Files
commandergenius/project/jni/application/lbreakout2/client/Makefile.am

69 lines
3.1 KiB
Makefile

DEFS = @network_flag@ @sdlnet_flag@ @arch_flag@ @warp_flag@ @audio_flag@ @inst_flag@ @hi_inst_flag@ @locdir_flag@ @DEFS@
lbreakout2res.o: win32.ico
@echo "1 VERSIONINFO" > $(PACKAGE).rc
@echo "FILEVERSION `echo $(VERSION) | $(AWK) 'ORS=""; { subs = gsub(/\./,","); print $0; for (ndx=subs; ndx < 3; ndx++) print ",0"; }'`" >> $(PACKAGE).rc
@echo "PRODUCTVERSION `echo $(VERSION) | $(AWK) 'ORS=""; { subs = gsub(/\./,","); print $0; for (ndx=subs; ndx < 3; ndx++) print ",0"; }'`" >> $(PACKAGE).rc
@echo "FILEFLAGSMASK 0" >> $(PACKAGE).rc
@echo "FILEOS 0x40000" >> $(PACKAGE).rc
@echo "FILETYPE 1" >> $(PACKAGE).rc
@echo "{" >> $(PACKAGE).rc
@echo " BLOCK \"StringFileInfo\"" >> $(PACKAGE).rc
@echo " {" >> $(PACKAGE).rc
@echo " BLOCK \"040904E4\"" >> $(PACKAGE).rc
@echo " {" >> $(PACKAGE).rc
@echo " VALUE \"CompanyName\", \"LGames - Michael Speck\"" >> $(PACKAGE).rc
@echo " VALUE \"FileDescription\", \"@appname@\"" >> $(PACKAGE).rc
@echo " VALUE \"FileVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
@echo " VALUE \"InternalName\", \"$(PACKAGE)\"" >> $(PACKAGE).rc
@echo " VALUE \"LegalCopyright\", \"GNU Public License\"" >> $(PACKAGE).rc
@echo " VALUE \"OriginalFilename\", \"$(PACKAGE)$(EXEEXT)\"" >> $(PACKAGE).rc
@echo " VALUE \"ProductName\", \"@appname@\"" >> $(PACKAGE).rc
@echo " VALUE \"ProductVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
@echo " }" >> $(PACKAGE).rc
@echo " }" >> $(PACKAGE).rc
@echo "}" >> $(PACKAGE).rc
@echo "0 ICON win32.ico" >> $(PACKAGE).rc
@windres -o $@ -i $(PACKAGE).rc
bin_PROGRAMS = lbreakout2
lbreakout2_SOURCES = credit.c shine.c extras.c balls.c shrapnells.c \
shots.c event.c paddle.c frame.c misc.c bricks.c player.c \
file.c config.c \
item.c menu.c manager.c value.c chart.c \
editor.c help.c hint.c theme.c client.c client_recv.c \
client_data.c client_handlers.c game.c comm.c slot.c \
display.c main.c win32.ico
lbreakout2_DEPENDENCIES = @win32_deps@
lbreakout2_LDADD = @win32_deps@ ../common/libcommon.a ../gui/libGui.a ../game/libgame.a @mixer_flag@ @sdlnet_lib_flag@
EXTRA_DIST = credit.h shine.h extras.h balls.h shrapnells.h \
shots.h event.h paddle.h frame.h misc.h bricks.h player.h \
file.h config.h lbreakout.h \
item.h menu.h manager.h value.h chart.h \
editor.h help.h hint.h theme.h client.h client_data.h \
client_handlers.h game.h comm.h slot.h \
display.h empty.hscr
SUBDIRS = gfx sounds levels gui_theme
install-data-local:
$(mkinstalldirs) $(DESTDIR)$(inst_dir)
$(mkinstalldirs) $(DESTDIR)$(hi_dir)
if ! test -f $(DESTDIR)$(hi_dir)/lbreakout2.hscr; then \
$(INSTALL_DATA) -m 666 empty.hscr $(DESTDIR)$(hi_dir)/lbreakout2.hscr; \
fi;
uninstall-local:
rm -rf $(DESTDIR)$(inst_dir)
rm -f $(DESTDIR)$(hi_dir)/lbreakout2.hscr
rm -rf $(DESTDIR)$(doc_dir)/lbreakout2
win32-install-script:
@$(STRIP) $(PACKAGE)$(EXEEXT)
@echo "Source: \"`pwd -W`\\$(PACKAGE)$(EXEEXT)\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@
@list='$(SUBDIRS)'; for subdir in $$list; do \
(cd $$subdir \
&& $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \
done