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commandergenius/project/jni/application/alienblaster/Makefile

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Makefile

# game name
GAME_NAME=alienBlaster
# the compiler to use
COMPILER=g++
# include path
INCLUDE_PATH=-I.
#OPTIMIZATION=-g -pg -fprofile-arcs
#OPTIMIZATION=-O3
OPTIMIZATION=-g
#OPTIMIZATION=
# SDL library
SDL_LIBS=$(shell sdl-config --libs)
SDL_FLAGS=$(shell sdl-config --cflags)
# game flags
GAME_FLAGS=-D_GNU_SOURCE -Wall -Winline -finline-functions $(SDL_FLAGS) $(OPTIMIZATION)
GAME_LIBS=-lSDL_mixer $(SDL_LIBS) $(OPTIMIZATION)
# all objectfiles
OBJECT_FILES=main.o surfaceDB.o soundDB.o options.o geometry.o video.o game.o \
racer.o racers.o shots.o shot.o boundingBox.o items.o item.o font.o \
explosion.o explosions.o mixer.o enemys.o enemy.o wrecks.o wreck.o \
settings.o intro.o setDifficulty.o global.o formation.o infoscreen.o \
menuArcadeMode.o sonic.o banners.o banner.o smokePuff.o smokePuffs.o \
shieldGlow.o background.o input.o
.PHONY: all game clean realclean rebuild tgz
all: depend $(GAME_NAME)
clean:
rm -f *.o *.da
realclean:
rm -f *.o *.da *~ Makefile.dep
rebuild: realclean game
.SUFFIXES: .cpp
# How to compile a c++ programm
$(GAME_NAME): $(OBJECT_FILES)
@echo ""
@echo ""
@echo "Linking $@"
@$(COMPILER) $(GAME_LIBS) -o $(GAME_NAME) $(OBJECT_FILES)
mv $(GAME_NAME) ../
%.o: %.cpp
@echo ""
@echo ""
@echo "Compiling $<"
@$(COMPILER) $(GAME_FLAGS) $(INCLUDE_PATH) -c $< -o $@
depend: dep
dep:
-touch Makefile.dep
-makedepend $(INCLUDE_PATH) -Y -f Makefile.dep *.cpp 2> /dev/null
-rm -f Makefile.dep.bak
-include Makefile.dep