Files
commandergenius/project/jni/application/opentyrian/src/setup.cpp
Bernhard Kaindl 2cd039e9fd First commit to prepare menu support for touch-based Android input:
Preparation to convert start menus from mouse move input (which does not work
at all with touch screen devices) to touch input:

New function select_menuitem_by_touch(), to be used in the next commits:
- modified:   project/jni/application/opentyrian/src/menus.cpp
- modified:   project/jni/application/opentyrian/src/menus.h

Inside #ifdef ANDROID: Disable mouse move input handling in JE_textMenuWait()
- modified:   project/jni/application/opentyrian/src/setup.cpp
2012-08-07 10:17:51 +02:00

105 lines
2.3 KiB
C++

/*
* OpenTyrian Classic: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "joystick.h"
#include "keyboard.h"
#include "network.h"
#include "nortvars.h"
#include "opentyr.h"
#include "mainint.h"
#include "mouse.h"
#include "setup.h"
#include "video.h"
#include "SDL.h"
void JE_textMenuWait( JE_word *waitTime, JE_boolean doGamma )
{
#ifdef MENU_SELECT_BY_MOUSE_MOVE
set_mouse_position(160, 100);
#endif
do
{
JE_showVGA();
push_joysticks_as_keyboard();
service_SDL_events(true);
if (doGamma)
JE_gammaCheck();
inputDetected = newkey | mousedown;
if (lastkey_sym == SDLK_SPACE)
{
lastkey_sym = SDLK_RETURN;
}
if (mousedown)
{
newkey = true;
lastkey_sym = SDLK_RETURN;
}
if (has_mouse && input_grabbed)
{
#ifdef MENU_SELECT_BY_MOUSE_MOVE
/* Whacky hack which changes menu selecton based on
* relative mouse movement does not work with touch
* when a touch tiggers a mousedown which gets mapped
* to SDLK_RETURN above */
if (abs(mouse_y - 100) > 10)
{
inputDetected = true;
if (mouse_y - 100 < 0)
{
lastkey_sym = SDLK_UP;
} else {
lastkey_sym = SDLK_DOWN;
}
newkey = true;
}
if (abs(mouse_x - 160) > 10)
{
inputDetected = true;
if (mouse_x - 160 < 0)
{
lastkey_sym = SDLK_LEFT;
} else {
lastkey_sym = SDLK_RIGHT;
}
newkey = true;
}
#endif
}
NETWORK_KEEP_ALIVE();
SDL_Delay(16);
if (*waitTime > 0)
{
(*waitTime)--;
}
} while (!(inputDetected || *waitTime == 1 || haltGame));
}
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