107 lines
2.6 KiB
C
107 lines
2.6 KiB
C
/* REminiscence - Flashback interpreter
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* Copyright (C) 2005-2007 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __SYSTEMSTUB_H__
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#define __SYSTEMSTUB_H__
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#include "intern.h"
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struct PlayerInput {
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enum {
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DIR_UP = 1 << 0,
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DIR_DOWN = 1 << 1,
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DIR_LEFT = 1 << 2,
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DIR_RIGHT = 1 << 3
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};
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enum {
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DF_FASTMODE = 1 << 0,
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DF_DBLOCKS = 1 << 1,
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DF_SETLIFE = 1 << 2
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};
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uint8 dirMask;
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bool enter;
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bool space;
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bool shift;
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bool backspace;
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bool escape;
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char lastChar;
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bool save;
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bool load;
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int stateSlot;
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bool inpRecord;
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bool inpReplay;
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bool mirrorMode;
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uint8 dbgMask;
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bool quit;
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};
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struct SystemStub {
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typedef void (*AudioCallback)(void *param, uint8 *stream, int len);
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PlayerInput _pi;
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virtual ~SystemStub() {}
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virtual void init(const char *title, uint16 w, uint16 h) = 0;
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virtual void destroy() = 0;
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virtual void setPalette(const uint8 *pal, uint16 n) = 0;
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virtual void setPaletteEntry(uint8 i, const Color *c) = 0;
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virtual void getPaletteEntry(uint8 i, Color *c) = 0;
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virtual void setOverscanColor(uint8 i) = 0;
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virtual void copyRect(int16 x, int16 y, uint16 w, uint16 h, const uint8 *buf, uint32 pitch) = 0;
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virtual void updateScreen(uint8 shakeOffset) = 0;
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virtual void processEvents() = 0;
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virtual void sleep(uint32 duration) = 0;
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virtual uint32 getTimeStamp() = 0;
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virtual void startAudio(AudioCallback callback, void *param) = 0;
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virtual void stopAudio() = 0;
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virtual uint32 getOutputSampleRate() = 0;
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virtual void *createMutex() = 0;
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virtual void destroyMutex(void *mutex) = 0;
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virtual void lockMutex(void *mutex) = 0;
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virtual void unlockMutex(void *mutex) = 0;
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};
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struct MutexStack {
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SystemStub *_stub;
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void *_mutex;
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MutexStack(SystemStub *stub, void *mutex)
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: _stub(stub), _mutex(mutex) {
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_stub->lockMutex(_mutex);
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}
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~MutexStack() {
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_stub->unlockMutex(_mutex);
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}
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};
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extern SystemStub *SystemStub_SDL_create();
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extern SystemStub *SystemStub_Win32_create();
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#endif // __SYSTEMSTUB_H__
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