795 lines
24 KiB
C
795 lines
24 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include <jni.h>
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#include <android/log.h>
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#include <sys/time.h>
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#include <time.h>
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#include <stdint.h>
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#include <math.h>
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#include <string.h> // for memset()
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <netinet/in.h>
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#include "SDL_config.h"
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#include "SDL_version.h"
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//#include "SDL_opengles.h"
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#include "SDL_screenkeyboard.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_androidvideo.h"
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#include "SDL_androidinput.h"
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#include "jniwrapperstuff.h"
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#include "touchscreenfont.h"
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#define MIN(X, Y) ((X) < (Y) ? (X) : (Y))
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#define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
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enum {
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FONT_LEFT = 0, FONT_RIGHT = 1, FONT_UP = 2, FONT_DOWN = 3,
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FONT_BTN1 = 4, FONT_BTN2 = 5, FONT_BTN3 = 6, FONT_BTN4 = 7
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};
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static GLshort fontGL[sizeof(font)/sizeof(font[0])][FONT_MAX_LINES_PER_CHAR * 4 + 1];
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enum { FONT_CHAR_LINES_COUNT = FONT_MAX_LINES_PER_CHAR * 4 };
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enum { MAX_BUTTONS = SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX, MAX_BUTTONS_AUTOFIRE = 2 } ; // Max amount of custom buttons
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int SDL_ANDROID_isTouchscreenKeyboardUsed = 0;
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static int touchscreenKeyboardTheme = 0;
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static int touchscreenKeyboardShown = 1;
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static int AutoFireButtonsNum = 0;
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static int nbuttons = 4;
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static int buttonsize = 1;
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static SDL_Rect arrows, buttons[MAX_BUTTONS];
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static SDLKey buttonKeysyms[MAX_BUTTONS] = {
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SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_0)),
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SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_1)),
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SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_2)),
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SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_3)),
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// 4 and 5 are MENU and BACK, always available as HW keys
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SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_6)),
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SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_7)),
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SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_8))
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};
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enum { ARROW_LEFT = 1, ARROW_RIGHT = 2, ARROW_UP = 4, ARROW_DOWN = 8 };
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static int oldArrows = 0;
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static int ButtonAutoFire[MAX_BUTTONS_AUTOFIRE] = {0, 0};
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static int ButtonAutoFireX[MAX_BUTTONS_AUTOFIRE*2] = {0, 0, 0, 0};
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static int ButtonAutoFireRot[MAX_BUTTONS_AUTOFIRE] = {0, 0};
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static int ButtonAutoFireDecay[MAX_BUTTONS_AUTOFIRE] = {0, 0};
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static SDL_Rect * OldCoords[MAX_MULTITOUCH_POINTERS] = { NULL };
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typedef struct
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{
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GLuint id;
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GLfloat w;
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GLfloat h;
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} GLTexture_t;
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static GLTexture_t arrowImages[5] = { {0, 0, 0}, };
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static GLTexture_t buttonAutoFireImages[MAX_BUTTONS_AUTOFIRE*2] = { {0, 0, 0}, };
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static GLTexture_t buttonImages[MAX_BUTTONS*2] = { {0, 0, 0}, };
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static inline int InsideRect(const SDL_Rect * r, int x, int y)
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{
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return ( x >= r->x && x <= r->x + r->w ) && ( y >= r->y && y <= r->y + r->h );
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}
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// Should be called on each char of font before drawing
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static void prepareFontCharWireframe(int idx, int w, int h)
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{
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int i, count = 0;
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float fw = (float) w / 255.0f;
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float fh = (float) h / 255.0f;
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//for( idx = 0; idx < sizeof(font)/sizeof(font[0]); idx++ )
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{
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for( i = 0; i < FONT_MAX_LINES_PER_CHAR; i++ )
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if( font[idx][i].x1 == 0 && font[idx][i].y1 == 0 &&
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font[idx][i].x2 == 0 && font[idx][i].y2 == 0 )
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break;
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count = i;
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for (i = 0; i < count; ++i)
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{
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fontGL[idx][4*i+0] = (GLshort)(((int)font[idx][i].x1 - 128) * fw);
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fontGL[idx][4*i+1] = (GLshort)(((int)font[idx][i].y1 - 128) * fh);
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fontGL[idx][4*i+2] = (GLshort)(((int)font[idx][i].x2 - 128) * fw);
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fontGL[idx][4*i+3] = (GLshort)(((int)font[idx][i].y2 - 128) * fh);
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}
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fontGL[idx][FONT_CHAR_LINES_COUNT] = count*2;
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}
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};
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static inline void beginDrawingWireframe()
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{
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glPushMatrix();
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glLoadIdentity();
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glOrthox( 0, SDL_ANDROID_sWindowWidth * 0x10000, SDL_ANDROID_sWindowHeight * 0x10000, 0, 0, 1 * 0x10000 );
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glPushMatrix();
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glEnableClientState(GL_VERTEX_ARRAY);
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}
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static inline void endDrawingWireframe()
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{
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glDisableClientState(GL_VERTEX_ARRAY);
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glPopMatrix();
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glPopMatrix();
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}
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// Draws a char on screen using embedded line font, (x, y) are center of char, not upper-left corner
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// TODO: use SDL 1.3 renderer routines? It will not be pixel-aligned then, if the screen is resized
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static inline void drawCharWireframe(int idx, Uint16 x, Uint16 y, int rotation, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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glColor4x(r * 0x100, g * 0x100, b * 0x100, a * 0x100);
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glVertexPointer(2, GL_SHORT, 0, fontGL[idx]);
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glPopMatrix();
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glPushMatrix();
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glTranslatex( x * 0x10000, y * 0x10000, 0 );
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if(rotation != 0)
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glRotatex( rotation, 0, 0, 0x10000 );
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glDrawArrays(GL_LINES, 0, fontGL[idx][FONT_CHAR_LINES_COUNT]);
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}
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static inline void beginDrawingTex()
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{
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glEnable(GL_TEXTURE_2D);
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}
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static inline void endDrawingTex()
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{
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/*
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GLfloat texColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, texColor);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glDisable(GL_BLEND);
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*/
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glDisable(GL_TEXTURE_2D);
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}
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static inline void drawCharTex(GLTexture_t * tex, SDL_Rect * src, SDL_Rect * dest, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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GLint cropRect[4];
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/*
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GLfloat texColor[4];
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static const float onediv255 = 1.0f / 255.0f;
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*/
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if( !dest->h || !dest->w )
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return;
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glBindTexture(GL_TEXTURE_2D, tex->id);
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glColor4x(r * 0x100, g * 0x100, b * 0x100, a * 0x100 );
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//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/*
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texColor[0] = r * onediv255;
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texColor[1] = g * onediv255;
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texColor[2] = b * onediv255;
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texColor[3] = a * onediv255;
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glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, texColor);
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*/
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cropRect[0] = 0;
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cropRect[1] = tex->h;
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cropRect[2] = tex->w;
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cropRect[3] = -tex->h;
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if(src)
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{
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cropRect[0] = src->x;
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cropRect[1] = src->h; // TODO: check if height works as expected in inverted GL coords
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cropRect[2] = src->w;
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cropRect[3] = -src->h; // TODO: check if height works as expected in inverted GL coords
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}
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
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glDrawTexiOES(dest->x, SDL_ANDROID_sWindowHeight - dest->y - dest->h, 0, dest->w, dest->h);
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}
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int SDL_ANDROID_drawTouchscreenKeyboard()
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{
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int i;
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if( !SDL_ANDROID_isTouchscreenKeyboardUsed || !touchscreenKeyboardShown )
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return 0;
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if( touchscreenKeyboardTheme == 0 )
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{
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beginDrawingWireframe();
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// Draw arrow keys
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drawCharWireframe( FONT_LEFT, arrows.x + arrows.w / 4, arrows.y + arrows.h / 2, 0,
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255, 255, SDL_GetKeyboardState(NULL)[SDL_KEY(LEFT)] ? 255 : 0, 128 );
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drawCharWireframe( FONT_RIGHT, arrows.x + arrows.w / 4 * 3, arrows.y + arrows.h / 2, 0,
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255, 255, SDL_GetKeyboardState(NULL)[SDL_KEY(RIGHT)] ? 255 : 0, 128 );
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drawCharWireframe( FONT_UP, arrows.x + arrows.w / 2, arrows.y + arrows.h / 4, 0,
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255, 255, SDL_GetKeyboardState(NULL)[SDL_KEY(UP)] ? 255 : 0, 128 );
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drawCharWireframe( FONT_DOWN, arrows.x + arrows.w / 2, arrows.y + arrows.h / 4 * 3, 0,
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255, 255, SDL_GetKeyboardState(NULL)[SDL_KEY(DOWN)] ? 255 : 0, 128 );
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// Draw buttons
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for( i = 0; i < nbuttons; i++ )
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{
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drawCharWireframe( FONT_BTN1 + i, buttons[i].x + buttons[i].w / 2, buttons[i].y + buttons[i].h / 2, ( i < AutoFireButtonsNum ? ButtonAutoFireRot[i] * 0x10000 : 0 ),
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( i < AutoFireButtonsNum && ButtonAutoFire[i] ) ? 0 : 255, 255, SDL_GetKeyboardState(NULL)[buttonKeysyms[i]] ? 255 : 0, 128 );
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}
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endDrawingWireframe();
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}
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else
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{
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int blendFactor = ( SDL_GetKeyboardState(NULL)[SDL_KEY(LEFT)] ? 1 : 0 ) +
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( SDL_GetKeyboardState(NULL)[SDL_KEY(RIGHT)] ? 1 : 0 ) +
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( SDL_GetKeyboardState(NULL)[SDL_KEY(UP)] ? 1 : 0 ) +
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( SDL_GetKeyboardState(NULL)[SDL_KEY(DOWN)] ? 1 : 0 );
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beginDrawingTex();
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if( blendFactor == 0 )
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drawCharTex( &arrowImages[0], NULL, &arrows, 255, 255, 255, 128 );
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else
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{
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if( SDL_GetKeyboardState(NULL)[SDL_KEY(LEFT)] )
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drawCharTex( &arrowImages[1], NULL, &arrows, 255, 255, 255, 128 / blendFactor );
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if( SDL_GetKeyboardState(NULL)[SDL_KEY(RIGHT)] )
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drawCharTex( &arrowImages[2], NULL, &arrows, 255, 255, 255, 128 / blendFactor );
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if( SDL_GetKeyboardState(NULL)[SDL_KEY(UP)] )
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drawCharTex( &arrowImages[3], NULL, &arrows, 255, 255, 255, 128 / blendFactor );
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if( SDL_GetKeyboardState(NULL)[SDL_KEY(DOWN)] )
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drawCharTex( &arrowImages[4], NULL, &arrows, 255, 255, 255, 128 / blendFactor );
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}
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for( i = 0; i < nbuttons; i++ )
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{
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if( i < AutoFireButtonsNum )
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{
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if( ButtonAutoFire[i] == 1 && SDL_GetTicks() - ButtonAutoFireDecay[i] > 1000 )
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{
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ButtonAutoFire[i] = 0;
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}
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if( ! ButtonAutoFire[i] && SDL_GetTicks() - ButtonAutoFireDecay[i] > 300 )
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{
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if( ButtonAutoFireX[i*2] > 0 )
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ButtonAutoFireX[i*2] --;
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if( ButtonAutoFireX[i*2+1] > 0 )
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ButtonAutoFireX[i*2+1] --;
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ButtonAutoFireDecay[i] = SDL_GetTicks();
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}
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}
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if( i < AutoFireButtonsNum && ! ButtonAutoFire[i] &&
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( ButtonAutoFireX[i*2] > 0 || ButtonAutoFireX[i*2+1] > 0 ) )
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{
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int pos1src = buttonImages[i*2+1].w / 2 - ButtonAutoFireX[i*2];
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int pos1dst = buttons[i].w * pos1src / buttonImages[i*2+1].w;
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int pos2src = buttonImages[i*2+1].w - ( buttonImages[i*2+1].w / 2 - ButtonAutoFireX[i*2+1] );
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int pos2dst = buttons[i].w * pos2src / buttonImages[i*2+1].w;
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SDL_Rect autoFireCrop = { 0, 0, pos1src, buttonImages[i*2+1].h };
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SDL_Rect autoFireDest = buttons[i];
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autoFireDest.w = pos1dst;
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drawCharTex( &buttonImages[i*2+1],
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&autoFireCrop, &autoFireDest, 255, 255, 255, 128 );
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autoFireCrop.x = pos2src;
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autoFireCrop.w = buttonImages[i*2+1].w - pos2src;
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autoFireDest.x = buttons[i].x + pos2dst;
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autoFireDest.w = buttons[i].w - pos2dst;
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drawCharTex( &buttonImages[i*2+1],
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&autoFireCrop, &autoFireDest, 255, 255, 255, 128 );
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autoFireCrop.x = pos1src;
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autoFireCrop.w = pos2src - pos1src;
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autoFireDest.x = buttons[i].x + pos1dst;
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autoFireDest.w = pos2dst - pos1dst;
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drawCharTex( &buttonAutoFireImages[i*2+1],
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&autoFireCrop, &autoFireDest, 255, 255, 255, 128 );
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}
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else
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{
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drawCharTex( ( i < AutoFireButtonsNum && ButtonAutoFire[i] ) ? &buttonAutoFireImages[i*2] :
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&buttonImages[ SDL_GetKeyboardState(NULL)[buttonKeysyms[i]] ? (i * 2 + 1) : (i * 2) ],
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NULL, &buttons[i], 255, 255, 255, 128 );
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}
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}
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endDrawingTex();
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}
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return 1;
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};
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static inline int ArrowKeysPressed(int x, int y)
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{
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int ret = 0, dx, dy;
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dx = x - arrows.x - arrows.w / 2;
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dy = y - arrows.y - arrows.h / 2;
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// Single arrow key pressed
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if( abs(dy / 2) >= abs(dx) )
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{
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if( dy < 0 )
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ret |= ARROW_UP;
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else
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ret |= ARROW_DOWN;
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}
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else
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if( abs(dx / 2) >= abs(dy) )
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{
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if( dx > 0 )
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ret |= ARROW_RIGHT;
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else
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ret |= ARROW_LEFT;
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}
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else // Two arrow keys pressed
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{
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if( dx > 0 )
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ret |= ARROW_RIGHT;
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else
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ret |= ARROW_LEFT;
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if( dy < 0 )
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ret |= ARROW_UP;
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else
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ret |= ARROW_DOWN;
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}
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return ret;
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}
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int SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int pointerId)
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{
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int i;
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SDL_keysym keysym;
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if( !touchscreenKeyboardShown )
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return 0;
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if( action == MOUSE_DOWN )
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{
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if( InsideRect( &arrows, x, y ) )
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{
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OldCoords[pointerId] = &arrows;
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i = ArrowKeysPressed(x, y);
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if( i & ARROW_UP )
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SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(UP), &keysym) );
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if( i & ARROW_DOWN )
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SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(DOWN), &keysym) );
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if( i & ARROW_LEFT )
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SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(LEFT), &keysym) );
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if( i & ARROW_RIGHT )
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SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(RIGHT), &keysym) );
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oldArrows = i;
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return 1;
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}
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for( i = 0; i < nbuttons; i++ )
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{
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if( InsideRect( &buttons[i], x, y) )
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{
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OldCoords[pointerId] = &buttons[i];
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SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym(buttonKeysyms[i], &keysym) );
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if( i < AutoFireButtonsNum )
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{
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ButtonAutoFire[i] = 0;
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if(touchscreenKeyboardTheme == 0)
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{
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ButtonAutoFireX[i] = x;
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ButtonAutoFireRot[i] = 0;
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}
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else
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{
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ButtonAutoFireX[i*2] = 0;
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ButtonAutoFireX[i*2+1] = 0;
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ButtonAutoFireRot[i] = x;
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ButtonAutoFireDecay[i] = SDL_GetTicks();
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}
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}
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return 1;
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}
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}
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}
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else
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if( action == MOUSE_UP )
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{
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if( OldCoords[pointerId] == &arrows )
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{
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OldCoords[pointerId] = NULL;
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SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(UP), &keysym) );
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SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(DOWN), &keysym) );
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SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(LEFT), &keysym) );
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SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(RIGHT), &keysym) );
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oldArrows = 0;
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return 1;
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}
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for( i = 0; i < nbuttons; i++ )
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{
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if( OldCoords[pointerId] == &buttons[i] )
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{
|
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if( ! ( i < AutoFireButtonsNum && ButtonAutoFire[i] ) )
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{
|
|
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym(buttonKeysyms[i] ,&keysym) );
|
|
}
|
|
else
|
|
{
|
|
ButtonAutoFire[i] = 2;
|
|
}
|
|
OldCoords[pointerId] = NULL;
|
|
if(touchscreenKeyboardTheme == 0)
|
|
{
|
|
ButtonAutoFireX[i] = 0;
|
|
}
|
|
else
|
|
{
|
|
ButtonAutoFireX[i*2] = 0;
|
|
ButtonAutoFireX[i*2+1] = 0;
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
if( action == MOUSE_MOVE )
|
|
{
|
|
if( OldCoords[pointerId] && !InsideRect(OldCoords[pointerId], x, y) )
|
|
{
|
|
SDL_ANDROID_processTouchscreenKeyboard(x, y, MOUSE_UP, pointerId);
|
|
return SDL_ANDROID_processTouchscreenKeyboard(x, y, MOUSE_DOWN, pointerId);
|
|
}
|
|
else
|
|
if( OldCoords[pointerId] == &arrows )
|
|
{
|
|
i = ArrowKeysPressed(x, y);
|
|
if( i == oldArrows )
|
|
return 1;
|
|
if( oldArrows & ARROW_UP && ! (i & ARROW_UP) )
|
|
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(UP), &keysym) );
|
|
if( oldArrows & ARROW_DOWN && ! (i & ARROW_DOWN) )
|
|
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(DOWN), &keysym) );
|
|
if( oldArrows & ARROW_LEFT && ! (i & ARROW_LEFT) )
|
|
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(LEFT), &keysym) );
|
|
if( oldArrows & ARROW_RIGHT && ! (i & ARROW_RIGHT) )
|
|
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(RIGHT), &keysym) );
|
|
if( i & ARROW_UP )
|
|
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(UP), &keysym) );
|
|
if( i & ARROW_DOWN )
|
|
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(DOWN), &keysym) );
|
|
if( i & ARROW_LEFT )
|
|
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(LEFT), &keysym) );
|
|
if( i & ARROW_RIGHT )
|
|
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(RIGHT), &keysym) );
|
|
oldArrows = i;
|
|
}
|
|
else
|
|
{
|
|
for(i = 0; i < AutoFireButtonsNum; i++)
|
|
if( OldCoords[pointerId] == &buttons[i] )
|
|
{
|
|
if(touchscreenKeyboardTheme == 0)
|
|
{
|
|
ButtonAutoFire[i] = abs(ButtonAutoFireX[i] - x) > buttons[i].w / 2;
|
|
if( !ButtonAutoFire[i] )
|
|
ButtonAutoFireRot[i] = ButtonAutoFireX[i] - x;
|
|
}
|
|
else
|
|
{
|
|
int coeff = (buttonAutoFireImages[i*2+1].w > buttons[i].w) ? buttonAutoFireImages[i*2+1].w / buttons[i].w + 1 : 1;
|
|
if( ButtonAutoFireRot[i] < x )
|
|
ButtonAutoFireX[i*2+1] += (x - ButtonAutoFireRot[i]) * coeff;
|
|
if( ButtonAutoFireRot[i] > x )
|
|
ButtonAutoFireX[i*2] += (ButtonAutoFireRot[i] - x) * coeff;
|
|
|
|
ButtonAutoFireRot[i] = x;
|
|
|
|
if( ButtonAutoFireX[i*2] < 0 )
|
|
ButtonAutoFireX[i*2] = 0;
|
|
if( ButtonAutoFireX[i*2+1] < 0 )
|
|
ButtonAutoFireX[i*2+1] = 0;
|
|
if( ButtonAutoFireX[i*2] > buttonAutoFireImages[i*2+1].w / 2 )
|
|
ButtonAutoFireX[i*2] = buttonAutoFireImages[i*2+1].w / 2;
|
|
if( ButtonAutoFireX[i*2+1] > buttonAutoFireImages[i*2+1].w / 2 )
|
|
ButtonAutoFireX[i*2+1] = buttonAutoFireImages[i*2+1].w / 2;
|
|
|
|
if( ButtonAutoFireX[i*2] == buttonAutoFireImages[i*2+1].w / 2 &&
|
|
ButtonAutoFireX[i*2+1] == buttonAutoFireImages[i*2+1].w / 2 )
|
|
{
|
|
if( ! ButtonAutoFire[i] )
|
|
ButtonAutoFireDecay[i] = SDL_GetTicks();
|
|
ButtonAutoFire[i] = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( OldCoords[pointerId] )
|
|
return 1;
|
|
|
|
return SDL_ANDROID_processTouchscreenKeyboard(x, y, MOUSE_DOWN, pointerId);
|
|
}
|
|
return 0;
|
|
};
|
|
|
|
JNIEXPORT void JNICALL
|
|
JAVA_EXPORT_NAME(Settings_nativeSetupScreenKeyboard) ( JNIEnv* env, jobject thiz, jint size, jint theme, jint _nbuttons, jint nbuttonsAutoFire )
|
|
{
|
|
int i, ii;
|
|
int nbuttons1row, nbuttons2row;
|
|
nbuttons = _nbuttons;
|
|
touchscreenKeyboardTheme = theme;
|
|
if( nbuttons > MAX_BUTTONS )
|
|
nbuttons = MAX_BUTTONS;
|
|
AutoFireButtonsNum = nbuttonsAutoFire;
|
|
if( AutoFireButtonsNum > MAX_BUTTONS_AUTOFIRE )
|
|
AutoFireButtonsNum = MAX_BUTTONS_AUTOFIRE;
|
|
// TODO: works for horizontal screen orientation only!
|
|
buttonsize = size;
|
|
|
|
if(touchscreenKeyboardTheme == 0)
|
|
{
|
|
// Arrows to the lower-left part of screen
|
|
arrows.w = SDL_ANDROID_sWindowWidth / (size + 2);
|
|
arrows.h = arrows.w;
|
|
arrows.x = 0;
|
|
arrows.y = SDL_ANDROID_sWindowHeight - arrows.h;
|
|
|
|
// Main button to the lower-right
|
|
buttons[0].w = SDL_ANDROID_sWindowWidth / (size + 2);
|
|
buttons[0].h = SDL_ANDROID_sWindowHeight / (size + 2);
|
|
buttons[0].x = SDL_ANDROID_sWindowWidth - buttons[0].w;
|
|
buttons[0].y = SDL_ANDROID_sWindowHeight - buttons[0].h;
|
|
|
|
// Row of secondary buttons to the upper-right
|
|
nbuttons1row = MIN(nbuttons, 4);
|
|
for( i = 1; i < nbuttons1row; i++ )
|
|
{
|
|
buttons[i].w = SDL_ANDROID_sWindowWidth / (nbuttons1row - 1) / (size + 2);
|
|
buttons[i].h = SDL_ANDROID_sWindowHeight / (size + 2);
|
|
buttons[i].x = SDL_ANDROID_sWindowWidth - buttons[i].w * (nbuttons1row - i);
|
|
buttons[i].y = 0;
|
|
}
|
|
|
|
// Row of secondary buttons to the upper-left above arrows
|
|
nbuttons2row = MIN(nbuttons, 7);
|
|
for( i = 4; i < nbuttons2row; i++ )
|
|
{
|
|
buttons[i].w = SDL_ANDROID_sWindowWidth / (nbuttons2row - 4) / (size + 2);
|
|
buttons[i].h = (SDL_ANDROID_sWindowHeight - SDL_ANDROID_sWindowWidth / 2) * 2 / (size + 2);
|
|
buttons[i].x = buttons[i].w * (nbuttons2row - i - 1);
|
|
buttons[i].y = 0;
|
|
}
|
|
|
|
// Resize char images
|
|
prepareFontCharWireframe(FONT_LEFT, arrows.w / 2, arrows.h / 2);
|
|
prepareFontCharWireframe(FONT_RIGHT, arrows.w / 2, arrows.h / 2);
|
|
prepareFontCharWireframe(FONT_UP, arrows.w / 2, arrows.h / 2);
|
|
prepareFontCharWireframe(FONT_DOWN, arrows.w / 2, arrows.h / 2);
|
|
|
|
for( i = 0; i < nbuttons; i++ )
|
|
{
|
|
prepareFontCharWireframe(FONT_BTN1 + i, MIN(buttons[i].h, buttons[i].w), MIN(buttons[i].h, buttons[i].w));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Arrows to the lower-left part of screen
|
|
arrows.x = SDL_ANDROID_sWindowWidth / 4;
|
|
arrows.y = SDL_ANDROID_sWindowHeight - SDL_ANDROID_sWindowWidth / 4;
|
|
arrows.w = SDL_ANDROID_sWindowWidth / (size + 2);
|
|
arrows.h = arrows.w;
|
|
arrows.x -= arrows.w/2;
|
|
arrows.y -= arrows.h/2;
|
|
// Move arrows from the center of the screen
|
|
arrows.x -= size * SDL_ANDROID_sWindowWidth / 32;
|
|
arrows.y += size * SDL_ANDROID_sWindowWidth / 32;
|
|
|
|
// Buttons to the lower-right in 2 rows
|
|
for(i = 0; i < 2; i++)
|
|
for(ii = 0; ii < 3; ii++)
|
|
{
|
|
// Custom button ordering
|
|
int iii = ii + i*2;
|
|
if( ii == 2 )
|
|
iii = 5 + i;
|
|
buttons[iii].x = SDL_ANDROID_sWindowWidth - SDL_ANDROID_sWindowWidth / 12 - (SDL_ANDROID_sWindowWidth * ii / 6);
|
|
buttons[iii].y = SDL_ANDROID_sWindowHeight - SDL_ANDROID_sWindowHeight / 8 - (SDL_ANDROID_sWindowHeight * i / 4);
|
|
buttons[iii].w = SDL_ANDROID_sWindowWidth / (size + 2) / 3;
|
|
buttons[iii].h = buttons[iii].w;
|
|
buttons[iii].x -= buttons[iii].w/2;
|
|
buttons[iii].y -= buttons[iii].h/2;
|
|
}
|
|
buttons[6].x = 0;
|
|
buttons[6].y = 0;
|
|
buttons[6].w = 30;
|
|
buttons[6].h = 30;
|
|
}
|
|
};
|
|
|
|
|
|
JNIEXPORT void JNICALL
|
|
JAVA_EXPORT_NAME(Settings_nativeSetTouchscreenKeyboardUsed) ( JNIEnv* env, jobject thiz)
|
|
{
|
|
SDL_ANDROID_isTouchscreenKeyboardUsed = 1;
|
|
}
|
|
|
|
static int
|
|
power_of_2(int input)
|
|
{
|
|
int value = 1;
|
|
|
|
while (value < input) {
|
|
value <<= 1;
|
|
}
|
|
return value;
|
|
}
|
|
|
|
JNIEXPORT void JNICALL
|
|
JAVA_EXPORT_NAME(Settings_nativeSetupScreenKeyboardButton) ( JNIEnv* env, jobject thiz, jint buttonID, jbyteArray charBufJava )
|
|
{
|
|
// TODO: softstretch with antialiasing
|
|
jboolean isCopy = JNI_TRUE;
|
|
Uint8 * charBuf = NULL;
|
|
int w, h, len, format;
|
|
GLTexture_t * data = NULL;
|
|
int texture_w, texture_h;
|
|
len = (*env)->GetArrayLength(env, charBufJava);
|
|
charBuf = (Uint8 *) (*env)->GetByteArrayElements(env, charBufJava, &isCopy);
|
|
|
|
w = ntohl(((Uint32 *) charBuf)[0]);
|
|
h = ntohl(((Uint32 *) charBuf)[1]);
|
|
format = ntohl(((Uint32 *) charBuf)[2]);
|
|
if( buttonID < 5 )
|
|
data = &(arrowImages[buttonID]);
|
|
else
|
|
if( buttonID < 9 )
|
|
data = &(buttonAutoFireImages[buttonID-5]);
|
|
else
|
|
data = &(buttonImages[buttonID-9]);
|
|
|
|
texture_w = power_of_2(w);
|
|
texture_h = power_of_2(h);
|
|
data->w = w;
|
|
data->h = h;
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glGenTextures(1, &data->id);
|
|
glBindTexture(GL_TEXTURE_2D, data->id);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_w, texture_h, 0, GL_RGBA,
|
|
format ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_SHORT_5_5_5_1, NULL);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA,
|
|
format ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_SHORT_5_5_5_1,
|
|
charBuf + 12 );
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
(*env)->ReleaseByteArrayElements(env, charBufJava, (jbyte *)charBuf, 0);
|
|
}
|
|
|
|
|
|
int SDL_ANDROID_SetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos)
|
|
{
|
|
if( buttonId < 0 || buttonId > SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX || ! pos )
|
|
return 0;
|
|
|
|
if( buttonId == SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_DPAD )
|
|
{
|
|
arrows = *pos;
|
|
if(touchscreenKeyboardTheme == 0)
|
|
{
|
|
prepareFontCharWireframe(FONT_LEFT, arrows.w / 2, arrows.h / 2);
|
|
prepareFontCharWireframe(FONT_RIGHT, arrows.w / 2, arrows.h / 2);
|
|
prepareFontCharWireframe(FONT_UP, arrows.w / 2, arrows.h / 2);
|
|
prepareFontCharWireframe(FONT_DOWN, arrows.w / 2, arrows.h / 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
buttons[buttonId - SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0] = *pos;
|
|
if(touchscreenKeyboardTheme == 0)
|
|
{
|
|
int i = buttonId - SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0;
|
|
prepareFontCharWireframe(FONT_BTN1 + i, MIN(buttons[i].h, buttons[i].w), MIN(buttons[i].h, buttons[i].w));
|
|
}
|
|
}
|
|
return 1;
|
|
};
|
|
|
|
int SDL_ANDROID_GetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos)
|
|
{
|
|
if( buttonId < 0 || buttonId > SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX || ! pos )
|
|
return 0;
|
|
|
|
if( buttonId == SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_DPAD )
|
|
{
|
|
*pos = arrows;
|
|
}
|
|
else
|
|
{
|
|
*pos = buttons[buttonId - SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0];
|
|
}
|
|
return 1;
|
|
};
|
|
|
|
int SDL_ANDROID_SetScreenKeyboardButtonKey(int buttonId, SDLKey key)
|
|
{
|
|
if( buttonId < 0 || buttonId > SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX || ! key )
|
|
return 0;
|
|
if( buttonId == SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_DPAD )
|
|
return 0;
|
|
buttonKeysyms[buttonId - SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0] = key;
|
|
return 1;
|
|
};
|
|
|
|
SDLKey SDL_ANDROID_GetScreenKeyboardButtonKey(int buttonId)
|
|
{
|
|
if( buttonId < 0 || buttonId > SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX )
|
|
return SDLK_UNKNOWN;
|
|
if( buttonId == SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_DPAD )
|
|
return SDLK_UNKNOWN;
|
|
return buttonKeysyms[buttonId - SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0];
|
|
};
|
|
|
|
int SDL_ANDROID_SetScreenKeyboardAutoFireButtonsAmount(int nbuttons)
|
|
{
|
|
if( nbuttons < 0 || nbuttons > MAX_BUTTONS_AUTOFIRE )
|
|
return 0;
|
|
AutoFireButtonsNum = nbuttons;
|
|
return 1;
|
|
};
|
|
|
|
int SDL_ANDROID_GetScreenKeyboardAutoFireButtonsAmount()
|
|
{
|
|
return AutoFireButtonsNum;
|
|
};
|
|
|
|
int SDL_ANDROID_SetScreenKeyboardShown(int shown)
|
|
{
|
|
touchscreenKeyboardShown = shown;
|
|
};
|
|
|
|
int SDL_ANDROID_GetScreenKeyboardShown()
|
|
{
|
|
return touchscreenKeyboardShown;
|
|
};
|
|
|
|
int SDL_ANDROID_GetScreenKeyboardSize()
|
|
{
|
|
return buttonsize;
|
|
};
|