43 lines
1.9 KiB
C
43 lines
1.9 KiB
C
/***************************************************************************
|
|
bricks.h - description
|
|
-------------------
|
|
begin : Thu Sep 6 2001
|
|
copyright : (C) 2001 by Michael Speck
|
|
email : kulkanie@gmx.net
|
|
***************************************************************************/
|
|
|
|
/***************************************************************************
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
***************************************************************************/
|
|
|
|
/*
|
|
====================================================================
|
|
Draw all bricks to offscreen surface.
|
|
====================================================================
|
|
*/
|
|
void bricks_draw();
|
|
/*
|
|
====================================================================
|
|
Add brick with clipped shadow to offscreen. To draw a brick without
|
|
shadow check use brick_draw().
|
|
====================================================================
|
|
*/
|
|
void brick_draw_complex( int mx, int my, int px, int py );
|
|
/*
|
|
====================================================================
|
|
Draw brick to passed surface
|
|
====================================================================
|
|
*/
|
|
void brick_draw( SDL_Surface *surf, int map_x, int map_y, int shadow );
|
|
|
|
/* handle a received brick action */
|
|
void client_handle_brick_hit( BrickHit *hit );
|
|
|
|
/* redraw all bricks */
|
|
void client_redraw_all_bricks();
|