git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@87 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
163 lines
5.5 KiB
C++
163 lines
5.5 KiB
C++
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#ifndef __CG_FUNCDEFS_H__
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#define __CG_FUNCDEFS_H__
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#include <string>
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// gamedo.c
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int gamedo_ScrollTriggers(int theplayer);
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void gamedo_AnimatedTiles(void);
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void gamedo_render_eraseobjects(void);
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void gamedo_render_drawdebug(void);
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void gamedo_render_erasedebug(void);
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void gamedo_fades(void);
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// gamepdo.c
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// gamepdowm.c
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//void gamepdo_wm_HandlePlayer(int cp);
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//void gamepdo_InertiaAndFriction_Y(int cp);
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//void gamepdo_wm_AllowEnterLevel(int cp);
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char wm_issolid(int xb, int yb, int *levels_completed);
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// game.c
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//void SetGameOver(void);
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void overrun_detect(void);
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void scrolltest(void);
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//void gameloop_initialize(void);
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void give_keycard(int doortile, int p);
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void take_keycard(int doortile, int p);
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//void open_door(int doortile, int doorsprite, int mpx, int mpy, int cp, stCloneKeenPlus *pCKP)
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void extralifeat(int p);
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char spawn_object(int x, int y, int otype);
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void common_enemy_ai(int o);
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char hitdetect(int object1, int object2);
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void freezeplayer(int theplayer);
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void unregister_animtiles(int tile);
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//void endlevel(int success, stCloneKeenPlus *pCKP)
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char checkobjsolid(unsigned int x, unsigned int y, unsigned int cp);
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//void initsprites(stCloneKeenPlus *pCKP)
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void CopyTileToSprite(int t, int s, int ntilestocopy, int transparent);
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void GiveAnkh(int cp);
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// map.c
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void map_scroll_right(void);
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void map_scroll_left(void);
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void map_scroll_down(void);
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void map_scroll_up(void);
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void map_draw_vstripe(unsigned int x, unsigned int mpx);
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void map_draw_hstripe(unsigned int y, unsigned int mpy);
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void nosb_map_draw_vstripe(unsigned int x, unsigned int mapx);
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unsigned int getmaptileat(unsigned int x, unsigned int y);
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unsigned int getlevelat(unsigned int x, unsigned int y);
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void drawmap(void);
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void map_unregister_all_animtiles(void);
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void map_deanimate(int x, int y);
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int map_isanimated(int x, int y);
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void map_animate(int x, int y);
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char map_findobject(unsigned int obj, int *xout, int *yout);
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char map_findtile(unsigned int tile, int *xout, int *yout);
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void map_redraw(void);
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void map_chgtile(unsigned int x,unsigned int y, int newtile);
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// dos\snddrv.c
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void SoundDrv_Stop(void);
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void sound_do(void);
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void sound_play_stereo(int snd, char mode, short balance);
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void sound_play_stereo_from_coord(int snd, char mode, unsigned int xcoordinate);
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void sound_play(int snd, char mode);
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char sound_is_playing(int snd);
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void sound_stop(int snd);
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void sound_stop_all(void);
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void sound_pause(void);
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void sound_resume(void);
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char sound_extraction_of_exe_files(char *inputpath, int episode);
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// graphics.c
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void DrawBitmap(int xa, int ya, int b);
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void freemem(void);
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void Graphics_Stop(void);
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void /*inline*/ sb_setpixel(int x, int y, unsigned char c);
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unsigned char sb_getpixel(int x, int y);
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void drawtile(int x, int y, unsigned int t);
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void drawtile_direct(int x, int y, unsigned int t);
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void drawtilewithmask(int x, int y, unsigned int til, unsigned int tmask);
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void drawprioritytile(int x, int y, unsigned int til);
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void drawsprite_direct(int x, int y, unsigned int t);
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void drawsprite(int x, int y, unsigned int s, int objectnum);
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void erasesprite(int x, int y, unsigned int s, int objectnum);
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void drawcharacter(int x, int y, int f);
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void sb_drawcharacter(int x, int y, int f);
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void sb_drawcharacterwithmask(int x, int y, int f, char mask);
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void sb_drawcolorcharacter(int x, int y, int f, unsigned short colour, unsigned short bgcolour);
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void sb_drawcharacterinverse(int x, int y, int f);
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void save_area(int x1, int y1, int x2, int y2);
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void restore_area(int x1, int y1, int x2, int y2);
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void setvideomode(unsigned char mode);
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void addpal(int c, int r, int g, int b);
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void pal_init(int dark);
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void pal_fade(int fadeamt);
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void pal_apply(void);
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void font_draw(unsigned char *text, int xoff, int yoff, int highlight);
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void sb_font_draw(const unsigned char *text, int xoff, int yoff);
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void sb_mask_font_draw(unsigned char *text, int xoff, int yoff, char mask);
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void sb_color_font_draw(unsigned char *text, int xoff, int yoff, unsigned int colour, unsigned short bgcolour);
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void sb_font_draw_inverse(unsigned char *text, int xoff, int yoff);
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// viddrv.c
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// fileio.c
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//void addmaptile(unsigned int t, stCloneKeenPlus *pCKP);
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//void addenemytile(unsigned int t, stCloneKeenPlus *pCKP);
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//unsigned int fgeti(FILE *fp);
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//unsigned long fgetl(FILE *fp);
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//unsigned int loadmap(char *filename, char *path, int lvlnum, int isworldmap);
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#include "fileio.h"
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bool loadtileattributes(int episode, int version, unsigned char *filebuf);
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int freestrings(void);
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std::string getstring(const std::string& name);
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int GetStringAttribute(const std::string& stringName, const char *attrName);
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// keydrv.c
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char KeyDrv_Start(void);
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void KeyDrv_Stop(void);
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// misc.c
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void banner(void);
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void dialogbox(int x1, int y1, int w, int h);
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void sb_dialogbox(int x1, int y1, int w, int h);
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void statusbox(void);
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int savegameiswm(char *fname);
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void usage(void);
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void radar(void);
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void SetAllCanSupportPlayer(int o, int state);
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void AllPlayersInvisible(void);
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// menu.c
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int GetBitmapNumberFromName(const char *bmname);
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// eseq_ep1.c
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void addshipqueue(int cmd, int time, int flag1);
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// latch.c
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//char latch_loadgraphics(int episode, char *path);
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// sglre.c
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void sgrle_reset(void);
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void sgrle_compress(FILE *fp, unsigned char *ptr, unsigned long nbytes);
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void sgrle_decompress(FILE *fp, unsigned char *ptr, unsigned long nbytes);
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unsigned char sgrle_get_next_byte(FILE *fp);
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// lz.c
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char lz_decompress(FILE *lzfile, unsigned char *outbuffer);
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// finale.c
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void finale_draw(const std::string& filename, const std::string& path);
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// scalerx.c
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//void scale2x(void* void_dst, unsigned dst_slice, const void* void_src, unsigned src_slice, unsigned pixel, unsigned width, unsigned height);
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#endif
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