Files
commandergenius/changeAppSettings.sh
2014-03-02 19:05:52 +02:00

1505 lines
60 KiB
Bash
Executable File

#!/bin/sh
AUTO=
CHANGED=
JAVA_SRC_PATH=project/java
if [ "X$1" = "X-a" ]; then
AUTO=a
fi
if [ "X$1" = "X-v" ]; then
AUTO=v
fi
if [ "X$1" = "X-u" ]; then
CHANGED=1
AUTO=a
fi
if [ "X$1" = "X-h" ]; then
echo "Usage: $0 [-a] [-v] [-u]"
echo " -a: auto-update project files without asking questions"
echo " -v: ask only for new version number"
echo " -u: update AndroidAppSettings.cfg, this may add new config options to it"
exit
fi
. ./AndroidAppSettings.cfg
var=""
echo
echo "===== libSDL on Android configuration ====="
echo
echo "If you will supply empty string as answer the previous value will be used"
if [ -z "$LibSdlVersion" -o -z "$AUTO" ]; then
echo
echo -n "libSDL version to use (1.2, 1.3, or 2.0) ($LibSdlVersion): "
read var
if [ -n "$var" ] ; then
LibSdlVersion="$var"
CHANGED=1
fi
fi
if [ "$LibSdlVersion" = "2.0" ]; then
JAVA_SRC_PATH=project/javaSDL2
fi
if [ -z "$AppName" -o -z "$AUTO" ]; then
echo
echo -n "Specify application name (e.x. My Application) ($AppName): "
read var
if [ -n "$var" ] ; then
AppName="$var"
CHANGED=1
fi
fi
if [ -z "$AppFullName" -o -z "$AUTO" ]; then
echo
echo -n "Specify reversed site name of application (e.x. com.mysite.myapp) ($AppFullName): "
read var
if [ -n "$var" ] ; then
AppFullName="$var"
CHANGED=1
fi
fi
if [ -z "$ScreenOrientation" -o -z "$AUTO" ]; then
echo
echo -n "Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape ($ScreenOrientation): "
read var
if [ -n "$var" ] ; then
ScreenOrientation="$var"
CHANGED=1
fi
fi
if [ -z "$AppDataDownloadUrl" -o -z "$AUTO" ]; then
echo
echo "Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL|...'"
echo "You may specify additional paths to additional downloads delimited by newlines (empty line to finish)"
echo "If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from config menu"
echo "If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as-is to the application dir and not unzipped"
echo "If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -"
echo "these files are put inside .apk package by build system"
echo "Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS"
echo " "
echo "`echo $AppDataDownloadUrl | tr '^' '\\n'`"
echo
AppDataDownloadUrl1=""
while true; do
read var
if [ -n "$var" ] ; then
if [ -z "$AppDataDownloadUrl1" ]; then
AppDataDownloadUrl1="$var"
else
AppDataDownloadUrl1="$AppDataDownloadUrl1^$var"
fi
else
break
fi
done
if [ -n "$AppDataDownloadUrl1" ] ; then
AppDataDownloadUrl="$AppDataDownloadUrl1"
CHANGED=1
fi
fi
if [ "$LibSdlVersion" = "1.2" ]; then
if [ -z "$CompatibilityHacks" -o -z "$AUTO" ]; then
echo
echo "Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -"
echo -n "enabling the compatibility mode will force screen update every halfsecond (y) or (n) ($CompatibilityHacks): "
read var
if [ -n "$var" ] ; then
CompatibilityHacks="$var"
CHANGED=1
fi
fi
if [ "$CompatibilityHacks" = y ]; then
SwVideoMode=y
else
if [ -z "$SwVideoMode" -o -z "$AUTO" ]; then
echo
echo "Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,"
echo -n "this will allow small speed optimization (y) or (n) ($SwVideoMode): "
read var
if [ -n "$var" ] ; then
SwVideoMode="$var"
CHANGED=1
fi
fi
fi
else
SwVideoMode=n
fi
if [ -z "$CompatibilityHacksStaticInit" -o -z "$AUTO" ]; then
echo
echo -n "Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n) ($CompatibilityHacksStaticInit): "
read var
if [ -n "$var" ] ; then
CompatibilityHacksStaticInit="$var"
CHANGED=1
fi
fi
if [ -z "$VideoDepthBpp" -o -z "$AUTO" ]; then
echo
echo "Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only for"
echo -n "software video mode, SDL_OPENGL mode supports everything (16)/(24)/(32) ($VideoDepthBpp): "
read var
if [ -n "$var" ] ; then
VideoDepthBpp="$var"
CHANGED=1
fi
fi
if [ "$SwVideoMode" = "y" ]; then
NeedDepthBuffer=n
NeedStencilBuffer=n
NeedGles2=n
else
if [ -z "$NeedDepthBuffer" -o -z "$AUTO" ]; then
echo
echo -n "Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n) ($NeedDepthBuffer): "
read var
if [ -n "$var" ] ; then
NeedDepthBuffer="$var"
CHANGED=1
fi
fi
if [ -z "$NeedStencilBuffer" -o -z "$AUTO" ]; then
echo
echo -n "Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n) ($NeedDepthBuffer): "
read var
if [ -n "$var" ] ; then
NeedStencilBuffer="$var"
CHANGED=1
fi
fi
if [ -z "$NeedGles2" -o -z "$AUTO" ]; then
echo
echo "Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device"
echo -n "you need this option only if you're developing 3-d app (y) or (n) ($NeedGles2): "
read var
if [ -n "$var" ] ; then
NeedGles2="$var"
CHANGED=1
fi
fi
if [ -z "$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState" -o -z "$AUTO" ]; then
echo
echo "Touchscreen keyboard will save and restore OpenGL state before drawing itself -"
echo -n "this works reliably only on Android 4.X devices, many Andorid 2.X devices do not support glGet() (y)/(n) ($CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState): "
read var
if [ -n "$var" ] ; then
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState="$var"
CHANGED=1
fi
fi
fi
if [ -z "$SdlVideoResize" -o -z "$AUTO" ]; then
echo
echo "Application window should be resized to fit into native device screen (480x320 or 800x480) (y) or (n) ($SdlVideoResize): "
read var
if [ -n "$var" ] ; then
SdlVideoResize="$var"
CHANGED=1
fi
fi
if [ -z "$SdlVideoResizeKeepAspect" -o -z "$AUTO" ]; then
echo
echo -n "Application resizing should use 4:3 aspect ratio, creating black bars (y) or (n) ($SdlVideoResizeKeepAspect): "
read var
if [ -n "$var" ] ; then
SdlVideoResizeKeepAspect="$var"
CHANGED=1
fi
fi
if [ -z "$AppUsesMouse" -o -z "$AUTO" ]; then
echo
echo -n "Application uses mouse (y) or (n) ($AppUsesMouse): "
read var
if [ -n "$var" ] ; then
AppUsesMouse="$var"
CHANGED=1
fi
fi
if [ -z "$AppNeedsTwoButtonMouse" -o -z "$AUTO" ]; then
echo
echo -n "Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n) ($AppNeedsTwoButtonMouse): "
read var
if [ -n "$var" ] ; then
AppNeedsTwoButtonMouse="$var"
CHANGED=1
fi
fi
if [ -z "$ForceRelativeMouseMode" -o -z "$AUTO" ]; then
echo
echo -n "Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) ($ForceRelativeMouseMode): "
read var
if [ -n "$var" ] ; then
ForceRelativeMouseMode="$var"
CHANGED=1
fi
fi
if [ -z "$ShowMouseCursor" -o -z "$AUTO" ]; then
echo
echo -n "Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) ($ShowMouseCursor): "
read var
if [ -n "$var" ] ; then
ShowMouseCursor="$var"
CHANGED=1
fi
fi
if [ -z "$AppNeedsArrowKeys" -o -z "$AUTO" ]; then
echo
echo "Application needs arrow keys (y) or (n), if (y) touchscreen keyboard"
echo -n "will be used as arrow keys if phone does not have dpad/trackball ($AppNeedsArrowKeys): "
read var
if [ -n "$var" ] ; then
AppNeedsArrowKeys="$var"
CHANGED=1
fi
fi
if [ -z "$AppNeedsTextInput" -o -z "$AUTO" ]; then
echo
echo -n "Application needs text input (y) or (n), enables button for text input on screen ($AppNeedsTextInput): "
read var
if [ -n "$var" ] ; then
AppNeedsTextInput="$var"
CHANGED=1
fi
fi
if [ -z "$CompatibilityHacksTextInputEmulatesHwKeyboard" -o -z "$AUTO" ]; then
echo
echo -n "On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n) ($CompatibilityHacksTextInputEmulatesHwKeyboard): "
read var
if [ -n "$var" ] ; then
CompatibilityHacksTextInputEmulatesHwKeyboard="$var"
CHANGED=1
fi
fi
if [ -z "$CompatibilityHacksPreventAudioChopping" -o -z "$AUTO" ]; then
echo
echo -n "Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n) ($CompatibilityHacksPreventAudioChopping): "
read var
if [ -n "$var" ] ; then
CompatibilityHacksPreventAudioChopping="$var"
CHANGED=1
fi
fi
if [ -z "$CompatibilityHacksAppIgnoresAudioBufferSize" -o -z "$AUTO" ]; then
echo
echo -n "Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n) ($CompatibilityHacksAppIgnoresAudioBufferSize): "
read var
if [ -n "$var" ] ; then
CompatibilityHacksAppIgnoresAudioBufferSize="$var"
CHANGED=1
fi
fi
if [ -z "$CompatibilityHacksSlowCompatibleEventQueue" -o -z "$AUTO" ]; then
echo
echo "Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -"
echo -n "do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n) ($CompatibilityHacksSlowCompatibleEventQueue): "
read var
if [ -n "$var" ] ; then
CompatibilityHacksSlowCompatibleEventQueue="$var"
CHANGED=1
fi
fi
if [ -z "$AppUsesJoystick" -o -z "$AUTO" ]; then
echo
echo -n "Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1 ($AppUsesJoystick): "
read var
if [ -n "$var" ] ; then
AppUsesJoystick="$var"
CHANGED=1
fi
fi
if [ "$AppUsesJoystick" = "y" ]; then
if [ -z "$AppUsesSecondJoystick" -o -z "$AUTO" ]; then
echo
echo -n "Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n) ($AppUsesSecondJoystick): "
read var
if [ -n "$var" ] ; then
AppUsesSecondJoystick="$var"
CHANGED=1
fi
fi
else
AppUsesSecondJoystick=n
fi
if [ -z "$AppUsesAccelerometer" -o -z "$AUTO" ]; then
echo
echo -n "Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 ($AppUsesAccelerometer): "
read var
if [ -n "$var" ] ; then
AppUsesAccelerometer="$var"
CHANGED=1
fi
fi
if [ -z "$AppUsesGyroscope" -o -z "$AUTO" ]; then
echo
echo -n "Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4 ($AppUsesGyroscope): "
read var
if [ -n "$var" ] ; then
AppUsesGyroscope="$var"
CHANGED=1
fi
fi
if [ -z "$AppUsesMultitouch" -o -z "$AUTO" ]; then
echo
echo "Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBUTTONDOWN/SDL_JOYBALLMOTION events"
echo -n " for the joystick 0, or additionally as SDL_FINGERDOWN/UP/MOTION events in SDL 1.3 ($AppUsesMultitouch): "
read var
if [ -n "$var" ] ; then
AppUsesMultitouch="$var"
CHANGED=1
fi
fi
if [ -z "$AppRecordsAudio" -o -z "$AUTO" ]; then
echo
echo "Application records audio (it will use any available source, such a s microphone)"
echo "API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);"
echo -n "This option will add additional permission to Android manifest (y)/(n) ($AppRecordsAudio): "
read var
if [ -n "$var" ] ; then
AppRecordsAudio="$var"
CHANGED=1
fi
fi
if [ -z "$NonBlockingSwapBuffers" -o -z "$AUTO" ]; then
echo
echo "Application implements Android-specific routines to put to background, and will not draw anything to screen"
echo "between SDL_ACTIVEEVENT lost / gained notifications - you should check for them"
echo "rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background"
echo -n "This option is reported to be buggy, sometimes failing to restore video state (y) or (n) ($NonBlockingSwapBuffers): "
read var
if [ -n "$var" ] ; then
NonBlockingSwapBuffers="$var"
CHANGED=1
fi
fi
if [ -z "$InhibitSuspend" -o -z "$AUTO" ]; then
echo
echo -n "Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer ($InhibitSuspend): "
read var
if [ -n "$var" ] ; then
InhibitSuspend="$var"
CHANGED=1
fi
fi
if [ -z "$RedefinedKeys" -o -z "$AUTO" ]; then
echo
echo "Redefine common keys to SDL keysyms"
echo "BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent"
echo "SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices"
echo "Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys typically)"
echo "TOUCHSCREEN DPAD_CENTER/SEARCH VOLUMEUP VOLUMEDOWN MENU BACK CAMERA - Java keycodes"
echo "$RedefinedKeys - current SDL keycodes"
echo -n ": "
read var
if [ -n "$var" ] ; then
RedefinedKeys="$var"
CHANGED=1
fi
fi
if [ -z "$AppTouchscreenKeyboardKeysAmount" -o -z "$AUTO" ]; then
echo
echo -n "Number of virtual keyboard keys (currently 6 is maximum) ($AppTouchscreenKeyboardKeysAmount): "
read var
if [ -n "$var" ] ; then
AppTouchscreenKeyboardKeysAmount="$var"
CHANGED=1
fi
fi
if [ -z "$RedefinedKeysScreenKb" -o -z "$AUTO" ]; then
if [ -z "$RedefinedKeysScreenKb" ]; then
RedefinedKeysScreenKb="$RedefinedKeys"
CHANGED=1
fi
echo
echo "Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)"
echo "$RedefinedKeysScreenKb - current SDL keycodes"
echo -n ": "
read var
if [ -n "$var" ] ; then
RedefinedKeysScreenKb="$var"
CHANGED=1
fi
fi
if [ -z "$RedefinedKeysScreenKbNames" -o -z "$AUTO" ]; then
if [ -z "$RedefinedKeysScreenKbNames" ]; then
RedefinedKeysScreenKbNames="$RedefinedKeysScreenKb"
CHANGED=1
fi
echo
echo "Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu"
echo "$RedefinedKeysScreenKbNames"
echo -n ": "
read var
if [ -n "$var" ] ; then
RedefinedKeysScreenKbNames="$var"
CHANGED=1
fi
fi
if [ -z "$TouchscreenKeysTheme" -o -z "$AUTO" ]; then
echo
echo "On-screen keys theme"
echo "0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)"
echo "1 = Simple Theme by Beholder (white, with gamepad joystick)"
echo "2 = Sun by Sirea (yellow, with round joystick)"
echo "3 = Keen by Gerstrong (multicolor, with round joystick)"
echo ""
echo -n "($TouchscreenKeysTheme): "
read var
if [ -n "$var" ] ; then
TouchscreenKeysTheme="$var"
CHANGED=1
fi
fi
if [ -z "$RedefinedKeysGamepad" -o -z "$AUTO" ]; then
if [ -z "$RedefinedKeysGamepad" ]; then
RedefinedKeysGamepad="$RedefinedKeysScreenKb"
CHANGED=1
fi
echo
echo "Redefine gamepad keys to SDL keysyms, button order is:"
echo "A B X Y L1 R1 L2 R2 LThumb RThumb"
echo "$RedefinedKeysGamepad - current SDL keycodes"
echo -n ": "
read var
if [ -n "$var" ] ; then
RedefinedKeysGamepad="$var"
CHANGED=1
fi
fi
if [ -z "$StartupMenuButtonTimeout" -o -z "$AUTO" ]; then
echo
echo -n "How long to show startup menu button, in msec, 0 to disable startup menu ($StartupMenuButtonTimeout): "
read var
if [ -n "$var" ] ; then
StartupMenuButtonTimeout="$var"
CHANGED=1
fi
fi
MenuOptionsAvailable=
for FF in Menu MenuMisc MenuMouse MenuKeyboard ; do
MenuOptionsAvailable1=`grep 'extends Menu' $JAVA_SRC_PATH/Settings$FF.java | sed "s/.* class \(.*\) extends .*/Settings$FF.\1/" | tr '\n' ' '`
MenuOptionsAvailable="$MenuOptionsAvailable $MenuOptionsAvailable1"
done
if [ -z "$AUTO" ]; then
echo
echo "Menu items to hide from startup menu, available menu items:"
echo "$MenuOptionsAvailable"
echo "($HiddenMenuOptions)"
echo -n ": "
read var
if [ -n "$var" ] ; then
HiddenMenuOptions="$var"
CHANGED=1
fi
fi
FirstStartMenuOptionsDefault='new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()'
if [ -z "$AUTO" ]; then
echo
echo "Menu items to show at startup - this is Java code snippet, leave empty for default:"
echo "$FirstStartMenuOptionsDefault"
echo "Available menu items:"
echo "$MenuOptionsAvailable"
echo "Current value: " "$FirstStartMenuOptions"
echo -n ": "
read var
if [ -n "$var" ] ; then
FirstStartMenuOptions="$var"
CHANGED=1
fi
fi
if [ -z "$MultiABI" -o -z "$AUTO" ]; then
echo
echo "Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,"
echo -n "but .apk size is 2x bigger (y) / (n) / (x86) / (all) ($MultiABI): "
read var
if [ -n "$var" ] ; then
MultiABI="$var"
CHANGED=1
fi
fi
if [ -z "$AppMinimumRAM" -o -z "$AUTO" ]; then
echo
echo -n "Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower ($AppMinimumRAM): "
read var
if [ -n "$var" ] ; then
AppMinimumRAM="$var"
CHANGED=1
fi
fi
if [ -z "$AppVersionCode" -o "-$AUTO" != "-a" ]; then
echo
echo -n "Application version code (integer) ($AppVersionCode): "
read var
if [ -n "$var" ] ; then
AppVersionCode="$var"
CHANGED=1
fi
fi
if [ -z "$AppVersionName" -o "-$AUTO" != "-a" ]; then
echo
echo -n "Application user-visible version name (string) ($AppVersionName): "
read var
if [ -n "$var" ] ; then
AppVersionName="$var"
CHANGED=1
fi
fi
if [ -z "$ResetSdlConfigForThisVersion" -o -z "$AUTO" ]; then
echo
echo -n "Reset SDL config when updating application to the new version (y) / (n) ($ResetSdlConfigForThisVersion): "
read var
if [ -n "$var" ] ; then
ResetSdlConfigForThisVersion="$var"
CHANGED=1
fi
fi
if [ -z "$DeleteFilesOnUpgrade" -o -z "$AUTO" ]; then
echo
echo -n "Delete application data files when upgrading (specify file/dir paths separated by spaces): ($DeleteFilesOnUpgrade): "
read var
if [ -n "$var" ] ; then
DeleteFilesOnUpgrade="$var"
CHANGED=1
fi
fi
if [ -z "$CustomBuildScript" -o -z "$AUTO" ]; then
echo
echo -n "Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n) ($CustomBuildScript): "
read var
if [ -n "$var" ] ; then
CustomBuildScript="$var"
CHANGED=1
fi
fi
if [ -z "$AUTO" ]; then
echo
echo -n "Aditional CFLAGS for application ($AppCflags): "
read var
if [ -n "$var" ] ; then
AppCflags="$var"
CHANGED=1
fi
fi
if [ -z "$AUTO" ]; then
echo
echo "Optional shared libraries to compile - removing some of them will save space"
echo "MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed"
grep 'Available' project/jni/SettingsTemplate.mk
grep 'depends on' project/jni/SettingsTemplate.mk
echo "Current: $CompiledLibraries"
echo -n ": "
read var
if [ -n "$var" ] ; then
CompiledLibraries="$var"
CHANGED=1
fi
fi
if [ -z "$AUTO" ]; then
echo
echo -n "Additional LDFLAGS for application ($AppLdflags): "
read var
if [ -n "$var" ] ; then
AppLdflags="$var"
CHANGED=1
fi
fi
if [ -z "$AUTO" ]; then
echo
echo -n "Build only following subdirs (empty will build all dirs, ignored with custom script) ($AppSubdirsBuild): "
read var
if [ -n "$var" ] ; then
AppSubdirsBuild="$var"
CHANGED=1
fi
fi
if [ -z "$AUTO" ]; then
echo
echo -n "Application command line parameters, including app name as 0-th param ($AppCmdline): "
read var
if [ -n "$var" ] ; then
AppCmdline="$var"
CHANGED=1
fi
fi
if [ -z "$AUTO" ]; then
echo
echo "Here you may type readme text, which will be shown during startup. Format is:"
echo "Text in English, use \\\\n to separate lines (that's four backslashes, nice isn't it?)"
echo "de:Text in Deutsch"
echo "ru:Text in Russian, and so on"
echo
echo "Current text:"
echo
echo "`echo $ReadmeText | tr '^' '\\n'`"
echo
echo "New text (empty line to finish):"
echo
ReadmeText1=""
while true; do
read var
if [ -n "$var" ] ; then
if [ -n "$ReadmeText1" ] ; then
ReadmeText1="$ReadmeText1^$var"
else
ReadmeText1="$var"
fi
else
break
fi
done
if [ -n "$ReadmeText1" ] ; then
ReadmeText="$ReadmeText1"
CHANGED=1
fi
fi
if [ -z "$AUTO" -o -z "$AdmobPublisherId" ]; then
echo
echo -n "Your AdMob Publisher ID, (n) if you don't want advertisements ($AdmobPublisherId): "
read var
if [ -n "$var" ] ; then
AdmobPublisherId="$var"
CHANGED=1
fi
fi
if [ "$AdmobPublisherId" '!=' "n" ]; then
if [ -z "$AUTO" -o -z "$AdmobTestDeviceId" ]; then
echo
echo -n "Your AdMob test device ID, to receive a test ad ($AdmobTestDeviceId): "
read var
if [ -n "$var" ] ; then
AdmobTestDeviceId="$var"
CHANGED=1
fi
fi
if [ -z "$AUTO" -o -z "$AdmobBannerSize" ]; then
echo
echo -n "Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER) ($AdmobBannerSize): "
read var
if [ -n "$var" ] ; then
AdmobBannerSize="$var"
CHANGED=1
fi
fi
fi
if [ -z "$AUTO" -o -z "$MinimumScreenSize" ]; then
echo
echo "Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens"
echo -n "Minimum screen size that application supports: (s)mall / (m)edium / (l)arge ($MinimumScreenSize): "
read var
if [ -n "$var" ] ; then
MinimumScreenSize="$var"
CHANGED=1
fi
fi
echo
if [ -n "$CHANGED" ]; then
cat /dev/null > AndroidAppSettings.cfg
echo "# The application settings for Android libSDL port" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Specify application name (e.x. My Application)" >> AndroidAppSettings.cfg
echo AppName=\"$AppName\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Specify reversed site name of application (e.x. com.mysite.myapp)" >> AndroidAppSettings.cfg
echo AppFullName=$AppFullName >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application version code (integer)" >> AndroidAppSettings.cfg
echo AppVersionCode=$AppVersionCode >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application user-visible version name (string)" >> AndroidAppSettings.cfg
echo AppVersionName=\"$AppVersionName\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'" >> AndroidAppSettings.cfg
echo "# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu" >> AndroidAppSettings.cfg
echo "# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped" >> AndroidAppSettings.cfg
echo "# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -" >> AndroidAppSettings.cfg
echo "# these files are put inside .apk package by build system" >> AndroidAppSettings.cfg
echo "# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS" >> AndroidAppSettings.cfg
echo AppDataDownloadUrl=\"$AppDataDownloadUrl\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Reset SDL config when updating application to the new version (y) / (n)" >> AndroidAppSettings.cfg
echo ResetSdlConfigForThisVersion=$ResetSdlConfigForThisVersion >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Delete application data files when upgrading (specify file/dir paths separated by spaces)" >> AndroidAppSettings.cfg
echo DeleteFilesOnUpgrade=\"$DeleteFilesOnUpgrade\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Here you may type readme text, which will be shown during startup. Format is:" >> AndroidAppSettings.cfg
echo "# Text in English, use \\\\\\\\\\\\\\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/" >> AndroidAppSettings.cfg
echo ReadmeText=\'$ReadmeText\' | sed 's/\\\\n/\\\\\\\\n/g' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# libSDL version to use (1.2/1.3/2.0)" >> AndroidAppSettings.cfg
echo LibSdlVersion=$LibSdlVersion >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape" >> AndroidAppSettings.cfg
echo ScreenOrientation=$ScreenOrientation >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only" >> AndroidAppSettings.cfg
echo "# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)" >> AndroidAppSettings.cfg
echo VideoDepthBpp=$VideoDepthBpp >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)" >> AndroidAppSettings.cfg
echo NeedDepthBuffer=$NeedDepthBuffer >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)" >> AndroidAppSettings.cfg
echo NeedStencilBuffer=$NeedStencilBuffer >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device" >> AndroidAppSettings.cfg
echo "# you need this option only if you're developing 3-d app (y) or (n)" >> AndroidAppSettings.cfg
echo NeedGles2=$NeedGles2 >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL," >> AndroidAppSettings.cfg
echo "# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)" >> AndroidAppSettings.cfg
echo SwVideoMode=$SwVideoMode >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application video output will be resized to fit into native device screen (y)/(n)" >> AndroidAppSettings.cfg
echo SdlVideoResize=$SdlVideoResize >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)" >> AndroidAppSettings.cfg
echo SdlVideoResizeKeepAspect=$SdlVideoResizeKeepAspect >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer" >> AndroidAppSettings.cfg
echo InhibitSuspend=$InhibitSuspend >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Create Android service, so the app is less likely to be killed while in background" >> AndroidAppSettings.cfg
echo CreateService=$CreateService >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -" >> AndroidAppSettings.cfg
echo "# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)" >> AndroidAppSettings.cfg
echo CompatibilityHacks=$CompatibilityHacks >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksStaticInit=$CompatibilityHacksStaticInit >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksTextInputEmulatesHwKeyboard=$CompatibilityHacksTextInputEmulatesHwKeyboard >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksPreventAudioChopping=$CompatibilityHacksPreventAudioChopping >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksAppIgnoresAudioBufferSize=$CompatibilityHacksAppIgnoresAudioBufferSize >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Hack for VCMI: preload additional shared libraries before aplication start" >> AndroidAppSettings.cfg
echo CompatibilityHacksAdditionalPreloadedSharedLibraries=\"$CompatibilityHacksAdditionalPreloadedSharedLibraries\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -" >> AndroidAppSettings.cfg
echo "# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksSlowCompatibleEventQueue=$CompatibilityHacksSlowCompatibleEventQueue >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL" >> AndroidAppSettings.cfg
echo CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects." >> AndroidAppSettings.cfg
echo "# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksProperUsageOfSDL_UpdateRects=$CompatibilityHacksProperUsageOfSDL_UpdateRects >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user" >> AndroidAppSettings.cfg
echo AppUsesMouse=$AppUsesMouse >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)" >> AndroidAppSettings.cfg
echo AppNeedsTwoButtonMouse=$AppNeedsTwoButtonMouse >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)" >> AndroidAppSettings.cfg
echo "# If you disable it, swiping with two fingers will send mouse wheel events" >> AndroidAppSettings.cfg
echo RightMouseButtonLongPress=$RightMouseButtonLongPress >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)" >> AndroidAppSettings.cfg
echo ShowMouseCursor=$ShowMouseCursor >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)" >> AndroidAppSettings.cfg
echo GenerateSubframeTouchEvents=$GenerateSubframeTouchEvents >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)" >> AndroidAppSettings.cfg
echo ForceRelativeMouseMode=$ForceRelativeMouseMode >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)" >> AndroidAppSettings.cfg
echo AppNeedsArrowKeys=$AppNeedsArrowKeys >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application needs text input (y) or (n), enables button for text input on screen" >> AndroidAppSettings.cfg
echo AppNeedsTextInput=$AppNeedsTextInput >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1" >> AndroidAppSettings.cfg
echo AppUsesJoystick=$AppUsesJoystick >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)" >> AndroidAppSettings.cfg
echo AppUsesSecondJoystick=$AppUsesSecondJoystick >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)" >> AndroidAppSettings.cfg
echo AppUsesThirdJoystick=$AppUsesThirdJoystick >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7" >> AndroidAppSettings.cfg
echo AppUsesAccelerometer=$AppUsesAccelerometer >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4" >> AndroidAppSettings.cfg
echo AppUsesGyroscope=$AppUsesGyroscope >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0" >> AndroidAppSettings.cfg
echo AppUsesMultitouch=$AppUsesMultitouch >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application records audio (it will use any available source, such a s microphone)" >> AndroidAppSettings.cfg
echo "# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);" >> AndroidAppSettings.cfg
echo "# This option will add additional permission to Android manifest (y)/(n)" >> AndroidAppSettings.cfg
echo AppRecordsAudio=$AppRecordsAudio >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)" >> AndroidAppSettings.cfg
echo AccessSdCard=$AccessSdCard >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)" >> AndroidAppSettings.cfg
echo AccessInternet=$AccessInternet >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)" >> AndroidAppSettings.cfg
echo ImmersiveMode=$ImmersiveMode >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application implements Android-specific routines to put to background, and will not draw anything to screen" >> AndroidAppSettings.cfg
echo "# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them" >> AndroidAppSettings.cfg
echo "# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)" >> AndroidAppSettings.cfg
echo "# This option is reported to be buggy, sometimes failing to restore video state" >> AndroidAppSettings.cfg
echo NonBlockingSwapBuffers=$NonBlockingSwapBuffers >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Redefine common hardware keys to SDL keysyms" >> AndroidAppSettings.cfg
echo "# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent" >> AndroidAppSettings.cfg
echo "# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices" >> AndroidAppSettings.cfg
echo "# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)" >> AndroidAppSettings.cfg
echo "# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA" >> AndroidAppSettings.cfg
echo RedefinedKeys=\"$RedefinedKeys\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Number of virtual keyboard keys (currently 6 is maximum)" >> AndroidAppSettings.cfg
echo AppTouchscreenKeyboardKeysAmount=$AppTouchscreenKeyboardKeysAmount >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)" >> AndroidAppSettings.cfg
echo RedefinedKeysScreenKb=\"$RedefinedKeysScreenKb\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu" >> AndroidAppSettings.cfg
echo RedefinedKeysScreenKbNames=\"$RedefinedKeysScreenKbNames\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# On-screen keys theme" >> AndroidAppSettings.cfg
echo "# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)" >> AndroidAppSettings.cfg
echo "# 1 = Simple Theme by Beholder (white, with gamepad joystick)" >> AndroidAppSettings.cfg
echo "# 2 = Sun by Sirea (yellow, with round joystick)" >> AndroidAppSettings.cfg
echo "# 3 = Keen by Gerstrong (multicolor, with round joystick)" >> AndroidAppSettings.cfg
echo TouchscreenKeysTheme=$TouchscreenKeysTheme >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Redefine gamepad keys to SDL keysyms, button order is:" >> AndroidAppSettings.cfg
echo "# A B X Y L1 R1 L2 R2 LThumb RThumb" >> AndroidAppSettings.cfg
echo RedefinedKeysGamepad=\"$RedefinedKeysGamepad\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# How long to show startup menu button, in msec, 0 to disable startup menu" >> AndroidAppSettings.cfg
echo StartupMenuButtonTimeout=$StartupMenuButtonTimeout >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Menu items to hide from startup menu, available menu items:" >> AndroidAppSettings.cfg
echo "# $MenuOptionsAvailable" >> AndroidAppSettings.cfg
echo HiddenMenuOptions=\'$HiddenMenuOptions\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Menu items to show at startup - this is Java code snippet, leave empty for default" >> AndroidAppSettings.cfg
echo "# $FirstStartMenuOptionsDefault" >> AndroidAppSettings.cfg
echo "# Available menu items:" >> AndroidAppSettings.cfg
echo "# $MenuOptionsAvailable" >> AndroidAppSettings.cfg
echo FirstStartMenuOptions=\'$FirstStartMenuOptions\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices," >> AndroidAppSettings.cfg
echo "# but .apk size is 2x bigger (y) / (n) / (x86) / (all)" >> AndroidAppSettings.cfg
echo MultiABI=\'$MultiABI\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower" >> AndroidAppSettings.cfg
echo AppMinimumRAM=$AppMinimumRAM >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Optional shared libraries to compile - removing some of them will save space" >> AndroidAppSettings.cfg
echo "# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed" >> AndroidAppSettings.cfg
grep 'Available' project/jni/SettingsTemplate.mk >> AndroidAppSettings.cfg
echo CompiledLibraries=\"$CompiledLibraries\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)" >> AndroidAppSettings.cfg
echo CustomBuildScript=$CustomBuildScript >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Aditional CFLAGS for application" >> AndroidAppSettings.cfg
echo AppCflags=\'$AppCflags\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Additional LDFLAGS for application" >> AndroidAppSettings.cfg
echo AppLdflags=\'$AppLdflags\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable" >> AndroidAppSettings.cfg
echo AppOverlapsSystemHeaders=$AppOverlapsSystemHeaders >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Build only following subdirs (empty will build all dirs, ignored with custom script)" >> AndroidAppSettings.cfg
echo AppSubdirsBuild=\'$AppSubdirsBuild\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Exclude these files from build" >> AndroidAppSettings.cfg
echo AppBuildExclude=\'$AppBuildExclude\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application command line parameters, including app name as 0-th param" >> AndroidAppSettings.cfg
echo AppCmdline=\'$AppCmdline\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens" >> AndroidAppSettings.cfg
echo "# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge" >> AndroidAppSettings.cfg
echo MinimumScreenSize=$MinimumScreenSize >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Your AdMob Publisher ID, (n) if you don't want advertisements" >> AndroidAppSettings.cfg
echo AdmobPublisherId=$AdmobPublisherId >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Your AdMob test device ID, to receive a test ad" >> AndroidAppSettings.cfg
echo AdmobTestDeviceId=$AdmobTestDeviceId >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)" >> AndroidAppSettings.cfg
echo AdmobBannerSize=$AdmobBannerSize >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
fi
AppShortName=`echo $AppName | sed 's/ //g'`
DataPath="$AppFullName"
AppFullNameUnderscored=`echo $AppFullName | sed 's/[.]/_/g'`
AppSharedLibrariesPath=/data/data/$AppFullName/lib
ScreenOrientation1=userPortrait
HorizontalOrientation=false
UsingSdl13=false
if [ "$LibSdlVersion" = "1.3" ] ; then
UsingSdl13=true
fi
UsingSdl20=false
if [ "$LibSdlVersion" = "2.0" ] ; then
UsingSdl20=true
fi
if [ "$ScreenOrientation" = "h" -o "$ScreenOrientation" = "l" ] ; then
ScreenOrientation1=userLandscape
HorizontalOrientation=true
fi
AppDataDownloadUrl1="`echo $AppDataDownloadUrl | sed 's/[&]/%26/g'`"
if [ "$SdlVideoResize" = "y" ] ; then
SdlVideoResize=1
else
SdlVideoResize=0
fi
if [ "$SdlVideoResizeKeepAspect" = "y" ] ; then
SdlVideoResizeKeepAspect=true
else
SdlVideoResizeKeepAspect=false
fi
if [ "$InhibitSuspend" = "y" ] ; then
InhibitSuspend=true
else
InhibitSuspend=false
fi
if [ "$CreateService" = "y" ] ; then
CreateService=true
else
CreateService=false
fi
if [ "$NeedDepthBuffer" = "y" ] ; then
NeedDepthBuffer=true
else
NeedDepthBuffer=false
fi
if [ "$NeedStencilBuffer" = "y" ] ; then
NeedStencilBuffer=true
else
NeedStencilBuffer=false
fi
if [ "$NeedGles2" = "y" ] ; then
NeedGles2=true
else
NeedGles2=false
fi
if [ "$SwVideoMode" = "y" ] ; then
SwVideoMode=true
else
SwVideoMode=false
fi
if [ "$CompatibilityHacks" = "y" ] ; then
CompatibilityHacks=true
else
CompatibilityHacks=false
fi
if [ "$CompatibilityHacksStaticInit" = "y" ] ; then
CompatibilityHacksStaticInit=true
else
CompatibilityHacksStaticInit=false
fi
if [ "$CompatibilityHacksTextInputEmulatesHwKeyboard" = "y" ] ; then
CompatibilityHacksTextInputEmulatesHwKeyboard=true
else
CompatibilityHacksTextInputEmulatesHwKeyboard=false
fi
if [ "$CompatibilityHacksPreventAudioChopping" = "y" ] ; then
CompatibilityHacksPreventAudioChopping=-DSDL_AUDIO_PREVENT_CHOPPING_WITH_DELAY=1
else
CompatibilityHacksPreventAudioChopping=
fi
if [ "$CompatibilityHacksAppIgnoresAudioBufferSize" = "y" ] ; then
CompatibilityHacksAppIgnoresAudioBufferSize=-DSDL_AUDIO_APP_IGNORES_RETURNED_BUFFER_SIZE=1
else
CompatibilityHacksAppIgnoresAudioBufferSize=
fi
if [ "$CompatibilityHacksSlowCompatibleEventQueue" = "y" ]; then
CompatibilityHacksSlowCompatibleEventQueue=-DSDL_COMPATIBILITY_HACKS_SLOW_COMPATIBLE_EVENT_QUEUE=1
else
CompatibilityHacksSlowCompatibleEventQueue=
fi
if [ "$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState" = "y" ]; then
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=-DSDL_TOUCHSCREEN_KEYBOARD_SAVE_RESTORE_OPENGL_STATE=1
else
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
fi
if [ "$CompatibilityHacksProperUsageOfSDL_UpdateRects" = "y" ]; then
CompatibilityHacksProperUsageOfSDL_UpdateRects=-DSDL_COMPATIBILITY_HACKS_PROPER_USADE_OF_SDL_UPDATERECTS=1
else
CompatibilityHacksProperUsageOfSDL_UpdateRects=
fi
if [ "$AppUsesMouse" = "y" ] ; then
AppUsesMouse=true
else
AppUsesMouse=false
fi
if [ "$AppNeedsTwoButtonMouse" = "y" ] ; then
AppNeedsTwoButtonMouse=true
else
AppNeedsTwoButtonMouse=false
fi
if [ "$RightMouseButtonLongPress" = "n" ] ; then
RightMouseButtonLongPress=false
else
RightMouseButtonLongPress=true
fi
if [ "$ForceRelativeMouseMode" = "y" ] ; then
ForceRelativeMouseMode=true
else
ForceRelativeMouseMode=false
fi
if [ "$ShowMouseCursor" = "y" ] ; then
ShowMouseCursor=true
else
ShowMouseCursor=false
fi
if [ "$GenerateSubframeTouchEvents" = "y" ] ; then
GenerateSubframeTouchEvents=true
else
GenerateSubframeTouchEvents=false
fi
if [ "$AppNeedsArrowKeys" = "y" ] ; then
AppNeedsArrowKeys=true
else
AppNeedsArrowKeys=false
fi
if [ "$AppNeedsTextInput" = "y" ] ; then
AppNeedsTextInput=true
else
AppNeedsTextInput=false
fi
if [ "$AppUsesJoystick" = "y" ] ; then
AppUsesJoystick=true
else
AppUsesJoystick=false
fi
if [ "$AppUsesSecondJoystick" = "y" ] ; then
AppUsesSecondJoystick=true
else
AppUsesSecondJoystick=false
fi
if [ "$AppUsesThirdJoystick" = "y" ] ; then
AppUsesThirdJoystick=true
else
AppUsesThirdJoystick=false
fi
if [ "$AppUsesAccelerometer" = "y" ] ; then
AppUsesAccelerometer=true
else
AppUsesAccelerometer=false
fi
if [ "$AppUsesGyroscope" = "y" ] ; then
AppUsesGyroscope=true
else
AppUsesGyroscope=false
fi
if [ "$AppUsesMultitouch" = "y" ] ; then
AppUsesMultitouch=true
else
AppUsesMultitouch=false
fi
if [ "$NonBlockingSwapBuffers" = "y" ] ; then
NonBlockingSwapBuffers=true
else
NonBlockingSwapBuffers=false
fi
if [ "$ResetSdlConfigForThisVersion" = "y" ] ; then
ResetSdlConfigForThisVersion=true
else
ResetSdlConfigForThisVersion=false
fi
KEY2=0
for KEY in $RedefinedKeys; do
RedefinedKeycodes="$RedefinedKeycodes -DSDL_ANDROID_KEYCODE_$KEY2=$KEY"
KEY2=`expr $KEY2 '+' 1`
done
KEY2=0
for KEY in $RedefinedKeysScreenKb; do
RedefinedKeycodesScreenKb="$RedefinedKeycodesScreenKb -DSDL_ANDROID_SCREENKB_KEYCODE_$KEY2=$KEY"
KEY2=`expr $KEY2 '+' 1`
done
KEY2=0
for KEY in $RedefinedKeysGamepad; do
RedefinedKeycodesGamepad="$RedefinedKeycodesGamepad -DSDL_ANDROID_GAMEPAD_KEYCODE_$KEY2=$KEY"
KEY2=`expr $KEY2 '+' 1`
done
if [ "$MultiABI" = "y" ] ; then
MultiABI="armeabi armeabi-v7a"
elif [ "$MultiABI" = "n" ] ; then
MultiABI="armeabi"
else
MultiABI="$MultiABI" # Eh okay
fi
LibrariesToLoad="\\\"sdl_native_helpers\\\", \\\"sdl-$LibSdlVersion\\\""
StaticLibraries=`grep 'APP_AVAILABLE_STATIC_LIBS' project/jni/SettingsTemplate.mk | sed 's/.*=\(.*\)/\1/'`
for lib in $CompiledLibraries; do
process=true
for lib1 in $StaticLibraries; do
if [ "$lib" = "$lib1" ]; then process=false; fi
done
if $process; then
LibrariesToLoad="$LibrariesToLoad, \\\"$lib\\\""
fi
done
MainLibrariesToLoad=""
for lib in $CompatibilityHacksAdditionalPreloadedSharedLibraries; do
MainLibrariesToLoad="$MainLibrariesToLoad \\\"$lib\\\","
done
MainLibrariesToLoad="$MainLibrariesToLoad \\\"application\\\", \\\"sdl_main\\\""
if [ "$CustomBuildScript" = "n" ] ; then
CustomBuildScript=
fi
HiddenMenuOptions1=""
for F in $HiddenMenuOptions; do
HiddenMenuOptions1="$HiddenMenuOptions1 new $F(),"
done
FirstStartMenuOptions1=""
for F in $FirstStartMenuOptions; do
FirstStartMenuOptions1="$FirstStartMenuOptions1 new $F(),"
done
#if [ -z "$FirstStartMenuOptions" ]; then
# FirstStartMenuOptions="$FirstStartMenuOptionsDefault"
#fi
ReadmeText="`echo $ReadmeText | sed 's/\"/\\\\\\\\\"/g' | sed 's/[&%]//g'`"
SEDI="sed -i"
if uname -s | grep -i "darwin" > /dev/null ; then
SEDI="sed -i.killme.tmp" # MacOsX version of sed is buggy, and requires a mandatory parameter
fi
rm -rf project/src
mkdir -p project/src
cd $JAVA_SRC_PATH
for F in *.java; do
echo Patching $F
echo '// DO NOT EDIT THIS FILE - it is automatically generated, ALL YOUR CHANGES WILL BE OVERWRITTEN, edit the file under $JAVA_SRC_PATH dir' > ../src/$F
cat $F | sed "s/package .*;/package $AppFullName;/" >> ../src/$F # | sed 's@$@ // THIS FILE IS AUTO-GENERATED@' >>
done
if [ -e ../jni/application/src/java.diff ]; then patch -d ../src --no-backup-if-mismatch < ../jni/application/src/java.diff || exit 1 ; fi
if [ -e ../jni/application/src/java.patch ]; then patch -d ../src --no-backup-if-mismatch < ../jni/application/src/java.patch || exit 1 ; fi
cd ../..
# In case we use SDL2 let simlink the SDLActivity source file
if [ "$LibSdlVersion" = "2.0" ] ; then
ln -s ../jni/sdl-2.0/android-project/src/org/libsdl/app/SDLActivity.java project/src/SDLActivity.java
fi
echo Patching project/AndroidManifest.xml
cat project/AndroidManifestTemplate.xml | \
sed "s/package=.*/package=\"$AppFullName\"/" | \
sed "s/android:screenOrientation=.*/android:screenOrientation=\"$ScreenOrientation1\"/" | \
sed "s^android:versionCode=.*^android:versionCode=\"$AppVersionCode\"^" | \
sed "s^android:versionName=.*^android:versionName=\"$AppVersionName\"^" > \
project/AndroidManifest.xml
if [ "$AdmobPublisherId" = "n" -o -z "$AdmobPublisherId" ] ; then
$SEDI "/==ADMOB==/ d" project/AndroidManifest.xml
AdmobPublisherId=""
else
F=$JAVA_SRC_PATH/admob/Advertisement.java
echo Patching $F
echo '// DO NOT EDIT THIS FILE - it is automatically generated, edit file under $JAVA_SRC_PATH dir' > project/src/Advertisement.java
cat $F | sed "s/package .*;/package $AppFullName;/" >> project/src/Advertisement.java
fi
if [ "$AppRecordsAudio" = "n" -o -z "$AppRecordsAudio" ] ; then
$SEDI "/==RECORD_AUDIO==/ d" project/AndroidManifest.xml
fi
case "$MinimumScreenSize" in
n|m)
$SEDI "/==SCREEN-SIZE-SMALL==/ d" project/AndroidManifest.xml
$SEDI "/==SCREEN-SIZE-LARGE==/ d" project/AndroidManifest.xml
;;
l)
$SEDI "/==SCREEN-SIZE-SMALL==/ d" project/AndroidManifest.xml
$SEDI "/==SCREEN-SIZE-NORMAL==/ d" project/AndroidManifest.xml
;;
*)
$SEDI "/==SCREEN-SIZE-NORMAL==/ d" project/AndroidManifest.xml
$SEDI "/==SCREEN-SIZE-LARGE==/ d" project/AndroidManifest.xml
;;
esac
if [ "$AccessSdCard" = "n" ]; then
$SEDI "/==EXTERNAL_STORAGE==/ d" project/AndroidManifest.xml
fi
if [ "$AccessInternet" = "n" ]; then
$SEDI "/==INTERNET==/ d" project/AndroidManifest.xml
fi
if [ "$ImmersiveMode" = "n" ]; then
ImmersiveMode=false
else
ImmersiveMode=true
fi
echo Patching project/src/Globals.java
$SEDI "s/public static String ApplicationName = .*;/public static String ApplicationName = \"$AppShortName\";/" project/src/Globals.java
$SEDI "s/public static final boolean Using_SDL_1_3 = .*;/public static final boolean Using_SDL_1_3 = $UsingSdl13;/" project/src/Globals.java
$SEDI "s/public static final boolean Using_SDL_2_0 = .*;/public static final boolean Using_SDL_2_0 = $UsingSdl20;/" project/src/Globals.java
# Work around "Argument list too long" problem when compiling VICE
#$SEDI "s@public static String DataDownloadUrl = .*@public static String DataDownloadUrl = \"$AppDataDownloadUrl1\";@" project/src/Globals.java
$SEDI "s@public static String\[\] DataDownloadUrl = .*@public static String[] DataDownloadUrl = { ### };@" project/src/Globals.java
echo "$AppDataDownloadUrl1" | tr '^' '\n' | while read URL; do $SEDI "s@###@\"$URL\", ###@" project/src/Globals.java ; done
$SEDI "s@###@@" project/src/Globals.java
$SEDI "s/public static boolean SwVideoMode = .*;/public static boolean SwVideoMode = $SwVideoMode;/" project/src/Globals.java
$SEDI "s/public static int VideoDepthBpp = .*;/public static int VideoDepthBpp = $VideoDepthBpp;/" project/src/Globals.java
$SEDI "s/public static boolean NeedDepthBuffer = .*;/public static boolean NeedDepthBuffer = $NeedDepthBuffer;/" project/src/Globals.java
$SEDI "s/public static boolean NeedStencilBuffer = .*;/public static boolean NeedStencilBuffer = $NeedStencilBuffer;/" project/src/Globals.java
$SEDI "s/public static boolean NeedGles2 = .*;/public static boolean NeedGles2 = $NeedGles2;/" project/src/Globals.java
$SEDI "s/public static boolean CompatibilityHacksVideo = .*;/public static boolean CompatibilityHacksVideo = $CompatibilityHacks;/" project/src/Globals.java
$SEDI "s/public static boolean CompatibilityHacksStaticInit = .*;/public static boolean CompatibilityHacksStaticInit = $CompatibilityHacksStaticInit;/" project/src/Globals.java
$SEDI "s/public static boolean CompatibilityHacksTextInputEmulatesHwKeyboard = .*;/public static boolean CompatibilityHacksTextInputEmulatesHwKeyboard = $CompatibilityHacksTextInputEmulatesHwKeyboard;/" project/src/Globals.java
$SEDI "s/public static boolean HorizontalOrientation = .*;/public static boolean HorizontalOrientation = $HorizontalOrientation;/" project/src/Globals.java
$SEDI "s^public static boolean KeepAspectRatioDefaultSetting = .*^public static boolean KeepAspectRatioDefaultSetting = $SdlVideoResizeKeepAspect;^" project/src/Globals.java
$SEDI "s/public static boolean InhibitSuspend = .*;/public static boolean InhibitSuspend = $InhibitSuspend;/" project/src/Globals.java
$SEDI "s/public static boolean CreateService = .*;/public static boolean CreateService = $CreateService;/" project/src/Globals.java
$SEDI "s/public static boolean AppUsesMouse = .*;/public static boolean AppUsesMouse = $AppUsesMouse;/" project/src/Globals.java
$SEDI "s/public static boolean AppNeedsTwoButtonMouse = .*;/public static boolean AppNeedsTwoButtonMouse = $AppNeedsTwoButtonMouse;/" project/src/Globals.java
$SEDI "s/public static boolean RightMouseButtonLongPress = .*;/public static boolean RightMouseButtonLongPress = $RightMouseButtonLongPress;/" project/src/Globals.java
$SEDI "s/public static boolean ForceRelativeMouseMode = .*;/public static boolean ForceRelativeMouseMode = $ForceRelativeMouseMode;/" project/src/Globals.java
$SEDI "s/public static boolean ShowMouseCursor = .*;/public static boolean ShowMouseCursor = $ShowMouseCursor;/" project/src/Globals.java
$SEDI "s/public static boolean GenerateSubframeTouchEvents = .*;/public static boolean GenerateSubframeTouchEvents = $GenerateSubframeTouchEvents;/" project/src/Globals.java
$SEDI "s/public static boolean AppNeedsArrowKeys = .*;/public static boolean AppNeedsArrowKeys = $AppNeedsArrowKeys;/" project/src/Globals.java
$SEDI "s/public static boolean AppNeedsTextInput = .*;/public static boolean AppNeedsTextInput = $AppNeedsTextInput;/" project/src/Globals.java
$SEDI "s/public static boolean AppUsesJoystick = .*;/public static boolean AppUsesJoystick = $AppUsesJoystick;/" project/src/Globals.java
$SEDI "s/public static boolean AppUsesSecondJoystick = .*;/public static boolean AppUsesSecondJoystick = $AppUsesSecondJoystick;/" project/src/Globals.java
$SEDI "s/public static boolean AppUsesThirdJoystick = .*;/public static boolean AppUsesThirdJoystick = $AppUsesThirdJoystick;/" project/src/Globals.java
$SEDI "s/public static boolean AppUsesAccelerometer = .*;/public static boolean AppUsesAccelerometer = $AppUsesAccelerometer;/" project/src/Globals.java
$SEDI "s/public static boolean AppUsesGyroscope = .*;/public static boolean AppUsesGyroscope = $AppUsesGyroscope;/" project/src/Globals.java
$SEDI "s/public static boolean AppUsesMultitouch = .*;/public static boolean AppUsesMultitouch = $AppUsesMultitouch;/" project/src/Globals.java
$SEDI "s/public static boolean NonBlockingSwapBuffers = .*;/public static boolean NonBlockingSwapBuffers = $NonBlockingSwapBuffers;/" project/src/Globals.java
$SEDI "s/public static boolean ResetSdlConfigForThisVersion = .*;/public static boolean ResetSdlConfigForThisVersion = $ResetSdlConfigForThisVersion;/" project/src/Globals.java
$SEDI "s/public static boolean ImmersiveMode = .*;/public static boolean ImmersiveMode = $ImmersiveMode;/" project/src/Globals.java
$SEDI "s|public static String DeleteFilesOnUpgrade = .*;|public static String DeleteFilesOnUpgrade = \"$DeleteFilesOnUpgrade\";|" project/src/Globals.java
$SEDI "s/public static int AppTouchscreenKeyboardKeysAmount = .*;/public static int AppTouchscreenKeyboardKeysAmount = $AppTouchscreenKeyboardKeysAmount;/" project/src/Globals.java
$SEDI "s@public static String\\[\\] AppTouchscreenKeyboardKeysNames = .*;@public static String[] AppTouchscreenKeyboardKeysNames = \"$RedefinedKeysScreenKbNames\".split(\" \");@" project/src/Globals.java
$SEDI "s/public static int TouchscreenKeyboardTheme = .*;/public static int TouchscreenKeyboardTheme = $TouchscreenKeysTheme;/" project/src/Globals.java
$SEDI "s/public static int StartupMenuButtonTimeout = .*;/public static int StartupMenuButtonTimeout = $StartupMenuButtonTimeout;/" project/src/Globals.java
$SEDI "s/public static int AppMinimumRAM = .*;/public static int AppMinimumRAM = $AppMinimumRAM;/" project/src/Globals.java
$SEDI "s/public static SettingsMenu.Menu HiddenMenuOptions .*;/public static SettingsMenu.Menu HiddenMenuOptions [] = { $HiddenMenuOptions1 };/" project/src/Globals.java
[ -n "$FirstStartMenuOptions1" ] && $SEDI "s@public static SettingsMenu.Menu FirstStartMenuOptions .*;@public static SettingsMenu.Menu FirstStartMenuOptions [] = { $FirstStartMenuOptions1 };@" project/src/Globals.java
$SEDI "s%public static String ReadmeText = .*%public static String ReadmeText = \"$ReadmeText\";%" project/src/Globals.java
$SEDI "s%public static String CommandLine = .*%public static String CommandLine = \"$AppCmdline\";%" project/src/Globals.java
$SEDI "s%public static String AdmobPublisherId = .*%public static String AdmobPublisherId = \"$AdmobPublisherId\";%" project/src/Globals.java
$SEDI "s/public static String AdmobTestDeviceId = .*/public static String AdmobTestDeviceId = \"$AdmobTestDeviceId\";/" project/src/Globals.java
$SEDI "s/public static String AdmobBannerSize = .*/public static String AdmobBannerSize = \"$AdmobBannerSize\";/" project/src/Globals.java
$SEDI "s/public static String AppLibraries.*/public static String AppLibraries[] = { $LibrariesToLoad };/" project/src/Globals.java
$SEDI "s/public static String AppMainLibraries.*/public static String AppMainLibraries[] = { $MainLibrariesToLoad };/" project/src/Globals.java
echo Patching project/jni/Settings.mk
echo '# DO NOT EDIT THIS FILE - it is automatically generated, edit file SettingsTemplate.mk' > project/jni/Settings.mk
cat project/jni/SettingsTemplate.mk | \
sed "s/APP_MODULES := .*/APP_MODULES := application sdl-$LibSdlVersion sdl_main sdl_native_helpers jpeg png ogg flac vorbis freetype $CompiledLibraries/" | \
sed "s/APP_ABI := .*/APP_ABI := $MultiABI/" | \
sed "s/SDL_JAVA_PACKAGE_PATH := .*/SDL_JAVA_PACKAGE_PATH := $AppFullNameUnderscored/" | \
sed "s^SDL_CURDIR_PATH := .*^SDL_CURDIR_PATH := $DataPath^" | \
sed "s^SDL_VIDEO_RENDER_RESIZE := .*^SDL_VIDEO_RENDER_RESIZE := $SdlVideoResize^" | \
sed "s^COMPILED_LIBRARIES := .*^COMPILED_LIBRARIES := $CompiledLibraries^" | \
sed "s^APPLICATION_ADDITIONAL_CFLAGS :=.*^APPLICATION_ADDITIONAL_CFLAGS := $AppCflags^" | \
sed "s^APPLICATION_ADDITIONAL_LDFLAGS :=.*^APPLICATION_ADDITIONAL_LDFLAGS := $AppLdflags^" | \
sed "s^APPLICATION_OVERLAPS_SYSTEM_HEADERS :=.*^APPLICATION_OVERLAPS_SYSTEM_HEADERS := $AppOverlapsSystemHeaders^" | \
sed "s^SDL_ADDITIONAL_CFLAGS :=.*^SDL_ADDITIONAL_CFLAGS := \
$RedefinedKeycodes \
$RedefinedKeycodesScreenKb \
$RedefinedKeycodesGamepad \
$CompatibilityHacksPreventAudioChopping \
$CompatibilityHacksAppIgnoresAudioBufferSize \
$CompatibilityHacksSlowCompatibleEventQueue \
$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState \
$CompatibilityHacksProperUsageOfSDL_UpdateRects^" | \
sed "s^APPLICATION_SUBDIRS_BUILD :=.*^APPLICATION_SUBDIRS_BUILD := $AppSubdirsBuild^" | \
sed "s^APPLICATION_BUILD_EXCLUDE :=.*^APPLICATION_BUILD_EXCLUDE := $AppBuildExclude^" | \
sed "s^APPLICATION_CUSTOM_BUILD_SCRIPT :=.*^APPLICATION_CUSTOM_BUILD_SCRIPT := $CustomBuildScript^" | \
sed "s^SDL_VERSION :=.*^SDL_VERSION := $LibSdlVersion^" >> \
project/jni/Settings.mk
echo Patching strings.xml
rm -rf project/res/values*
cd $JAVA_SRC_PATH/translations
for F in */strings.xml; do
mkdir -p ../../res/`dirname $F`
cat $F | \
sed "s^[<]string name=\"app_name\"[>].*^<string name=\"app_name\">$AppName</string>^" > \
../../res/$F
done
cd ../../..
echo Cleaning up dependencies
rm -rf project/libs/*/* project/gen
for OUT in obj; do
rm -rf project/$OUT/local/*/objs*/sdl_main/* project/$OUT/local/*/libsdl_main.so
rm -rf project/$OUT/local/*/libsdl-*.so
rm -rf project/$OUT/local/*/libsdl_*.so
rm -rf project/$OUT/local/*/objs*/sdl-*/src/*/android
rm -rf project/$OUT/local/*/objs*/sdl-*/src/video/SDL_video.o
rm -rf project/$OUT/local/*/objs*/sdl-*/SDL_renderer_gles.o
rm -rf project/$OUT/local/*/objs*/sdl_*
# Do not rebuild several huge libraries that do not depend on SDL version
for LIB in freetype intl jpeg png lua mad tremor xerces xml2 curl lua mikmod \
boost boost_signals boost_thread boost_filesystem boost_date_time boost_system boost_regex boost_iostreams boost_program_options \
ffmpeg swscale avcodec avdevice avresample avutil avfilter swresample avformat; do
for ARCH in armeabi armeabi-v7a; do
if [ -e "project/$OUT/local/$ARCH/objs*/$LIB" ] ; then
find project/$OUT/local/$ARCH/objs*/$LIB -name "*.o" | xargs touch -c
fi
done
done
done
rm -rf project/bin/classes
rm -rf project/bin/res
rm -rf project/res/drawable-xhdpi/ouya_icon.png project/res/drawable/app_icon.png
if which convert > /dev/null; then
mkdir -p project/res/drawable-xhdpi
convert project/res/drawable/icon.png -resize '732x412!' project/res/drawable-xhdpi/ouya_icon.png
convert project/res/drawable/icon.png -resize '96x96!' project/res/drawable/app_icon.png
else
echo "Install ImageMagick to auto-resize Ouya icon from icon.png"
fi
./copyAssets.sh || exit 1
if uname -s | grep -i "darwin" > /dev/null ; then
find project/src -name "*.killme.tmp" -delete
fi
echo Done