Files
commandergenius/project/jni/application/lbreakout2/client/shrapnells.c
2010-09-16 17:23:34 +03:00

342 lines
11 KiB
C

/***************************************************************************
shrapnells.c - description
-------------------
begin : Sat Sep 8 2001
copyright : (C) 2001 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "lbreakout.h"
#include "../game/mathfuncs.h"
#include "config.h"
#include "shrapnells.h"
extern Config config;
extern SDL_Surface *stk_display;
extern SDL_Surface *offscreen;
List *shrapnells = 0;
float shr_alpha_change = 0.25;
float shr_start_alpha = 255;
/*
====================================================================
Local
====================================================================
*/
/*
====================================================================
Create a single shrapnell and add to list.
====================================================================
*/
void shrapnell_create( SDL_Surface *surf,
int sx, int sy, int sw, int sh,
int px, int py, float vx, float vy )
{
Shrapnell *shr = calloc( 1, sizeof( Shrapnell ) );
shr->pic = stk_surface_create( SDL_SWSURFACE, sw,sh );
//SDL_SetColorKey(shr->pic, 0, 0);
stk_surface_blit( surf, sx, sy,sw,sh, shr->pic, 0,0 );
shr->x = px;
shr->y = py;
shr->v.x = vx;
shr->v.y = vy;
shr->alpha = shr_start_alpha;
list_add( shrapnells, shr);
}
/*
====================================================================
Delete a shrapnell
====================================================================
*/
void shrapnell_delete( void *ptr )
{
Shrapnell *shr = (Shrapnell*)ptr;
SDL_FreeSurface( shr->pic );
free( shr );
}
/*
====================================================================
Public
====================================================================
*/
/*
====================================================================
Initate or delete shrapnell list
====================================================================
*/
void shrapnells_init()
{
shrapnells = list_create( LIST_AUTO_DELETE, shrapnell_delete );
}
void shrapnells_delete()
{
list_delete( shrapnells );
}
/*
====================================================================
Create shrapnells from surface (surf,sx,sy,sw,sh) and put it to
screen position (px,py). The vector imp is the
impuls and type the type of what caused the destruction.
====================================================================
*/
void shrapnells_create( SDL_Surface *surf,
int sx, int sy, int sw, int sh, int px, int py,
int type, Vector imp )
{
int i, j;
int shr_w, shr_h;
Vector v;
int dx, dy;
/* no animations? */
if ( !config.anim )
return;
/*
* 1 - low
* 2 - medium
* 3 - high
*/
/* according to type create shrapnells */
switch ( type ) {
case SHR_BY_NORMAL_BALL:
vector_norm( &imp );
imp.x *= 0.13; imp.y *= 0.13;
shrapnell_create( surf, sx, sy, sw, sh, px, py,
imp.x, imp.y );
break;
case SHR_BY_ENERGY_BALL:
if ( config.anim == 1 ) {
/* low */
shrapnell_create( surf, sx, sy, sw, sh, px, py,
0, 0 );
break;
}
shr_w = sw / 2;
shr_h = sh / 2;
for ( i = 0; i < sw; i += shr_w )
for ( j = 0; j < sh; j += shr_h ) {
v.x = ( sw >> 1 ) - ( i + ( shr_w >> 1 ) );
v.y = ( sh >> 1 ) - ( j + ( shr_h >> 1 ) );
vector_norm( &v );
v.x *= 0.01; v.y *= 0.01;
shrapnell_create( surf,
sx + i, sy + j, shr_w, shr_h,
px + i, py + j, v.x, v.y );
}
break;
case SHR_BY_SHOT:
if ( config.anim == 1 ) {
/* low */
shrapnell_create( surf, sx, sy, sw, sh,
px, py, 0, imp.y * 0.02 );
break;
}
shr_w = sw / 8;
shr_h = sh;
for ( i = 0; i < ( sw >> 1 ); i += shr_w ) {
shrapnell_create( surf, sx + i, sy, shr_w, shr_h,
px + i, py, 0, imp.y * 0.002 * ( i + 1 ) );
shrapnell_create( surf, sx + sw - shr_w - i, sy,
shr_w, shr_h,
px + sw - shr_w - i, py, 0,
imp.y * 0.002 * ( i + 1 ) );
}
break;
case SHR_BY_EXPL:
shr_w = config.anim == 3 ? 5 : 10;
shr_h = config.anim == 3 ? 5 : 10;
for ( i = 0; i < sw; i += shr_w )
for ( j = 0; j < sh; j += shr_h ) {
dx = rand() % 2 == 0 ? 1 : -1;
dy = rand() % 2 == 0 ? 1 : -1;
shrapnell_create( surf,
sx + i, sy + j, shr_w, shr_h,
px + i, py + j,
(float)( ( rand() % 6 ) + 5) / 100 * dx,
(float)( ( rand() % 6 ) + 5) / 100 * dy );
}
break;
}
}
/*
====================================================================
Remove all shrapnells
====================================================================
*/
void shrapnells_reset()
{
list_clear( shrapnells );
}
/*
====================================================================
Show, hide all shrapnells.
====================================================================
*/
void shrapnells_hide()
{
ListEntry *entry = shrapnells->head->next;
Shrapnell *shr;
int x, y;
while ( entry != shrapnells->tail ) {
shr = entry->item;
entry = entry->next;
x = (int)shr->x;
y = (int)shr->y;
stk_surface_blit( offscreen, x, y,
shr->pic->w, shr->pic->h,
stk_display, x, y );
stk_display_store_drect();
}
}
void shrapnells_show()
{
ListEntry *entry = shrapnells->head->next;
Shrapnell *shr;
while ( entry != shrapnells->tail ) {
shr = entry->item;
entry = entry->next;
stk_surface_blit( shr->pic,
0,0,shr->pic->w,shr->pic->h,
stk_display, (int)shr->x, (int)shr->y );
//stk_display_store_drect();
}
}
/*
====================================================================
Update and remove expired shrapnells
====================================================================
*/
void shrapnells_update( int ms )
{
ListEntry *entry = shrapnells->head->next;
Shrapnell *shr;
while ( entry != shrapnells->tail ) {
shr = entry->item;
entry = entry->next;
shr->x += shr->v.x * ms;
shr->y += shr->v.y * ms;
if (shr->alpha > 0 ) {
shr->alpha -= shr_alpha_change * ms;
SDL_SetAlpha( shr->pic, SDL_SRCALPHA, (int)shr->alpha );
}
if (shr->alpha <= 0 ||
shr->x + shr->pic->w < 0 ||
shr->y + shr->pic->h < 0 ||
shr->x > stk_display->w ||
shr->y > stk_display->h )
list_delete_entry( shrapnells, entry->prev );
}
}
/*
====================================================================
Brick explosion animations.
====================================================================
*/
#define exp_change 0.015
#define exp_alpha_change 0.10
List *exps;
SDL_Surface *current_exp_pic = 0; /* points either to exp_pic or exp_dark_pic */
extern SDL_Surface *exp_pic;
extern SDL_Surface *exp_dark_pic;
int exp_w, exp_h; /* size */
int exp_frame_count; /* frame count */
int exp_count; /* number of various explosions */
typedef struct {
float alpha;
float cur; /* current frame */
int x, y; /* position in screen */
int y_off; /* y offset in explosion picture */
} Exp;
void exp_load()
{
exps = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK );
exp_w = exp_h = 60; /* hardcoded as we have various explosions in one file now */
exp_count = exp_pic->h / exp_h;
exp_frame_count = exp_pic->w / exp_w;
exps_set_dark( 0 );
}
void exps_clear()
{
list_clear( exps );
}
void exp_delete()
{
if ( exps ) list_delete( exps ); exps = 0;
}
void exp_create( int x, int y )
{
Exp *exp = calloc( 1, sizeof( Exp ) );
exp->x = x - ( exp_w >> 1 );
exp->y = y - ( exp_h >> 1 );
exp->alpha = 255;
/* red/yellow get 4 parts, gree&yellow&bluw get 1 part each */
switch ( rand() % ( 4 + 4 + 1 + 1 + 1 ) ) {
case 0: case 1: case 2: case 3:
exp->y_off = 0; break;
case 4: case 5: case 6: case 7:
exp->y_off = exp_h * 4; break;
case 8:
exp->y_off = exp_h * 1; break;
case 9:
exp->y_off = exp_h * 2; break;
case 10:
exp->y_off = exp_h * 3; break;
}
list_add( exps, exp );
}
void exps_hide()
{
Exp *exp;
list_reset( exps );
while ( ( exp = list_next( exps ) ) ) {
stk_surface_blit( offscreen, exp->x, exp->y,
exp_w, exp_h, stk_display, exp->x, exp->y );
stk_display_store_drect();
}
}
void exps_show()
{
Exp *exp;
list_reset( exps );
while ( ( exp = list_next( exps ) ) ) {
stk_surface_alpha_blit( current_exp_pic,
(int)exp->cur * exp_w, exp->y_off,
exp_w, exp_h,
stk_display, exp->x, exp->y, exp->alpha );
}
}
void exps_update( int ms )
{
Exp *exp;
list_reset( exps );
while ( ( exp = list_next( exps ) ) ) {
if ( exp->alpha > 0 ) {
exp->alpha -= exp_alpha_change * ms;
if ( exp->alpha < 0 ) exp->alpha = 0;
}
exp->cur += exp_change * ms;
if ( exp->cur >= exp_frame_count )
list_delete_current( exps );
}
}
void exps_set_dark( int dark )
{
if ( dark )
current_exp_pic = exp_dark_pic;
else
current_exp_pic = exp_pic;
}