Files
commandergenius/project/jni/application/opentyrian/src/network.h

101 lines
3.1 KiB
C

/*
* OpenTyrian Classic: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef NETWORK_H
#define NETWORK_H
#include "opentyr.h"
#include "SDL.h"
#include "SDL_net.h"
#define PACKET_ACKNOWLEDGE 0x00 //
#define PACKET_KEEP_ALIVE 0x01 //
#define PACKET_CONNECT 0x10 // version, delay, episodes, player_number, name
#define PACKET_DETAILS 0x11 // episode, difficulty
#define PACKET_QUIT 0x20 //
#define PACKET_WAITING 0x21 //
#define PACKET_BUSY 0x22 //
#define PACKET_GAME_QUIT 0x30 //
#define PACKET_GAME_PAUSE 0x31 //
#define PACKET_GAME_MENU 0x32 //
#define PACKET_STATE_RESEND 0x40 // state_id
#define PACKET_STATE 0x41 // <state> (not acknowledged)
#define PACKET_STATE_XOR 0x42 // <xor state> (not acknowledged)
extern bool isNetworkGame;
extern int network_delay;
extern char *network_opponent_host;
extern Uint16 network_player_port, network_opponent_port;
extern char *network_player_name, *network_opponent_name;
extern UDPpacket *packet_out_temp;
extern UDPpacket *packet_in[], *packet_out[],
*packet_state_in[], *packet_state_out[];
extern uint thisPlayerNum;
extern JE_boolean haltGame;
extern JE_boolean moveOk;
extern JE_boolean pauseRequest, skipLevelRequest, helpRequest, nortShipRequest;
extern JE_boolean yourInGameMenuRequest, inGameMenuRequest;
extern JE_boolean portConfigChange, portConfigDone;
void network_prepare( Uint16 type );
bool network_send( int len );
bool network_send_no_ack( int len );
int network_check( void );
int network_acknowledge( Uint16 sync );
bool network_update( void );
bool network_is_sync( void );
bool network_is_alive( void );
void network_state_prepare( void );
int network_state_send( void );
bool network_state_update( void );
bool network_state_is_reset( void );
void network_state_reset( void );
int network_connect( void );
void network_tyrian_halt( unsigned int err, bool attempt_sync );
int network_init( void );
void packet_copy( UDPpacket *dst, UDPpacket *src );
void packets_shift_up( UDPpacket **packet, int max_packets );
void packets_shift_down( UDPpacket **packet, int max_packets );
void JE_clearSpecialRequests( void );
#define NETWORK_KEEP_ALIVE() \
if (isNetworkGame) \
network_check();
#endif /* NETWORK_H */
// kate: tab-width 4; vim: set noet: