67 lines
1.4 KiB
Makefile
67 lines
1.4 KiB
Makefile
# game name
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GAME_NAME=alienBlaster
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# the compiler to use
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COMPILER=g++
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# include path
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INCLUDE_PATH=-I.
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#OPTIMIZATION=-g -pg -fprofile-arcs
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#OPTIMIZATION=-O3
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OPTIMIZATION=-g
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#OPTIMIZATION=
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# SDL library
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SDL_LIBS=$(shell sdl-config --libs)
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SDL_FLAGS=$(shell sdl-config --cflags)
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# game flags
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GAME_FLAGS=-D_GNU_SOURCE -Wall -Winline -finline-functions $(SDL_FLAGS) $(OPTIMIZATION)
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GAME_LIBS=-lSDL_mixer $(SDL_LIBS) $(OPTIMIZATION)
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# all objectfiles
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OBJECT_FILES=main.o surfaceDB.o soundDB.o options.o geometry.o video.o game.o \
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racer.o racers.o shots.o shot.o boundingBox.o items.o item.o font.o \
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explosion.o explosions.o mixer.o enemys.o enemy.o wrecks.o wreck.o \
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settings.o intro.o setDifficulty.o global.o formation.o infoscreen.o \
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menuArcadeMode.o sonic.o banners.o banner.o smokePuff.o smokePuffs.o \
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shieldGlow.o background.o input.o
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.PHONY: all game clean realclean rebuild tgz
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all: depend $(GAME_NAME)
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clean:
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rm -f *.o *.da
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realclean:
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rm -f *.o *.da *~ Makefile.dep
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rebuild: realclean game
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.SUFFIXES: .cpp
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# How to compile a c++ programm
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$(GAME_NAME): $(OBJECT_FILES)
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@echo ""
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@echo ""
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@echo "Linking $@"
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@$(COMPILER) $(GAME_LIBS) -o $(GAME_NAME) $(OBJECT_FILES)
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mv $(GAME_NAME) ../
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%.o: %.cpp
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@echo ""
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@echo ""
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@echo "Compiling $<"
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@$(COMPILER) $(GAME_FLAGS) $(INCLUDE_PATH) -c $< -o $@
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depend: dep
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dep:
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-touch Makefile.dep
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-makedepend $(INCLUDE_PATH) -Y -f Makefile.dep *.cpp 2> /dev/null
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-rm -f Makefile.dep.bak
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-include Makefile.dep
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