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commandergenius/project/sdl/sdl-1.3/src/video/android/SDL_touchscreenkeyboard.c

795 lines
24 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include <jni.h>
#include <android/log.h>
#include <sys/time.h>
#include <time.h>
#include <stdint.h>
#include <math.h>
#include <string.h> // for memset()
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <netinet/in.h>
#include "SDL_config.h"
#include "SDL_version.h"
//#include "SDL_opengles.h"
#include "SDL_screenkeyboard.h"
#include "../SDL_sysvideo.h"
#include "SDL_androidvideo.h"
#include "SDL_androidinput.h"
#include "jniwrapperstuff.h"
#include "touchscreenfont.h"
#define MIN(X, Y) ((X) < (Y) ? (X) : (Y))
#define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
enum {
FONT_LEFT = 0, FONT_RIGHT = 1, FONT_UP = 2, FONT_DOWN = 3,
FONT_BTN1 = 4, FONT_BTN2 = 5, FONT_BTN3 = 6, FONT_BTN4 = 7
};
static GLshort fontGL[sizeof(font)/sizeof(font[0])][FONT_MAX_LINES_PER_CHAR * 4 + 1];
enum { FONT_CHAR_LINES_COUNT = FONT_MAX_LINES_PER_CHAR * 4 };
enum { MAX_BUTTONS = SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX, MAX_BUTTONS_AUTOFIRE = 2 } ; // Max amount of custom buttons
int SDL_ANDROID_isTouchscreenKeyboardUsed = 0;
static int touchscreenKeyboardTheme = 0;
static int touchscreenKeyboardShown = 1;
static int AutoFireButtonsNum = 0;
static int nbuttons = 4;
static int buttonsize = 1;
static SDL_Rect arrows, buttons[MAX_BUTTONS];
static SDLKey buttonKeysyms[MAX_BUTTONS] = {
SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_0)),
SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_1)),
SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_2)),
SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_3)),
// 4 and 5 are MENU and BACK, always available as HW keys
SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_6)),
SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_7)),
SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_KEYCODE_8))
};
enum { ARROW_LEFT = 1, ARROW_RIGHT = 2, ARROW_UP = 4, ARROW_DOWN = 8 };
static int oldArrows = 0;
static int ButtonAutoFire[MAX_BUTTONS_AUTOFIRE] = {0, 0};
static int ButtonAutoFireX[MAX_BUTTONS_AUTOFIRE*2] = {0, 0, 0, 0};
static int ButtonAutoFireRot[MAX_BUTTONS_AUTOFIRE] = {0, 0};
static int ButtonAutoFireDecay[MAX_BUTTONS_AUTOFIRE] = {0, 0};
static SDL_Rect * OldCoords[MAX_MULTITOUCH_POINTERS] = { NULL };
typedef struct
{
GLuint id;
GLfloat w;
GLfloat h;
} GLTexture_t;
static GLTexture_t arrowImages[5] = { {0, 0, 0}, };
static GLTexture_t buttonAutoFireImages[MAX_BUTTONS_AUTOFIRE*2] = { {0, 0, 0}, };
static GLTexture_t buttonImages[MAX_BUTTONS*2] = { {0, 0, 0}, };
static inline int InsideRect(const SDL_Rect * r, int x, int y)
{
return ( x >= r->x && x <= r->x + r->w ) && ( y >= r->y && y <= r->y + r->h );
}
// Should be called on each char of font before drawing
static void prepareFontCharWireframe(int idx, int w, int h)
{
int i, count = 0;
float fw = (float) w / 255.0f;
float fh = (float) h / 255.0f;
//for( idx = 0; idx < sizeof(font)/sizeof(font[0]); idx++ )
{
for( i = 0; i < FONT_MAX_LINES_PER_CHAR; i++ )
if( font[idx][i].x1 == 0 && font[idx][i].y1 == 0 &&
font[idx][i].x2 == 0 && font[idx][i].y2 == 0 )
break;
count = i;
for (i = 0; i < count; ++i)
{
fontGL[idx][4*i+0] = (GLshort)(((int)font[idx][i].x1 - 128) * fw);
fontGL[idx][4*i+1] = (GLshort)(((int)font[idx][i].y1 - 128) * fh);
fontGL[idx][4*i+2] = (GLshort)(((int)font[idx][i].x2 - 128) * fw);
fontGL[idx][4*i+3] = (GLshort)(((int)font[idx][i].y2 - 128) * fh);
}
fontGL[idx][FONT_CHAR_LINES_COUNT] = count*2;
}
};
static inline void beginDrawingWireframe()
{
glPushMatrix();
glLoadIdentity();
glOrthox( 0, SDL_ANDROID_sWindowWidth * 0x10000, SDL_ANDROID_sWindowHeight * 0x10000, 0, 0, 1 * 0x10000 );
glPushMatrix();
glEnableClientState(GL_VERTEX_ARRAY);
}
static inline void endDrawingWireframe()
{
glDisableClientState(GL_VERTEX_ARRAY);
glPopMatrix();
glPopMatrix();
}
// Draws a char on screen using embedded line font, (x, y) are center of char, not upper-left corner
// TODO: use SDL 1.3 renderer routines? It will not be pixel-aligned then, if the screen is resized
static inline void drawCharWireframe(int idx, Uint16 x, Uint16 y, int rotation, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
glColor4x(r * 0x100, g * 0x100, b * 0x100, a * 0x100);
glVertexPointer(2, GL_SHORT, 0, fontGL[idx]);
glPopMatrix();
glPushMatrix();
glTranslatex( x * 0x10000, y * 0x10000, 0 );
if(rotation != 0)
glRotatex( rotation, 0, 0, 0x10000 );
glDrawArrays(GL_LINES, 0, fontGL[idx][FONT_CHAR_LINES_COUNT]);
}
static inline void beginDrawingTex()
{
glEnable(GL_TEXTURE_2D);
}
static inline void endDrawingTex()
{
/*
GLfloat texColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, texColor);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glDisable(GL_BLEND);
*/
glDisable(GL_TEXTURE_2D);
}
static inline void drawCharTex(GLTexture_t * tex, SDL_Rect * src, SDL_Rect * dest, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
GLint cropRect[4];
/*
GLfloat texColor[4];
static const float onediv255 = 1.0f / 255.0f;
*/
if( !dest->h || !dest->w )
return;
glBindTexture(GL_TEXTURE_2D, tex->id);
glColor4x(r * 0x100, g * 0x100, b * 0x100, a * 0x100 );
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/*
texColor[0] = r * onediv255;
texColor[1] = g * onediv255;
texColor[2] = b * onediv255;
texColor[3] = a * onediv255;
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, texColor);
*/
cropRect[0] = 0;
cropRect[1] = tex->h;
cropRect[2] = tex->w;
cropRect[3] = -tex->h;
if(src)
{
cropRect[0] = src->x;
cropRect[1] = src->h; // TODO: check if height works as expected in inverted GL coords
cropRect[2] = src->w;
cropRect[3] = -src->h; // TODO: check if height works as expected in inverted GL coords
}
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
glDrawTexiOES(dest->x, SDL_ANDROID_sWindowHeight - dest->y - dest->h, 0, dest->w, dest->h);
}
int SDL_ANDROID_drawTouchscreenKeyboard()
{
int i;
if( !SDL_ANDROID_isTouchscreenKeyboardUsed || !touchscreenKeyboardShown )
return 0;
if( touchscreenKeyboardTheme == 0 )
{
beginDrawingWireframe();
// Draw arrow keys
drawCharWireframe( FONT_LEFT, arrows.x + arrows.w / 4, arrows.y + arrows.h / 2, 0,
255, 255, SDL_GetKeyboardState(NULL)[SDL_KEY(LEFT)] ? 255 : 0, 128 );
drawCharWireframe( FONT_RIGHT, arrows.x + arrows.w / 4 * 3, arrows.y + arrows.h / 2, 0,
255, 255, SDL_GetKeyboardState(NULL)[SDL_KEY(RIGHT)] ? 255 : 0, 128 );
drawCharWireframe( FONT_UP, arrows.x + arrows.w / 2, arrows.y + arrows.h / 4, 0,
255, 255, SDL_GetKeyboardState(NULL)[SDL_KEY(UP)] ? 255 : 0, 128 );
drawCharWireframe( FONT_DOWN, arrows.x + arrows.w / 2, arrows.y + arrows.h / 4 * 3, 0,
255, 255, SDL_GetKeyboardState(NULL)[SDL_KEY(DOWN)] ? 255 : 0, 128 );
// Draw buttons
for( i = 0; i < nbuttons; i++ )
{
drawCharWireframe( FONT_BTN1 + i, buttons[i].x + buttons[i].w / 2, buttons[i].y + buttons[i].h / 2, ( i < AutoFireButtonsNum ? ButtonAutoFireRot[i] * 0x10000 : 0 ),
( i < AutoFireButtonsNum && ButtonAutoFire[i] ) ? 0 : 255, 255, SDL_GetKeyboardState(NULL)[buttonKeysyms[i]] ? 255 : 0, 128 );
}
endDrawingWireframe();
}
else
{
int blendFactor = ( SDL_GetKeyboardState(NULL)[SDL_KEY(LEFT)] ? 1 : 0 ) +
( SDL_GetKeyboardState(NULL)[SDL_KEY(RIGHT)] ? 1 : 0 ) +
( SDL_GetKeyboardState(NULL)[SDL_KEY(UP)] ? 1 : 0 ) +
( SDL_GetKeyboardState(NULL)[SDL_KEY(DOWN)] ? 1 : 0 );
beginDrawingTex();
if( blendFactor == 0 )
drawCharTex( &arrowImages[0], NULL, &arrows, 255, 255, 255, 128 );
else
{
if( SDL_GetKeyboardState(NULL)[SDL_KEY(LEFT)] )
drawCharTex( &arrowImages[1], NULL, &arrows, 255, 255, 255, 128 / blendFactor );
if( SDL_GetKeyboardState(NULL)[SDL_KEY(RIGHT)] )
drawCharTex( &arrowImages[2], NULL, &arrows, 255, 255, 255, 128 / blendFactor );
if( SDL_GetKeyboardState(NULL)[SDL_KEY(UP)] )
drawCharTex( &arrowImages[3], NULL, &arrows, 255, 255, 255, 128 / blendFactor );
if( SDL_GetKeyboardState(NULL)[SDL_KEY(DOWN)] )
drawCharTex( &arrowImages[4], NULL, &arrows, 255, 255, 255, 128 / blendFactor );
}
for( i = 0; i < nbuttons; i++ )
{
if( i < AutoFireButtonsNum )
{
if( ButtonAutoFire[i] == 1 && SDL_GetTicks() - ButtonAutoFireDecay[i] > 1000 )
{
ButtonAutoFire[i] = 0;
}
if( ! ButtonAutoFire[i] && SDL_GetTicks() - ButtonAutoFireDecay[i] > 300 )
{
if( ButtonAutoFireX[i*2] > 0 )
ButtonAutoFireX[i*2] --;
if( ButtonAutoFireX[i*2+1] > 0 )
ButtonAutoFireX[i*2+1] --;
ButtonAutoFireDecay[i] = SDL_GetTicks();
}
}
if( i < AutoFireButtonsNum && ! ButtonAutoFire[i] &&
( ButtonAutoFireX[i*2] > 0 || ButtonAutoFireX[i*2+1] > 0 ) )
{
int pos1src = buttonImages[i*2+1].w / 2 - ButtonAutoFireX[i*2];
int pos1dst = buttons[i].w * pos1src / buttonImages[i*2+1].w;
int pos2src = buttonImages[i*2+1].w - ( buttonImages[i*2+1].w / 2 - ButtonAutoFireX[i*2+1] );
int pos2dst = buttons[i].w * pos2src / buttonImages[i*2+1].w;
SDL_Rect autoFireCrop = { 0, 0, pos1src, buttonImages[i*2+1].h };
SDL_Rect autoFireDest = buttons[i];
autoFireDest.w = pos1dst;
drawCharTex( &buttonImages[i*2+1],
&autoFireCrop, &autoFireDest, 255, 255, 255, 128 );
autoFireCrop.x = pos2src;
autoFireCrop.w = buttonImages[i*2+1].w - pos2src;
autoFireDest.x = buttons[i].x + pos2dst;
autoFireDest.w = buttons[i].w - pos2dst;
drawCharTex( &buttonImages[i*2+1],
&autoFireCrop, &autoFireDest, 255, 255, 255, 128 );
autoFireCrop.x = pos1src;
autoFireCrop.w = pos2src - pos1src;
autoFireDest.x = buttons[i].x + pos1dst;
autoFireDest.w = pos2dst - pos1dst;
drawCharTex( &buttonAutoFireImages[i*2+1],
&autoFireCrop, &autoFireDest, 255, 255, 255, 128 );
}
else
{
drawCharTex( ( i < AutoFireButtonsNum && ButtonAutoFire[i] ) ? &buttonAutoFireImages[i*2] :
&buttonImages[ SDL_GetKeyboardState(NULL)[buttonKeysyms[i]] ? (i * 2 + 1) : (i * 2) ],
NULL, &buttons[i], 255, 255, 255, 128 );
}
}
endDrawingTex();
}
return 1;
};
static inline int ArrowKeysPressed(int x, int y)
{
int ret = 0, dx, dy;
dx = x - arrows.x - arrows.w / 2;
dy = y - arrows.y - arrows.h / 2;
// Single arrow key pressed
if( abs(dy / 2) >= abs(dx) )
{
if( dy < 0 )
ret |= ARROW_UP;
else
ret |= ARROW_DOWN;
}
else
if( abs(dx / 2) >= abs(dy) )
{
if( dx > 0 )
ret |= ARROW_RIGHT;
else
ret |= ARROW_LEFT;
}
else // Two arrow keys pressed
{
if( dx > 0 )
ret |= ARROW_RIGHT;
else
ret |= ARROW_LEFT;
if( dy < 0 )
ret |= ARROW_UP;
else
ret |= ARROW_DOWN;
}
return ret;
}
int SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int pointerId)
{
int i;
SDL_keysym keysym;
if( !touchscreenKeyboardShown )
return 0;
if( action == MOUSE_DOWN )
{
if( InsideRect( &arrows, x, y ) )
{
OldCoords[pointerId] = &arrows;
i = ArrowKeysPressed(x, y);
if( i & ARROW_UP )
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(UP), &keysym) );
if( i & ARROW_DOWN )
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(DOWN), &keysym) );
if( i & ARROW_LEFT )
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(LEFT), &keysym) );
if( i & ARROW_RIGHT )
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(RIGHT), &keysym) );
oldArrows = i;
return 1;
}
for( i = 0; i < nbuttons; i++ )
{
if( InsideRect( &buttons[i], x, y) )
{
OldCoords[pointerId] = &buttons[i];
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym(buttonKeysyms[i], &keysym) );
if( i < AutoFireButtonsNum )
{
ButtonAutoFire[i] = 0;
if(touchscreenKeyboardTheme == 0)
{
ButtonAutoFireX[i] = x;
ButtonAutoFireRot[i] = 0;
}
else
{
ButtonAutoFireX[i*2] = 0;
ButtonAutoFireX[i*2+1] = 0;
ButtonAutoFireRot[i] = x;
ButtonAutoFireDecay[i] = SDL_GetTicks();
}
}
return 1;
}
}
}
else
if( action == MOUSE_UP )
{
if( OldCoords[pointerId] == &arrows )
{
OldCoords[pointerId] = NULL;
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(UP), &keysym) );
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(DOWN), &keysym) );
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(LEFT), &keysym) );
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(RIGHT), &keysym) );
oldArrows = 0;
return 1;
}
for( i = 0; i < nbuttons; i++ )
{
if( OldCoords[pointerId] == &buttons[i] )
{
if( ! ( i < AutoFireButtonsNum && ButtonAutoFire[i] ) )
{
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym(buttonKeysyms[i] ,&keysym) );
}
else
{
ButtonAutoFire[i] = 2;
}
OldCoords[pointerId] = NULL;
if(touchscreenKeyboardTheme == 0)
{
ButtonAutoFireX[i] = 0;
}
else
{
ButtonAutoFireX[i*2] = 0;
ButtonAutoFireX[i*2+1] = 0;
}
return 1;
}
}
}
else
if( action == MOUSE_MOVE )
{
if( OldCoords[pointerId] && !InsideRect(OldCoords[pointerId], x, y) )
{
SDL_ANDROID_processTouchscreenKeyboard(x, y, MOUSE_UP, pointerId);
return SDL_ANDROID_processTouchscreenKeyboard(x, y, MOUSE_DOWN, pointerId);
}
else
if( OldCoords[pointerId] == &arrows )
{
i = ArrowKeysPressed(x, y);
if( i == oldArrows )
return 1;
if( oldArrows & ARROW_UP && ! (i & ARROW_UP) )
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(UP), &keysym) );
if( oldArrows & ARROW_DOWN && ! (i & ARROW_DOWN) )
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(DOWN), &keysym) );
if( oldArrows & ARROW_LEFT && ! (i & ARROW_LEFT) )
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(LEFT), &keysym) );
if( oldArrows & ARROW_RIGHT && ! (i & ARROW_RIGHT) )
SDL_SendKeyboardKey( SDL_RELEASED, GetKeysym( SDL_KEY(RIGHT), &keysym) );
if( i & ARROW_UP )
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(UP), &keysym) );
if( i & ARROW_DOWN )
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(DOWN), &keysym) );
if( i & ARROW_LEFT )
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(LEFT), &keysym) );
if( i & ARROW_RIGHT )
SDL_SendKeyboardKey( SDL_PRESSED, GetKeysym( SDL_KEY(RIGHT), &keysym) );
oldArrows = i;
}
else
{
for(i = 0; i < AutoFireButtonsNum; i++)
if( OldCoords[pointerId] == &buttons[i] )
{
if(touchscreenKeyboardTheme == 0)
{
ButtonAutoFire[i] = abs(ButtonAutoFireX[i] - x) > buttons[i].w / 2;
if( !ButtonAutoFire[i] )
ButtonAutoFireRot[i] = ButtonAutoFireX[i] - x;
}
else
{
int coeff = (buttonAutoFireImages[i*2+1].w > buttons[i].w) ? buttonAutoFireImages[i*2+1].w / buttons[i].w + 1 : 1;
if( ButtonAutoFireRot[i] < x )
ButtonAutoFireX[i*2+1] += (x - ButtonAutoFireRot[i]) * coeff;
if( ButtonAutoFireRot[i] > x )
ButtonAutoFireX[i*2] += (ButtonAutoFireRot[i] - x) * coeff;
ButtonAutoFireRot[i] = x;
if( ButtonAutoFireX[i*2] < 0 )
ButtonAutoFireX[i*2] = 0;
if( ButtonAutoFireX[i*2+1] < 0 )
ButtonAutoFireX[i*2+1] = 0;
if( ButtonAutoFireX[i*2] > buttonAutoFireImages[i*2+1].w / 2 )
ButtonAutoFireX[i*2] = buttonAutoFireImages[i*2+1].w / 2;
if( ButtonAutoFireX[i*2+1] > buttonAutoFireImages[i*2+1].w / 2 )
ButtonAutoFireX[i*2+1] = buttonAutoFireImages[i*2+1].w / 2;
if( ButtonAutoFireX[i*2] == buttonAutoFireImages[i*2+1].w / 2 &&
ButtonAutoFireX[i*2+1] == buttonAutoFireImages[i*2+1].w / 2 )
{
if( ! ButtonAutoFire[i] )
ButtonAutoFireDecay[i] = SDL_GetTicks();
ButtonAutoFire[i] = 1;
}
}
}
}
if( OldCoords[pointerId] )
return 1;
return SDL_ANDROID_processTouchscreenKeyboard(x, y, MOUSE_DOWN, pointerId);
}
return 0;
};
JNIEXPORT void JNICALL
JAVA_EXPORT_NAME(Settings_nativeSetupScreenKeyboard) ( JNIEnv* env, jobject thiz, jint size, jint theme, jint _nbuttons, jint nbuttonsAutoFire )
{
int i, ii;
int nbuttons1row, nbuttons2row;
nbuttons = _nbuttons;
touchscreenKeyboardTheme = theme;
if( nbuttons > MAX_BUTTONS )
nbuttons = MAX_BUTTONS;
AutoFireButtonsNum = nbuttonsAutoFire;
if( AutoFireButtonsNum > MAX_BUTTONS_AUTOFIRE )
AutoFireButtonsNum = MAX_BUTTONS_AUTOFIRE;
// TODO: works for horizontal screen orientation only!
buttonsize = size;
if(touchscreenKeyboardTheme == 0)
{
// Arrows to the lower-left part of screen
arrows.w = SDL_ANDROID_sWindowWidth / (size + 2);
arrows.h = arrows.w;
arrows.x = 0;
arrows.y = SDL_ANDROID_sWindowHeight - arrows.h;
// Main button to the lower-right
buttons[0].w = SDL_ANDROID_sWindowWidth / (size + 2);
buttons[0].h = SDL_ANDROID_sWindowHeight / (size + 2);
buttons[0].x = SDL_ANDROID_sWindowWidth - buttons[0].w;
buttons[0].y = SDL_ANDROID_sWindowHeight - buttons[0].h;
// Row of secondary buttons to the upper-right
nbuttons1row = MIN(nbuttons, 4);
for( i = 1; i < nbuttons1row; i++ )
{
buttons[i].w = SDL_ANDROID_sWindowWidth / (nbuttons1row - 1) / (size + 2);
buttons[i].h = SDL_ANDROID_sWindowHeight / (size + 2);
buttons[i].x = SDL_ANDROID_sWindowWidth - buttons[i].w * (nbuttons1row - i);
buttons[i].y = 0;
}
// Row of secondary buttons to the upper-left above arrows
nbuttons2row = MIN(nbuttons, 7);
for( i = 4; i < nbuttons2row; i++ )
{
buttons[i].w = SDL_ANDROID_sWindowWidth / (nbuttons2row - 4) / (size + 2);
buttons[i].h = (SDL_ANDROID_sWindowHeight - SDL_ANDROID_sWindowWidth / 2) * 2 / (size + 2);
buttons[i].x = buttons[i].w * (nbuttons2row - i - 1);
buttons[i].y = 0;
}
// Resize char images
prepareFontCharWireframe(FONT_LEFT, arrows.w / 2, arrows.h / 2);
prepareFontCharWireframe(FONT_RIGHT, arrows.w / 2, arrows.h / 2);
prepareFontCharWireframe(FONT_UP, arrows.w / 2, arrows.h / 2);
prepareFontCharWireframe(FONT_DOWN, arrows.w / 2, arrows.h / 2);
for( i = 0; i < nbuttons; i++ )
{
prepareFontCharWireframe(FONT_BTN1 + i, MIN(buttons[i].h, buttons[i].w), MIN(buttons[i].h, buttons[i].w));
}
}
else
{
// Arrows to the lower-left part of screen
arrows.x = SDL_ANDROID_sWindowWidth / 4;
arrows.y = SDL_ANDROID_sWindowHeight - SDL_ANDROID_sWindowWidth / 4;
arrows.w = SDL_ANDROID_sWindowWidth / (size + 2);
arrows.h = arrows.w;
arrows.x -= arrows.w/2;
arrows.y -= arrows.h/2;
// Move arrows from the center of the screen
arrows.x -= size * SDL_ANDROID_sWindowWidth / 32;
arrows.y += size * SDL_ANDROID_sWindowWidth / 32;
// Buttons to the lower-right in 2 rows
for(i = 0; i < 2; i++)
for(ii = 0; ii < 3; ii++)
{
// Custom button ordering
int iii = ii + i*2;
if( ii == 2 )
iii = 5 + i;
buttons[iii].x = SDL_ANDROID_sWindowWidth - SDL_ANDROID_sWindowWidth / 12 - (SDL_ANDROID_sWindowWidth * ii / 6);
buttons[iii].y = SDL_ANDROID_sWindowHeight - SDL_ANDROID_sWindowHeight / 8 - (SDL_ANDROID_sWindowHeight * i / 4);
buttons[iii].w = SDL_ANDROID_sWindowWidth / (size + 2) / 3;
buttons[iii].h = buttons[iii].w;
buttons[iii].x -= buttons[iii].w/2;
buttons[iii].y -= buttons[iii].h/2;
}
buttons[6].x = 0;
buttons[6].y = 0;
buttons[6].w = 30;
buttons[6].h = 30;
}
};
JNIEXPORT void JNICALL
JAVA_EXPORT_NAME(Settings_nativeSetTouchscreenKeyboardUsed) ( JNIEnv* env, jobject thiz)
{
SDL_ANDROID_isTouchscreenKeyboardUsed = 1;
}
static int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
JNIEXPORT void JNICALL
JAVA_EXPORT_NAME(Settings_nativeSetupScreenKeyboardButton) ( JNIEnv* env, jobject thiz, jint buttonID, jbyteArray charBufJava )
{
// TODO: softstretch with antialiasing
jboolean isCopy = JNI_TRUE;
Uint8 * charBuf = NULL;
int w, h, len, format;
GLTexture_t * data = NULL;
int texture_w, texture_h;
len = (*env)->GetArrayLength(env, charBufJava);
charBuf = (Uint8 *) (*env)->GetByteArrayElements(env, charBufJava, &isCopy);
w = ntohl(((Uint32 *) charBuf)[0]);
h = ntohl(((Uint32 *) charBuf)[1]);
format = ntohl(((Uint32 *) charBuf)[2]);
if( buttonID < 5 )
data = &(arrowImages[buttonID]);
else
if( buttonID < 9 )
data = &(buttonAutoFireImages[buttonID-5]);
else
data = &(buttonImages[buttonID-9]);
texture_w = power_of_2(w);
texture_h = power_of_2(h);
data->w = w;
data->h = h;
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &data->id);
glBindTexture(GL_TEXTURE_2D, data->id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_w, texture_h, 0, GL_RGBA,
format ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_SHORT_5_5_5_1, NULL);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA,
format ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_SHORT_5_5_5_1,
charBuf + 12 );
glDisable(GL_TEXTURE_2D);
(*env)->ReleaseByteArrayElements(env, charBufJava, (jbyte *)charBuf, 0);
}
int SDL_ANDROID_SetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos)
{
if( buttonId < 0 || buttonId > SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX || ! pos )
return 0;
if( buttonId == SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_DPAD )
{
arrows = *pos;
if(touchscreenKeyboardTheme == 0)
{
prepareFontCharWireframe(FONT_LEFT, arrows.w / 2, arrows.h / 2);
prepareFontCharWireframe(FONT_RIGHT, arrows.w / 2, arrows.h / 2);
prepareFontCharWireframe(FONT_UP, arrows.w / 2, arrows.h / 2);
prepareFontCharWireframe(FONT_DOWN, arrows.w / 2, arrows.h / 2);
}
}
else
{
buttons[buttonId - SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0] = *pos;
if(touchscreenKeyboardTheme == 0)
{
int i = buttonId - SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0;
prepareFontCharWireframe(FONT_BTN1 + i, MIN(buttons[i].h, buttons[i].w), MIN(buttons[i].h, buttons[i].w));
}
}
return 1;
};
int SDL_ANDROID_GetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos)
{
if( buttonId < 0 || buttonId > SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX || ! pos )
return 0;
if( buttonId == SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_DPAD )
{
*pos = arrows;
}
else
{
*pos = buttons[buttonId - SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0];
}
return 1;
};
int SDL_ANDROID_SetScreenKeyboardButtonKey(int buttonId, SDLKey key)
{
if( buttonId < 0 || buttonId > SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX || ! key )
return 0;
if( buttonId == SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_DPAD )
return 0;
buttonKeysyms[buttonId - SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0] = key;
return 1;
};
SDLKey SDL_ANDROID_GetScreenKeyboardButtonKey(int buttonId)
{
if( buttonId < 0 || buttonId > SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX )
return SDLK_UNKNOWN;
if( buttonId == SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_DPAD )
return SDLK_UNKNOWN;
return buttonKeysyms[buttonId - SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0];
};
int SDL_ANDROID_SetScreenKeyboardAutoFireButtonsAmount(int nbuttons)
{
if( nbuttons < 0 || nbuttons > MAX_BUTTONS_AUTOFIRE )
return 0;
AutoFireButtonsNum = nbuttons;
return 1;
};
int SDL_ANDROID_GetScreenKeyboardAutoFireButtonsAmount()
{
return AutoFireButtonsNum;
};
int SDL_ANDROID_SetScreenKeyboardShown(int shown)
{
touchscreenKeyboardShown = shown;
};
int SDL_ANDROID_GetScreenKeyboardShown()
{
return touchscreenKeyboardShown;
};
int SDL_ANDROID_GetScreenKeyboardSize()
{
return buttonsize;
};