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commandergenius/project/jni/application/alienblaster/explosion.h

66 lines
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C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#ifndef EXPLOSION_H
#define EXPLOSION_H
#include "SDL.h"
#include "geometry.h"
#include <string>
#include "global.h"
class Explosion {
// a sprite, that contains horizontally all animationframes of the explosion.
// it is assumed, that every frame is quadratic.
SdlCompat_AcceleratedSurface *sprite;
// how many frames does this explosion have?
int nrAnimStages;
// which frame is now?
int actAnimStage;
// how long should one frame last (ms)
int timePerStage;
// how long is the current explosion already active
int timeLived;
// at what timeLived starts the next frame?
int timeNextAnimStage;
// the explosion can be deleted
bool expired;
int sndExplosion;
Vector2D pos;
Vector2D vel; // the explosion moves - yeah
ExplosionTypes explosionType;
public:
Explosion(string fn, const Vector2D &position,
const Vector2D &velocity, const ExplosionTypes &explosionType);
~Explosion();
// updates the position and the counters
void update( int dT );
void drawAirExplosion(SdlCompat_AcceleratedSurface *screen);
void drawGroundExplosion(SdlCompat_AcceleratedSurface *screen);
bool isExpired() { return expired; }
};
#endif