Files
commandergenius/project/jni/application/enigma/src/d_models.hh
2010-10-13 17:30:44 +03:00

242 lines
6.9 KiB
C++

/*
* Copyright (C) 2002,2003 Daniel Heck
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef D_MODELS_HH
#define D_MODELS_HH
#include "ecl_fwd.hh"
#include <vector>
#include <string>
#include <cassert>
namespace display
{
using std::string;
using std::vector;
using ecl::Surface;
/* -------------------- Image -------------------- */
struct Image {
// Variables.
ecl::Surface *surface;
ecl::Rect rect; // location of image inside surface
int refcount; // reference count, initialized to 1
// Constructors.
Image(ecl::Surface *sfc);
Image(ecl::Surface *sfc, const ecl::Rect &r);
};
void incref (Image *i);
void decref (Image *i);
void draw_image (Image *i, ecl::GC &gc, int x, int y);
/* -------------------- ImageModel -------------------- */
class ImageModel : public Model {
Image* image;
int xoff, yoff; // relative origin of the image
public:
// Constructors
ImageModel (Image *i, int xo, int yo);
ImageModel (Surface *s, int xo, int yo);
ImageModel (Surface *s, const ecl::Rect &r, int xo, int yo);
~ImageModel();
// Model interface
void draw(ecl::GC &gc, int x, int y);
Model *clone();
void get_extension (ecl::Rect &r);
Image *get_image() { return image; }
};
/* -------------------- ShadowModel -------------------- */
class ShadowModel : public Model {
public:
ShadowModel(Model *m, Model *sh);
~ShadowModel();
// Model interface
void expose (ModelLayer *ml, int vx, int vy);
void remove (ModelLayer *ml);
void set_callback(ModelCallback *cb);
void reverse();
void restart();
void draw (ecl::GC &gc, int x, int y);
void draw_shadow (ecl::GC &gc, int x, int y);
Model *get_shadow() const;
Model *clone();
void get_extension (ecl::Rect &r);
private:
Model *model, *shade;
};
/* -------------------- CompositeModel -------------------- */
class CompositeModel : public Model {
Model *bg, *fg;
public:
CompositeModel(Model *b, Model *f) : bg(b), fg(f) {}
~CompositeModel() {
delete bg; delete fg;
}
// Animation interface
void set_callback(ModelCallback *cb) {
// bg->set_callback(cb);
fg->set_callback(cb);
}
void reverse() {
// bg->reverse();
fg->reverse();
}
void restart() {
fg->restart();
}
// Model interface
Model *get_shadow() const { return bg->get_shadow(); }
virtual void expose (ModelLayer *ml, int vx, int vy) {
fg->expose (ml, vx, vy);
// bg->expose (ml, vx, vy);
}
virtual void remove (ModelLayer *ml) {
fg->remove (ml);
// bg->remove (ml);
}
void draw(ecl::GC &gc, int x, int y) {
bg->draw(gc,x,y);
fg->draw(gc,x,y);
}
void draw_shadow(ecl::GC &gc, int x, int y) {
bg->draw_shadow(gc,x,y);
}
Model *clone() {
return new CompositeModel(bg->clone(), fg->clone());
}
void get_extension (ecl::Rect &r) {
fg->get_extension (r);
// ecl::Rect r1, r2;
// bg->get_extension (r1);
// fg->get_extension (r2);
// r = boundingbox (r1, r2);
}
};
/* -------------------- RandomModel -------------------- */
/* Creates new models randomly from a set of template models. */
class RandomModel : public Model {
std::vector<std::string> modelnames;
public:
void add_model(const std::string &name) {modelnames.push_back(name);}
Model *clone();
};
/* -------------------- AliasModel -------------------- */
class AliasModel : public Model {
string name;
public:
AliasModel(const string &modelname) : name(modelname) {}
Model *clone();
};
/* -------------------- Animations -------------------- */
struct AnimFrame : public ecl::Nocopy {
// Variables
Model *model;
double duration;
// Constructor and Destructor
AnimFrame(Model *m, double dur)
: model(m), duration(dur)
{}
~AnimFrame() { delete model; }
};
struct AnimRep {
// Variables
vector<AnimFrame*> frames;
bool loop;
int refcount;
// Constructor and Destructor
AnimRep(bool l) : loop(l), refcount(1) {}
~AnimRep() {
delete_sequence(frames.begin(), frames.end());
}
};
class Anim2d : public Model, public ecl::Nocopy {
public:
Anim2d (bool loop);
~Anim2d();
void set_callback(ModelCallback *cb) { callback = cb; }
void add_frame(Model *m, double duration);
/* ---------- Model interface ---------- */
void draw(ecl::GC &gc, int x, int y);
void draw_shadow(ecl::GC &gc, int x, int y);
Model *clone() { return new Anim2d(rep); }
void reverse() { reversep = !reversep; }
void restart ();
void expose (ModelLayer *ml, int vx, int vy);
void remove (ModelLayer *ml);
void tick(double dtime);
bool has_changed(ecl::Rect &changed_region);
bool is_garbage() const { return finishedp; }
void move (int newx, int newy);
void get_extension (ecl::Rect &r);
private:
Anim2d(AnimRep *r);
/* ---------- Variables ---------- */
AnimRep *rep;
unsigned curframe; // Current frame number
double frametime; // Elapsed time since frame was activated
bool finishedp; // Animation has finished
bool changedp; // Model state has changed since last redraw
bool reversep; // Play the animation in reverse direction
int videox, videoy; // Video coordinates of sprite
ModelCallback *callback;
};
ecl::Surface *GetSurface (const std::string &filename);
ecl::Surface *CropSurface (const ecl::Surface *s, ecl::Rect r);
void DefineModel (const char *name, Model *m);
void DefineImageModel (const char *name, ecl::Surface *s);
}
#endif