Files
commandergenius/project/jni/application/vcmi/vcmi-android.diff
2011-06-09 18:01:37 +03:00

373 lines
11 KiB
Diff

Index: server/CGameHandler.cpp
===================================================================
--- server/CGameHandler.cpp (revision 2170)
+++ server/CGameHandler.cpp (working copy)
@@ -24,6 +24,7 @@
#include <boost/random/variate_generator.hpp>
#include <boost/random/poisson_distribution.hpp>
#include "../lib/CCreatureSet.h"
+
/*
* CGameHandler.cpp, part of VCMI engine
@@ -1786,7 +1787,7 @@
iw.player = h1->tempOwner;
iw.components.push_back(Component(Component::SEC_SKILL, 18, ScholarLevel, 0));
- iw.text.addTxt(MetaString::GENERAL_TXT, 139);//"%s, who has studied magic extensively,
+ iw.text.addTxt(MetaString::GENERAL_TXT, 139);//%s, who has studied magic extensively,
iw.text.addReplacement(h1->name);
if (cs2.spells.size())//if found new spell - apply
Index: lib/VCMIDirs.h
===================================================================
--- lib/VCMIDirs.h (revision 2170)
+++ lib/VCMIDirs.h (working copy)
@@ -12,6 +12,7 @@
#include <boost/filesystem.hpp>
using namespace boost::filesystem;
#endif
+#include <android/log.h>
/// Where to find the various VCMI files. This is mostly usefull for linux.
@@ -24,14 +25,23 @@
#ifdef _WIN32
UserPath = DATA_DIR;
#else
- // Find vcmi user directory and create it if necessary
- std::string home_dir = getenv("HOME");
- UserPath = path(home_dir + "/.vcmi").string();
-
- create_directory(UserPath);
- create_directory(UserPath + "/config");
- create_directory(UserPath + "/Games");
+ try {
+ // Find vcmi user directory and create it if necessary
+ std::string home_dir = ".";
+ if( getenv("HOME") != NULL )
+ home_dir = getenv("HOME");
+ UserPath = path(home_dir + "/.vcmi").string();
+#ifdef ANDROID
+ UserPath = DATA_DIR;
#endif
+ create_directory(UserPath);
+ create_directory(UserPath + "/config");
+ create_directory(UserPath + "/Games");
+ }
+ catch(const std::exception & e)
+ {
+ }
+#endif
}
};
extern VCMIDirs GVCMIDirs;
Index: CConsoleHandler.cpp
===================================================================
--- CConsoleHandler.cpp (revision 2170)
+++ CConsoleHandler.cpp (working copy)
@@ -143,6 +143,7 @@
void CConsoleHandler::setColor(int level)
{
+#ifndef ANDROID
TColor color;
switch(level)
{
@@ -179,6 +180,7 @@
#else
std::cout << color;
#endif
+#endif
}
int CConsoleHandler::run()
Index: global.h
===================================================================
--- global.h (revision 2170)
+++ global.h (working copy)
@@ -10,6 +10,10 @@
using boost::logic::tribool;
#include <boost/cstdint.hpp>
#include <assert.h>
+#ifdef ANDROID
+#include <android/log.h>
+#include <sstream>
+#endif
//filesystem version 3 causes problems (and it's default as of boost 1.46)
#define BOOST_FILESYSTEM_VERSION 2
typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
@@ -618,20 +622,45 @@
class CLogger //logger, prints log info to console and saves in file
{
const int lvl;
+#ifdef ANDROID
+ std::ostringstream buf;
+ int androidloglevel;
+ void outputAndroid()
+ {
+ int pos = buf.str().find("\n");
+ while( pos >= 0 )
+ {
+ __android_log_print(androidloglevel, "VCMI", "%s", buf.str().substr(0, pos).c_str() );
+ buf.str( buf.str().substr(pos+1) );
+ pos = buf.str().find("\n");
+ }
+ }
+#endif
public:
CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
{
+#ifdef ANDROID
+ buf << fun;
+ outputAndroid();
+#else
if(lvl < CONSOLE_LOGGING_LEVEL)
+ {
std::cout << fun;
+ }
if((lvl < FILE_LOGGING_LEVEL) && logfile)
*logfile << fun;
+#endif
return *this;
}
template<typename T>
CLogger & operator<<(const T & data)
{
+#ifdef ANDROID
+ buf << data;
+ outputAndroid();
+#else
if(lvl < CONSOLE_LOGGING_LEVEL)
{
if(console)
@@ -641,10 +670,25 @@
}
if((lvl < FILE_LOGGING_LEVEL) && logfile)
*logfile << data << std::flush;
+#endif
return *this;
}
- CLogger(const int Lvl) : lvl(Lvl) {}
+ CLogger(const int Lvl) : lvl(Lvl)
+ {
+#ifdef ANDROID
+ androidloglevel = ANDROID_LOG_INFO;
+ switch(lvl) {
+ case 0: androidloglevel = ANDROID_LOG_INFO; break;
+ case 1: androidloglevel = ANDROID_LOG_FATAL; break;
+ case 2: androidloglevel = ANDROID_LOG_ERROR; break;
+ case 3: androidloglevel = ANDROID_LOG_WARN; break;
+ case 4: androidloglevel = ANDROID_LOG_INFO; break;
+ case 5: androidloglevel = ANDROID_LOG_DEBUG; break;
+ case 6: case -2: androidloglevel = ANDROID_LOG_VERBOSE; break;
+ }
+#endif
+ }
};
extern DLL_EXPORT CLogger tlog0; //green - standard progress info
Index: client/CMT.cpp
===================================================================
--- client/CMT.cpp (revision 2170)
+++ client/CMT.cpp (working copy)
@@ -55,6 +55,8 @@
#if __MINGW32__
#undef main
#endif
+
+
namespace po = boost::program_options;
@@ -92,6 +94,7 @@
static void listenForEvents();
void requestChangingResolution();
void startGame(StartInfo * options, CConnection *serv = NULL);
+
#ifndef _WIN32
#ifndef _GNU_SOURCE
@@ -102,6 +105,7 @@
void init()
{
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
timeHandler tmh, pomtime;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
@@ -157,8 +161,11 @@
tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
CMessage::init();
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
//CPG = new CPreGame(); //main menu and submenus
//tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
}
@@ -184,19 +191,26 @@
}
+#ifdef ANDROID
+int SDL_main(int argc, char** argv)
+#else
#ifdef _WIN32
int _tmain(int argc, _TCHAR* argv[])
#else
int main(int argc, char** argv)
#endif
+#endif
{
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
tlog0 << "Starting... " << std::endl;
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
po::options_description opts("Allowed options");
opts.add_options()
("help,h", "display help and exit")
("version,v", "display version information and exit")
("battle,b", po::value<std::string>(), "runs game in duel mode (battle-only")
("nointro,i", "skips intro movies");
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
po::variables_map vm;
if(argc > 1)
@@ -210,6 +224,7 @@
tlog1 << "Failure during parsing command-line options:\n" << e.what() << std::endl;
}
}
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
po::notify(vm);
if(vm.count("help"))
@@ -222,10 +237,12 @@
prog_version();
return 0;
}
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
//Set environment vars to make window centered. Sometimes work, sometimes not. :/
putenv((char*)"SDL_VIDEO_WINDOW_POS");
putenv((char*)"SDL_VIDEO_CENTERED=1");
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
timeHandler total, pomtime;
std::cout.flags(std::ios::unitbuf);
@@ -235,8 +252,10 @@
console->start();
atexit(dispose);
tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
conf.init();
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
tlog0 << NAME << std::endl;
@@ -244,6 +263,7 @@
CCS = new CClientState;
CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
{
@@ -251,6 +271,7 @@
exit(-1);
}
atexit(SDL_Quit);
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
setScreenRes(conf.cc.pregameResx, conf.cc.pregameResy, conf.cc.bpp, conf.cc.fullscreen);
tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
@@ -261,6 +282,7 @@
//we can properly play intro only in the main thread, so we have to move loading to the separate thread
boost::thread loading(init);
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
if(!vm.count("battle") && !vm.count("nointro"))
playIntro();
@@ -269,6 +291,7 @@
CSDL_Ext::update(screen);
loading.join();
tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
if(!vm.count("battle"))
{
@@ -284,8 +307,10 @@
si->playerInfos[1].color = 1;
startGame(si);
}
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
listenForEvents();
+ __android_log_print(ANDROID_LOG_DEBUG, "VCMI", "Check at %s in %s:%i", __FUNCTION__, __FILE__, __LINE__);
return 0;
}
@@ -535,10 +560,12 @@
tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
}
+#ifndef ANDROID
if(screen) //screen has been already initialized
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_InitSubSystem(SDL_INIT_VIDEO);
+#endif
if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
{
@@ -717,3 +744,4 @@
ev.user.code = 1;
SDL_PushEvent(&ev);
}
+
Index: client/CVideoHandler.cpp
===================================================================
--- client/CVideoHandler.cpp (revision 2170)
+++ client/CVideoHandler.cpp (working copy)
@@ -6,6 +6,7 @@
#include "SDL_Extensions.h"
#include "CPlayerInterface.h"
#include "boost/filesystem.hpp"
+
extern SystemOptions GDefaultOptions;
//reads events and returns true on key down
@@ -62,6 +63,7 @@
void DLLHandler::Instantiate(const char *filename)
{
name = filename;
+ tlog1 << "Loading dynamic library " << filename << std::endl;
#ifdef _WIN32
dll = LoadLibraryA(filename);
if(!dll)
@@ -72,6 +74,7 @@
#else
dll = dlopen(filename,RTLD_LOCAL | RTLD_LAZY);
#endif
+ tlog1 << "Loading dynamic library " << filename << dll ? " successful" : " failed" <<std::endl;
}
void *DLLHandler::FindAddress(const char *symbol)
@@ -86,6 +89,10 @@
}
#else
ret = (void *)dlsym(dll, symbol);
+ if(!ret)
+ {
+ tlog1 << "Failed to find " << symbol << " in " << name << std::endl;
+ }
#endif
return ret;
}