Files
commandergenius/project/jni/application/alienblaster/menuArcadeMode.cpp

367 lines
10 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
using namespace std;
#include "menuArcadeMode.h"
#include "global.h"
#include "surfaceDB.h"
#include "mixer.h"
#include "video.h"
#include "font.h"
#include "racer.h"
#include "racers.h"
#include "asstring.h"
#include "options.h"
#include <iostream>
#include <fstream>
MenuArcadeMode::MenuArcadeMode( SdlCompat_AcceleratedSurface *scr ) {
screen = scr;
arcadeSprite = surfaceDB.loadSurface( FN_ARCADE_LOGO );
activeChoiceSprite = surfaceDB.loadSurface( FN_INTRO_SHOW_CHOICE );
font = new Font( FN_FONT_INTRO );
fontHighlighted = new Font( FN_FONT_INTRO_HIGHLIGHTED );
lightFighterIcon1 = surfaceDB.loadSurface( FN_LIGHT_FIGHTER_1_ICON );
heavyFighterIcon1 = surfaceDB.loadSurface( FN_HEAVY_FIGHTER_1_ICON );
choose = Mixer::mixer().loadSample( FN_SOUND_ARCADE_CHOOSE, 100 );
confirm = Mixer::mixer().loadSample( FN_SOUND_ARCADE_CONFIRM, 60 );
activeChoice = 0;
playerOneLightFighter = true;
op = new Options( FN_HIGHSCORE );
// check, if the highscore is open
int highscoreTest;
if ( !op->getInt( "POINTS_1", highscoreTest ) ) {
cout << "Creating the highscore..." << endl;
op->setStr( "ALIENBLASTER", "NAME_1" );
op->setInt( 1666, "POINTS_1" );
op->setStr( "GNOSTICAL", "NAME_2" );
op->setInt( 1000, "POINTS_2" );
op->setStr( "SLOBJOK", "NAME_3" );
op->setInt( 1000, "POINTS_3" );
op->setStr( "SNOWBALL", "NAME_4" );
op->setInt( 1000, "POINTS_4" );
op->setStr( "THUNDERBIRD", "NAME_5" );
op->setInt( 1000, "POINTS_5" );
op->setStr( "KaoT", "NAME_6" );
op->setInt( 666, "POINTS_6" );
op->setStr( "SDL", "NAME_7" );
op->setInt( 500, "POINTS_7" );
op->setStr( "DEBIAN", "NAME_8" );
op->setInt( 400, "POINTS_8" );
op->setStr( "DEV-CPP", "NAME_9" );
op->setInt( 300, "POINTS_9" );
op->setStr( "I RULE", "NAME_10" );
op->setInt( 200, "POINTS_10" );
op->saveFile( FN_HIGHSCORE );
}
}
MenuArcadeMode::~MenuArcadeMode() {
op->saveFile( FN_HIGHSCORE );
delete op;
}
void MenuArcadeMode::run( GameStates &gameState, int points ) {
activeChoice = 0;
if ( GS_ARCADE_MODE_FINISHED ) {
updateHighScore( points );
gameState = GS_ARCADE_MODE_SETUP;
}
draw();
while ( gameState == GS_ARCADE_MODE_SETUP ) {
handleEvents( gameState );
draw();
SDL_Delay( 50 );
}
}
bool MenuArcadeMode::getPlayerOneLightFighter() {
return playerOneLightFighter;
}
void MenuArcadeMode::draw() {
videoserver->clearScreen();
SDL_Rect r;
r.x = screen->w / 2 - arcadeSprite->w / 2;
r.y = 0;
r.w = arcadeSprite->w;
r.h = arcadeSprite->h;
SDL_BlitSurface( arcadeSprite, 0, screen, &r );
string name = "UNKNOWN";
int points = 0;
op->getStr( "NAME_1", name );
op->getInt( "POINTS_1", points );
fontHighlighted->drawStr( screen, 230, 60, "1. " + name + ": " + asString(points) );
for ( int i = 2; i <= 10; i++ ) {
op->getStr( "NAME_" + asString( i ), name );
op->getInt( "POINTS_" + asString( i ), points );
font->drawStr( screen, 230, 40 + i * 25,
asString( i ) + ". " + name + ": " + asString(points) );
}
for ( int i = 0; i < NR_MENU_ARCADE_CHOICES; i++ ) {
if ( activeChoice == i ) {
r.x = 230 - activeChoiceSprite->w - 8;
r.y = 338 + i * 40;
r.w = activeChoiceSprite->w;
r.h = activeChoiceSprite->h;
SDL_BlitSurface( activeChoiceSprite, 0, screen, &r );
fontHighlighted->drawStr( screen, 230, 340 + i * 40, STRINGS_MENU_ARCADE_CHOICES[ i ] );
} else {
font->drawStr( screen, 230, 340 + i * 40, STRINGS_MENU_ARCADE_CHOICES[ i ] );
}
}
font->drawStr( screen, 50, 270, "Player 1" );
if ( playerOneLightFighter ) {
r.x = 100 - lightFighterIcon1->w / 2;
r.y = 340 - lightFighterIcon1->h / 2;
r.w = lightFighterIcon1->w;
r.h = lightFighterIcon1->h;
SDL_BlitSurface( lightFighterIcon1, 0, screen, &r );
} else {
r.x = 100 - heavyFighterIcon1->w / 2;
r.y = 340 - heavyFighterIcon1->h / 2;
r.w = heavyFighterIcon1->w;
r.h = heavyFighterIcon1->h;
SDL_BlitSurface( heavyFighterIcon1, 0, screen, &r );
}
fontHighlighted->drawStr( screen, 100, 400, "Press \"Volume Up\"", FONT_ALIGN_CENTERED );
fontHighlighted->drawStr( screen, 100, 430, "To Change", FONT_ALIGN_CENTERED );
SDL_Flip( screen );
}
void MenuArcadeMode::handleEvents( GameStates &gameState ) {
SDL_Event event;
while ( SDL_PollEvent(&event) ) {
switch(event.type) {
case SDL_KEYDOWN: {
switch ( event.key.keysym.sym ) {
case SDLK_PAGEUP: {
playerOneLightFighter = !playerOneLightFighter;
break;
}
case SDLK_F5: {
videoserver->toggleFullscreen();
break;
}
case SDLK_F7: {
if ( playMusicOn ) {
playMusicOn = false;
Mixer::mixer().stopMusic();
} else {
playMusicOn = true;
Mixer::mixer().playMusic( MUSIC_INTRO, -1, 1000 );
}
break;
}
case SDLK_UP: {
Mixer::mixer().playSample( choose, 0 );
activeChoice--;
if ( activeChoice < 0 ) activeChoice = NR_MENU_ARCADE_CHOICES - 1;
break;
}
case SDLK_DOWN: {
Mixer::mixer().playSample( choose, 0 );
activeChoice = (activeChoice + 1) % NR_MENU_ARCADE_CHOICES;
break;
}
case SDLK_ESCAPE: {
gameState = GS_INTRO;
break;
}
case SDLK_RETURN: {
switch (activeChoice) {
case ARCADE_FIGHT: {
Mixer::mixer().playSample( confirm, 0 );
difficultyLevel = ARCADE_DIFFICULTY_LEVEL;
gameState = GS_PLAYON;
break;
}
case ARCADE_BACK_TO_MAIN_MENU: {
gameState = GS_INTRO;
break;
}
}
break;
}
default: break;
}
break;
}
case SDL_QUIT: {
gameState = GS_QUIT;
break;
}
default: break;
}
}
}
/**************** read the new name for the highscore ***********************/
void MenuArcadeMode::updateHighScore( int points ) {
int pointTenth = -1;
op->getInt( "POINTS_10", pointTenth );
// the player made it in the hall of fame!
if ( points >= pointTenth ) {
int pointsOfEntry = -1;
int newPos = -1;
for ( int i = 1; i <= 10; i++ ) {
op->getInt( "POINTS_" + asString( i ), pointsOfEntry );
if ( pointsOfEntry <= points ) {
newPos = i;
break;
}
}
if ( newPos != -1 ) {
// move the positions after newPos one position further down
int pointsPrev;
string namePrev;
for ( int i = 10; i > newPos; i-- ) {
op->getInt( "POINTS_" + asString( i-1 ), pointsPrev );
op->getStr( "NAME_" + asString( i-1 ), namePrev );
op->setInt( pointsPrev, "POINTS_" + asString ( i ) );
op->setStr( namePrev, "NAME_" + asString( i ) );
}
op->setInt( points, "POINTS_" + asString( newPos ) );
op->setStr( "? ? ? ?", "NAME_" + asString( newPos ) );
readHighScoreName( newPos );
}
op->saveFile( FN_HIGHSCORE );
}
}
void MenuArcadeMode::readHighScoreName( int pos ) {
videoserver->clearScreen();
SDL_Rect r;
r.x = screen->w / 2 - arcadeSprite->w / 2;
r.y = 0;
r.w = arcadeSprite->w;
r.h = arcadeSprite->h;
SDL_BlitSurface( arcadeSprite, 0, screen, &r );
string name = "UNKNOWN";
int points = 0;
for ( int i = 1; i <= 10; i++ ) {
op->getStr( "NAME_" + asString( i ), name );
op->getInt( "POINTS_" + asString( i ), points );
if ( pos == i ) {
fontHighlighted->drawStr( screen, 230, 40 + i * 25,
asString( i ) + ". " + name + ": " + asString(points) );
} else {
font->drawStr( screen, 230, 40 + i * 25,
asString( i ) + ". " + name + ": " + asString(points) );
}
}
fontHighlighted->drawStr( screen, 320, 340, "CONGRATULATION - Enter your worthy name!",
FONT_ALIGN_CENTERED );
string newName = "";
while ( handleEventsReadName( newName ) ) {
drawReadName( newName );
SDL_Flip( screen );
SDL_Delay( 50 );
}
op->setStr( newName, "NAME_" + asString( pos ) );
}
bool MenuArcadeMode::handleEventsReadName( string &newName ) {
bool moreToRead = true;
SDL_Event event;
while ( SDL_PollEvent(&event) ) {
if ( event.type == SDL_KEYDOWN ) {
switch ( event.key.keysym.sym ) {
case SDLK_F5: {
videoserver->toggleFullscreen();
break;
}
case SDLK_F7:
{
if ( playMusicOn ) {
playMusicOn = false;
Mixer::mixer().stopMusic();
} else {
playMusicOn = true;
Mixer::mixer().playMusic( MUSIC_INTRO, -1, 1000 );
}
break;
}
case SDLK_RETURN:
{
moreToRead = false;
break;
}
case SDLK_BACKSPACE:
{
if ( newName.length() > 0 ) {
newName.resize( newName.length() - 1 );
}
break;
}
default:
{
if ( newName.length() <= 15 ) {
if ( SDLK_a <= event.key.keysym.sym &&
event.key.keysym.sym <= SDLK_z ) {
if ( ((SDL_GetModState()) & KMOD_LSHIFT != 0 ) ||
((SDL_GetModState()) & KMOD_RSHIFT != 0 ) ) {
newName += asString( (char)('A' + event.key.keysym.sym - SDLK_a ) );
} else {
newName += asString( (char)('a' + event.key.keysym.sym - SDLK_a ) );
}
} else if ( event.key.keysym.sym == SDLK_SPACE ) {
newName += " ";
}
}
break;
}
}
}
}
return moreToRead;
}
void MenuArcadeMode::drawReadName( string &name ) {
SDL_Rect r;
r.x = 150;
r.y = 380;
r.w = 400;
r.h = 40;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 0, 0, 0) );
fontHighlighted->drawStr( screen, 320, 380, name, FONT_ALIGN_CENTERED );
}