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commandergenius/project/sdl/sdl-1.3/include/SDL_screenkeyboard.h

78 lines
2.6 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_screenkeyboard_h
#define _SDL_screenkeyboard_h
#include "SDL_stdinc.h"
#include "SDL_video.h"
#include "SDL_keysym.h"
/* Android-specific functions, mainly on-screen keyboard exposed to the application */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Button IDs */
enum {
SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_DPAD = 0, /* Joystick/D-Pad button */
SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_0, /* Main (usually Fire) button */
SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_1,
SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_2,
SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_3,
SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_4,
SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_5,
SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_6,
SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_MAX = SDL_ANDRIOD_SCREENKEYBOARD_BUTTON_6
};
/* All functions return 0 on failure and 1 on success */
extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos);
extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos);
extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardButtonKey(int buttonId, SDLKey key);
/* Returns SDLK_UNKNOWN on failure */
extern DECLSPEC SDLKey SDLCALL SDL_ANDROID_GetScreenKeyboardButtonKey(int buttonId);
/* Buttons 0 and 1 may have auto-fire state */
extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardAutoFireButtonsAmount(int nbuttons);
extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardAutoFireButtonsAmount();
extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardShown(int shown);
extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardShown();
extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardSize();
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_config_minimal_h */