Files
commandergenius/project/jni/application/sc2/src/uqm/save.c
T

864 lines
23 KiB
C

//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <assert.h>
#include "save.h"
#include "build.h"
#include "controls.h"
#include "encount.h"
#include "libs/file.h"
#include "gamestr.h"
#include "globdata.h"
#include "options.h"
#include "races.h"
#include "shipcont.h"
#include "setup.h"
#include "state.h"
#include "grpinfo.h"
#include "util.h"
#include "hyper.h"
// for SaveSisHyperState()
#include "planets/planets.h"
// for SaveSolarSysLocation() and tests
#include "libs/inplib.h"
#include "libs/log.h"
#include "libs/memlib.h"
#include "libs/declib.h"
// XXX: these should handle endian conversions later
static inline COUNT
cwrite_8 (DECODE_REF fh, BYTE v)
{
return cwrite (&v, 1, 1, fh);
}
static inline COUNT
cwrite_16 (DECODE_REF fh, UWORD v)
{
return cwrite (&v, 2, 1, fh);
}
static inline COUNT
cwrite_32 (DECODE_REF fh, DWORD v)
{
return cwrite (&v, 4, 1, fh);
}
static inline COUNT
cwrite_ptr (DECODE_REF fh)
{
return cwrite_32 (fh, 0); /* ptrs are useless in saves */
}
static inline COUNT
cwrite_a8 (DECODE_REF fh, const BYTE *ar, COUNT count)
{
return cwrite (ar, 1, count, fh) == count;
}
static inline COUNT
write_8 (void *fp, BYTE v)
{
return WriteResFile (&v, 1, 1, fp);
}
static inline COUNT
write_16 (void *fp, UWORD v)
{
return WriteResFile (&v, 2, 1, fp);
}
static inline COUNT
write_32 (void *fp, DWORD v)
{
return WriteResFile (&v, 4, 1, fp);
}
static inline COUNT
write_ptr (void *fp)
{
return write_32 (fp, 0); /* ptrs are useless in saves */
}
static inline COUNT
write_a8 (void *fp, const BYTE *ar, COUNT count)
{
return WriteResFile (ar, 1, count, fp) == count;
}
static inline COUNT
write_str (void *fp, const char *str, COUNT count)
{
// no type conversion needed for strings
return write_a8 (fp, (const BYTE *)str, count);
}
static inline COUNT
write_a16 (void *fp, const UWORD *ar, COUNT count)
{
for ( ; count > 0; --count, ++ar)
{
if (write_16 (fp, *ar) != 1)
return 0;
}
return 1;
}
static void
SaveEmptyQueue (DECODE_REF fh)
{
COUNT num_links = 0;
// Write the number of entries in the queue.
cwrite_16 (fh, num_links);
}
static void
SaveShipQueue (DECODE_REF fh, QUEUE *pQueue)
{
COUNT num_links;
HSHIPFRAG hStarShip;
// Write the number of entries in the queue.
num_links = CountLinks (pQueue);
cwrite_16 (fh, num_links);
hStarShip = GetHeadLink (pQueue);
while (num_links--)
{
HSHIPFRAG hNextShip;
SHIP_FRAGMENT *FragPtr;
COUNT Index;
FragPtr = LockShipFrag (pQueue, hStarShip);
hNextShip = _GetSuccLink (FragPtr);
Index = FragPtr->race_id;
// Write the number identifying this ship type.
// See races.h; look for the enum containing NUM_AVAILABLE_RACES.
cwrite_16 (fh, Index);
// Write SHIP_FRAGMENT elements
cwrite_16 (fh, 0); /* unused; was which_side */
cwrite_8 (fh, FragPtr->captains_name_index);
cwrite_8 (fh, 0); /* padding */
cwrite_16 (fh, 0); /* unused: was ship_flags */
cwrite_8 (fh, FragPtr->race_id);
cwrite_8 (fh, FragPtr->index);
// XXX: writing crew as BYTE to maintain savegame compatibility
cwrite_8 (fh, FragPtr->crew_level);
cwrite_8 (fh, FragPtr->max_crew);
cwrite_8 (fh, FragPtr->energy_level);
cwrite_8 (fh, FragPtr->max_energy);
cwrite_16 (fh, 0); /* unused; was loc.x */
cwrite_16 (fh, 0); /* unused; was loc.y */
UnlockShipFrag (pQueue, hStarShip);
hStarShip = hNextShip;
}
}
static void
SaveRaceQueue (DECODE_REF fh, QUEUE *pQueue)
{
COUNT num_links;
HFLEETINFO hFleet;
// Write the number of entries in the queue.
num_links = CountLinks (pQueue);
cwrite_16 (fh, num_links);
hFleet = GetHeadLink (pQueue);
while (num_links--)
{
HFLEETINFO hNextFleet;
FLEET_INFO *FleetPtr;
COUNT Index;
FleetPtr = LockFleetInfo (pQueue, hFleet);
hNextFleet = _GetSuccLink (FleetPtr);
Index = GetIndexFromStarShip (pQueue, hFleet);
// The index is the position in the queue.
cwrite_16 (fh, Index);
// Write FLEET_INFO elements
cwrite_16 (fh, FleetPtr->allied_state);
cwrite_8 (fh, FleetPtr->days_left);
cwrite_8 (fh, FleetPtr->growth_fract);
cwrite_8 (fh, FleetPtr->crew_level);
cwrite_8 (fh, FleetPtr->max_crew);
cwrite_8 (fh, FleetPtr->growth);
cwrite_8 (fh, FleetPtr->max_energy);
cwrite_16 (fh, FleetPtr->loc.x);
cwrite_16 (fh, FleetPtr->loc.y);
cwrite_16 (fh, FleetPtr->actual_strength);
cwrite_16 (fh, FleetPtr->known_strength);
cwrite_16 (fh, FleetPtr->known_loc.x);
cwrite_16 (fh, FleetPtr->known_loc.y);
cwrite_8 (fh, FleetPtr->growth_err_term);
cwrite_8 (fh, FleetPtr->func_index);
cwrite_16 (fh, FleetPtr->dest_loc.x);
cwrite_16 (fh, FleetPtr->dest_loc.y);
cwrite_16 (fh, 0); /* alignment padding */
UnlockFleetInfo (pQueue, hFleet);
hFleet = hNextFleet;
}
}
static void
SaveGroupQueue (DECODE_REF fh, QUEUE *pQueue)
{
HIPGROUP hGroup, hNextGroup;
// Write the number of entries in the queue.
cwrite_16 (fh, CountLinks (pQueue));
for (hGroup = GetHeadLink (pQueue); hGroup; hGroup = hNextGroup)
{
IP_GROUP *GroupPtr;
GroupPtr = LockIpGroup (pQueue, hGroup);
hNextGroup = _GetSuccLink (GroupPtr);
cwrite_16 (fh, GroupPtr->race_id); /* unused; for old versions */
cwrite_16 (fh, 0); /* unused; was which_side */
cwrite_8 (fh, 0); /* unused; was captains_name_index */
cwrite_8 (fh, 0); /* padding; for savegame compat */
cwrite_16 (fh, GroupPtr->group_counter);
cwrite_8 (fh, GroupPtr->race_id);
assert (GroupPtr->sys_loc < 0x10 && GroupPtr->task < 0x10);
cwrite_8 (fh, MAKE_BYTE (GroupPtr->sys_loc, GroupPtr->task));
/* was var2 */
cwrite_8 (fh, GroupPtr->in_system); /* was crew_level */
cwrite_8 (fh, 0); /* unused; was max_crew */
assert (GroupPtr->dest_loc < 0x10 && GroupPtr->orbit_pos < 0x10);
cwrite_8 (fh, MAKE_BYTE (GroupPtr->dest_loc, GroupPtr->orbit_pos));
/* was energy_level */
cwrite_8 (fh, GroupPtr->group_id); /* was max_energy */
cwrite_16 (fh, GroupPtr->loc.x);
cwrite_16 (fh, GroupPtr->loc.y);
UnlockIpGroup (pQueue, hGroup);
}
}
static void
SaveEncounter (const ENCOUNTER *EncounterPtr, DECODE_REF fh)
{
COUNT i;
cwrite_ptr (fh); /* useless ptr; HENCOUNTER pred */
cwrite_ptr (fh); /* useless ptr; HENCOUNTER succ */
cwrite_ptr (fh); /* useless ptr; HELEMENT hElement */
cwrite_16 (fh, EncounterPtr->transition_state);
cwrite_16 (fh, EncounterPtr->origin.x);
cwrite_16 (fh, EncounterPtr->origin.y);
cwrite_16 (fh, EncounterPtr->radius);
// STAR_DESC fields
cwrite_16 (fh, EncounterPtr->SD.star_pt.x);
cwrite_16 (fh, EncounterPtr->SD.star_pt.y);
cwrite_8 (fh, EncounterPtr->SD.Type);
cwrite_8 (fh, EncounterPtr->SD.Index);
cwrite_16 (fh, 0); /* alignment padding */
// Save each entry in the BRIEF_SHIP_INFO array
for (i = 0; i < MAX_HYPER_SHIPS; i++)
{
const BRIEF_SHIP_INFO *ShipInfo = &EncounterPtr->ShipList[i];
cwrite_16 (fh, 0); /* useless; was SHIP_INFO.ship_flags */
cwrite_8 (fh, ShipInfo->race_id);
cwrite_8 (fh, 0); /* useless; was SHIP_INFO.var2 */
// XXX: writing crew as BYTE to maintain savegame compatibility
cwrite_8 (fh, ShipInfo->crew_level);
cwrite_8 (fh, ShipInfo->max_crew);
cwrite_8 (fh, 0); /* useless; was SHIP_INFO.energy_level */
cwrite_8 (fh, ShipInfo->max_energy);
cwrite_16 (fh, 0); /* useless; was SHIP_INFO.loc.x */
cwrite_16 (fh, 0); /* useless; was SHIP_INFO.loc.y */
cwrite_32 (fh, 0); /* useless val; STRING race_strings */
cwrite_ptr (fh); /* useless ptr; FRAME icons */
cwrite_ptr (fh); /* useless ptr; FRAME melee_icon */
}
// Save the stuff after the BRIEF_SHIP_INFO array
cwrite_32 (fh, EncounterPtr->log_x);
cwrite_32 (fh, EncounterPtr->log_y);
}
static void
SaveEvent (const EVENT *EventPtr, DECODE_REF fh)
{
cwrite_ptr (fh); /* useless ptr; HEVENT pred */
cwrite_ptr (fh); /* useless ptr; HEVENT succ */
cwrite_8 (fh, EventPtr->day_index);
cwrite_8 (fh, EventPtr->month_index);
cwrite_16 (fh, EventPtr->year_index);
cwrite_8 (fh, EventPtr->func_index);
cwrite_8 (fh, 0); /* padding */
cwrite_16 (fh, 0); /* padding */
}
static void
DummySaveQueue (const QUEUE *QueuePtr, DECODE_REF fh)
{
/* QUEUE should never actually be saved since it contains
* purely internal representation and the lists
* involved are actually saved separately */
(void)QueuePtr; /* silence compiler */
/* QUEUE format with QUEUE_TABLE defined -- UQM default */
cwrite_ptr (fh); /* HLINK head */
cwrite_ptr (fh); /* HLINK tail */
cwrite_ptr (fh); /* BYTE* pq_tab */
cwrite_ptr (fh); /* HLINK free_list */
cwrite_16 (fh, 0); /* MEM_HANDLE hq_tab */
cwrite_16 (fh, 0); /* COUNT object_size */
cwrite_8 (fh, 0); /* BYTE num_objects */
cwrite_8 (fh, 0); /* padding */
cwrite_16 (fh, 0); /* padding */
}
static void
SaveClockState (const CLOCK_STATE *ClockPtr, DECODE_REF fh)
{
cwrite_8 (fh, ClockPtr->day_index);
cwrite_8 (fh, ClockPtr->month_index);
cwrite_16 (fh, ClockPtr->year_index);
cwrite_16 (fh, ClockPtr->tick_count);
cwrite_16 (fh, ClockPtr->day_in_ticks);
cwrite_ptr (fh); /* useless ptr; Semaphore clock_sem */
cwrite_ptr (fh); /* useless ptr; Task clock_task */
cwrite_32 (fh, 0); /* useless value; DWORD TimeCounter */
DummySaveQueue (&ClockPtr->event_q, fh);
}
static void
SaveGameState (const GAME_STATE *GSPtr, DECODE_REF fh)
{
cwrite_8 (fh, 0); /* obsolete; BYTE cur_state */
cwrite_8 (fh, GSPtr->glob_flags);
cwrite_8 (fh, GSPtr->CrewCost);
cwrite_8 (fh, GSPtr->FuelCost);
cwrite_a8 (fh, GSPtr->ModuleCost, NUM_MODULES);
cwrite_a8 (fh, GSPtr->ElementWorth, NUM_ELEMENT_CATEGORIES);
cwrite_ptr (fh); /* useless ptr; PRIMITIVE *DisplayArray */
cwrite_16 (fh, GSPtr->CurrentActivity);
cwrite_16 (fh, 0); /* CLOCK_STATE alignment padding */
SaveClockState (&GSPtr->GameClock, fh);
cwrite_16 (fh, GSPtr->autopilot.x);
cwrite_16 (fh, GSPtr->autopilot.y);
cwrite_16 (fh, GSPtr->ip_location.x);
cwrite_16 (fh, GSPtr->ip_location.y);
/* STAMP ShipStamp */
cwrite_16 (fh, GSPtr->ShipStamp.origin.x);
cwrite_16 (fh, GSPtr->ShipStamp.origin.y);
cwrite_16 (fh, GSPtr->ShipFacing);
cwrite_8 (fh, GSPtr->ip_planet);
cwrite_8 (fh, GSPtr->in_orbit);
/* VELOCITY_DESC velocity */
cwrite_16 (fh, GSPtr->velocity.TravelAngle);
cwrite_16 (fh, GSPtr->velocity.vector.width);
cwrite_16 (fh, GSPtr->velocity.vector.height);
cwrite_16 (fh, GSPtr->velocity.fract.width);
cwrite_16 (fh, GSPtr->velocity.fract.height);
cwrite_16 (fh, GSPtr->velocity.error.width);
cwrite_16 (fh, GSPtr->velocity.error.height);
cwrite_16 (fh, GSPtr->velocity.incr.width);
cwrite_16 (fh, GSPtr->velocity.incr.height);
cwrite_16 (fh, 0); /* VELOCITY_DESC padding */
cwrite_32 (fh, GSPtr->BattleGroupRef);
DummySaveQueue (&GSPtr->avail_race_q, fh);
DummySaveQueue (&GSPtr->npc_built_ship_q, fh);
// Not saving ip_group_q, was not there originally
DummySaveQueue (&GSPtr->encounter_q, fh);
DummySaveQueue (&GSPtr->built_ship_q, fh);
cwrite_a8 (fh, GSPtr->GameState, sizeof (GSPtr->GameState));
assert (sizeof (GSPtr->GameState) % 4 == 3);
cwrite_8 (fh, 0); /* GAME_STATE alignment padding */
}
static BOOLEAN
SaveSisState (const SIS_STATE *SSPtr, void *fp)
{
if (
write_32 (fp, SSPtr->log_x) != 1 ||
write_32 (fp, SSPtr->log_y) != 1 ||
write_32 (fp, SSPtr->ResUnits) != 1 ||
write_32 (fp, SSPtr->FuelOnBoard) != 1 ||
write_16 (fp, SSPtr->CrewEnlisted) != 1 ||
write_16 (fp, SSPtr->TotalElementMass) != 1 ||
write_16 (fp, SSPtr->TotalBioMass) != 1 ||
write_a8 (fp, SSPtr->ModuleSlots, NUM_MODULE_SLOTS) != 1 ||
write_a8 (fp, SSPtr->DriveSlots, NUM_DRIVE_SLOTS) != 1 ||
write_a8 (fp, SSPtr->JetSlots, NUM_JET_SLOTS) != 1 ||
write_8 (fp, SSPtr->NumLanders) != 1 ||
write_a16 (fp, SSPtr->ElementAmounts, NUM_ELEMENT_CATEGORIES) != 1 ||
write_str (fp, SSPtr->ShipName, SIS_NAME_SIZE) != 1 ||
write_str (fp, SSPtr->CommanderName, SIS_NAME_SIZE) != 1 ||
write_str (fp, SSPtr->PlanetName, SIS_NAME_SIZE) != 1 ||
write_16 (fp, 0) != 1 /* padding */
)
return FALSE;
else
return TRUE;
}
static BOOLEAN
SaveSummary (const SUMMARY_DESC *SummPtr, void *fp)
{
if (!SaveSisState (&SummPtr->SS, fp))
return FALSE;
if (
write_8 (fp, SummPtr->Activity) != 1 ||
write_8 (fp, SummPtr->Flags) != 1 ||
write_8 (fp, SummPtr->day_index) != 1 ||
write_8 (fp, SummPtr->month_index) != 1 ||
write_16 (fp, SummPtr->year_index) != 1 ||
write_8 (fp, SummPtr->MCreditLo) != 1 ||
write_8 (fp, SummPtr->MCreditHi) != 1 ||
write_8 (fp, SummPtr->NumShips) != 1 ||
write_8 (fp, SummPtr->NumDevices) != 1 ||
write_a8 (fp, SummPtr->ShipList, MAX_BUILT_SHIPS) != 1 ||
write_a8 (fp, SummPtr->DeviceList, MAX_EXCLUSIVE_DEVICES) != 1 ||
write_16 (fp, 0) != 1 /* padding */
)
return FALSE;
else
return TRUE;
}
static void
SaveStarDesc (const STAR_DESC *SDPtr, DECODE_REF fh)
{
cwrite_16 (fh, SDPtr->star_pt.x);
cwrite_16 (fh, SDPtr->star_pt.y);
cwrite_8 (fh, SDPtr->Type);
cwrite_8 (fh, SDPtr->Index);
cwrite_8 (fh, SDPtr->Prefix);
cwrite_8 (fh, SDPtr->Postfix);
}
static void
PrepareSummary (SUMMARY_DESC *SummPtr)
{
SummPtr->SS = GlobData.SIS_state;
SummPtr->Activity = LOBYTE (GLOBAL (CurrentActivity));
switch (SummPtr->Activity)
{
case IN_HYPERSPACE:
if (GET_GAME_STATE (ARILOU_SPACE_SIDE) > 1)
SummPtr->Activity = IN_QUASISPACE;
break;
case IN_INTERPLANETARY:
// Get a better planet name for summary
GetPlanetOrMoonName (SummPtr->SS.PlanetName,
sizeof (SummPtr->SS.PlanetName));
if (GET_GAME_STATE (GLOBAL_FLAGS_AND_DATA) == (BYTE)~0)
SummPtr->Activity = IN_STARBASE;
else if (playerInPlanetOrbit ())
SummPtr->Activity = IN_PLANET_ORBIT;
break;
case IN_LAST_BATTLE:
utf8StringCopy (SummPtr->SS.PlanetName,
sizeof (SummPtr->SS.PlanetName),
GAME_STRING (PLANET_NUMBER_BASE + 32)); // Sa-Matra
break;
}
SummPtr->MCreditLo = GET_GAME_STATE (MELNORME_CREDIT0);
SummPtr->MCreditHi = GET_GAME_STATE (MELNORME_CREDIT1);
{
HSHIPFRAG hStarShip, hNextShip;
for (hStarShip = GetHeadLink (&GLOBAL (built_ship_q)), SummPtr->NumShips = 0;
hStarShip; hStarShip = hNextShip, ++SummPtr->NumShips)
{
SHIP_FRAGMENT *StarShipPtr;
StarShipPtr = LockShipFrag (&GLOBAL (built_ship_q), hStarShip);
hNextShip = _GetSuccLink (StarShipPtr);
SummPtr->ShipList[SummPtr->NumShips] = StarShipPtr->race_id;
UnlockShipFrag (&GLOBAL (built_ship_q), hStarShip);
}
}
SummPtr->NumDevices = InventoryDevices (SummPtr->DeviceList,
MAX_EXCLUSIVE_DEVICES);
SummPtr->Flags = GET_GAME_STATE (LANDER_SHIELDS)
| (GET_GAME_STATE (IMPROVED_LANDER_SPEED) << (4 + 0))
| (GET_GAME_STATE (IMPROVED_LANDER_CARGO) << (4 + 1))
| (GET_GAME_STATE (IMPROVED_LANDER_SHOT) << (4 + 2))
| ((GET_GAME_STATE (CHMMR_BOMB_STATE) < 2 ? 0 : 1) << (4 + 3));
SummPtr->day_index = GLOBAL (GameClock.day_index);
SummPtr->month_index = GLOBAL (GameClock.month_index);
SummPtr->year_index = GLOBAL (GameClock.year_index);
}
static void
SaveProblemMessage (STAMP *MsgStamp)
{
#define MAX_MSG_LINES 1
RECT r = {{0, 0}, {0, 0}};
COUNT i;
TEXT t;
UNICODE *ppStr[MAX_MSG_LINES];
// TODO: This should probably just use DoPopupWindow()
ppStr[0] = GAME_STRING (SAVEGAME_STRING_BASE + 2);
SetContextFont (StarConFont);
t.baseline.x = t.baseline.y = 0;
t.align = ALIGN_CENTER;
for (i = 0; i < MAX_MSG_LINES; ++i)
{
RECT tr;
t.pStr = ppStr[i];
if (*t.pStr == '\0')
break;
t.CharCount = (COUNT)~0;
TextRect (&t, &tr, NULL);
if (i == 0)
r = tr;
else
BoxUnion (&tr, &r, &r);
t.baseline.y += 11;
}
t.baseline.x = ((SIS_SCREEN_WIDTH >> 1) - (r.extent.width >> 1))
- r.corner.x;
t.baseline.y = ((SIS_SCREEN_HEIGHT >> 1) - (r.extent.height >> 1))
- r.corner.y;
r.corner.x += t.baseline.x - 4;
r.corner.y += t.baseline.y - 4;
r.extent.width += 8;
r.extent.height += 8;
*MsgStamp = SaveContextFrame (&r);
BatchGraphics ();
DrawStarConBox (&r, 2,
BUILD_COLOR (MAKE_RGB15 (0x10, 0x10, 0x10), 0x19),
BUILD_COLOR (MAKE_RGB15 (0x08, 0x08, 0x08), 0x1F),
TRUE, BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x0A), 0x08));
SetContextForeGroundColor (
BUILD_COLOR (MAKE_RGB15 (0x14, 0x14, 0x14), 0x0F));
for (i = 0; i < MAX_MSG_LINES; ++i)
{
t.pStr = ppStr[i];
if (*t.pStr == '\0')
break;
t.CharCount = (COUNT)~0;
font_DrawText (&t);
t.baseline.y += 11;
}
UnbatchGraphics ();
}
void
SaveProblem (void)
{
STAMP s;
CONTEXT OldContext;
LockMutex (GraphicsLock);
OldContext = SetContext (SpaceContext);
SaveProblemMessage (&s);
FlushGraphics ();
UnlockMutex (GraphicsLock);
WaitForAnyButton (TRUE, WAIT_INFINITE, FALSE);
LockMutex (GraphicsLock);
// Restore the screen under the message
DrawStamp (&s);
SetContext (OldContext);
DestroyDrawable (ReleaseDrawable (s.frame));
UnlockMutex (GraphicsLock);
}
static void
SaveFlagshipState (void)
{
if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
{
// Player is in HyperSpace or QuasiSpace.
SaveSisHyperState ();
}
else if (playerInSolarSystem ())
{
SaveSolarSysLocation ();
}
}
// This function first writes to a memory file, and then writes the whole
// lot to the actual save file at once.
BOOLEAN
SaveGame (COUNT which_game, SUMMARY_DESC *SummPtr)
{
BOOLEAN success, made_room;
void *out_fp, *h;
DECODE_REF fh;
success = TRUE;
made_room = FALSE;
RetrySave:
h = HMalloc (10 * 1024);
if (h == 0
|| (fh = copen (h, MEMORY_STREAM, STREAM_WRITE)) == 0)
{
if (success)
{
success = FALSE;
made_room = TRUE;
HFree (h);
FreeSC2Data ();
log_add (log_Debug, "Insufficient room for save buffers"
" -- RETRYING");
goto RetrySave;
}
else
log_add (log_Debug, "Insufficient room for save buffers"
" -- GIVING UP!");
}
else
{
GAME_STATE_FILE *fp;
DWORD flen;
COUNT num_links;
POINT pt;
STAR_DESC SD;
char buf[256], file[PATH_MAX];
success = TRUE;
if (CurStarDescPtr)
SD = *CurStarDescPtr;
else
memset (&SD, 0, sizeof (SD));
// XXX: Backup: SaveFlagshipState() overwrites ip_location
pt = GLOBAL (ip_location);
SaveFlagshipState ();
if (LOBYTE (GLOBAL (CurrentActivity)) == IN_INTERPLANETARY
&& !(GLOBAL (CurrentActivity)
& (START_ENCOUNTER | START_INTERPLANETARY)))
PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
SaveGameState (&GlobData.Game_state, fh);
// XXX: Restore
GLOBAL (ip_location) = pt;
// Only relevant when loading a game and must be cleaned
GLOBAL (in_orbit) = 0;
SaveRaceQueue (fh, &GLOBAL (avail_race_q));
// START_INTERPLANETARY is only set when saving from Homeworld
// encounter screen. When the game is loaded, the
// GenerateOrbitalFunction for the current star system
// create the encounter anew and populate the npc queue.
if (!(GLOBAL (CurrentActivity) & START_INTERPLANETARY))
{
if (GLOBAL (CurrentActivity) & START_ENCOUNTER)
SaveShipQueue (fh, &GLOBAL (npc_built_ship_q));
else if (LOBYTE (GLOBAL (CurrentActivity)) == IN_INTERPLANETARY)
// XXX: Technically, this queue does not need to be
// saved/loaded at all. IP groups will be reloaded
// from group state files. But the original code did,
// and so will we until we can prove we do not need to.
SaveGroupQueue (fh, &GLOBAL (ip_group_q));
//SaveEmptyQueue (fh);
else
// XXX: empty queue write-out is only needed to maintain
// the savegame compatibility
SaveEmptyQueue (fh);
}
SaveShipQueue (fh, &GLOBAL (built_ship_q));
// Save the number of game events (compressed).
num_links = CountLinks (&GLOBAL (GameClock.event_q));
cwrite_16 (fh, num_links);
// Save the game events themselves (compressed):
{
HEVENT hEvent;
hEvent = GetHeadLink (&GLOBAL (GameClock.event_q));
while (num_links--)
{
HEVENT hNextEvent;
EVENT *EventPtr;
LockEvent (hEvent, &EventPtr);
hNextEvent = GetSuccEvent (EventPtr);
SaveEvent (EventPtr, fh);
UnlockEvent (hEvent);
hEvent = hNextEvent;
}
}
// Save the number of encounters (black globes in HS/QS (compressed))
num_links = CountLinks (&GLOBAL (encounter_q));
// Save the encounters themselves (compressed):
cwrite_16 (fh, num_links);
{
HENCOUNTER hEncounter;
hEncounter = GetHeadLink (&GLOBAL (encounter_q));
while (num_links--)
{
HENCOUNTER hNextEncounter;
ENCOUNTER *EncounterPtr;
LockEncounter (hEncounter, &EncounterPtr);
hNextEncounter = GetSuccEncounter (EncounterPtr);
SaveEncounter (EncounterPtr, fh);
UnlockEncounter (hEncounter);
hEncounter = hNextEncounter;
}
}
// Copy the star info file to the memory file (compressed).
fp = OpenStateFile (STARINFO_FILE, "rb");
if (fp)
{
flen = LengthStateFile (fp);
// Write the uncompressed size.
cwrite_32 (fh, flen);
while (flen)
{
COUNT num_bytes;
num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
ReadStateFile (buf, num_bytes, 1, fp);
cwrite (buf, num_bytes, 1, fh);
flen -= num_bytes;
}
CloseStateFile (fp);
}
// Copy the defined groupinfo file into the memory file (compressed)
fp = OpenStateFile (DEFGRPINFO_FILE, "rb");
if (fp)
{
flen = LengthStateFile (fp);
// Write the uncompressed size.
cwrite_32 (fh, flen);
while (flen)
{
COUNT num_bytes;
num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
ReadStateFile (buf, num_bytes, 1, fp);
cwrite (buf, num_bytes, 1, fh);
flen -= num_bytes;
}
CloseStateFile (fp);
}
// Copy the random groupinfo file into the memory file (compressed)
fp = OpenStateFile (RANDGRPINFO_FILE, "rb");
if (fp)
{
flen = LengthStateFile (fp);
// Write the uncompressed size.
cwrite_32 (fh, flen);
while (flen)
{
COUNT num_bytes;
num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
ReadStateFile (buf, num_bytes, 1, fp);
cwrite (buf, num_bytes, 1, fh);
flen -= num_bytes;
}
CloseStateFile (fp);
}
// Write the current star desc into the memory file (compressed).
SaveStarDesc (&SD, fh);
flen = cclose (fh);
// Write the memory file to the actual savegame file.
sprintf (file, "starcon2.%02u", which_game);
log_add (log_Debug, "'%s' is %u bytes long", file,
flen + sizeof (*SummPtr));
if (flen && (out_fp = res_OpenResFile (saveDir, file, "wb")))
{
PrepareSummary (SummPtr);
success = SaveSummary (SummPtr, out_fp);
// Then write the rest of the data.
if (success && WriteResFile (h, (COUNT)flen, 1,
out_fp) == 0)
success = FALSE;
if (res_CloseResFile ((uio_Stream *)out_fp) == 0)
success = FALSE;
}
else
success = FALSE;
if (!success)
DeleteResFile (saveDir, file);
}
HFree (h);
if (made_room)
LoadSC2Data ();
return (success);
}