Files
commandergenius/project/jni/application/alienblaster/video.cpp

118 lines
4.2 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#include "video.h"
#include "SDL.h"
#include <stdlib.h>
#include "global.h"
#include "surfaceDB.h"
#include <android/log.h>
#include <SDL_image.h>
using namespace std;
Video *videoserver;
Video::Video(){
screen = 0;
}
Video::~Video(){
// kill something
}
SDL_Renderer * SDL_global_renderer = NULL;
SdlCompat_AcceleratedSurface *Video::init(){
// --------------------------------------------------
// SDL initialisation
// -----------------------------------------------------
__android_log_print(ANDROID_LOG_INFO, "Alien Blaster", "Initializing video");
fullscreen = false;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
printf("Couldn't initialize SDL video subsystem: %s\n", SDL_GetError());
__android_log_print(ANDROID_LOG_ERROR, "Alien Blaster", "Couldn't initialize SDL video subsystem: %s\n", SDL_GetError());
exit(1);
}
#if SDL_VERSION_ATLEAST(1,3,0)
// SDL_VideoInit(NULL);
SDL_Window * window = SDL_CreateWindow("Alien Blaster", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN | SDL_WINDOW_INPUT_GRABBED);
if (!window) {
__android_log_print(ANDROID_LOG_ERROR, "Alien Blaster", "SDL_CreateWindow() failed: %s", SDL_GetError());
exit(1);
}
__android_log_print(ANDROID_LOG_INFO, "Alien Blaster", "SDL_CreateWindow() ret %p", window);
SDL_global_renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!SDL_global_renderer) {
__android_log_print(ANDROID_LOG_ERROR, "Alien Blaster", "SDL_CreateRenderer() ret %p", SDL_global_renderer);
exit(1);
}
__android_log_print(ANDROID_LOG_INFO, "Alien Blaster", "SDL_CreateRenderer() ret %p", SDL_global_renderer);
// Dummy texture
__android_log_print(ANDROID_LOG_INFO, "Alien Blaster", "Creating dummy video surface");
SDL_Surface *screen2 = IMG_Load( "images/bomber.png" );
__android_log_print(ANDROID_LOG_INFO, "Alien Blaster", "Creating dummy video surface 2");
screen = SdlCompat_CreateAcceleratedSurface(screen2);
screen->w = SCREEN_WIDTH;
screen->h = SCREEN_HEIGHT;
SDL_FreeSurface(screen2);
__android_log_print(ANDROID_LOG_INFO, "Alien Blaster", "video init done");
#else
SDL_Surface * screen2 = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, BIT_DEPTH, SDL_DOUBLEBUF | SDL_HWSURFACE );
if (!screen2) {
printf("Couldn't set %dx%d, %dbit video mode: %s\n", SCREEN_WIDTH, SCREEN_HEIGHT, BIT_DEPTH, SDL_GetError());
__android_log_print(ANDROID_LOG_ERROR, "Alien Blaster", "Couldn't set %dx%d, %dbit video mode: %s\n", SCREEN_WIDTH, SCREEN_HEIGHT, BIT_DEPTH, SDL_GetError());
exit(2);
}
screen = screen2;
SDL_WM_SetCaption("AlienBlaster", "AlienBlaster");
SDL_WM_SetIcon(SDL_LoadBMP( FN_ALIENBLASTER_ICON.c_str() ), NULL);
SDL_ShowCursor(SDL_DISABLE);
#endif
__android_log_print(ANDROID_LOG_INFO, "Alien Blaster", "Initializing video done");
return screen;
}
void Video::clearScreen() {
// clear the screen
/*
SDL_Rect r;
r.x = 0;
r.y = 0;
r.w = screen->w;
r.h = screen->h;
*/
SDL_FillRect(screen, NULL, 0);
//SDL_BlitSurface(empty, NULL, screen, NULL);
}
void Video::toggleFullscreen() {
/*
if ( fullscreen ) {
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, BIT_DEPTH, SDL_DOUBLEBUF );
} else {
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, BIT_DEPTH, SDL_DOUBLEBUF | SDL_FULLSCREEN );
}
*/
fullscreen = !fullscreen;
}