65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
// SDL2 Demo by aurelien.esnard@u-bordeaux.fr
|
|
|
|
#include <SDL.h>
|
|
#include <SDL_image.h> // required to load transparent texture from PNG
|
|
#include <SDL_ttf.h> // required to use TTF fonts
|
|
#include <stdbool.h>
|
|
#include <stdio.h>
|
|
#include "model.h"
|
|
|
|
/* **************************************************************** */
|
|
|
|
int main(int argc, char* argv[]) {
|
|
/* initialize SDL2 and some extensions */
|
|
if (SDL_Init(SDL_INIT_VIDEO) != 0)
|
|
ERROR("Error: SDL_Init VIDEO (%s)", SDL_GetError());
|
|
if (IMG_Init(IMG_INIT_PNG & IMG_INIT_PNG) != IMG_INIT_PNG)
|
|
ERROR("Error: IMG_Init PNG (%s)", SDL_GetError());
|
|
if (TTF_Init() != 0) ERROR("Error: TTF_Init (%s)", SDL_GetError());
|
|
|
|
/* create window and renderer */
|
|
SDL_Window* win = SDL_CreateWindow(
|
|
APP_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
|
|
SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
|
if (!win) ERROR("Error: SDL_CreateWindow (%s)", SDL_GetError());
|
|
SDL_Renderer* ren = SDL_CreateRenderer(
|
|
win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
|
if (!ren) ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE);
|
|
if (!ren) ERROR("Error: SDL_CreateRenderer (%s)", SDL_GetError());
|
|
|
|
/* initialize your environment */
|
|
Env* env = init(win, ren, argc, argv);
|
|
|
|
/* main render loop */
|
|
SDL_Event e;
|
|
bool quit = false;
|
|
while (!quit) {
|
|
/* manage events */
|
|
while (SDL_PollEvent(&e)) {
|
|
/* process your events */
|
|
quit = process(win, ren, env, &e);
|
|
if (quit) break;
|
|
}
|
|
|
|
/* background in gray */
|
|
SDL_SetRenderDrawColor(ren, 0xA0, 0xA0, 0xA0, 0xFF);
|
|
SDL_RenderClear(ren);
|
|
|
|
/* render all what you want */
|
|
render(win, ren, env);
|
|
SDL_RenderPresent(ren);
|
|
SDL_Delay(DELAY);
|
|
}
|
|
|
|
/* clean your environment */
|
|
clean(win, ren, env);
|
|
|
|
SDL_DestroyRenderer(ren);
|
|
SDL_DestroyWindow(win);
|
|
IMG_Quit();
|
|
TTF_Quit();
|
|
SDL_Quit();
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|