and 30 FPS on HTC Evo (it could run faster but they limited max FPS in GL renderer). See file SdlForwardCompat.h to have an idea how to make your SDL 1.2 app HW accelerated with SDL 1.3 - it's a compilation of hacks but whatever.
80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
/***************************************************************************
|
|
alienBlaster
|
|
Copyright (C) 2004
|
|
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2, or (at your option)
|
|
any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
***************************************************************************/
|
|
#ifndef FONT_H
|
|
#define FONT_H
|
|
|
|
#include "SDL.h"
|
|
#include <string>
|
|
#include "SdlForwardCompat.h"
|
|
|
|
// *** Code ***
|
|
//
|
|
// font->drawStr( screen, 150, 260, "Zeile 1" );
|
|
// font->drawStr( screen, 150, 290, "Zeile 2", FONT_ALIGN_CENTERED );
|
|
// font->drawStr( screen, 150, 320, "Zeile 3", FONT_ALIGN_RIGHT );
|
|
// font->drawInt( screen, 150, 350, 123, 0 );
|
|
// font->drawInt( screen, 150, 380, 123, 0, FONT_ALIGN_FILL_ZERO );
|
|
// font->drawInt( screen, 150, 410, 123, 6 );
|
|
// font->drawInt( screen, 150, 440, 123, 6, FONT_ALIGN_FILL_ZERO );
|
|
// font->drawInt( screen, 150, 400, 123, 6, FONT_ALIGN_CENTERED );
|
|
// font->drawInt( screen, 150, 425, 123, 6, FONT_ALIGN_CENTERED | FONT_ALIGN_FILL_ZERO );
|
|
// font->drawInt( screen, 150, 350, 123, 6, FONT_ALIGN_RIGHT );
|
|
// font->drawInt( screen, 150, 375, 123, 6, FONT_ALIGN_RIGHT | FONT_ALIGN_FILL_ZERO );
|
|
//
|
|
// *** Result ***
|
|
//
|
|
// Zeile 1
|
|
// Zeile 2
|
|
// Zeile 3
|
|
// 123
|
|
// 123
|
|
// 123
|
|
// 000123
|
|
// 123
|
|
// 000123
|
|
// 123
|
|
// 000123
|
|
|
|
const int FONT_ALIGN_FILL_ZERO = (1<<0); // fill with leading zeros
|
|
const int FONT_ALIGN_CENTERED = (1<<1); // text centered around posx/posy
|
|
const int FONT_ALIGN_RIGHT = (1<<2); // text aligned right (on the left side of posx)
|
|
const int FONT_MONOSPACE = (1<<3);
|
|
|
|
class Font {
|
|
private:
|
|
enum { MAX_CHARS_PER_TEXTURE = 32 }; // OpenGL ES does not allow textures wider than 1024 bytes, so we have to split it
|
|
SdlCompat_AcceleratedSurface *sprites[3]; // Our font has only 94 letters
|
|
int charWidth;
|
|
int charHeight;
|
|
std::string charset;
|
|
|
|
public:
|
|
Font(std::string fn);
|
|
~Font();
|
|
|
|
void setCharWidth(int width);
|
|
int getCharWidth();
|
|
int getCharHeight();
|
|
void drawInt(SdlCompat_AcceleratedSurface *screen, int posx, int posy, int val, int alignDigitCnt, int flags = 0);
|
|
void drawStr(SdlCompat_AcceleratedSurface *screen, int posx, int posy, const std::string &text, int flags = 0);
|
|
};
|
|
|
|
#endif
|