Files
commandergenius/project/jni/application/lbreakout2/game/paddle.h

86 lines
3.3 KiB
C

/***************************************************************************
paddle.h - description
-------------------
begin : Thu Sep 6 2001
copyright : (C) 2001 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef __PADDLE_H
#define __PADDLE_H
/*
====================================================================
Create/delete a paddle. x is centered assuming a screen width of
640. ball_ammo is the number of additional balls paddle
may bring to game.
====================================================================
*/
Paddle* paddle_create(
int score, int type, int y, int size, int min_size, int max_size, int ball_ammo );
void paddle_delete( Paddle *paddle );
void paddle_reset( Paddle *paddle ); /* will clear stats and score too */
void paddle_freeze( Paddle *paddle, int freeze );
void paddle_set_slime( Paddle *paddle, int slime );
int paddle_slimy( Paddle *paddle );
/*
====================================================================
Set if paddle attracts boni/mali or none.
====================================================================
*/
void paddle_set_attract( Paddle *paddle, int attract );
int paddle_attract_malus( Paddle *paddle );
int paddle_attract_bonus( Paddle *paddle );
int paddle_check_attract( Paddle *paddle, int type );
/*
====================================================================
(De)activate ghostly behaviour: paddle is only seen when moved at
maximum 200ms before.
====================================================================
*/
void paddle_set_invis( Paddle *paddle, int invis );
int paddle_solid( Paddle *paddle );
/*
====================================================================
Init paddle resize (the change between wanted_w and w MUST be
even (else the paddle shrinks til eternity)
====================================================================
*/
int paddle_init_resize( Paddle *paddle, int c );
/*
====================================================================
Actually resize paddle and return the -1 for shrinkage and 1
for expansion.
====================================================================
*/
int paddle_resize( Paddle *paddle, int ms );
/*
====================================================================
Update paddle resize and fire weapon.
====================================================================
*/
void paddle_update( Paddle *paddle, int ms );
/*
====================================================================
De/Activate weapon
====================================================================
*/
void weapon_install( Paddle *paddle, int install );
#endif