54 lines
2.1 KiB
C
54 lines
2.1 KiB
C
/***************************************************************************
|
|
slot.h - description
|
|
-------------------
|
|
begin : Sat Dec 15 2001
|
|
copyright : (C) 2001 by Michael Speck
|
|
email : kulkanie@gmx.net
|
|
***************************************************************************/
|
|
|
|
/***************************************************************************
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
***************************************************************************/
|
|
|
|
#ifndef __SLOT_H
|
|
#define __SLOT_H
|
|
|
|
#include "hint.h"
|
|
|
|
typedef struct {
|
|
char setname[32];
|
|
int diff;
|
|
int player_count; /* 0 - MAX_PLAYERS-1 */
|
|
char player_names[MAX_PLAYERS][32];
|
|
int player_cur_level_id[MAX_PLAYERS];
|
|
int cur_player; /* 0 - MAX_PLAYERS-1 */
|
|
int player_scores[MAX_PLAYERS];
|
|
int player_lives[MAX_PLAYERS];
|
|
int gameSeed; /* for bonus levels and FREAKOUT order */
|
|
} GameSlot;
|
|
|
|
/*
|
|
====================================================================
|
|
Load/save a game to a slot. 'slot_load' returns 1 on success and
|
|
updates gs. 'slot_save' takes content of 'gs' and saves it.
|
|
'slot_delete' deletes the savegame.
|
|
====================================================================
|
|
*/
|
|
int slot_load( int slot_id, GameSlot *gs );
|
|
int slot_save( int slot_id, GameSlot *gs );
|
|
int slot_delete( int slot_id );
|
|
|
|
/*
|
|
====================================================================
|
|
Build info hint from game saved to slot 'slot_id'.
|
|
====================================================================
|
|
*/
|
|
void slot_update_hint( int slot_id, Hint *hint );
|
|
|
|
#endif
|