Files
commandergenius/project/jni/application/enigma/src/gui/GameMenu.cpp
2010-10-13 17:30:44 +03:00

178 lines
5.8 KiB
C++

/*
* Copyright (C) 2002,2003,2004,2005,2006 Daniel Heck
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/GameMenu.hh"
#include "gui/OptionsMenu.hh"
#include "gui/LevelInspector.hh"
#include "client.hh"
#include "display.hh"
#include "ecl.hh"
#include "main.hh"
#include "nls.hh"
#include "server.hh"
#include "video.hh"
#include "lev/Index.hh"
#include "lev/Proxy.hh"
#include <cassert>
using namespace ecl;
using namespace std;
namespace enigma { namespace gui {
/* -------------------- GameMenu -------------------- */
GameMenu::GameMenu (int zoomxpos_, int zoomypos_)
: zoomed(0),
zoomxpos(zoomxpos_),
zoomypos(zoomypos_)
{
resume = new gui::StaticTextButton(N_("Resume Level"), this);
restart = new gui::StaticTextButton(N_("Restart Level"), this);
options = new gui::StaticTextButton(N_("Options"), this);
info = new gui::StaticTextButton(N_("Level Info"), this);
abort = new gui::StaticTextButton(N_("Abort Level"), this);
add(resume, Rect(0,0,180,40));
add(restart, Rect(0,45,180,40));
add(options, Rect(0,90,180,40));
add(info, Rect(0,135,180,40));
add(abort, Rect(0,180,180,40));
center();
}
GameMenu::~GameMenu() {
delete(zoomed);
}
void GameMenu::draw_background(ecl::GC &gc)
{
const video::VMInfo *vminfo = video::GetInfo();
if (!zoomed) {
Rect game_area = display::GetGameArea();
int part_width = game_area.w/3;
int part_height = (part_width*vminfo->height)/vminfo->width;
if (part_height > game_area.h) {
part_height = game_area.h/3;
part_width = (part_height*vminfo->width)/vminfo->height;
assert(part_width <= game_area.w);
}
// randomly choose ball offset
int x, y;
for (int trials = 5; trials; --trials) {
x = IntegerRand(0, 5);
y = IntegerRand(0, 3);
// try to avoid menu-ball overlap:
if (x<2 || x>3 || y<1 || y>2 || (trials == 1)) {
int ax = zoomxpos-game_area.x;
int ay = zoomypos-game_area.y;
// upper left corner of part
x = ax/32-1-x;
y = ay/32-1-y;
// ensure part is inside game_area
x = max(0, min(x, (game_area.w-part_width)/32-1));
y = max(0, min(y, (game_area.h-part_height)/32-1));
// adjust to game fields
x = x*32+24;
y = y*32+16;
break;
}
}
// Be sure to redraw everything, or actors may appear on top
// of the stones (actors are drawn in one pass and only
// clipped to the screen boundary).
display::RedrawAll(video::GetScreen());
// get the selected part from screen
// SDL_Surface *back = video::GetScreen()->get_surface();
Rect src_area(game_area.x+x, game_area.y+y, part_width, part_height);
Surface *src = Grab(video::GetScreen()->get_surface(), src_area);
// zoom multiple times for softer image
// const double stepsize = 0.3;
// for (double zoom = 0.4; zoom < 0.9; zoom += stepsize) {
// int sx = round_down<int>(zoom * vminfo->width);
// int sy = round_down<int>(zoom * vminfo->height);
// Surface *tmp = src->zoom(sx, sy);
// delete src;
// src = tmp;
// }
zoomed = src->zoom(vminfo->width, vminfo->height);
delete src;
}
ecl::blit(gc, 0,0, zoomed);
}
bool GameMenu::on_event (const SDL_Event &e)
{
if (e.type == SDL_MOUSEBUTTONDOWN
&& e.button.button == SDL_BUTTON_RIGHT)
{
Menu::quit();
return true;
}
return false;
}
void GameMenu::on_action(gui::Widget *w) {
lev::Index *ind = lev::Index::getCurrentIndex();
if (w == resume) {
Menu::quit();
}
else if (w == abort) {
client::Msg_Command("abort");
Menu::quit();
}
else if (w == restart) {
if (w->lastModifierKeys() & KMOD_CTRL && w->lastModifierKeys() & KMOD_SHIFT) {
// force a reload from file
lev::Proxy * curProxy = lev::Proxy::loadedLevel();
if (curProxy != NULL)
curProxy->release();
}
client::Stop ();
server::Msg_LoadLevel(ind->getCurrent(), false);
Menu::quit();
}
else if (w == options) {
enigma::gui::ShowOptionsMenu (0);
invalidate_all();
// Menu::quit();
}
else if (w == info) {
LevelInspector m(ind->getCurrent());
m.manage();
invalidate_all();
// Menu::quit();
}
}
}} // namespace enigma::gui