106 lines
3.4 KiB
C
106 lines
3.4 KiB
C
/***************************************************************************
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slot.c - description
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-------------------
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begin : Sat Dec 15 2001
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copyright : (C) 2001 by Michael Speck
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email : kulkanie@gmx.net
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#include "lbreakout.h"
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#include "slot.h"
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static FILE *open_slot( int id, char *mode )
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{
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char fname[512];
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snprintf( fname, 511, "%s/%s/lbr2_save_%d",
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(getenv( "HOME" )?getenv( "HOME" ):"."),
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CONFIG_DIR_NAME, id );
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//printf( "accessing '%s' in mode '%s'\n", fname, mode );
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return fopen( fname, mode );
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}
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/*
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====================================================================
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Load/save a game to a slot. 'slot_load' returns 1 on success and
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updates gs. 'slot_save' takes content of 'gs' and saves it.
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====================================================================
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*/
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int slot_load( int slot_id, GameSlot *gs )
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{
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FILE *file = open_slot( slot_id, "r" );
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if ( file == 0 )
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{
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fprintf( stderr, "ERROR: cannot open slot %d!\n", slot_id );
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return 0;
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}
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fread( gs, sizeof(GameSlot), 1, file );
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fclose( file );
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return 1;
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}
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int slot_save( int slot_id, GameSlot *gs )
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{
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FILE *file = open_slot( slot_id, "w" );
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if ( file == 0 )
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{
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fprintf( stderr, "ERROR: cannot open slot %d!\n", slot_id );
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return 0;
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}
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fwrite( gs, sizeof(GameSlot), 1, file );
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fclose( file );
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return 1;
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}
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int slot_delete( int slot_id )
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{
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char fname[512];
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snprintf( fname, 511, "%s/%s/lbr2_save_%d",
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(getenv( "HOME" )?getenv( "HOME" ):"."),
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CONFIG_DIR_NAME, slot_id );
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if ( remove(fname) != 0 )
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{
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fprintf( stderr, "ERROR: couldn't delete file %s\n", fname );
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return 0;
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}
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return 1;
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}
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/*
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====================================================================
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Build info hint from game saved to slot 'slot_id'.
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====================================================================
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*/
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void slot_update_hint( int slot_id, Hint *hint )
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{
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GameSlot gs;
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int i;
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char text[256], text2[256];
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char *str_diff[] = { "Kids", "Easy", "Medium", "Hard" }; /* HACK: copied from manager.c */
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if ( slot_load( slot_id, &gs ) )
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{
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snprintf( text, 255, "%s - %s, %d Player(s)#",
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gs.setname, str_diff[gs.diff], gs.player_count );
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for ( i = 0; i < gs.player_count; i++ )
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{
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snprintf( text2, 255, "#%s: %d (Lvl %d)",
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gs.player_names[i], gs.player_scores[i],
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gs.player_cur_level_id[i]+1 );
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strcat( text, text2 );
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}
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}
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else
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strcpy( text, "Right now, there is no game you could resume." );
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hint_set_contents( hint, text );
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}
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