset();
while ( !leave ) {
ms = stk_timer_get_time();
alpha += alpha_change * ms;
if ( type == STK_FADE_IN && alpha >= 255 ) break;
if ( type == STK_FADE_OUT && alpha <= 0 ) break;
/* update */
stk_surface_fill( stk_display, 0, 0, -1, -1, 0x0 );
SDL_SetAlpha( buffer, SDL_SRCALPHA, (int)alpha );
stk_surface_blit( buffer, 0, 0, -1, -1, stk_display, 0, 0);
stk_display_update( STK_UPDATE_ALL );
}
/* update screen */
SDL_SetAlpha( buffer, 0, 0 );
if ( type == STK_FADE_IN )
stk_surface_blit( buffer, 0, 0, -1, -1, stk_display, 0, 0 );
else
stk_surface_fill( stk_display, 0, 0, -1, -1, 0x0 );
stk_display_update( STK_UPDATE_ALL );
stk_surface_free( &buffer );
}
/*
====================================================================
Take a screenshot and save it to screenshot[index].bmp in the
current directory.
====================================================================
*/
void stk_display_take_screenshot()
{
char str[32];
snprintf( str, 32, "screenshot%i.bmp", stk_screenshot_id++ );
SDL_SaveBMP( stk_display, str );
}
/*
====================================================================
Switch fullscreen/windowed for current resolution.
====================================================================
*/
void stk_display_apply_fullscreen( int fullscreen )
{
int flags = stk_display->flags;
if ( fullscreen && stk_display->flags & SDL_FULLSCREEN )
return;
if ( !fullscreen && !(stk_display->flags & SDL_FULLSCREEN ) )
return;
if ( fullscreen )
flags |= SDL_FULLSCREEN;
else
flags &= ~SDL_FULLSCREEN;
stk_display_open( flags, stk_display->w, stk_display->h,
stk_display->format->BitsPerPixel );
}
/* SURFACE */
/*
====================================================================
If stk_surface_load() is called with a relative path this prefix
is added. Default is '.'; 'path' is copied.
====================================================================
*/
void stk_surface_set_path( char *path )
{
#ifdef STK_DEBUG
printf( "surface prefix set to: %s\n", path );
#endif
if ( stk_surface_path )
free( stk_surface_path );
if ( ( stk_surface_path = strdup( path ) ) == 0 )
STK_ABORT( "Out Of Memory" )
}
static int is_path_relative(char *path)
{
int is_relative;
#ifdef _WIN32
is_relative = ((*path != '\\') && ((strchr(path,':') == NULL)));
#else
is_relative = (*path != '/');
#endif
return is_relative;
}
/*
====================================================================
Load a surface from a path. If it's not an absolute directory
(starting with '/') the prefix passed in stk_surface_set_path()
is prepended.
If a video mode was set the surface will be converted to its
format to speed up blitting. As resource either BMP or PNG may
be provided.
If SDL_NONFATAL is passed a warning is displayed and the function
returns NULL else it will exit the program with an error.
====================================================================
*/
SDL_Surface* stk_surface_load( int flags, char *format, ... )
{
SDL_Surface *surface = 0;
SDL_Surface *converted_surface = 0;
char path[512], *ptr;
va_list args;
/* build full path */
memset( path, 0, 512 ); ptr = path;
if ( is_path_relative(format) && stk_surface_path ) {
sprintf( path, "%s/", stk_surface_path );
ptr = path + strlen( path );
}
va_start( args, format );
vsnprintf( ptr, 511 - (path-ptr), format, args );
va_end( args );
#ifdef STK_DEBUG
printf( "loading %s\n", path );
#endif
/* load surface */
ptr = path + strlen( path ) - 3;
if ( !strncmp( ptr, "png", 3 ) )
/* as png */
surface = png_load( path );
else
/* as bmp */
surface = SDL_LoadBMP( path );
if ( surface == 0 ) {
if ( flags & SDL_NONFATAL ) {
fprintf( stderr, "%s\n", SDL_GetError() );
return 0;
}
else
STK_ABORT( SDL_GetError() )
}
/* convert if display open */
if ( stk_display ) {
converted_surface = SDL_DisplayFormat( surface );
if ( converted_surface == 0 ) {
fprintf( stderr, "Conversion of %s failed: %s\n",
path, SDL_GetError() );
return surface;
}
else {
SDL_FreeSurface( surface );
SDL_SetColorKey(
converted_surface, SDL_SRCCOLORKEY, 0x0 );
SDL_SetAlpha( converted_surface, 0, 0 );
return converted_surface;
}
}
else {
#ifdef STK_DEBUG
printf( " not converted\n" );
#endif
return surface;
}
}
/*
====================================================================
Create a surface with the given size and the format of the
video mode which must be set.
The default color key of the surface is black and no alpha.
====================================================================
*/
SDL_Surface* stk_surface_create( int flags, int width, int height )
{
SDL_Surface *surface = 0;
if ( !stk_display ) {
if ( flags & SDL_NONFATAL ) {
fprintf( stderr,
"Can't create surface as no display is open\n" );
return 0;
}
else
STK_ABORT(
"Can't create surface as no display is open\n" );
}
surface = SDL_CreateRGBSurface( flags, width, height,
stk_display->format->BitsPerPixel,
stk_display->format->Rmask,
stk_display->format->Gmask,
stk_display->format->Bmask,
stk_display->format->Amask );
if ( surface == 0 ) {
if ( flags & SDL_NONFATAL ) {
fprintf( stderr, "%s\n", SDL_GetError() );
return 0;
}
else
STK_ABORT( SDL_GetError() );
}
SDL_SetColorKey( surface, SDL_SRCCOLORKEY, 0x0 );
SDL_SetAlpha( surface, 0, 0 );
#ifdef STK_DEBUG
printf( "surface %ix%i created\n", width, height );
#endif
return surface;
}
/*
====================================================================
Free the memory of a surface if not NULL and reset the pointer
to NULL.
====================================================================
*/
void stk_surface_free( SDL_Surface **surface )
{
if ( *surface ) {
SDL_FreeSurface( *surface );
*surface = 0;
}
}
/*
====================================================================
Blit retangle from 'src' to 'dest' with current alpha of 'src'.
If 'sw' is -1 the full source width is used, 'sh' analogue.
stk_display_store_drect() can be used to store the update rect
of the blitted surface.
====================================================================
*/
void stk_surface_blit(
SDL_Surface *src, int sx, int sy, int sw, int sh,
SDL_Surface *dest, int dx, int dy )
{
/* build rectangles */
stk_drect.x = dx; stk_drect.y = dy;
stk_drect.w = (sw==-1)?src->w:sw;
stk_drect.h = (sh==-1)?src->h:sh;
stk_srect.x = sx; stk_srect.y = sy;
stk_srect.w = stk_drect.w;
stk_srect.h = stk_drect.h;
/* blit */
SDL_BlitSurface( src, &stk_srect, dest, &stk_drect );
}
/*
====================================================================
Different from stk_surface_blit() this function temporarily
overwrites 'src's alpha value. It is not recommended to use
this function if performance is important as it is slower
than an SDL_SetAlpha() combined with stk_surface_blit().
====================================================================
*/
void stk_surface_alpha_blit(
SDL_Surface *src, int sx, int sy, int sw, int sh,
SDL_Surface *dest, int dx, int dy, int alpha )
{
if ( src->flags & SDL_SRCALPHA )
stk_old_alpha = src->format->alpha;
else
stk_old_alpha = -1;
SDL_SetAlpha( src, SDL_SRCALPHA, alpha );
stk_surface_blit( src, sx,sy,sw,sh, dest, dx,dy );
if ( stk_old_alpha == -1 )
SDL_SetAlpha( src, 0, 0 );
else
SDL_SetAlpha( src, SDL_SRCALPHA,
stk_old_alpha );
}
/*
====================================================================
Fill a rectangle of the surface with a given color of the format
0xRRGGBB. 'dw' == -1 and 'dh' == -1 have the same effect as in
stk_surface_blit().
====================================================================
*/
void stk_surface_fill(
SDL_Surface *dest, int dx, int dy, int dw, int dh,
int color )
{
/* build rectangle */
stk_drect.x = dx; stk_drect.y = dy;
stk_drect.w = (dw==-1)?dest->w:dw;
stk_drect.h = (dh==-1)?dest->h:dh;
/* fill surface */
SDL_FillRect( dest, &stk_drect,
SDL_MapRGB( stk_display->format,
color >> 16,
(color >> 8) & 0xFF,
color & 0xFF) );
}
/*
====================================================================
Set the clipping region of a surface. All blit operations into
this surface will only have effect within the clipping region.
'dw' == -1 and 'dh' == -1 have the same effect as in
stk_surface_blit().
====================================================================
*/
void stk_surface_clip(
SDL_Surface *dest, int dx, int dy, int dw, int dh )
{
/* build rectangle */
stk_drect.x = dx; stk_drect.y = dy;
stk_drect.w = (dw<=0)?dest->w:dw;
stk_drect.h = (dh<=0)?dest->h:dh;
/* clip */
SDL_SetClipRect( dest, &stk_drect );
}
/*
====================================================================
Lock/unlock surface for direct access.
====================================================================
*/
#define stk_surface_lock( surface ) \
if (SDL_MUSTLOCK((surface))) SDL_LockSurface((surface))
#define stk_surface_unlock( surface ) \
if (SDL_MUSTLOCK((surface))) SDL_UnlockSurface((surface))
/*
====================================================================
Get or set a pixel from/to a surface. This time the pixel must
already be in SDL format.
====================================================================
*/
void stk_surface_set_pixel(
SDL_Surface *dest, int dx, int dy, Uint32 pixel )
{
memcpy( dest->pixels + dy * dest->pitch +
dx * dest->format->BytesPerPixel,
&pixel, dest->format->BytesPerPixel );
}
Uint32 stk_surface_get_pixel( SDL_Surface *src, int sx, int sy )
{
Uint32 pixel = 0;
memcpy( &pixel,
src->pixels + sy * src->pitch +
sx * src->format->BytesPerPixel,
src->format->BytesPerPixel );
return pixel;
}
/*
====================================================================
Convert part of the surface to gray and if 'dark' is set cut the
brightness in half. 'dw' == -1 and 'dh' == -1 have the same
effect as in tk_surface_blit().
====================================================================
*/
void stk_surface_gray(
SDL_Surface *dest, int dx, int dy, int dw, int dh, int dark )
{
int i, j, y_offset, x_offset;
Uint32 pixel, temp;
Uint8 red, green, blue, gray;
/* adjust size */
if ( dw == -1 ) dw = dest->w;
if ( dh == -1 ) dh = dest->h;
/* gray */
y_offset = dest->pitch * dy;
for ( j = dy; j < dy + dh; j++ ) {
for ( i = dx, x_offset = dx * dest->format->BytesPerPixel;
i < dx + dw;
i++, x_offset += dest->format->BytesPerPixel ) {
pixel = 0;
/* get pixel */
memcpy( &pixel,
dest->pixels +
y_offset + x_offset,
dest->format->BytesPerPixel );
/* extract colors */
temp=pixel & dest->format->Rmask;
temp=temp>>dest->format->Rshift;
temp=temp<<dest->format->Rloss;
red=(Uint8)temp;
temp=pixel & dest->format->Gmask;
temp=temp>>dest->format->Gshift;
temp=temp<<dest->format->Gloss;
green=(Uint8)temp;
temp=pixel & dest->format->Bmask;
temp=temp>>dest->format->Bshift;
temp=temp<<dest->format->Bloss;
blue=(Uint8)temp;
/* build new color */
gray = (red + green + green + blue) >> (2 + dark);
pixel = SDL_MapRGB( dest->format, gray, gray, gray );
/* replace */
memcpy( dest->pixels +
y_offset + x_offset,
&pixel,
dest->format->BytesPerPixel );
}
y_offset += dest->pitch;
}
}
/*
====================================================================
Add a 3D frame to surface and dark to contents. The frame border
is 'border' thick.
====================================================================
*/
void stk_surface_add_3dframe(
SDL_Surface *dest, int dx, int dy, int dw, int dh, int border )
{
printf( "not implemented yet!\n" );
}
/*
====================================================================
Fill the surface with the wallpaper (clipped)
====================================================================
*/
void stk_surface_apply_wallpaper(
SDL_Surface *dest, int dx, int dy, int dw, int dh,
SDL_Surface *wallpaper, int alpha )
{
int i, j;
/* adjust dw and dh */
if ( dw == -1 ) dw = dest->w;
if ( dh == -1 ) dh = dest->h;
stk_surface_clip( dest, dx, dy, dw, dh );
/* apply */
for ( i = 0; i < dw; i += wallpaper->w )
for ( j = 0; j < dh; j += wallpaper->h )
stk_surface_alpha_blit( wallpaper, 0, 0, -1, -1,
dest, dx + i, dy + j, alpha );
stk_surface_clip( dest, 0,0,-1,-1 );
}
/*
====================================================================
Apply a frame to the surface. The frame resource provides the eight
square-like parts for the frame composed as a little frame: corners
and sides.
'dw' == -1 and 'dh' == -1 have the same effect as in
stk_surface_blit().
Returns the size of the border.
====================================================================
*/
int stk_surface_apply_frame(
SDL_Surface *dest, int dx, int dy, int dw, int dh,
SDL_Surface *frame )
{
int tile_size = frame->w / 3;
int i;
/* adjust dw and dh */
if ( dw == -1 ) dw = dest->w;
if ( dh == -1 ) dh = dest->h;
/* horizontal middle parts */
for ( i = dx; i < dx + dw - tile_size; i += tile_size ) {
stk_surface_blit( frame, tile_size, 0,
tile_size, tile_size,
dest, i, dy );
stk_surface_blit( frame, tile_size, tile_size << 1,
tile_size, tile_size,
dest, i, dy + dh - tile_size );
}
/* vertical middle parts */
for ( i = dy; i < dy + dh - tile_size; i += tile_size ) {
stk_surface_blit( frame, 0, tile_size,
tile_size, tile_size,
dest, dx, i );
stk_surface_blit( frame, tile_size << 1, tile_size,
tile_size, tile_size,
dest, dx + dw - tile_size, i );
}
/* corners */
stk_surface_blit( frame, 0, 0, tile_size, tile_size,
dest, dx, dy );
stk_surface_blit( frame, tile_size << 1, 0,
tile_size, tile_size,
dest, dx + dw - tile_size, dy );
stk_surface_blit( frame, 0, tile_size << 1,
tile_size, tile_size,
dest, dx, dy + dh - tile_size );
stk_surface_blit( frame, tile_size << 1, tile_size << 1,
tile_size, tile_size,
dest, dx + dw - tile_size,
dy + dh - tile_size );
return tile_size;
}
/* FIXED FONT */
/*
====================================================================
Load a fixed font which is simply a surface containing the ASCII
characters from 32 (blank) to 96 (whatever) where all characters
have the same width.
====================================================================
*/
StkFont* stk_font_load( int flags, char *format, ... )
{
char path[512];
va_list args;
StkFont *font = calloc( 1, sizeof ( StkFont ) );
if ( font == 0 )
STK_ABORT( "Out Of Memory" );
/* build path */
memset( path, 0, 512 );
va_start( args, format );
vsnprintf( path, 511, format, args );
va_end( args );
/* load surface */
font->surface = stk_surface_load( flags, path );
if ( font == 0 ) {
if ( flags & SDL_NONFATAL ) {
fprintf( stderr, "%s\n", SDL_GetError() );
return 0;
}
else
STK_ABORT( SDL_GetError() );
}
/* do the rest */
font->height = font->surface->h;
font->width = font->surface->w / 96;
return font;
}
/*
====================================================================
Free a font if not NULL and reset pointer to NULL.
====================================================================
*/
void stk_font_free( StkFont **font )
{
if ( *font ) {
stk_surface_free( &(*font)->surface );
free(*font); *font = 0;
}
}
/*
====================================================================
Write string to surface. If 'alpha' is -1 the font is displayed
with the current alpha value else the new alpha is used and kept.
stk_display_store_drect() can be used to store the update rect
of the written string.
====================================================================
*/
void stk_font_write(
StkFont *font, SDL_Surface *dest, int dx, int dy,
int alpha, char *string )
{
int x, i, width = 0;
/* get pixel width of string */
width = stk_font_string_width( font, string );
/* ajust dx,dy to alignment */
if ( font->align & STK_FONT_ALIGN_CENTER_X )
dx -= width >> 1;
else
if ( font->align & STK_FONT_ALIGN_RIGHT )
dx -= width;
if ( font->align & STK_FONT_ALIGN_CENTER_Y )
dy -= (font->height >> 1 ) + 1;
else
if ( font->align & STK_FONT_ALIGN_BOTTOM )
dy -= font->height;
/* draw characters */
if ( alpha != -1 )
SDL_SetAlpha( font->surface, SDL_SRCALPHA, alpha );
for ( i = 0, x = dx; i < strlen( string );
i++, x += font->width ) {
stk_surface_blit(
font->surface, font->width * (string[i] - 32), 0,
font->width, font->height,
dest, x, dy );
}
/* fake destination rectangle to full string */
stk_drect.x = dx; stk_drect.y = dy;
stk_drect.w = width; stk_drect.h = font->height;
if (stk_drect.x < 0) {
stk_drect.w += stk_drect.x;
stk_drect.x = 0;
}
if (stk_drect.y < 0) {
stk_drect.h += stk_drect.y;
stk_drect.y = 0;
}
if (stk_drect.x + stk_drect.w >= stk_display->w)
stk_drect.w = stk_display->w - stk_drect.x;
if (stk_drect.y + stk_drect.h >= stk_display->h)
stk_drect.h = stk_display->h - stk_drect.y;
}
/* CURSOR */
/*
====================================================================
Build an SDL cursor with the given hotspot. The resource mask
contains 'b' for black 'w' for white and ' ' for transparent.
====================================================================
*/
SDL_Cursor* stk_cursor_create(
int width, int height, int hot_x, int hot_y, char *source )
{
char *mask = 0, *data = 0;
SDL_Cursor *cursor = 0;
int i, j, k;
char data_byte, mask_byte;
int pot;
/* create mask&data */
mask = calloc( width * height / 8, sizeof ( char ) );
data = calloc( width * height / 8, sizeof ( char ) );
/* convert */
k = 0;
for (j = 0; j < width * height; j += 8, k++) {
pot = 1;
data_byte = mask_byte = 0;
/* create byte */
for (i = 7; i >= 0; i--) {
switch ( source[j + i] ) {
case 'b':
data_byte += pot;
case 'w':
mask_byte += pot;
break;
}
pot *= 2;
}
/* add to mask */
data[k] = data_byte;
mask[k] = mask_byte;
}
/* create and return cursor */
cursor = SDL_CreateCursor( data, mask, width, height, hot_x, hot_y );
free( mask );
free( data );
return cursor;
}
/*
====================================================================
Free a cursor if not NULL and reset pointer to NULL.
====================================================================
*/
void stk_cursor_free( SDL_Cursor **cursor )
{
if ( *cursor ) {
SDL_FreeCursor( *cursor );
*cursor = 0;
}
}
/* TIMER */
int stk_timer_last_call = 0;
/*
====================================================================
Reset the timer.
====================================================================
*/
void stk_timer_reset( void )
{
stk_timer_last_call = SDL_GetTicks();
}
/*
====================================================================
Get the time since last call or reset.
====================================================================
*/
int stk_timer_get_time( void )
{
int ms, current = SDL_GetTicks();
if ( current == stk_timer_last_call )
SDL_Delay(1);
current = SDL_GetTicks();
ms = current - stk_timer_last_call;
stk_timer_last_call = current;
return ms;
}
/* AUDIO */
/*
====================================================================
Open mixer. If this fails an error message is
displayed (program doesn't abort) and all stk_audio and stk_sound
functions have no effect.
'frequency': 11025, 22050, 44100 ...
'format': MIX_DEFAULT_FORMAT is recommended
'channels': mono(1) or stereo(2)
'chunksize': mix buffer size (1024 Bytes recommended)
Passing 0 for an argument means to use the SDL default:
22050Hz in format AUDIO_S16LSB stereo with 1024 bytes chunksize
stk_audio_open() installs stk_audio_close() as exit function.
There are 8 channels available for mixing.
====================================================================
*/
int stk_audio_open(
int frequency, Uint16 format, int channels, int chunksize )
{
#ifdef AUDIO_ENABLED
if ( frequency == 0 ) frequency = MIX_DEFAULT_FREQUENCY;
if ( format == 0 ) format = MIX_DEFAULT_FORMAT;
if ( channels == 0 ) channels = 2;
if ( chunksize == 0 ) chunksize = stk_audio_buffer_size;
if ( Mix_OpenAudio(
frequency, format, channels, chunksize ) < 0 ) {
fprintf( stderr, "%s\n", SDL_GetError() );
stk_audio_ok = 0;
return 0;
}
stk_audio_ok = 1;
atexit( stk_audio_close );
return 1;
#else
stk_audio_ok = 0;
return 0;
#endif
}
/*
====================================================================
Close mixer if previously opened.
====================================================================
*/
void stk_audio_close( void )
{
#ifdef AUDIO_ENABLED
if ( stk_audio_ok ) {
Mix_CloseAudio();
stk_audio_ok = 0;
}
#endif
printf( "Audio finalized\n" );
}
/*
====================================================================
If stk_sound_load() is called with a relative path this prefix
is added. Default is '.'; 'path' is copied.
====================================================================
*/
void stk_audio_set_path( char *path )
{
#ifdef STK_DEBUG
printf( "sound prefix set to: %s\n", path );
#endif
if ( stk_audio_path )
free( stk_audio_path );
if ( ( stk_audio_path = strdup( path ) ) == 0 )
STK_ABORT( "Out Of Memory" )
}
/*
====================================================================
Enable/disable sound. If disabled stk_sound_play () has no effect.
====================================================================
*/
void stk_audio_enable_sound( int enable )
{
stk_audio_sound_enabled = enable;
}
/*
====================================================================
Set default volume of all sounds: 0 - 128
====================================================================
*/
void stk_audio_set_sound_volume( int volume )
{
if ( !stk_audio_ok ) return;
if ( volume < 0 ) volume = 0;
if ( volume > 127 ) volume = 127;
stk_audio_sound_volume = volume;
#ifdef AUDIO_ENABLED
Mix_Volume( -1, volume ); /* all sound channels */
#endif
}
/*
====================================================================
Fade out a specific sound channel. If 'channel is -1 all
channels fade out. 'ms' is the time the fading shall take.
====================================================================
*/
void stk_audio_fade_out( int channel, int ms )
{
#ifdef AUDIO_ENABLED
if ( stk_audio_ok )
Mix_FadeOutChannel( channel, ms );
#endif
}
/* SOUND */
/*
====================================================================
Load a sound from a path. If it's not an absolute directory
(starting with '/') the prefix passed in stk_sound_set_path()
is prepended. Loading sounds is non-fatal thus if a sound
cannot be found it is created but empty. In this case
a warning is displayed.
The volume is set to the default set by
stk_audio_set_sound_volume(). Sounds with an equal 'channel'
will share it so if a new sound is played the old one breaks up
thus channel should be used to group sounds.
If channel is -1 the first available channel is used
to play sound.
====================================================================
*/
StkSound *stk_sound_load( int channel, char *format, ... )
{
StkSound *sound;
#ifdef AUDIO_ENABLED
char path[512], *ptr;
va_list args;
/* build full path */
memset( path, 0, 512 ); ptr = path;
if ( is_path_relative(format) && stk_audio_path ) {
sprintf( path, "%s/", stk_audio_path );
ptr = path + strlen( path );
}
va_start( args, format );
vsnprintf( ptr, 511 - (path-ptr), format, args );
va_end( args );
#ifdef STK_DEBUG
printf( "loading %s\n", path );
#endif
/* load sound */
if ( ( sound = calloc( 1, sizeof( StkSound ) ) ) == 0 )
STK_ABORT( "Out Of Memory" );
if ( ( sound->chunk = Mix_LoadWAV( path ) ) == 0 )
fprintf( stderr, "Couldn't open %s (%s)\n",
path, SDL_GetError() );
#else
if ( ( sound = calloc( 1, sizeof( StkSound ) ) ) == 0 )
STK_ABORT( "Out Of Memory" );
#endif
sound->volume = stk_audio_sound_volume;
sound->channel = channel;
/* done */
return sound;
}
/*
====================================================================
Free the memory of a sound if not NULL and reset the pointer
to NULL.
====================================================================
*/
void stk_sound_free( StkSound **sound )
{
if ( *sound ) {
#ifdef AUDIO_ENABLED
if ( (*sound)->chunk )
Mix_FreeChunk( (*sound)->chunk );
#endif
free( *sound );
}
}
/*
====================================================================
Set channel/volume of sound.
====================================================================
*/
void stk_sound_set_volume( StkSound *sound, int volume )
{
if ( volume < 0 ) volume = 0;
if ( volume > 128 ) volume = 128;
sound->volume = volume;
}
void stk_sound_set_channel( StkSound *sound, int channel )
{
if ( channel < 0 ) channel = 0;
if ( channel > stk_audio_mixchannel_count )
channel = stk_audio_mixchannel_count;
sound->channel = channel;
}
/*
====================================================================
Play a sound.
====================================================================
*/
void stk_sound_play( StkSound *sound )
{
int channel;
#ifdef AUDIO_ENABLED
if ( stk_audio_ok && stk_audio_sound_enabled ) {
/* if channel is -1 use first free channel */
channel = sound->channel;
if ( channel == -1 )
channel = Mix_GroupAvailable(-1);
Mix_Volume( channel, stk_audio_sound_volume );
Mix_PlayChannel( channel, sound->chunk, 0 );
}
#endif
}
/*
====================================================================
Play a sound at horizontal position x.
====================================================================
*/
void stk_sound_play_x( int x, StkSound *sound )
{
int channel;
#ifdef AUDIO_ENABLED
if ( stk_audio_ok && stk_audio_sound_enabled ) {
x = (x - 40) * 255 / (640 - 40 - 40);
if (x < 0) x = 0;
if (x > 255) x = 255;
/* if channel is -1 use first free channel */
channel = sound->channel;
if ( channel == -1 )
channel = Mix_GroupAvailable(-1);
Mix_SetPanning( channel, 255 - x, x );
Mix_Volume( channel, stk_audio_sound_volume );
Mix_PlayChannel( channel, sound->chunk, 0 );
}
#endif
}
/*
====================================================================
Fade out the channel of this sound.
====================================================================
*/
void stk_sound_fade_out( StkSound *sound, int ms )
{
#ifdef AUDIO_ENABLED
if ( stk_audio_ok )
Mix_FadeOutChannel( sound->channel, ms );
#endif
}