614 lines
19 KiB
C++
614 lines
19 KiB
C++
/*
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Copyright (c) 2000 Lee Thomason (www.grinninglizard.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TINYXML_INCLUDED
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#define TINYXML_INCLUDED
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#pragma warning( disable : 4530 )
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#pragma warning( disable : 4786 )
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#include <string>
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#include <stdio.h>
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#include <assert.h>
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class TiXmlDocument;
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class TiXmlElement;
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class TiXmlComment;
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class TiXmlUnknown;
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class TiXmlAttribute;
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class TiXmlText;
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class TiXmlDeclaration;
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/** TiXmlBase is a base class for every class in TinyXml.
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It does little except to establist that TinyXml classes
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can be printed and provide some utility functions.
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In XML, the document and elements can contain
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other elements and other types of nodes.
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@verbatim
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A Document can contain: Element (container or leaf)
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Comment (leaf)
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Unknown (leaf)
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Declaration( leaf )
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An Element can contain: Element (container or leaf)
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Text (leaf)
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Attributes (not on tree)
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Comment (leaf)
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Unknown (leaf)
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A Decleration contains: Attributes (not on tree)
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@endverbatim
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*/
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class TiXmlBase
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{
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friend class TiXmlNode;
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friend class TiXmlElement;
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friend class TiXmlDocument;
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public:
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TiXmlBase() {}
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virtual ~TiXmlBase() {}
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/* All TinyXml classes can print themselves to a filestream.
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*/
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virtual void Print( FILE* fp, int depth ) = 0;
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protected:
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/* General parsing helper method. Takes a pointer in,
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skips all the white space it finds, and returns a pointer
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to the first non-whitespace data.
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*/
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static const char* SkipWhiteSpace( const char* p );
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/* Reads an XML name into the string provided. Returns
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a pointer just past the last character of the name,
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or 0 if the function has an error.
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*/
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static const char* ReadName( const char* p, std::string* name );
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enum
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{
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TIXML_NO_ERROR = 0,
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TIXML_ERROR_OPENING_FILE,
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TIXML_ERROR_OUT_OF_MEMORY,
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TIXML_ERROR_PARSING_ELEMENT,
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TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME,
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TIXML_ERROR_READING_ELEMENT_VALUE,
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TIXML_ERROR_READING_ATTRIBUTES,
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TIXML_ERROR_PARSING_EMPTY,
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TIXML_ERROR_READING_END_TAG,
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TIXML_ERROR_PARSING_UNKNOWN,
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TIXML_ERROR_PARSING_COMMENT,
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TIXML_ERROR_PARSING_DECLARATION,
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TIXML_ERROR_STRING_COUNT
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};
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static const char* errorString[ TIXML_ERROR_STRING_COUNT ];
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};
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/** The parent class for everything in the Document Object Model.
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(Except for attributes, which are contained in elements.)
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Nodes have siblings, a parent, and children. A node can be
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in a document, or stand on its own. The type of a TyXmlNode
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can be queried, and it can be cast to its more defined type.
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*/
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class TiXmlNode : public TiXmlBase
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{
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public:
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/** The types of XML nodes supported by TinyXml. (All the
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unsupported types are picked up by UNKNOWN.)
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*/
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enum NodeType
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{
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DOCUMENT, ELEMENT, COMMENT, UNKNOWN, TEXT, DECLARATION, TYPECOUNT
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};
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virtual ~TiXmlNode();
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/** The meaning of 'value' changes for the specific type of
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TiXmlNode.
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@verbatim
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Document: filename of the xml file
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Element: name of the element
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Comment: the comment text
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Unknown: the tag contents
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Text: the text string
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@endverbatim
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The subclasses will wrap this function.
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*/
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const std::string& Value() const { return value; }
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/** Changes the value of the node. Defined as:
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@verbatim
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Document: filename of the xml file
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Element: name of the element
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Comment: the comment text
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Unknown: the tag contents
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Text: the text string
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@endverbatim
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*/
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void SetValue( const std::string& _value ) { value = _value; }
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/// Delete all the children of this node. Does not affect 'this'.
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void Clear();
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/// One step up the DOM.
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TiXmlNode* Parent() const { return parent; }
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TiXmlNode* FirstChild() const { return firstChild; } ///< The first child of this node. Will be null if there are no children.
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TiXmlNode* FirstChild( const std::string& value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found.
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TiXmlNode* LastChild() const { return lastChild; } /// The last child of this node. Will be null if there are no children.
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TiXmlNode* LastChild( const std::string& value ) const; /// The last child of this node matching 'value'. Will be null if there are no children.
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/** An alternate way to walk the children of a node.
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One way to iterate over nodes is:
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@verbatim
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for( child = parent->FirstChild(); child; child = child->NextSibling() )
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@endverbatim
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IterateChildren does the same thing with the syntax:
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@verbatim
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child = 0;
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while( child = parent->IterateChildren( child ) )
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@endverbatim
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IterateChildren takes the previous child as input and finds
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the next one. If the previous child is null, it returns the
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first. IterateChildren will return null when done.
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*/
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TiXmlNode* IterateChildren( TiXmlNode* previous );
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/// This flavor of IterateChildren searches for children with a particular 'value'
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TiXmlNode* IterateChildren( const std::string& value, TiXmlNode* previous );
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/** Add a new node related to this. Adds a child past the LastChild.
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Returns a pointer to the new object or NULL if an error occured.
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*/
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TiXmlNode* InsertEndChild( const TiXmlNode& addThis );
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/** Add a new node related to this. Adds a child before the specified child.
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Returns a pointer to the new object or NULL if an error occured.
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*/
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TiXmlNode* InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis );
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/** Add a new node related to this. Adds a child after the specified child.
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Returns a pointer to the new object or NULL if an error occured.
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*/
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TiXmlNode* InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis );
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/** Replace a child of this node.
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Returns a pointer to the new object or NULL if an error occured.
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*/
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TiXmlNode* ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis );
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/// Delete a child of this node.
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bool RemoveChild( TiXmlNode* removeThis );
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/// Navigate to a sibling node.
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TiXmlNode* PreviousSibling() const { return prev; }
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/// Navigate to a sibling node.
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TiXmlNode* PreviousSibling( const std::string& ) const;
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/// Navigate to a sibling node.
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TiXmlNode* NextSibling() const { return next; }
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/// Navigate to a sibling node with the given 'value'.
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TiXmlNode* NextSibling( const std::string& ) const;
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/** Convenience function to get through elements.
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Calls NextSibling and ToElement. Will skip all non-Element
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nodes. Returns 0 if there is not another element.
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*/
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TiXmlElement* NextSiblingElement() const;
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/** Convenience function to get through elements.
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Calls NextSibling and ToElement. Will skip all non-Element
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nodes. Returns 0 if there is not another element.
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*/
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TiXmlElement* NextSiblingElement( const std::string& ) const;
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/// Convenience function to get through elements.
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TiXmlElement* FirstChildElement() const;
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/// Convenience function to get through elements.
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TiXmlElement* FirstChildElement( const std::string& value ) const;
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/// Query the type (as an enumerated value, above) of this node.
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virtual int Type() { return type; }
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/** Return a pointer to the Document this node lives in.
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Returns null if not in a document.
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*/
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TiXmlDocument* GetDocument() const;
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TiXmlDocument* ToDocument() const { return ( type == DOCUMENT ) ? (TiXmlDocument*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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TiXmlElement* ToElement() const { return ( type == ELEMENT ) ? (TiXmlElement*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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TiXmlComment* ToComment() const { return ( type == COMMENT ) ? (TiXmlComment*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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TiXmlUnknown* ToUnknown() const { return ( type == UNKNOWN ) ? (TiXmlUnknown*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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TiXmlText* ToText() const { return ( type == TEXT ) ? (TiXmlText*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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TiXmlDeclaration* ToDeclaration() const { return ( type == DECLARATION ) ? (TiXmlDeclaration*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type.
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virtual TiXmlNode* Clone() const = 0;
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protected:
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TiXmlNode( NodeType type );
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virtual const char* Parse( const char* ) = 0;
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// The node is passed in by ownership. This object will delete it.
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TiXmlNode* LinkEndChild( TiXmlNode* addThis );
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// Figure out what is at *p, and parse it. Return a node if
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// successful, and update p.
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TiXmlNode* IdentifyAndParse( const char** p );
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void CopyToClone( TiXmlNode* target ) const { target->value = value; }
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TiXmlNode* parent;
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NodeType type;
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TiXmlNode* firstChild;
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TiXmlNode* lastChild;
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std::string value;
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TiXmlNode* prev;
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TiXmlNode* next;
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};
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/** An attribute is a name-value pair. Elements have an arbitrary
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number of attributes, each with a unique name.
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@note The attributes are not TiXmlNodes, since they are not
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part of the tinyXML document object model. There are other
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suggested ways to look at this problem.
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@note Attributes have a parent
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*/
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class TiXmlAttribute : public TiXmlBase
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{
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friend class TiXmlAttributeSet;
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public:
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/// Construct an empty attribute.
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TiXmlAttribute() : prev( 0 ), next( 0 ) {}
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/// Construct an attribute with a name and value.
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TiXmlAttribute( const std::string& _name, const std::string& _value ) : name( _name ), value( _value ), prev( 0 ), next( 0 ) {}
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const std::string& Name() const { return name; } ///< Return the name of this attribute.
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const std::string& Value() const { return value; } ///< Return the value of this attribute.
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void SetName( const std::string& _name ) { name = _name; } ///< Set the name of this attribute.
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void SetValue( const std::string& _value ) { value = _value; } ///< Set the value.
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/// Get the next sibling attribute in the DOM. Returns null at end.
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TiXmlAttribute* Next();
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/// Get the previous sibling attribute in the DOM. Returns null at beginning.
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TiXmlAttribute* Previous();
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bool operator==( const TiXmlAttribute& rhs ) const { return rhs.name == name; }
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bool operator<( const TiXmlAttribute& rhs ) const { return name < rhs.name; }
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bool operator>( const TiXmlAttribute& rhs ) const { return name > rhs.name; }
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/* [internal use]
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Attribtue parsing starts: first letter of the name
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returns: the next char after the value end quote
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*/
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const char* Parse( const char* );
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// [internal use]
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virtual void Print( FILE* fp, int depth );
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// [internal use]
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// Set the document pointer so the attribute can report errors.
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void SetDocument( TiXmlDocument* doc ) { document = doc; }
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private:
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TiXmlDocument* document; // A pointer back to a document, for error reporting.
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std::string name;
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std::string value;
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TiXmlAttribute* prev;
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TiXmlAttribute* next;
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};
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/* A class used to manage a group of attributes.
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It is only used internally, both by the ELEMENT and the DECLARATION.
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The set can be changed transparent to the Element and Declaration
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classes that use it, but NOT transparent to the Attribute
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which has to implement a next() and previous() method. Which makes
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it a bit problematic and prevents the use of STL.
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This version is implemented with circular lists because:
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- I like circular lists
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- it demonstrates some independence from the (typical) doubly linked list.
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*/
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class TiXmlAttributeSet
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{
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public:
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TiXmlAttributeSet();
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~TiXmlAttributeSet();
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void Add( TiXmlAttribute* attribute );
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void Remove( TiXmlAttribute* attribute );
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TiXmlAttribute* First() const { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; }
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TiXmlAttribute* Last() const { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; }
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TiXmlAttribute* Find( const std::string& name ) const;
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private:
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TiXmlAttribute sentinel;
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};
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/** The element is a container class. It has a value, the element name,
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and can contain other elements, text, comments, and unknowns.
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Elements also contain an arbitrary number of attributes.
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*/
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class TiXmlElement : public TiXmlNode
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{
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public:
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/// Construct an element.
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TiXmlElement( const std::string& value );
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virtual ~TiXmlElement();
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/** Given an attribute name, attribute returns the value
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for the attribute of that name, or null if none exists.
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*/
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const std::string* Attribute( const std::string& name ) const;
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/** Given an attribute name, attribute returns the value
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for the attribute of that name, or null if none exists.
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*/
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const std::string* Attribute( const std::string& name, int* i ) const;
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/** Sets an attribute of name to a given value. The attribute
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will be created if it does not exist, or changed if it does.
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*/
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void SetAttribute( const std::string& name,
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const std::string& value );
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/** Sets an attribute of name to a given value. The attribute
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will be created if it does not exist, or changed if it does.
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*/
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void SetAttribute( const std::string& name,
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int value );
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/** Deletes an attribute with the given name.
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*/
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void RemoveAttribute( const std::string& name );
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TiXmlAttribute* FirstAttribute() { return attributeSet.First(); } ///< Access the first attribute in this element.
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TiXmlAttribute* LastAttribute() { return attributeSet.Last(); } ///< Access the last attribute in this element.
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// [internal use] Creates a new Element and returs it.
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virtual TiXmlNode* Clone() const;
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// [internal use]
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virtual void Print( FILE* fp, int depth );
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protected:
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/* [internal use]
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Attribtue parsing starts: next char past '<'
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returns: next char past '>'
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*/
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virtual const char* Parse( const char* );
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const char* ReadValue( const char* p );
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private:
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TiXmlAttributeSet attributeSet;
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};
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/** An XML comment.
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*/
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class TiXmlComment : public TiXmlNode
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{
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public:
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/// Constructs an empty comment.
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TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT ) {}
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virtual ~TiXmlComment() {}
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// [internal use] Creates a new Element and returs it.
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virtual TiXmlNode* Clone() const;
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// [internal use]
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virtual void Print( FILE* fp, int depth );
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protected:
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/* [internal use]
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Attribtue parsing starts: at the ! of the !--
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returns: next char past '>'
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*/
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virtual const char* Parse( const char* );
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};
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/** XML text. Contained in an element.
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*/
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class TiXmlText : public TiXmlNode
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{
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public:
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TiXmlText() : TiXmlNode( TiXmlNode::TEXT ) {}
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virtual ~TiXmlText() {}
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// [internal use] Creates a new Element and returns it.
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virtual TiXmlNode* Clone() const;
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// [internal use]
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virtual void Print( FILE* fp, int depth );
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// [internal use]
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bool Blank(); // returns true if all white space and new lines
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/* [internal use]
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Attribtue parsing starts: First char of the text
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returns: next char past '>'
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*/
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virtual const char* Parse( const char* );
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};
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/** In correct XML the declaration is the first entry in the file.
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@verbatim
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<?xml version="1.0" standalone="yes"?>
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@endverbatim
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TinyXml will happily read or write files without a declaration,
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however. There are 3 possible attributes to the declaration:
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version, encoding, and standalone.
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Note: In this version of the code, the attributes are
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handled as special cases, not generic attributes, simply
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because there can only be at most 3 and they are always the same.
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*/
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class TiXmlDeclaration : public TiXmlNode
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{
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public:
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/// Construct an empty declaration.
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TiXmlDeclaration() : TiXmlNode( TiXmlNode::DECLARATION ) {}
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/// Construct.
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TiXmlDeclaration( const std::string& version,
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const std::string& encoding,
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const std::string& standalone );
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virtual ~TiXmlDeclaration() {}
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/// Version. Will return empty if none was found.
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const std::string& Version() { return version; }
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/// Encoding. Will return empty if none was found.
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const std::string& Encoding() { return encoding; }
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/// Is this a standalone document?
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const std::string& Standalone() { return standalone; }
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// [internal use] Creates a new Element and returs it.
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virtual TiXmlNode* Clone() const;
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// [internal use]
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virtual void Print( FILE* fp, int depth );
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protected:
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// [internal use]
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// Attribtue parsing starts: next char past '<'
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// returns: next char past '>'
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virtual const char* Parse( const char* );
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private:
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std::string version;
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std::string encoding;
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std::string standalone;
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};
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/** Any tag that tinyXml doesn't recognize is save as an
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unknown. It is a tag of text, but should not be modified.
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It will be written back to the XML, unchanged, when the file
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is saved.
|
|
*/
|
|
class TiXmlUnknown : public TiXmlNode
|
|
{
|
|
public:
|
|
TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN ) {}
|
|
virtual ~TiXmlUnknown() {}
|
|
|
|
// [internal use]
|
|
virtual TiXmlNode* Clone() const;
|
|
// [internal use]
|
|
virtual void Print( FILE* fp, int depth );
|
|
|
|
protected:
|
|
/* [internal use]
|
|
Attribute parsing starts: First char of the text
|
|
returns: next char past '>'
|
|
*/
|
|
virtual const char* Parse( const char* );
|
|
};
|
|
|
|
|
|
/** Always the top level node. A document binds together all the
|
|
XML pieces. It can be saved, loaded, and printed to the screen.
|
|
The 'value' of a document node is the xml file name.
|
|
*/
|
|
class TiXmlDocument : public TiXmlNode
|
|
{
|
|
public:
|
|
/// Create an empty document, that has no name.
|
|
TiXmlDocument();
|
|
/// Create a document with a name. The name of the document is also the filename of the xml.
|
|
TiXmlDocument( const std::string& documentName );
|
|
|
|
virtual ~TiXmlDocument() {}
|
|
|
|
/** Load a file using the current document value.
|
|
Returns true if successful. Will delete any existing
|
|
document data before loading.
|
|
*/
|
|
bool LoadFile();
|
|
/// Save a file using the current document value. Returns true if successful.
|
|
bool SaveFile();
|
|
/// Load a file using the given filename. Returns true if successful.
|
|
bool LoadFile( const std::string& filename );
|
|
/// Save a file using the given filename. Returns true if successful.
|
|
bool SaveFile( const std::string& filename );
|
|
|
|
/// Parse the given null terminated block of xml data.
|
|
const char* Parse( const char* );
|
|
|
|
/// If, during parsing, a error occurs, Error will be set to true.
|
|
bool Error() { return error; }
|
|
/// Contains a textual (english) description of the error if one occurs.
|
|
const std::string& ErrorDesc() { return errorDesc; }
|
|
|
|
/// Write the document to a file -- usually invoked by SaveFile.
|
|
virtual void Print( FILE* fp, int depth = 0 );
|
|
/// Dump the document to standard out.
|
|
void Print() { Print( stdout, 0 ); }
|
|
|
|
// [internal use]
|
|
virtual TiXmlNode* Clone() const;
|
|
// [internal use]
|
|
void SetError( int err ) { assert( err > 0 && err < TIXML_ERROR_STRING_COUNT );
|
|
error = true;
|
|
errorId = err;
|
|
errorDesc = errorString[ errorId ]; }
|
|
|
|
private:
|
|
bool error;
|
|
int errorId;
|
|
std::string errorDesc;
|
|
};
|
|
|
|
|
|
#endif
|
|
|