Files
commandergenius/project/jni/application/lbreakout2/client/slot.c

106 lines
3.4 KiB
C

/***************************************************************************
slot.c - description
-------------------
begin : Sat Dec 15 2001
copyright : (C) 2001 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "lbreakout.h"
#include "slot.h"
static FILE *open_slot( int id, char *mode )
{
char fname[512];
snprintf( fname, 511, "%s/%s/lbr2_save_%d",
(getenv( "HOME" )?getenv( "HOME" ):"."),
CONFIG_DIR_NAME, id );
//printf( "accessing '%s' in mode '%s'\n", fname, mode );
return fopen( fname, mode );
}
/*
====================================================================
Load/save a game to a slot. 'slot_load' returns 1 on success and
updates gs. 'slot_save' takes content of 'gs' and saves it.
====================================================================
*/
int slot_load( int slot_id, GameSlot *gs )
{
FILE *file = open_slot( slot_id, "r" );
if ( file == 0 )
{
fprintf( stderr, "ERROR: cannot open slot %d!\n", slot_id );
return 0;
}
fread( gs, sizeof(GameSlot), 1, file );
fclose( file );
return 1;
}
int slot_save( int slot_id, GameSlot *gs )
{
FILE *file = open_slot( slot_id, "w" );
if ( file == 0 )
{
fprintf( stderr, "ERROR: cannot open slot %d!\n", slot_id );
return 0;
}
fwrite( gs, sizeof(GameSlot), 1, file );
fclose( file );
return 1;
}
int slot_delete( int slot_id )
{
char fname[512];
snprintf( fname, 511, "%s/%s/lbr2_save_%d",
(getenv( "HOME" )?getenv( "HOME" ):"."),
CONFIG_DIR_NAME, slot_id );
if ( remove(fname) != 0 )
{
fprintf( stderr, "ERROR: couldn't delete file %s\n", fname );
return 0;
}
return 1;
}
/*
====================================================================
Build info hint from game saved to slot 'slot_id'.
====================================================================
*/
void slot_update_hint( int slot_id, Hint *hint )
{
GameSlot gs;
int i;
char text[256], text2[256];
char *str_diff[] = { "Kids", "Easy", "Medium", "Hard" }; /* HACK: copied from manager.c */
if ( slot_load( slot_id, &gs ) )
{
snprintf( text, 255, "%s - %s, %d Player(s)#",
gs.setname, str_diff[gs.diff], gs.player_count );
for ( i = 0; i < gs.player_count; i++ )
{
snprintf( text2, 255, "#%s: %d (Lvl %d)",
gs.player_names[i], gs.player_scores[i],
gs.player_cur_level_id[i]+1 );
strcat( text, text2 );
}
}
else
strcpy( text, "Right now, there is no game you could resume." );
hint_set_contents( hint, text );
}