Files
commandergenius/alienblaster/project/jni/application/src/font.h
pelya 99698187cf True HW acceleration for Alien Blaster - it now runs 45 FPS on ADP1,
and 30 FPS on HTC Evo (it could run faster but they limited max FPS in GL renderer).
See file SdlForwardCompat.h to have an idea how to make your SDL 1.2 app HW accelerated with SDL 1.3 -
it's a compilation of hacks but whatever.
2010-07-06 13:57:58 +03:00

80 lines
2.9 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#ifndef FONT_H
#define FONT_H
#include "SDL.h"
#include <string>
#include "SdlForwardCompat.h"
// *** Code ***
//
// font->drawStr( screen, 150, 260, "Zeile 1" );
// font->drawStr( screen, 150, 290, "Zeile 2", FONT_ALIGN_CENTERED );
// font->drawStr( screen, 150, 320, "Zeile 3", FONT_ALIGN_RIGHT );
// font->drawInt( screen, 150, 350, 123, 0 );
// font->drawInt( screen, 150, 380, 123, 0, FONT_ALIGN_FILL_ZERO );
// font->drawInt( screen, 150, 410, 123, 6 );
// font->drawInt( screen, 150, 440, 123, 6, FONT_ALIGN_FILL_ZERO );
// font->drawInt( screen, 150, 400, 123, 6, FONT_ALIGN_CENTERED );
// font->drawInt( screen, 150, 425, 123, 6, FONT_ALIGN_CENTERED | FONT_ALIGN_FILL_ZERO );
// font->drawInt( screen, 150, 350, 123, 6, FONT_ALIGN_RIGHT );
// font->drawInt( screen, 150, 375, 123, 6, FONT_ALIGN_RIGHT | FONT_ALIGN_FILL_ZERO );
//
// *** Result ***
//
// Zeile 1
// Zeile 2
// Zeile 3
// 123
// 123
// 123
// 000123
// 123
// 000123
// 123
// 000123
const int FONT_ALIGN_FILL_ZERO = (1<<0); // fill with leading zeros
const int FONT_ALIGN_CENTERED = (1<<1); // text centered around posx/posy
const int FONT_ALIGN_RIGHT = (1<<2); // text aligned right (on the left side of posx)
const int FONT_MONOSPACE = (1<<3);
class Font {
private:
enum { MAX_CHARS_PER_TEXTURE = 32 }; // OpenGL ES does not allow textures wider than 1024 bytes, so we have to split it
SdlCompat_AcceleratedSurface *sprites[3]; // Our font has only 94 letters
int charWidth;
int charHeight;
std::string charset;
public:
Font(std::string fn);
~Font();
void setCharWidth(int width);
int getCharWidth();
int getCharHeight();
void drawInt(SdlCompat_AcceleratedSurface *screen, int posx, int posy, int val, int alignDigitCnt, int flags = 0);
void drawStr(SdlCompat_AcceleratedSurface *screen, int posx, int posy, const std::string &text, int flags = 0);
};
#endif