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commandergenius/project/jni/application/alienblaster/smokePuff.cpp

72 lines
2.2 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
using namespace std;
#include "smokePuff.h"
#include "surfaceDB.h"
#include "global.h"
SmokePuff::SmokePuff( Vector2D position, Vector2D velocity, SmokePuffTypes whichType ) {
smokePuffType = whichType;
pos = position;
vel = velocity;
sprite = surfaceDB.loadSurface( FN_SMOKE_PUFF[ smokePuffType ],
SMOKE_PUFF_ALPHA_BLENDING );
expired = false;
nrAnimStages = sprite->w / sprite->h;
timePerStage = LIFETIME_SMOKE_PUFF[ smokePuffType ] / nrAnimStages;
actAnimStage = 0;
timeLived = 0;
timeNextAnimStage = timePerStage;
}
SmokePuff::~SmokePuff() {}
void SmokePuff::update( int dT ) {
pos += vel * dT / 1000.0;
timeLived += dT;
if ( timeLived > timeNextAnimStage ) {
timeNextAnimStage += timePerStage;
actAnimStage++;
if (actAnimStage == nrAnimStages) expired = true;
}
}
void SmokePuff::drawSmokePuff( SdlCompat_AcceleratedSurface *screen ) {
if (expired) return;
SDL_Rect dest;
dest.x = lroundf(pos.getX()) - sprite->w / (2*nrAnimStages);
dest.y = lroundf(pos.getY()) - sprite->h / 2;
dest.w = sprite->w / nrAnimStages;
dest.h = sprite->h;
SDL_Rect src;
src.x = actAnimStage * sprite->w / nrAnimStages;
src.y = 0;
src.w = sprite->w / nrAnimStages;
src.h = sprite->h;
SDL_BlitSurface( sprite, &src, screen, &dest );
}