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commandergenius/project/jni/application/sc2/src/config_unix.h.in

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C

/* This file contains some compile-time configuration options for *nix
* systems.
* config_unix.h is generated from config_unix.h.in by build.sh
* When building on MS Windows using build.sh (MinGW, Cygwin),
* config_win.h is generated from src/config_win.h.in.
* When using MSVC on MS Windows, you'll have to edit src/msvc++/config.h
* manually if you want anything else than the defaults.
*/
#ifndef _CONFIG_UNIX_H
#define _CONFIG_UNIX_H
/* Directory where the UQM game data is located */
#define CONTENTDIR "@CONTENTDIR@"
/* Directory where game data will be stored */
#define USERDIR "~/.uqm/"
/* Directory where config files will be stored */
#define CONFIGDIR USERDIR
/* Directory where supermelee teams will be stored */
#define MELEEDIR "${UQM_CONFIG_DIR}/teams/"
/* Directory where save games will be stored */
#define SAVEDIR "${UQM_CONFIG_DIR}/save/"
/* Defined if words are stored with the most significant byte first */
@WORDS_BIGENDIAN@
/* Defined if your system has readdir_r of its own */
@HAVE_READDIR_R@
/* Defined if your system has setenv of its own */
@HAVE_SETENV@
/* Defined if your system has strupr of its own */
@HAVE_STRUPR@
/* Defined if your system has strcasecmp of its own */
@HAVE_STRCASECMP_UQM@
// Not using "HAVE_STRCASECMP" as that conflicts with SDL.
/* Defined if your system has stricmp of its own */
@HAVE_STRICMP@
/* Defined if your system has getopt_long */
@HAVE_GETOPT_LONG@
/* Defined if your system has iswgraph of its own*/
@HAVE_ISWGRAPH@
/* Defined if your system has wchar_t of its own */
@HAVE_WCHAR_T@
/* Defined if your system has wint_t of its own */
@HAVE_WINT_T@
/* Defined if your system has _Bool of its own */
@HAVE__BOOL@
#endif /* _CONFIG_UNIX_H */