73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/***************************************************************************
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alienBlaster
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Copyright (C) 2004
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Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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using namespace std;
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#include "explosions.h"
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#include "explosion.h"
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Explosions::Explosions() {
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}
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Explosions::~Explosions() {
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vector<Explosion *>::iterator i;
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for (i = explosions.begin(); i != explosions.end(); ++i) {
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delete *i;
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}
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}
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void Explosions::addExplosion(Explosion *explosion) {
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if (explosion) {
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explosions.push_back(explosion);
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}
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}
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void Explosions::drawAirExplosions(SdlCompat_AcceleratedSurface *screen) {
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vector<Explosion *>::iterator i;
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for (i = explosions.begin(); i != explosions.end(); ++i) {
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(*i)->drawAirExplosion(screen);
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}
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}
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void Explosions::drawGroundExplosions(SdlCompat_AcceleratedSurface *screen) {
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vector<Explosion *>::iterator i;
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for (i = explosions.begin(); i != explosions.end(); ++i) {
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(*i)->drawGroundExplosion(screen);
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}
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}
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void Explosions::updateExplosions( int dT ) {
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vector<Explosion *>::iterator i;
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for (i = explosions.begin(); i != explosions.end(); ++i) {
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(*i)->update( dT );
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}
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}
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void Explosions::expireExplosions() {
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unsigned int i = 0;
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while ( i < explosions.size() ) {
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if ( explosions[i]->isExpired() ) {
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delete explosions[i];
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explosions.erase(explosions.begin() + i);
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} else {
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i++;
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}
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}
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}
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