Files
commandergenius/project/jni/application/biniax2/src/lev.h
2012-09-17 17:26:24 +03:00

174 lines
4.1 KiB
C

/******************************************************************************
BINIAX 2 LEVEL DEFINITIONS
COPYRIGHT JORDAN TUZSUZOV, (C) 2006-2007
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
LICENSE ORIGIN : http://www.gzip.org/zlib/zlib_license.html
For complete product license refer to LICENSE.TXT file
******************************************************************************/
#ifndef _BNX_LEV_H
#define _BNX_LEV_H
#include "types.h"
#include "game.h"
#define cLinesPart01 3
#define cLinesPart02 3
#define cLinesPart03 4
#define cLinesPart04 4
#define cLinesPart05 6
#define cLinesPart06 6
#define cLinesPart07 6
#define cLinesPart08 6
#define cLinesPart09 4
#define cLinesPart10 5
#define cLinesPart11 5
#define cLinesPart12 5
#define cLinesPart13 10
#define cLinesPart14 10
#define cLinesAll cLinesPart01+cLinesPart02+cLinesPart03+cLinesPart04+cLinesPart05+\
cLinesPart06+cLinesPart07+cLinesPart08+cLinesPart09+cLinesPart10+\
cLinesPart11+cLinesPart12+cLinesPart13+cLinesPart14
#define cMaxLevels 14 /* All possibe levels */
#define cMaxLevelsTurn 6 /* First N levels suitable for tactic mode */
#define cMaxLevelsMulti 10 /* First N levels suitable for multiplayer */
#define cStartLevelsAfter 100 /* Start the levels after 100 lines scroll */
#define cNextLevelAt 30 /* Insert level at each N lines of scroll */
#define cLevelInactive -1 /* Inacive value for all meanings */
static BNX_INT16 BNX_LEVEL_INFO[] = { cLinesPart01, cLinesPart02, cLinesPart03,
cLinesPart04, cLinesPart05, cLinesPart06,
cLinesPart07, cLinesPart08, cLinesPart09,
cLinesPart10, cLinesPart11, cLinesPart12,
cLinesPart13, cLinesPart13, cLinesPart14
};
static char BNX_LEVEL[ cLinesAll ][ cGridX ] =
{
// level 1 - 3 lines
{ 0,1,0,1,0 },
{ 0,0,0,0,0 },
{ 1,0,0,0,1 },
// level 2 - 3 lines
{ 0,1,0,0,0 },
{ 0,0,1,0,0 },
{ 0,0,0,1,0 },
// level 3 - 4 lines
{ 1,0,0,0,1 },
{ 1,0,1,0,1 },
{ 1,0,0,0,1 },
{ 1,0,0,0,1 },
// level 4 - 4 lines
{ 0,1,0,0,0 },
{ 0,0,0,1,0 },
{ 0,1,0,0,0 },
{ 0,0,0,1,0 },
// level 5 - 6 lines
{ 1,0,0,0,1 },
{ 1,0,0,0,1 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,1,0,1,0 },
{ 0,1,0,1,0 },
// level 6 - 6 lines
{ 1,0,0,0,0 },
{ 0,0,0,1,1 },
{ 0,1,0,0,0 },
{ 0,0,0,1,1 },
{ 1,0,0,0,0 },
{ 0,0,0,1,1 },
// level 7 - 6 lines
{ 0,1,0,1,0 },
{ 0,1,0,1,0 },
{ 0,0,0,1,0 },
{ 0,0,0,1,0 },
{ 0,1,0,0,0 },
{ 0,1,0,0,0 },
// level 8 - 6 lines
{ 1,0,1,0,1 },
{ 1,0,0,0,1 },
{ 0,0,0,0,0 },
{ 0,1,0,1,0 },
{ 0,0,0,0,0 },
{ 1,0,1,0,1 },
// level 9 - 4 lines
{ 0,0,1,0,0 },
{ 0,1,0,1,0 },
{ 0,1,0,1,0 },
{ 0,0,1,0,0 },
// level 10 - 5 lines
{ 0,0,0,0,0 },
{ 0,0,1,0,0 },
{ 0,1,1,1,0 },
{ 0,0,1,0,0 },
{ 0,0,0,0,0 },
// level 11 - 5 lines
{ 0,1,0,1,0 },
{ 0,0,1,0,0 },
{ 0,0,0,1,0 },
{ 0,0,1,0,0 },
{ 0,1,0,0,0 },
// level 12 - 5 lines
{ 0,1,0,1,0 },
{ 0,0,0,0,0 },
{ 1,1,0,1,1 },
{ 0,0,0,0,0 },
{ 0,0,1,0,0 },
// level 13 - 10 lines
{ 1,0,0,0,1 },
{ 0,1,0,1,0 },
{ 0,1,0,1,0 },
{ 0,0,0,0,0 },
{ 0,0,1,0,0 },
{ 0,0,1,0,0 },
{ 0,0,0,0,0 },
{ 0,1,0,1,0 },
{ 0,1,0,1,0 },
{ 1,0,0,0,1 },
// level 14 - 10 lines
{ 0,0,1,0,0 },
{ 1,1,1,0,0 },
{ 0,0,0,0,0 },
{ 0,0,1,1,0 },
{ 0,0,1,0,0 },
{ 0,0,1,0,0 },
{ 1,0,1,0,0 },
{ 1,0,0,0,0 },
{ 1,1,0,1,1 },
{ 1,1,0,1,1 },
};
#endif