Files
commandergenius/project/jni/application/enigma/src/gui/LevelPackMenu.hh

86 lines
3.2 KiB
C++

/*
* Copyright (C) 2002,2003,2004,2005,2006 Daniel Heck, Ronald Lamprecht
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_LEVELPACKMENU_HH_INCLUDED
#define GUI_LEVELPACKMENU_HH_INCLUDED
#include "gui/Menu.hh"
#include "video.hh"
#include "lev/Index.hh"
#include <map>
#include <string>
namespace enigma { namespace gui {
/* -------------------- LevelPackMenu -------------------- */
/**
* The levelpack selection menu.
*
* The used strategy for horizontal scrolling of the levelpack columns
* is to avoid scrolling as long as the target levelpack is still visible.
* The current levelpack may be scrolled out of visibility by using the
* scoll buttons within this menu. But if the user changes the current
* levelpack via indirect methods besides
* using the levelpack menu, f.e. the jumpto command, we ensure that
* the new current levelpack is visible when the menu is redisplayed.
* If it is necessary to scroll we scroll only the minimum amount of columns
* needed to display the current levelpack. Even on screen resolution changes
* we try to keep the column of the current levelpack unchanged.
*/
class LevelPackMenu : public Menu {
public:
LevelPackMenu();
void manageLevelMenu();
virtual bool manage();
bool on_event (const SDL_Event &e);
void on_action(Widget *w);
void draw_background(ecl::GC &gc);
private:
static std::map<std::string, std::string> groupLastSelectedIndex;
static std::map<std::string, int> groupLastSelectedColumn;
static std::string lastGroupName;
static int firstDisplayedGroup;
video::VideoModes vm;
std::vector<TextButton *> packButtons;
std::vector<TextButton *> groupButtons;
HList *packsHList;
ImageButton *scrollLeft;
ImageButton *scrollRight;
ImageButton *scrollUp;
ImageButton *scrollDown;
VList *groupsVList;
HList *commandHList;
Widget *but_level;
Widget *but_main;
bool isLevelMenuSubmenu;
void setupMenu();
void updateHighlight();
int getGroupPosition(std::vector<std::string> * groups, std::string groupName);
int getIndexPosition(std::vector<lev::Index *> * group, std::string indexName);
int checkColumn(int rows, int columns, int size, int position, int oldColumn);
};
}} // namespace enigma::gui
#endif