45 lines
863 B
C
45 lines
863 B
C
void stop_music();
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void credits_events();
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void menu_events();
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void setback();
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void fadesurface(SDL_Surface *surface, int x, int y, int speed);
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void screen_mode();
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void setgame();
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void start_game();
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void load_menufont();
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void unload_menufont();
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void do_code();
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void do_hiscores();
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void load_room();
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void print_room();
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void init_room();
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void init_objects();
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void initfade_object(int x, int y, int object);
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float fade_object(float alpha);
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double delta_time();
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void init_monsters();
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void print_monsters();
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void chk_touched(int x, int y);
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void print_player();
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void animateplayer();
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void respawn();
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void print_timer();
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void stage_up();
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void flushevents();
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void screen_fx();
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void bright_obj(int bright_x, int bright_y);
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void check_joystick_events(SDL_Event *event, Uint8 *joypos);
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void game_loop();
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void show_arrow(int arrow, int show);
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void win_game();
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