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commandergenius/project/jni/application/alienblaster/sonic.cpp

70 lines
2.2 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#include <iostream>
#include <math.h>
#include "sonic.h"
#include "global.h"
#include "surfaceDB.h"
#include "geometry.h"
#include "video.h"
using namespace std;
Sonic::Sonic() {
sonicBall = surfaceDB.loadSurface( FN_SONIC_EFFECT, true );
timeStage = 0;
active = false;
waveLength = 6.0f;
}
void Sonic::setPos( Vector2D pos1, Vector2D pos2 ) {
this->pos1 = pos1;
this->pos2 = pos2;
active = true;
}
void Sonic::drawAtPos( SdlCompat_AcceleratedSurface *screen, Vector2D pos1, Vector2D pos2 ) {
setPos( pos1, pos2 );
draw( screen );
}
void Sonic::draw( SdlCompat_AcceleratedSurface *screen ) {
if ( !active ) return;
timeStage += 2;
timeStage = (timeStage % (int)(waveLength + 0.5f)) + 1;
SDL_Rect rect;
rect.w = sonicBall->w;
rect.h = sonicBall->h;
Vector2D sonicIncrement = pos2 - pos1;
float dist = sonicIncrement.getLength() - waveLength;
sonicIncrement.setLength((float) timeStage);
Vector2D sonicActual = pos1;
sonicActual += sonicIncrement;
sonicIncrement.setLength(waveLength);
while (dist >= 5) {
sonicActual += sonicIncrement;
dist -= waveLength;
rect.x = (int) sonicActual.getX() - sonicBall->w / 2;
rect.y = (int) sonicActual.getY() - sonicBall->h / 2;
SDL_BlitSurface( sonicBall, 0, screen, &rect );
}
}