Files
commandergenius/alienblaster/project/jni/application/src/items.cpp
pelya 99698187cf True HW acceleration for Alien Blaster - it now runs 45 FPS on ADP1,
and 30 FPS on HTC Evo (it could run faster but they limited max FPS in GL renderer).
See file SdlForwardCompat.h to have an idea how to make your SDL 1.2 app HW accelerated with SDL 1.3 -
it's a compilation of hacks but whatever.
2010-07-06 13:57:58 +03:00

132 lines
3.8 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#include "item.h"
#include "items.h"
#include "surfaceDB.h"
#include "geometry.h"
#include "global.h"
#include "racers.h"
Items::Items() {
timeNextItemAppear =
ITEM_APPEAR_DELAY +
(rand() % ITEM_APPEAR_RAND_DELAY);
}
Items::~Items() {
vector<Item *>::iterator i;
for (i = items.begin(); i != items.end(); ++i) {
delete *i;
}
}
void Items::addItem(Item *item) {
if (item) {
items.push_back(item);
}
}
void Items::expireItems() {
unsigned int i = 0;
while ( i < items.size() ) {
if ( items[i]->isExpired() ) {
delete items[i];
items.erase(items.begin() + i);
} else {
i++;
}
}
}
void Items::update( int dT ) {
vector<Item *>::iterator i;
for (i = items.begin(); i != items.end(); ++i) {
(*i)->update( dT );
}
}
void Items::draw(SdlCompat_AcceleratedSurface *screen) {
vector<Item *>::iterator i;
for (i = items.begin(); i != items.end(); ++i) {
(*i)->draw(screen);
}
}
Item *Items::getItem(unsigned int idx) {
return items[idx];
}
void Items::generateItemNow( Vector2D pos, Vector2D vel ) {
if ( pos.getX() < 10 ) pos.setX( 10 );
if ( pos.getX() > SCREEN_WIDTH-10 ) pos.setX( SCREEN_WIDTH-10 );
if ( pos.getY() < 100 && vel.getY() < 5 ) vel.setY( 5 );
int itemType;
// 10 tries for a correct item
for ( int i = 0; i < 10; i++ ) {
itemType = getRandValue( ITEM_APPEAR_CHANCES, NR_ITEM_TYPES );
if ( ( racers->isShipTypeActive( LIGHT_FIGHTER ) &&
racers->isShipTypeActive( HEAVY_FIGHTER ) ) ||
( racers->isShipTypeActive( LIGHT_FIGHTER ) &&
( itemType == ITEM_PRIMARY_UPGRADE ||
itemType == ITEM_DUMBFIRE_DOUBLE ||
itemType == ITEM_KICK_ASS_ROCKET ||
itemType == ITEM_HELLFIRE ||
itemType == ITEM_MACHINE_GUN ||
itemType == ITEM_HEALTH ||
itemType == ITEM_HEATSEEKER ||
itemType == ITEM_NUKE ||
itemType == ITEM_ENERGY_BEAM ) ) ||
( racers->isShipTypeActive( HEAVY_FIGHTER ) &&
( itemType == ITEM_PRIMARY_UPGRADE ||
itemType == ITEM_DUMBFIRE_DOUBLE ||
itemType == ITEM_KICK_ASS_ROCKET ||
itemType == ITEM_HEALTH ||
itemType == ITEM_HEATSEEKER ||
itemType == ITEM_NUKE ||
itemType == ITEM_DEFLECTOR ||
itemType == ITEM_LASER ) ) ) {
Item *item = new Item( pos, vel, (ItemTypes)itemType );
addItem( item );
break;
}
}
}
void Items::generate( int dT ) {
timeNextItemAppear -= dT;
if ( timeNextItemAppear < 0 ) {
timeNextItemAppear = ITEM_APPEAR_DELAY + (rand() % ITEM_APPEAR_RAND_DELAY);
generateItemNow( Vector2D( 150 + (rand() % 340), -20 ),
Vector2D( (rand() % lroundf(SCROLL_SPEED)) - SCROLL_SPEED / 2,
SCROLL_SPEED + (rand() % lroundf(SCROLL_SPEED)) ) );
}
}
void Items::deleteAllItems() {
vector<Item *>::iterator i;
for (i = items.begin(); i != items.end(); ++i) {
(*i)->deleteItem();
}
expireItems();
}