Files
commandergenius/build/Xcode/MacMain.m

354 lines
9.9 KiB
Objective-C

// Mac OS X SDL Code
// Used to register our program, import SDL, and hand off the rest of the code to the game
// No support for Mac OS Leopard or higher as of yet...
#import <SDL/SDL.h>
#import <Cocoa/Cocoa.h> // Needed
#import <sys/param.h> // for MAXPATHLEN
#import <unistd.h>
@interface SDLMain : NSObject
@end
// To avoid warnings, we declare
// it ourselves here.
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
// Used to determine whether we use SDLMain.nib or not, in this case
// we want to use our own interface file instead, to be changed later..
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#if SDL_USE_CPS
// Portions of CPS.h
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif // SDL_USE_CPS
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch; // See if the app had been launched by the finder
static void addArgument(const char *value)
{
if(!gArgc)
gArgv = (char **)malloc(sizeof(*gArgv));
else
gArgv = (char **)realloc(gArgv, sizeof(*gArgv) * (gArgc + 1));
gArgc++;
gArgv[gArgc - 1] = (char *)malloc(sizeof(char) * (strlen(value) + 1));
strcpy(gArgv[gArgc - 1], value);
}
static NSString *getApplicationName(void)
{
NSDictionary *dict;
NSString *appName = NULL;
// Determine the application name
dict = ( NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
// A helper category for NSString
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
// Invoked from the Quit menu item
- (void)terminate:(id)sender
{
(void)sender;
// Post a SDL_QUIT event
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
// The main class of the application, the application's delegate
@implementation SDLMain
// Set the working directory to the .app's parent directory
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN))
{
assert ( chdir (parentdir) == 0 ); // chdir to the binary app's parent
}
CFRelease(url);
CFRelease(url2);
}
}
#if SDL_USE_NIB_FILE
// Fix menu to contain the real app name instead of "SDL App"
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
// Add menu items
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
// Put menu into the menubar
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
// Tell the application object that this is now the application menu
[NSApp setAppleMenu:appleMenu];
// Finally give up our references to the objects
[appleMenu release];
[menuItem release];
}
// Create a window menu
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
// "Minimize" item
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
// Put menu into the menubar
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
// Tell the application object that this is now the window menu
[NSApp setWindowsMenu:windowMenu];
// Finally give up our references to the objects
[windowMenu release];
[windowMenuItem release];
}
// Replacement for NSApplicationMain
static void CustomApplicationMain (int argc, char **argv)
{
(void)argc;
(void)argv;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
// Ensure the application object is initialised
[SDLApplication sharedApplication];
#if SDL_USE_CPS
{
CPSProcessSerNum PSN;
// Tell the dock about us
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[SDLApplication sharedApplication];
}
#endif // SDL_USE_CPS
// Set up the menubar
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
// Create SDLMain and make it the app delegate
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
// Start the main event loop
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
(void)theApplication;
//addArgument("-iwad");
//addArgument([filename cString]); // Deprecated in Mac OS Leopard
return YES;
}
// Called when the internal event loop has just started running
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
(void)note;
int status;
// Set the working directory to the .app's parent directory
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
// Set the main menu to contain the real app name instead of "SDL App"
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
//setenv("SRB2PATH", [[[NSBundle mainBundle] resourcePath] cString], 1); // Deprecated Mac OS Leopard
// Hand off to main application code
status = SDL_main (gArgc, gArgv);
// We're done, thanks for playing
exit(status);
}
@end
@implementation NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
unsigned int bufferSize;
unsigned int selfLen = [self length];
unsigned int aStringLen = [aString length];
unichar *buffer;
NSRange localRange;
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
// Get first part into buffer
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
// Get middle part into buffer
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
// Get last part into buffer
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
// Build output string
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@end
#ifdef main
# undef main
#endif
// Main entry point to the game - shouldn't be SDL_main
int main (int argc, char **argv)
{
// Copy the arguments into a global variable
// This is passed if we are launched by double-clicking
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgc = 1;
gFinderLaunch = YES;
} else {
gArgc = argc;
gFinderLaunch = NO;
}
gArgv = argv;
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}