git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@89 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
354 lines
9.9 KiB
Objective-C
354 lines
9.9 KiB
Objective-C
// Mac OS X SDL Code
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// Used to register our program, import SDL, and hand off the rest of the code to the game
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// No support for Mac OS Leopard or higher as of yet...
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#import <SDL/SDL.h>
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#import <Cocoa/Cocoa.h> // Needed
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#import <sys/param.h> // for MAXPATHLEN
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#import <unistd.h>
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@interface SDLMain : NSObject
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@end
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// To avoid warnings, we declare
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// it ourselves here.
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@interface NSApplication(SDL_Missing_Methods)
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- (void)setAppleMenu:(NSMenu *)menu;
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@end
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// Used to determine whether we use SDLMain.nib or not, in this case
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// we want to use our own interface file instead, to be changed later..
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#define SDL_USE_NIB_FILE 0
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/* Use this flag to determine whether we use CPS (docking) or not */
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#define SDL_USE_CPS 1
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#if SDL_USE_CPS
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// Portions of CPS.h
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typedef struct CPSProcessSerNum
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{
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UInt32 lo;
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UInt32 hi;
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} CPSProcessSerNum;
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extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
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extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
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extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
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#endif // SDL_USE_CPS
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static int gArgc;
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static char **gArgv;
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static BOOL gFinderLaunch; // See if the app had been launched by the finder
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static void addArgument(const char *value)
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{
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if(!gArgc)
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gArgv = (char **)malloc(sizeof(*gArgv));
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else
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gArgv = (char **)realloc(gArgv, sizeof(*gArgv) * (gArgc + 1));
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gArgc++;
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gArgv[gArgc - 1] = (char *)malloc(sizeof(char) * (strlen(value) + 1));
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strcpy(gArgv[gArgc - 1], value);
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}
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static NSString *getApplicationName(void)
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{
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NSDictionary *dict;
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NSString *appName = NULL;
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// Determine the application name
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dict = ( NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
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if (dict)
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appName = [dict objectForKey: @"CFBundleName"];
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if (![appName length])
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appName = [[NSProcessInfo processInfo] processName];
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return appName;
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}
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#if SDL_USE_NIB_FILE
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// A helper category for NSString
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@interface NSString (ReplaceSubString)
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- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
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@end
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#endif
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@interface SDLApplication : NSApplication
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@end
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@implementation SDLApplication
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// Invoked from the Quit menu item
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- (void)terminate:(id)sender
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{
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(void)sender;
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// Post a SDL_QUIT event
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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}
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@end
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// The main class of the application, the application's delegate
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@implementation SDLMain
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// Set the working directory to the .app's parent directory
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- (void) setupWorkingDirectory:(BOOL)shouldChdir
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{
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if (shouldChdir)
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{
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char parentdir[MAXPATHLEN];
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CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
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CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
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if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN))
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{
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assert ( chdir (parentdir) == 0 ); // chdir to the binary app's parent
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}
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CFRelease(url);
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CFRelease(url2);
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}
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}
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#if SDL_USE_NIB_FILE
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// Fix menu to contain the real app name instead of "SDL App"
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- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
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{
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NSRange aRange;
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NSEnumerator *enumerator;
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NSMenuItem *menuItem;
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aRange = [[aMenu title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
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enumerator = [[aMenu itemArray] objectEnumerator];
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while ((menuItem = [enumerator nextObject]))
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{
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aRange = [[menuItem title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
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if ([menuItem hasSubmenu])
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[self fixMenu:[menuItem submenu] withAppName:appName];
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}
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[ aMenu sizeToFit ];
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}
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#else
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static void setApplicationMenu(void)
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{
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/* warning: this code is very odd */
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NSMenu *appleMenu;
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NSMenuItem *menuItem;
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NSString *title;
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NSString *appName;
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appName = getApplicationName();
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appleMenu = [[NSMenu alloc] initWithTitle:@""];
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// Add menu items
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title = [@"About " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Hide " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
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menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
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[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
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[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Quit " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
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// Put menu into the menubar
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menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
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[menuItem setSubmenu:appleMenu];
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[[NSApp mainMenu] addItem:menuItem];
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// Tell the application object that this is now the application menu
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[NSApp setAppleMenu:appleMenu];
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// Finally give up our references to the objects
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[appleMenu release];
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[menuItem release];
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}
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// Create a window menu
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static void setupWindowMenu(void)
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{
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NSMenu *windowMenu;
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NSMenuItem *windowMenuItem;
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NSMenuItem *menuItem;
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windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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// "Minimize" item
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
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[windowMenu addItem:menuItem];
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[menuItem release];
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// Put menu into the menubar
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windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
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[windowMenuItem setSubmenu:windowMenu];
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[[NSApp mainMenu] addItem:windowMenuItem];
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// Tell the application object that this is now the window menu
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[NSApp setWindowsMenu:windowMenu];
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// Finally give up our references to the objects
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[windowMenu release];
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[windowMenuItem release];
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}
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// Replacement for NSApplicationMain
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static void CustomApplicationMain (int argc, char **argv)
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{
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(void)argc;
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(void)argv;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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SDLMain *sdlMain;
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// Ensure the application object is initialised
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[SDLApplication sharedApplication];
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#if SDL_USE_CPS
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{
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CPSProcessSerNum PSN;
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// Tell the dock about us
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if (!CPSGetCurrentProcess(&PSN))
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if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
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if (!CPSSetFrontProcess(&PSN))
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[SDLApplication sharedApplication];
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}
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#endif // SDL_USE_CPS
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// Set up the menubar
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[NSApp setMainMenu:[[NSMenu alloc] init]];
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setApplicationMenu();
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setupWindowMenu();
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// Create SDLMain and make it the app delegate
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sdlMain = [[SDLMain alloc] init];
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[NSApp setDelegate:sdlMain];
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// Start the main event loop
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[NSApp run];
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[sdlMain release];
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[pool release];
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}
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#endif
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- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
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{
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(void)theApplication;
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//addArgument("-iwad");
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//addArgument([filename cString]); // Deprecated in Mac OS Leopard
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return YES;
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}
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// Called when the internal event loop has just started running
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- (void) applicationDidFinishLaunching: (NSNotification *) note
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{
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(void)note;
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int status;
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// Set the working directory to the .app's parent directory
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[self setupWorkingDirectory:gFinderLaunch];
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#if SDL_USE_NIB_FILE
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// Set the main menu to contain the real app name instead of "SDL App"
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[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
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#endif
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//setenv("SRB2PATH", [[[NSBundle mainBundle] resourcePath] cString], 1); // Deprecated Mac OS Leopard
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// Hand off to main application code
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status = SDL_main (gArgc, gArgv);
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// We're done, thanks for playing
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exit(status);
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}
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@end
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@implementation NSString (ReplaceSubString)
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- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
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{
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unsigned int bufferSize;
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unsigned int selfLen = [self length];
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unsigned int aStringLen = [aString length];
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unichar *buffer;
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NSRange localRange;
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NSString *result;
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bufferSize = selfLen + aStringLen - aRange.length;
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buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
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// Get first part into buffer
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localRange.location = 0;
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localRange.length = aRange.location;
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[self getCharacters:buffer range:localRange];
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// Get middle part into buffer
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localRange.location = 0;
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localRange.length = aStringLen;
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[aString getCharacters:(buffer+aRange.location) range:localRange];
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// Get last part into buffer
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localRange.location = aRange.location + aRange.length;
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localRange.length = selfLen - localRange.location;
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[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
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// Build output string
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result = [NSString stringWithCharacters:buffer length:bufferSize];
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NSDeallocateMemoryPages(buffer, bufferSize);
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return result;
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}
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@end
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#ifdef main
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# undef main
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#endif
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// Main entry point to the game - shouldn't be SDL_main
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int main (int argc, char **argv)
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{
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// Copy the arguments into a global variable
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// This is passed if we are launched by double-clicking
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if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
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gArgc = 1;
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gFinderLaunch = YES;
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} else {
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gArgc = argc;
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gFinderLaunch = NO;
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}
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gArgv = argv;
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#if SDL_USE_NIB_FILE
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[SDLApplication poseAsClass:[NSApplication class]];
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NSApplicationMain (argc, argv);
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#else
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CustomApplicationMain (argc, argv);
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#endif
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return 0;
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}
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